frontend: avoid loading msg when not needed
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
1 /***************************************************************************
2  *   Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team              *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
18  ***************************************************************************/
19
20 /* 
21 * Handles all CD-ROM registers and functions.
22 */
23
24 #include "cdrom.h"
25 #include "ppf.h"
26 #include "psxdma.h"
27
28 cdrStruct cdr;
29 static unsigned char *pTransfer;
30
31 /* CD-ROM magic numbers */
32 #define CdlSync        0
33 #define CdlNop         1
34 #define CdlSetloc      2
35 #define CdlPlay        3
36 #define CdlForward     4
37 #define CdlBackward    5
38 #define CdlReadN       6
39 #define CdlStandby     7
40 #define CdlStop        8
41 #define CdlPause       9
42 #define CdlInit        10
43 #define CdlMute        11
44 #define CdlDemute      12
45 #define CdlSetfilter   13
46 #define CdlSetmode     14
47 #define CdlGetmode     15
48 #define CdlGetlocL     16
49 #define CdlGetlocP     17
50 #define CdlReadT       18
51 #define CdlGetTN       19
52 #define CdlGetTD       20
53 #define CdlSeekL       21
54 #define CdlSeekP       22
55 #define CdlSetclock    23
56 #define CdlGetclock    24
57 #define CdlTest        25
58 #define CdlID          26
59 #define CdlReadS       27
60 #define CdlReset       28
61 #define CdlReadToc     30
62
63 #define AUTOPAUSE      249
64 #define READ_ACK       250
65 #define READ           251
66 #define REPPLAY_ACK    252
67 #define REPPLAY        253
68 #define ASYNC          254
69 /* don't set 255, it's reserved */
70
71 char *CmdName[0x100]= {
72     "CdlSync",     "CdlNop",       "CdlSetloc",  "CdlPlay",
73     "CdlForward",  "CdlBackward",  "CdlReadN",   "CdlStandby",
74     "CdlStop",     "CdlPause",     "CdlInit",    "CdlMute",
75     "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetmode",
76     "CdlGetlocL",  "CdlGetlocP",   "CdlReadT",   "CdlGetTN",
77     "CdlGetTD",    "CdlSeekL",     "CdlSeekP",   "CdlSetclock",
78     "CdlGetclock", "CdlTest",      "CdlID",      "CdlReadS",
79     "CdlReset",    NULL,           "CDlReadToc", NULL
80 };
81
82 unsigned char Test04[] = { 0 };
83 unsigned char Test05[] = { 0 };
84 unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
85 unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
86 unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
87
88 // cdr.Stat:
89 #define NoIntr          0
90 #define DataReady       1
91 #define Complete        2
92 #define Acknowledge     3
93 #define DataEnd         4
94 #define DiskError       5
95
96 /* Modes flags */
97 #define MODE_SPEED       (1<<7) // 0x80
98 #define MODE_STRSND      (1<<6) // 0x40 ADPCM on/off
99 #define MODE_SIZE_2340   (1<<5) // 0x20
100 #define MODE_SIZE_2328   (1<<4) // 0x10
101 #define MODE_SF          (1<<3) // 0x08 channel on/off
102 #define MODE_REPORT      (1<<2) // 0x04
103 #define MODE_AUTOPAUSE   (1<<1) // 0x02
104 #define MODE_CDDA        (1<<0) // 0x01
105
106 /* Status flags */
107 #define STATUS_PLAY      (1<<7) // 0x80
108 #define STATUS_SEEK      (1<<6) // 0x40
109 #define STATUS_READ      (1<<5) // 0x20
110 #define STATUS_SHELLOPEN (1<<4) // 0x10
111 #define STATUS_UNKNOWN3  (1<<3) // 0x08
112 #define STATUS_UNKNOWN2  (1<<2) // 0x04
113 #define STATUS_ROTATING  (1<<1) // 0x02
114 #define STATUS_ERROR     (1<<0) // 0x01
115
116
117
118 // 1x = 75 sectors per second
119 // PSXCLK = 1 sec in the ps
120 // so (PSXCLK / 75) = cdr read time (linuzappz)
121 #define cdReadTime (PSXCLK / 75)
122
123 static struct CdrStat stat;
124
125 static unsigned int msf2sec(char *msf) {
126         return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
127 }
128
129 static void sec2msf(unsigned int s, char *msf) {
130         msf[0] = s / 75 / 60;
131         s = s - msf[0] * 75 * 60;
132         msf[1] = s / 75;
133         s = s - msf[1] * 75;
134         msf[2] = s;
135 }
136
137
138 #define CDR_INT(eCycle) { \
139         psxRegs.interrupt |= (1 << PSXINT_CDR); \
140         psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
141         psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
142         new_dyna_set_event(PSXINT_CDR, eCycle); \
143 }
144
145 #define CDREAD_INT(eCycle) { \
146         psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
147         psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
148         psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
149         new_dyna_set_event(PSXINT_CDREAD, eCycle); \
150 }
151
152 #define CDRLID_INT(eCycle) { \
153         psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
154         psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
155         psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
156         new_dyna_set_event(PSXINT_CDRLID, eCycle); \
157 }
158
159 #define CDRPLAY_INT(eCycle) { \
160         psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
161         psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
162         psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
163         new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
164 }
165
166 #define StartReading(type, eCycle) { \
167         cdr.Reading = type; \
168         cdr.FirstSector = 1; \
169         cdr.Readed = 0xff; \
170         AddIrqQueue(READ_ACK, eCycle); \
171 }
172
173 #define StopReading() { \
174         if (cdr.Reading) { \
175                 cdr.Reading = 0; \
176                 psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
177         } \
178         cdr.StatP &= ~STATUS_READ;\
179 }
180
181 #define StopCdda() { \
182         if (cdr.Play) { \
183                 if (!Config.Cdda) CDR_stop(); \
184                 cdr.StatP &= ~STATUS_PLAY; \
185                 cdr.Play = FALSE; \
186                 cdr.FastForward = 0; \
187                 cdr.FastBackward = 0; \
188                 /*SPU_registerCallback( SPUirq );*/ \
189         } \
190 }
191
192 #define SetResultSize(size) { \
193     cdr.ResultP = 0; \
194         cdr.ResultC = size; \
195         cdr.ResultReady = 1; \
196 }
197
198
199 void cdrLidSeekInterrupt()
200 {
201         // turn back on checking
202         if( cdr.LidCheck == 0x10 )
203         {
204                 cdr.LidCheck = 0;
205         }
206
207         // official lid close
208         else if( cdr.LidCheck == 0x30 )
209         {
210                 // GS CDX 3.3: $13
211                 cdr.StatP |= STATUS_ROTATING;
212
213
214                 // GS CDX 3.3 - ~50 getlocp tries
215                 CDRLID_INT( cdReadTime * 3 );
216                 cdr.LidCheck = 0x40;
217         }
218
219         // turn off ready
220         else if( cdr.LidCheck == 0x40 )
221         {
222                 // GS CDX 3.3: $01
223                 cdr.StatP &= ~STATUS_SHELLOPEN;
224                 cdr.StatP &= ~STATUS_ROTATING;
225
226
227                 // GS CDX 3.3 - ~50 getlocp tries
228                 CDRLID_INT( cdReadTime * 3 );
229                 cdr.LidCheck = 0x50;
230         }
231
232         // now seek
233         else if( cdr.LidCheck == 0x50 )
234         {
235                 // GameShark Lite: Start seeking ($42)
236                 cdr.StatP |= STATUS_SEEK;
237                 cdr.StatP |= STATUS_ROTATING;
238                 cdr.StatP &= ~STATUS_ERROR;
239
240
241                 CDRLID_INT( cdReadTime * 3 );
242                 cdr.LidCheck = 0x60;
243         }
244
245         // done = cd ready
246         else if( cdr.LidCheck == 0x60 )
247         {
248                 // GameShark Lite: Seek detection done ($02)
249                 cdr.StatP &= ~STATUS_SEEK;
250
251                 cdr.LidCheck = 0;
252         }
253 }
254
255
256 static void Check_Shell( int Irq )
257 {
258         // check case open/close
259         if (cdr.LidCheck > 0)
260         {
261 #ifdef CDR_LOG
262                 CDR_LOG( "LidCheck\n" );
263 #endif
264
265                 // $20 = check lid state
266                 if( cdr.LidCheck == 0x20 )
267                 {
268                         u32 i;
269
270                         i = stat.Status;
271                         if (CDR_getStatus(&stat) != -1)
272                         {
273                                 // BIOS hangs + BIOS error messages
274                                 //if (stat.Type == 0xff)
275                                         //cdr.Stat = DiskError;
276
277                                 // case now open
278                                 if (stat.Status & STATUS_SHELLOPEN)
279                                 {
280                                         // Vib Ribbon: pre-CD swap
281                                         StopCdda();
282
283
284                                         // GameShark Lite: Death if DiskError happens
285                                         //
286                                         // Vib Ribbon: Needs DiskError for CD swap
287
288                                         if (Irq != CdlNop)
289                                         {
290                                                 cdr.Stat = DiskError;
291
292                                                 cdr.StatP |= STATUS_ERROR;
293                                                 cdr.Result[0] |= STATUS_ERROR;
294                                         }
295
296                                         // GameShark Lite: Wants -exactly- $10
297                                         cdr.StatP |= STATUS_SHELLOPEN;
298                                         cdr.StatP &= ~STATUS_ROTATING;
299
300
301                                         CDRLID_INT( cdReadTime * 3 );
302                                         cdr.LidCheck = 0x10;
303
304
305                                         // GS CDX 3.3 = $11
306                                 }
307
308                                 // case just closed
309                                 else if ( i & STATUS_SHELLOPEN )
310                                 {
311                                         cdr.StatP |= STATUS_ROTATING;
312
313                                         CheckCdrom();
314
315
316                                         if( cdr.Stat == NoIntr )
317                                                 cdr.Stat = Acknowledge;
318
319                                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
320
321
322                                         // begin close-seek-ready cycle
323                                         CDRLID_INT( cdReadTime * 3 );
324                                         cdr.LidCheck = 0x30;
325
326
327                                         // GameShark Lite: Wants -exactly- $42, then $02
328                                         // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00
329                                 }
330
331                                 // case still closed - wait for recheck
332                                 else
333                                 {
334                                         CDRLID_INT( cdReadTime * 3 );
335                                         cdr.LidCheck = 0x10;
336                                 }
337                         }
338                 }
339
340
341                 // GS CDX: clear all values but #1,#2
342                 if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) )
343                 {
344                         SetResultSize(16);
345                         memset( cdr.Result, 0, 16 );
346
347                         cdr.Result[0] = cdr.StatP;
348
349
350                         // GS CDX: special return value
351                         if( cdr.StatP & STATUS_SHELLOPEN )
352                         {
353                                 cdr.Result[1] = 0x80;
354                         }
355
356
357                         if( cdr.Stat == NoIntr )
358                                 cdr.Stat = Acknowledge;
359
360                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
361                 }
362         }
363 }
364
365
366 void Find_CurTrack() {
367         cdr.CurTrack = 0;
368
369         if (CDR_getTN(cdr.ResultTN) != -1) {
370                 int lcv;
371
372                 for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) {
373                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
374                                 u32 sect1, sect2;
375
376 #ifdef CDR_LOG___0
377                                 CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n",
378                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
379                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
380                                         cdr.CurTrack );
381 #endif
382
383                                 // find next track boundary - only need m:s accuracy
384                                 sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75;
385                                 sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75;
386
387                                 // Twisted Metal 4 - psx cdda pregap (2-sec)
388                                 // - fix in-game music
389                                 sect2 -= 75 * 2;
390
391                                 if( sect1 >= sect2 ) {
392                                         cdr.CurTrack++;
393                                         continue;
394                                 }
395                         }
396
397                         break;
398                 }
399         }
400 }
401
402 static void ReadTrack( u8 *time ) {
403         cdr.Prev[0] = itob( time[0] );
404         cdr.Prev[1] = itob( time[1] );
405         cdr.Prev[2] = itob( time[2] );
406
407 #ifdef CDR_LOG
408         CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
409 #endif
410         cdr.RErr = CDR_readTrack(cdr.Prev);
411 }
412
413
414 void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
415         cdr.Irq = irq;
416         cdr.eCycle = ecycle;
417
418         // Doom: Force rescheduling
419         // - Fixes boot
420         CDR_INT(ecycle);
421 }
422
423
424 void Set_Track()
425 {
426         if (CDR_getTN(cdr.ResultTN) != -1) {
427                 int lcv;
428
429                 for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) {
430                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
431 #ifdef CDR_LOG___0
432                                 CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n",
433                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
434                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
435                                         cdr.CurTrack );
436 #endif
437
438                                 // check if time matches track start (only need min, sec accuracy)
439                                 // - m:s:f vs f:s:m
440                                 if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] &&
441                                                 cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) {
442                                         // skip pregap frames
443                                         if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] )
444                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
445
446                                         break;
447                                 }
448                                 else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] )
449                                         break;
450                         }
451                 }
452         }
453 }
454
455
456 static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
457 static void Create_Fake_Subq()
458 {
459         u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
460         int diff;
461
462         if (CDR_getTN(cdr.ResultTN) == -1) return;
463         if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) {
464                 pregap = 150;
465                 if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return;
466         } else {
467                 // last track - cd size
468                 pregap = 0;
469                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
470         }
471
472         if( cdr.Play == TRUE ) {
473                 temp_cur[0] = cdr.SetSectorPlay[0];
474                 temp_cur[1] = cdr.SetSectorPlay[1];
475                 temp_cur[2] = cdr.SetSectorPlay[2];
476         } else {
477                 temp_cur[0] = btoi( cdr.Prev[0] );
478                 temp_cur[1] = btoi( cdr.Prev[1] );
479                 temp_cur[2] = btoi( cdr.Prev[2] );
480         }
481
482         fake_subq_real[0] = temp_cur[0];
483         fake_subq_real[1] = temp_cur[1];
484         fake_subq_real[2] = temp_cur[2];
485
486         temp_next[0] = cdr.ResultTD[2];
487         temp_next[1] = cdr.ResultTD[1];
488         temp_next[2] = cdr.ResultTD[0];
489
490
491         // flag- next track
492         if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) {
493                 fake_subq_change = 1;
494
495                 cdr.CurTrack++;
496
497                 // end cd
498                 if( pregap == 0 ) StopCdda();
499         }
500
501         //////////////////////////////////////////////////
502         //////////////////////////////////////////////////
503
504         // repair
505         if( cdr.CurTrack <= cdr.ResultTN[1] ) {
506                 if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return;
507         } else {
508                 // last track - cd size
509                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
510         }
511         
512         temp_start[0] = cdr.ResultTD[2];
513         temp_start[1] = cdr.ResultTD[1];
514         temp_start[2] = cdr.ResultTD[0];
515
516
517 #ifdef CDR_LOG
518         CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n",
519                 temp_cur[0], temp_cur[1], temp_cur[2],
520                 temp_start[0], temp_start[1], temp_start[2],
521                 temp_next[0], temp_next[1], temp_next[2]);
522 #endif
523
524
525
526         // local time - pregap / real
527         diff = msf2sec(temp_cur) - msf2sec( temp_start );
528         if( diff < 0 ) {
529                 fake_subq_index = 0;
530
531                 sec2msf( -diff, fake_subq_local );
532         } else {
533                 fake_subq_index = 1;
534
535                 sec2msf( diff, fake_subq_local );
536         }
537 }
538
539
540 static void cdrPlayInterrupt_Autopause()
541 {
542         struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
543         int track_changed = 0;
544         if (subq != NULL ) {
545                 // update subq
546                 ReadTrack( cdr.SetSectorPlay );
547
548 #ifdef CDR_LOG
549                 CDR_LOG( "CDDA SUB - %X:%X:%X\n",
550                         subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
551 #endif
552
553                 /*
554                 CDDA Autopause
555
556                 Silhouette Mirage ($3)
557                 Tomb Raider 1 ($7)
558                 */
559
560                 if( cdr.CurTrack + 1 == btoi( subq->TrackNumber ) )
561                         track_changed = 1;
562         } else {
563                 Create_Fake_Subq();
564 #ifdef CDR_LOG___0
565                 CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
566                         fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
567 #endif
568
569                 track_changed = fake_subq_change;
570                 fake_subq_change = 0;
571         }
572
573         if ((cdr.Mode & MODE_AUTOPAUSE) && track_changed) {
574 #ifdef CDR_LOG
575                 CDR_LOG( "CDDA STOP\n" );
576 #endif
577
578                 // Magic the Gathering
579                 // - looping territory cdda
580
581                 // ...?
582                 //cdr.ResultReady = 1;
583                 //cdr.Stat = DataReady;
584                 cdr.Stat = DataEnd;
585                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
586
587                 StopCdda();
588         }
589         if (cdr.Mode & MODE_REPORT) {
590                 if (subq != NULL) {
591 #ifdef CDR_LOG
592                         CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
593                                 subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
594 #endif
595                         cdr.CurTrack = btoi( subq->TrackNumber );
596
597                         if (subq->AbsoluteAddress[2] & 0xf)
598                                 return;
599
600                         cdr.Result[0] = cdr.StatP;
601                         // BIOS CD Player: data already BCD format
602                         cdr.Result[1] = subq->TrackNumber;
603                         cdr.Result[2] = subq->IndexNumber;
604
605                         cdr.Result[3] = subq->AbsoluteAddress[0];
606                         cdr.Result[4] = subq->AbsoluteAddress[1];
607                         cdr.Result[5] = subq->AbsoluteAddress[2];
608                 } else {
609 #ifdef CDR_LOG___0
610                         CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
611                                 fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
612 #endif
613
614                         if (fake_subq_real[2] & 0xf)
615                                 return;
616
617                         cdr.Result[0] = cdr.StatP;
618                         // track # / index #
619                         cdr.Result[1] = itob(cdr.CurTrack);
620                         cdr.Result[2] = itob(fake_subq_index);
621                         // absolute
622                         cdr.Result[3] = itob( fake_subq_real[0] );
623                         cdr.Result[4] = itob( fake_subq_real[1] );
624                         cdr.Result[5] = itob( fake_subq_real[2] );
625                 }
626
627                 // Rayman: Logo freeze (resultready + dataready)
628                 cdr.ResultReady = 1;
629                 cdr.Stat = DataReady;
630
631                 SetResultSize(8);
632                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
633         }
634 }
635
636 void cdrPlayInterrupt()
637 {
638         if( !cdr.Play ) return;
639
640 #ifdef CDR_LOG
641         CDR_LOG( "CDDA - %d:%d:%d\n",
642                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
643 #endif
644         CDRPLAY_INT( cdReadTime );
645
646         if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
647                 cdrPlayInterrupt_Autopause();
648
649         cdr.SetSectorPlay[2]++;
650         if (cdr.SetSectorPlay[2] == 75) {
651                 cdr.SetSectorPlay[2] = 0;
652                 cdr.SetSectorPlay[1]++;
653                 if (cdr.SetSectorPlay[1] == 60) {
654                         cdr.SetSectorPlay[1] = 0;
655                         cdr.SetSectorPlay[0]++;
656                 }
657         }
658
659         //Check_Shell(0);
660 }
661
662 void cdrInterrupt() {
663         int i;
664         unsigned char Irq = cdr.Irq;
665         struct SubQ *subq;
666
667         // Reschedule IRQ
668         if (cdr.Stat) {
669                 CDR_INT( 0x100 );
670                 return;
671         }
672
673         cdr.Irq = 0xff;
674         cdr.Ctrl &= ~0x80;
675
676         switch (Irq) {
677                 case CdlSync:
678                         SetResultSize(1);
679                         cdr.StatP |= STATUS_ROTATING;
680                         cdr.Result[0] = cdr.StatP;
681                         cdr.Stat = Acknowledge; 
682                         break;
683
684                 case CdlNop:
685                         SetResultSize(1);
686                         cdr.Result[0] = cdr.StatP;
687                         cdr.Stat = Acknowledge;
688
689                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
690                         break;
691
692                 case CdlSetloc:
693                         cdr.CmdProcess = 0;
694                         SetResultSize(1);
695                         cdr.StatP |= STATUS_ROTATING;
696                         cdr.Result[0] = cdr.StatP;
697                         cdr.Stat = Acknowledge;
698                         break;
699
700                 case CdlPlay:
701                         fake_subq_change = 0;
702
703                         if( cdr.Seeked == FALSE ) {
704                                 memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
705                                 cdr.Seeked = TRUE;
706                         }
707
708                         /*
709                         Rayman: detect track changes
710                         - fixes logo freeze
711
712                         Twisted Metal 2: skip PREGAP + starting accurate SubQ
713                         - plays tracks without retry play
714
715                         Wild 9: skip PREGAP + starting accurate SubQ
716                         - plays tracks without retry play
717                         */
718                         /* unneeded with correct cdriso?
719                         Set_Track();
720                         */
721                         Find_CurTrack();
722                         ReadTrack( cdr.SetSectorPlay );
723
724                         // GameShark CD Player: Calls 2x + Play 2x
725                         if( cdr.FastBackward || cdr.FastForward ) {
726                                 if( cdr.FastForward ) cdr.FastForward--;
727                                 if( cdr.FastBackward ) cdr.FastBackward--;
728
729                                 if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
730                                         if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
731                                                 cdr.SetSectorPlay[0] = stat.Time[0];
732                                                 cdr.SetSectorPlay[1] = stat.Time[1];
733                                                 cdr.SetSectorPlay[2] = stat.Time[2];
734                                         }
735                                 }
736                         }
737
738
739                         if (!Config.Cdda) {
740                                 // BIOS CD Player
741                                 // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
742
743                                 // GameShark CD Player: Resume play
744                                 if( cdr.ParamC == 0 ) {
745 #ifdef CDR_LOG___0
746                                         CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
747                                                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
748 #endif
749
750                                         //CDR_play( cdr.SetSectorPlay );
751                                 }
752                                 else
753                                 {
754                                         // BIOS CD Player: Resume play
755                                         if( cdr.Param[0] == 0 ) {
756 #ifdef CDR_LOG___0
757                                                 CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
758                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
759 #endif
760
761                                                 //CDR_play( cdr.SetSectorPlay );
762                                         }
763                                         else {
764 #ifdef CDR_LOG___0
765                                                 CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
766                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
767 #endif
768
769                                                 // BIOS CD Player: Allow track replaying
770                                                 StopCdda();
771
772
773                                                 cdr.CurTrack = btoi( cdr.Param[0] );
774
775                                                 if (CDR_getTN(cdr.ResultTN) != -1) {
776                                                         // check last track
777                                                         if (cdr.CurTrack > cdr.ResultTN[1])
778                                                                 cdr.CurTrack = cdr.ResultTN[1];
779
780                                                         if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
781                                                                 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
782                                                                 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
783                                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
784
785                                                                 // reset data
786                                                                 Set_Track();
787                                                                 Find_CurTrack();
788                                                                 ReadTrack( cdr.SetSectorPlay );
789
790                                                                 //CDR_play(cdr.SetSectorPlay);
791                                                         }
792                                                 }
793                                         }
794                                 }
795                         }
796
797
798                         // Vib Ribbon: gameplay checks flag
799                         cdr.StatP &= ~STATUS_SEEK;
800
801
802                         cdr.CmdProcess = 0;
803                         SetResultSize(1);
804                         cdr.StatP |= STATUS_ROTATING;
805                         cdr.Result[0] = cdr.StatP;
806                         cdr.Stat = Acknowledge;
807
808                         cdr.StatP |= STATUS_PLAY;
809
810                         
811                         // BIOS player - set flag again
812                         cdr.Play = TRUE;
813
814                         CDRPLAY_INT( cdReadTime );
815                         break;
816
817                 case CdlForward:
818                         cdr.CmdProcess = 0;
819                         SetResultSize(1);
820                         cdr.StatP |= STATUS_ROTATING;
821                         cdr.Result[0] = cdr.StatP;
822                         cdr.Stat = Complete;
823
824
825                         // GameShark CD Player: Calls 2x + Play 2x
826                         if( cdr.FastForward == 0 ) cdr.FastForward = 2;
827                         else cdr.FastForward++;
828
829                         cdr.FastBackward = 0;
830                         break;
831
832                 case CdlBackward:
833                         cdr.CmdProcess = 0;
834                         SetResultSize(1);
835                         cdr.StatP |= STATUS_ROTATING;
836                         cdr.Result[0] = cdr.StatP;
837                         cdr.Stat = Complete;
838
839
840                         // GameShark CD Player: Calls 2x + Play 2x
841                         if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
842                         else cdr.FastBackward++;
843
844                         cdr.FastForward = 0;
845                         break;
846
847                 case CdlStandby:
848                         cdr.CmdProcess = 0;
849                         SetResultSize(1);
850                         cdr.StatP |= STATUS_ROTATING;
851                         cdr.Result[0] = cdr.StatP;
852                         cdr.Stat = Complete;
853                         break;
854
855                 case CdlStop:
856                         cdr.CmdProcess = 0;
857                         SetResultSize(1);
858                         cdr.StatP &= ~STATUS_ROTATING;
859                         cdr.Result[0] = cdr.StatP;
860                         cdr.Stat = Complete;
861 //                      cdr.Stat = Acknowledge;
862
863                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
864                         break;
865
866                 case CdlPause:
867                         SetResultSize(1);
868                         cdr.Result[0] = cdr.StatP;
869                         cdr.Stat = Acknowledge;
870
871                         /*
872                         Gundam Battle Assault 2: much slower (*)
873                         - Fixes boot, gameplay
874
875                         Hokuto no Ken 2: slower
876                         - Fixes intro + subtitles
877
878                         InuYasha - Feudal Fairy Tale: slower
879                         - Fixes battles
880                         */
881                         AddIrqQueue(CdlPause + 0x20, cdReadTime * 3);
882                         cdr.Ctrl |= 0x80;
883                         break;
884
885                 case CdlPause + 0x20:
886                         SetResultSize(1);
887                         cdr.StatP &= ~STATUS_READ;
888                         cdr.StatP |= STATUS_ROTATING;
889                         cdr.Result[0] = cdr.StatP;
890                         cdr.Stat = Complete;
891                         break;
892
893                 case CdlInit:
894                         SetResultSize(1);
895                         cdr.StatP = STATUS_ROTATING;
896                         cdr.Result[0] = cdr.StatP;
897                         cdr.Stat = Acknowledge;
898 //                      if (!cdr.Init) {
899                                 AddIrqQueue(CdlInit + 0x20, 0x800);
900 //                      }
901                 break;
902
903                 case CdlInit + 0x20:
904                         SetResultSize(1);
905                         cdr.Result[0] = cdr.StatP;
906                         cdr.Stat = Complete;
907                         cdr.Init = 1;
908                         break;
909
910                 case CdlMute:
911                         SetResultSize(1);
912                         cdr.StatP |= STATUS_ROTATING;
913                         cdr.Result[0] = cdr.StatP;
914                         cdr.Stat = Acknowledge;
915                         break;
916
917                 case CdlDemute:
918                         SetResultSize(1);
919                         cdr.StatP |= STATUS_ROTATING;
920                         cdr.Result[0] = cdr.StatP;
921                         cdr.Stat = Acknowledge;
922                         break;
923
924                 case CdlSetfilter:
925                         SetResultSize(1);
926                         cdr.StatP |= STATUS_ROTATING;
927                         cdr.Result[0] = cdr.StatP;
928                         cdr.Stat = Acknowledge; 
929                         break;
930
931                 case CdlSetmode:
932                         SetResultSize(1);
933                         cdr.StatP |= STATUS_ROTATING;
934                         cdr.Result[0] = cdr.StatP;
935                         cdr.Stat = Acknowledge;
936                         break;
937
938                 case CdlGetmode:
939                         SetResultSize(6);
940                         cdr.StatP |= STATUS_ROTATING;
941                         cdr.Result[0] = cdr.StatP;
942                         cdr.Result[1] = cdr.Mode;
943                         cdr.Result[2] = cdr.File;
944                         cdr.Result[3] = cdr.Channel;
945                         cdr.Result[4] = 0;
946                         cdr.Result[5] = 0;
947                         cdr.Stat = Acknowledge;
948                         break;
949
950                 case CdlGetlocL:
951                         SetResultSize(8);
952                         for (i = 0; i < 8; i++)
953                                 cdr.Result[i] = cdr.Transfer[i];
954                         cdr.Stat = Acknowledge;
955                         break;
956
957                 case CdlGetlocP:
958                         // GameShark CDX CD Player: uses 17 bytes output (wraps around)
959                         SetResultSize(17);
960                         memset( cdr.Result, 0, 16 );
961
962                         subq = (struct SubQ *)CDR_getBufferSub();
963
964                         if (subq != NULL) {
965                                 // update subq
966                                 ReadTrack( cdr.SetSectorPlay );
967
968                                 cdr.Result[0] = subq->TrackNumber;
969                                 cdr.Result[1] = subq->IndexNumber;
970                                 memcpy(cdr.Result + 2, subq->TrackRelativeAddress, 3);
971                                 memcpy(cdr.Result + 5, subq->AbsoluteAddress, 3);
972
973
974                                 // subQ integrity check - data only (skip audio)
975                                 if( subq->TrackNumber == 1 && stat.Type == 0x01 ) {
976                                 if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
977                                         memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data
978                                 }
979                                 }
980                         } else {
981                                 if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
982                                         Create_Fake_Subq();
983
984
985                                 // track # / index #
986                                 cdr.Result[0] = itob(cdr.CurTrack);
987                                 cdr.Result[1] = itob(fake_subq_index);
988
989                                 // local
990                                 cdr.Result[2] = itob( fake_subq_local[0] );
991                                 cdr.Result[3] = itob( fake_subq_local[1] );
992                                 cdr.Result[4] = itob( fake_subq_local[2] );
993
994                                 // absolute
995                                 cdr.Result[5] = itob( fake_subq_real[0] );
996                                 cdr.Result[6] = itob( fake_subq_real[1] );
997                                 cdr.Result[7] = itob( fake_subq_real[2] );
998                         }
999
1000                         // redump.org - wipe time
1001                         if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
1002                                 memset( cdr.Result+2, 0, 6 );
1003                         }
1004
1005                         cdr.Stat = Acknowledge;
1006                         break;
1007
1008                 case CdlGetTN:
1009                         // 5-Star Racing: don't stop CDDA
1010                         //
1011                         // Vib Ribbon: CD swap
1012                         StopReading();
1013
1014                         cdr.CmdProcess = 0;
1015                         SetResultSize(3);
1016                         cdr.StatP |= STATUS_ROTATING;
1017                         cdr.Result[0] = cdr.StatP;
1018                         if (CDR_getTN(cdr.ResultTN) == -1) {
1019                                 cdr.Stat = DiskError;
1020                                 cdr.Result[0] |= STATUS_ERROR;
1021                         } else {
1022                                 cdr.Stat = Acknowledge;
1023                                 cdr.Result[1] = itob(cdr.ResultTN[0]);
1024                                 cdr.Result[2] = itob(cdr.ResultTN[1]);
1025                         }
1026                         break;
1027
1028                 case CdlGetTD:
1029                         cdr.CmdProcess = 0;
1030                         cdr.Track = btoi(cdr.Param[0]);
1031                         SetResultSize(4);
1032                         cdr.StatP |= STATUS_ROTATING;
1033                         if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
1034                                 cdr.Stat = DiskError;
1035                                 cdr.Result[0] |= STATUS_ERROR;
1036                         } else {
1037                                 cdr.Stat = Acknowledge;
1038                                 cdr.Result[0] = cdr.StatP;
1039                                 cdr.Result[1] = itob(cdr.ResultTD[2]);
1040                                 cdr.Result[2] = itob(cdr.ResultTD[1]);
1041                                 cdr.Result[3] = itob(cdr.ResultTD[0]);
1042                         }
1043                         break;
1044
1045                 case CdlSeekL:
1046                         SetResultSize(1);
1047                         cdr.StatP |= STATUS_ROTATING;
1048                         cdr.Result[0] = cdr.StatP;
1049                         cdr.StatP |= STATUS_SEEK;
1050                         cdr.Stat = Acknowledge;
1051
1052                         /*
1053                         Crusaders of Might and Magic = 0.5x-4x
1054                         - fix cutscene speech start
1055
1056                         Eggs of Steel = 2x-?
1057                         - fix new game
1058
1059                         Medievil = ?-4x
1060                         - fix cutscene speech
1061
1062                         Rockman X5 = 0.5-4x
1063                         - fix capcom logo
1064                         */
1065                         AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4);
1066                         break;
1067
1068                 case CdlSeekL + 0x20:
1069                         SetResultSize(1);
1070                         cdr.StatP |= STATUS_ROTATING;
1071                         cdr.StatP &= ~STATUS_SEEK;
1072                         cdr.Result[0] = cdr.StatP;
1073                         cdr.Seeked = TRUE;
1074                         cdr.Stat = Complete;
1075
1076
1077                         // Mega Man Legends 2: must update read cursor for getlocp
1078                         ReadTrack( cdr.SetSector );
1079                         break;
1080
1081                 case CdlSeekP:
1082                         SetResultSize(1);
1083                         cdr.StatP |= STATUS_ROTATING;
1084                         cdr.Result[0] = cdr.StatP;
1085                         cdr.StatP |= STATUS_SEEK;
1086                         cdr.Stat = Acknowledge;
1087                         AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1);
1088                         break;
1089
1090                 case CdlSeekP + 0x20:
1091                         SetResultSize(1);
1092                         cdr.StatP |= STATUS_ROTATING;
1093                         cdr.StatP &= ~STATUS_SEEK;
1094                         cdr.Result[0] = cdr.StatP;
1095                         cdr.Stat = Complete;
1096                         cdr.Seeked = TRUE;
1097
1098                         // GameShark Music Player
1099                         memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
1100
1101                         // Tomb Raider 2: must update read cursor for getlocp
1102                         Find_CurTrack();
1103                         ReadTrack( cdr.SetSectorPlay );
1104                         break;
1105
1106                 case CdlTest:
1107                         cdr.Stat = Acknowledge;
1108                         switch (cdr.Param[0]) {
1109                                 case 0x20: // System Controller ROM Version
1110                                         SetResultSize(4);
1111                                         memcpy(cdr.Result, Test20, 4);
1112                                         break;
1113                                 case 0x22:
1114                                         SetResultSize(8);
1115                                         memcpy(cdr.Result, Test22, 4);
1116                                         break;
1117                                 case 0x23: case 0x24:
1118                                         SetResultSize(8);
1119                                         memcpy(cdr.Result, Test23, 4);
1120                                         break;
1121                         }
1122                         break;
1123
1124                 case CdlID:
1125                         SetResultSize(1);
1126                         cdr.StatP |= STATUS_ROTATING;
1127                         cdr.Result[0] = cdr.StatP;
1128                         cdr.Stat = Acknowledge;
1129                         AddIrqQueue(CdlID + 0x20, 0x800);
1130                         break;
1131
1132                 case CdlID + 0x20:
1133                         SetResultSize(8);
1134
1135                         if (CDR_getStatus(&stat) == -1) {
1136                                 cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player
1137                                 cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD
1138                         }
1139                         else {
1140                                 if (stat.Type == 2) {
1141                                         // Music CD
1142                                         cdr.Result[0] = 0x08;
1143                                         cdr.Result[1] = 0x10;
1144
1145                                         cdr.Result[1] |= 0x80;
1146                                 }
1147                                 else {
1148                                         // Data CD
1149                                         if (CdromId[0] == '\0') {
1150                                                 cdr.Result[0] = 0x00;
1151                                                 cdr.Result[1] = 0x80;
1152                                         }
1153                                         else {
1154                                                 cdr.Result[0] = 0x08;
1155                                                 cdr.Result[1] = 0x00;
1156                                         }
1157                                 }
1158                         }
1159
1160                         cdr.Result[2] = 0x00;
1161                         cdr.Result[3] = 0x00;
1162                         strncpy((char *)&cdr.Result[4], "PCSX", 4);
1163                         cdr.Stat = Complete;
1164                         break;
1165
1166                 case CdlReset:
1167                         SetResultSize(1);
1168                         cdr.StatP = STATUS_ROTATING;
1169                         cdr.Result[0] = cdr.StatP;
1170                         cdr.Stat = Acknowledge;
1171                         break;
1172
1173                 case CdlReadT:
1174                         SetResultSize(1);
1175                         cdr.StatP |= STATUS_ROTATING;
1176                         cdr.Result[0] = cdr.StatP;
1177                         cdr.Stat = Acknowledge;
1178                         AddIrqQueue(CdlReadT + 0x20, 0x800);
1179                         break;
1180
1181                 case CdlReadT + 0x20:
1182                         SetResultSize(1);
1183                         cdr.StatP |= STATUS_ROTATING;
1184                         cdr.Result[0] = cdr.StatP;
1185                         cdr.Stat = Complete;
1186                         break;
1187
1188                 case CdlReadToc:
1189                         SetResultSize(1);
1190                         cdr.StatP |= STATUS_ROTATING;
1191                         cdr.Result[0] = cdr.StatP;
1192                         cdr.Stat = Acknowledge;
1193                         AddIrqQueue(CdlReadToc + 0x20, 0x800);
1194                         break;
1195
1196                 case CdlReadToc + 0x20:
1197                         SetResultSize(1);
1198                         cdr.StatP |= STATUS_ROTATING;
1199                         cdr.Result[0] = cdr.StatP;
1200                         cdr.Stat = Complete;
1201                         break;
1202
1203                 case AUTOPAUSE:
1204                         cdr.OCUP = 0;
1205 /*                      SetResultSize(1);
1206                         StopCdda();
1207                         StopReading();
1208                         cdr.OCUP = 0;
1209                         cdr.StatP&=~0x20;
1210                         cdr.StatP|= 0x2;
1211                         cdr.Result[0] = cdr.StatP;
1212                         cdr.Stat = DataEnd;
1213 */                      AddIrqQueue(CdlPause, 0x800);
1214                         break;
1215
1216                 case READ_ACK:
1217                         if (!cdr.Reading) return;
1218
1219
1220                         // Fighting Force 2 - update subq time immediately
1221                         // - fixes new game
1222                         ReadTrack( cdr.SetSector );
1223
1224
1225                         // Crusaders of Might and Magic - update getlocl now
1226                         // - fixes cutscene speech
1227                         {
1228                                 u8 *buf = CDR_getBuffer();
1229                                 if (buf != NULL)
1230                                         memcpy(cdr.Transfer, buf, 8);
1231                         }
1232                         
1233                         
1234                         /*
1235                         Duke Nukem: Land of the Babes - seek then delay read for one frame
1236                         - fixes cutscenes
1237                         C-12 - Final Resistance - doesn't like seek
1238                         */
1239
1240                         if (!cdr.Seeked) {
1241                                 cdr.Seeked = TRUE;
1242
1243                                 cdr.StatP |= STATUS_SEEK;
1244                                 cdr.StatP &= ~STATUS_READ;
1245
1246                                 // Crusaders of Might and Magic - use short time
1247                                 // - fix cutscene speech (startup)
1248
1249                                 // ??? - use more accurate seek time later
1250                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1251                         } else {
1252                                 cdr.StatP |= STATUS_READ;
1253                                 cdr.StatP &= ~STATUS_SEEK;
1254
1255                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1256                         }
1257
1258                         SetResultSize(1);
1259                         cdr.StatP |= STATUS_ROTATING;
1260                         cdr.Result[0] = cdr.StatP;
1261                         cdr.Stat = Acknowledge;
1262                         break;
1263
1264                 case 0xff:
1265                         return;
1266
1267                 default:
1268                         cdr.Stat = Complete;
1269                         break;
1270         }
1271
1272         Check_Shell( Irq );
1273
1274         cdr.ParamP = 0;
1275         cdr.ParamC = 0;
1276
1277         if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
1278                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1279         }
1280
1281 #ifdef CDR_LOG
1282         CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq);
1283 #endif
1284 }
1285
1286 void cdrReadInterrupt() {
1287         u8 *buf;
1288
1289         if (!cdr.Reading)
1290                 return;
1291
1292         if (cdr.Irq || cdr.Stat) {
1293                 CDREAD_INT(0x100);
1294                 return;
1295         }
1296
1297 #ifdef CDR_LOG
1298         CDR_LOG("cdrReadInterrupt() Log: KEY END");
1299 #endif
1300
1301         cdr.OCUP = 1;
1302         SetResultSize(1);
1303         cdr.StatP |= STATUS_READ|STATUS_ROTATING;
1304         cdr.StatP &= ~STATUS_SEEK;
1305         cdr.Result[0] = cdr.StatP;
1306
1307         ReadTrack( cdr.SetSector );
1308
1309         buf = CDR_getBuffer();
1310         if (buf == NULL)
1311                 cdr.RErr = -1;
1312
1313         if (cdr.RErr == -1) {
1314 #ifdef CDR_LOG
1315                 fprintf(emuLog, "cdrReadInterrupt() Log: err\n");
1316 #endif
1317                 memset(cdr.Transfer, 0, DATA_SIZE);
1318                 cdr.Stat = DiskError;
1319                 cdr.Result[0] |= STATUS_ERROR;
1320                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
1321                 return;
1322         }
1323
1324         memcpy(cdr.Transfer, buf, DATA_SIZE);
1325         CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
1326
1327
1328 #ifdef CDR_LOG
1329         fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
1330 #endif
1331
1332         if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
1333                 // Firemen 2: Multi-XA files - briefings, cutscenes
1334                 if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
1335                         cdr.File = cdr.Transfer[4 + 0];
1336                         cdr.Channel = cdr.Transfer[4 + 1];
1337                 }
1338
1339                 if ((cdr.Transfer[4 + 2] & 0x4) &&
1340                          (cdr.Transfer[4 + 1] == cdr.Channel) &&
1341                         (cdr.Transfer[4 + 0] == cdr.File)) {
1342                         int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
1343
1344                         if (!ret) {
1345                                 // only handle attenuator basic channel switch for now
1346                                 if (cdr.Xa.stereo) {
1347                                         int i;
1348                                         if ((cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1349                                             && !(cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1350                                         {
1351                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1352                                                         cdr.Xa.pcm[i*2 + 1] = cdr.Xa.pcm[i*2];
1353                                         }
1354                                         else if (!(cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1355                                             && (cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1356                                         {
1357                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1358                                                         cdr.Xa.pcm[i*2] = cdr.Xa.pcm[i*2 + 1];
1359                                         }
1360                                 }
1361
1362                                 SPU_playADPCMchannel(&cdr.Xa);
1363                                 cdr.FirstSector = 0;
1364
1365 #if 0
1366                                 // Crash Team Racing: music, speech
1367                                 // - done using cdda decoded buffer (spu irq)
1368                                 // - don't do here
1369
1370                                 // signal ADPCM data ready
1371                                 psxHu32ref(0x1070) |= SWAP32((u32)0x200);
1372 #endif
1373                         }
1374                         else cdr.FirstSector = -1;
1375                 }
1376         }
1377
1378         cdr.SetSector[2]++;
1379         if (cdr.SetSector[2] == 75) {
1380                 cdr.SetSector[2] = 0;
1381                 cdr.SetSector[1]++;
1382                 if (cdr.SetSector[1] == 60) {
1383                         cdr.SetSector[1] = 0;
1384                         cdr.SetSector[0]++;
1385                 }
1386         }
1387
1388         cdr.Readed = 0;
1389
1390         // G-Police: Don't autopause ADPCM even if mode set (music)
1391         if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
1392                         (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
1393 #ifdef CDR_LOG
1394                 CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
1395 #endif
1396 //              AddIrqQueue(AUTOPAUSE, 0x2000);
1397                 AddIrqQueue(CdlPause, 0x2000);
1398         }
1399         else {
1400                 CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
1401         }
1402
1403         /*
1404         Croc 2: $40 - only FORM1 (*)
1405         Judge Dredd: $C8 - only FORM1 (*)
1406         Sim Theme Park - no adpcm at all (zero)
1407         */
1408
1409         if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
1410                 cdr.Stat = DataReady;
1411         } else {
1412                 // Breath of Fire 3 - fix inn sleeping
1413                 // Rockman X5 - no music restart problem
1414                 cdr.Stat = NoIntr;
1415         }
1416         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1417
1418         Check_Shell(0);
1419 }
1420
1421 /*
1422 cdrRead0:
1423         bit 0 - 0 REG1 command send / 1 REG1 data read
1424         bit 1 - 0 data transfer finish / 1 data transfer ready/in progress
1425         bit 2 - unknown
1426         bit 3 - unknown
1427         bit 4 - unknown
1428         bit 5 - 1 result ready
1429         bit 6 - 1 dma ready
1430         bit 7 - 1 command being processed
1431 */
1432
1433 unsigned char cdrRead0(void) {
1434         if (cdr.ResultReady)
1435                 cdr.Ctrl |= 0x20;
1436         else
1437                 cdr.Ctrl &= ~0x20;
1438
1439         if (cdr.OCUP)
1440                 cdr.Ctrl |= 0x40;
1441 //  else
1442 //              cdr.Ctrl &= ~0x40;
1443
1444         // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
1445         cdr.Ctrl |= 0x18;
1446
1447 #ifdef CDR_LOG
1448         CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl);
1449 #endif
1450
1451         return psxHu8(0x1800) = cdr.Ctrl;
1452 }
1453
1454 /*
1455 cdrWrite0:
1456         0 - to send a command / 1 - to get the result
1457 */
1458
1459 void cdrWrite0(unsigned char rt) {
1460 #ifdef CDR_LOG
1461         CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt);
1462 #endif
1463         cdr.Ctrl = (rt & 3) | (cdr.Ctrl & ~3);
1464 }
1465
1466 unsigned char cdrRead1(void) {
1467     if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) {
1468                 // GameShark CDX CD Player: uses 17 bytes output (wraps around)
1469                 psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
1470                 cdr.ResultP++;
1471                 if (cdr.ResultP == cdr.ResultC)
1472                         cdr.ResultReady = 0;
1473         } else {
1474                 psxHu8(0x1801) = 0;
1475         }
1476 #ifdef CDR_LOG
1477         CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801));
1478 #endif
1479         return psxHu8(0x1801);
1480 }
1481
1482 void cdrWrite1(unsigned char rt) {
1483         char set_loc[3];
1484         int i;
1485
1486 #ifdef CDR_LOG
1487         CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]);
1488 #endif
1489
1490
1491         // Tekken: CDXA fade-out
1492         if( (cdr.Ctrl & 3) == 3 ) {
1493                 cdr.AttenuatorRight[0] = rt;
1494         }
1495
1496
1497 //      psxHu8(0x1801) = rt;
1498         cdr.Cmd = rt;
1499         cdr.OCUP = 0;
1500
1501 #ifdef CDRCMD_DEBUG
1502         SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]);
1503         if (cdr.ParamC) {
1504                 SysPrintf(" Param[%d] = {", cdr.ParamC);
1505                 for (i = 0; i < cdr.ParamC; i++)
1506                         SysPrintf(" %x,", cdr.Param[i]);
1507                 SysPrintf("}\n");
1508         } else {
1509                 SysPrintf("\n");
1510         }
1511 #endif
1512
1513         if (cdr.Ctrl & 0x3) return;
1514
1515         cdr.ResultReady = 0;
1516
1517         switch (cdr.Cmd) {
1518         case CdlSync:
1519                 cdr.Ctrl |= 0x80;
1520                 cdr.Stat = NoIntr; 
1521                 AddIrqQueue(cdr.Cmd, 0x800);
1522                 break;
1523
1524         case CdlNop:
1525                 cdr.Ctrl |= 0x80;
1526                 cdr.Stat = NoIntr; 
1527
1528                 // Twisted Metal 3 - fix music
1529                 AddIrqQueue(cdr.Cmd, 0x800);
1530                 break;
1531
1532         case CdlSetloc:
1533                 StopReading();
1534                 for (i = 0; i < 3; i++)
1535                         set_loc[i] = btoi(cdr.Param[i]);
1536                 i = abs(msf2sec(cdr.SetSector) - msf2sec(set_loc));
1537                 if (i > 16)
1538                         cdr.Seeked = FALSE;
1539                 memcpy(cdr.SetSector, set_loc, 3);
1540                 cdr.SetSector[3] = 0;
1541
1542                 /*
1543                    if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
1544                  *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
1545                  }*/
1546
1547                 cdr.Ctrl |= 0x80;
1548                 cdr.Stat = NoIntr;
1549                 AddIrqQueue(cdr.Cmd, 0x800);
1550                 break;
1551
1552         case CdlPlay:
1553                 // Vib Ribbon: try same track again
1554                 StopCdda();
1555
1556                 if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) {
1557                         if (CDR_getTN(cdr.ResultTN) != -1) {
1558                                 if (cdr.CurTrack > cdr.ResultTN[1])
1559                                         cdr.CurTrack = cdr.ResultTN[1];
1560                                 if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) {
1561                                         int tmp = cdr.ResultTD[2];
1562                                         cdr.ResultTD[2] = cdr.ResultTD[0];
1563                                         cdr.ResultTD[0] = tmp;
1564                                         if (!Config.Cdda) CDR_play(cdr.ResultTD);
1565                                 }
1566                         }
1567                 } else if (!Config.Cdda) {
1568                         CDR_play(cdr.SetSector);
1569                 }
1570
1571                 // Vib Ribbon - decoded buffer IRQ for CDDA reading
1572                 // - fixes ribbon timing + music CD mode
1573                 //TODO?
1574                 //CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
1575
1576
1577                 cdr.Play = TRUE;
1578
1579                 cdr.StatP |= STATUS_SEEK;
1580                 cdr.StatP &= ~STATUS_ROTATING;
1581
1582                 cdr.Ctrl |= 0x80;
1583                 cdr.Stat = NoIntr; 
1584                 AddIrqQueue(cdr.Cmd, 0x800);
1585                 break;
1586
1587         case CdlForward:
1588                 //if (cdr.CurTrack < 0xaa)
1589                 //      cdr.CurTrack++;
1590                 cdr.Ctrl |= 0x80;
1591                 cdr.Stat = NoIntr; 
1592                 AddIrqQueue(cdr.Cmd, 0x800);
1593                 break;
1594
1595         case CdlBackward:
1596                 //if (cdr.CurTrack > 1)
1597                 //cdr.CurTrack--;
1598                 cdr.Ctrl |= 0x80;
1599                 cdr.Stat = NoIntr; 
1600                 AddIrqQueue(cdr.Cmd, 0x800);
1601                 break;
1602
1603         case CdlReadN:
1604                 cdr.Irq = 0;
1605                 StopReading();
1606                 cdr.Ctrl|= 0x80;
1607                 cdr.Stat = NoIntr; 
1608                 StartReading(1, 0x800);
1609                 break;
1610
1611         case CdlStandby:
1612                 StopCdda();
1613                 StopReading();
1614                 cdr.Ctrl |= 0x80;
1615                 cdr.Stat = NoIntr;
1616                 AddIrqQueue(cdr.Cmd, 0x800);
1617                 break;
1618
1619         case CdlStop:
1620                 // GameShark CD Player: Reset CDDA to track start
1621                 if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
1622                         cdr.SetSectorPlay[0] = stat.Time[0];
1623                         cdr.SetSectorPlay[1] = stat.Time[1];
1624                         cdr.SetSectorPlay[2] = stat.Time[2];
1625
1626                         Find_CurTrack();
1627
1628
1629                         // grab time for current track
1630                         CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
1631
1632                         cdr.SetSectorPlay[0] = cdr.ResultTD[2];
1633                         cdr.SetSectorPlay[1] = cdr.ResultTD[1];
1634                         cdr.SetSectorPlay[2] = cdr.ResultTD[0];
1635                 }
1636
1637                 StopCdda();
1638                 StopReading();
1639
1640                 cdr.Ctrl |= 0x80;
1641                 cdr.Stat = NoIntr;
1642                 AddIrqQueue(cdr.Cmd, 0x800);
1643                 break;
1644
1645         case CdlPause:
1646                 /*
1647                    GameShark CD Player: save time for resume
1648
1649                    Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
1650                 */
1651
1652                 StopCdda();
1653                 StopReading();
1654                 cdr.Ctrl |= 0x80;
1655                 cdr.Stat = NoIntr;
1656
1657                 AddIrqQueue(cdr.Cmd, 0x800);
1658                 break;
1659
1660         case CdlReset:
1661         case CdlInit:
1662                 StopCdda();
1663                 StopReading();
1664                 cdr.Ctrl |= 0x80;
1665                 cdr.Stat = NoIntr; 
1666                 AddIrqQueue(cdr.Cmd, 0x800);
1667                 break;
1668
1669         case CdlMute:
1670                 cdr.Muted = TRUE;
1671                 cdr.Ctrl |= 0x80;
1672                 cdr.Stat = NoIntr; 
1673                 AddIrqQueue(cdr.Cmd, 0x800);
1674
1675                         // Duke Nukem - Time to Kill
1676                         // - do not directly set cd-xa volume
1677                         //SPU_writeRegister( H_CDLeft, 0x0000 );
1678                         //SPU_writeRegister( H_CDRight, 0x0000 );
1679                 break;
1680
1681         case CdlDemute:
1682                 cdr.Muted = FALSE;
1683                 cdr.Ctrl |= 0x80;
1684                 cdr.Stat = NoIntr; 
1685                 AddIrqQueue(cdr.Cmd, 0x800);
1686
1687                         // Duke Nukem - Time to Kill
1688                         // - do not directly set cd-xa volume
1689                         //SPU_writeRegister( H_CDLeft, 0x7f00 );
1690                         //SPU_writeRegister( H_CDRight, 0x7f00 );
1691                 break;
1692
1693         case CdlSetfilter:
1694                 cdr.File = cdr.Param[0];
1695                 cdr.Channel = cdr.Param[1];
1696                 cdr.Ctrl |= 0x80;
1697                 cdr.Stat = NoIntr; 
1698                 AddIrqQueue(cdr.Cmd, 0x800);
1699                 break;
1700
1701         case CdlSetmode:
1702 #ifdef CDR_LOG
1703                 CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
1704 #endif 
1705                 cdr.Mode = cdr.Param[0];
1706                 cdr.Ctrl |= 0x80;
1707                 cdr.Stat = NoIntr; 
1708                 AddIrqQueue(cdr.Cmd, 0x800);
1709
1710                 // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
1711                 // - fixes choppy movie sound
1712                 if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
1713                         StopCdda();
1714                 break;
1715
1716         case CdlGetmode:
1717                 cdr.Ctrl |= 0x80;
1718                 cdr.Stat = NoIntr; 
1719                 AddIrqQueue(cdr.Cmd, 0x800);
1720                 break;
1721
1722         case CdlGetlocL:
1723                 cdr.Ctrl |= 0x80;
1724                 cdr.Stat = NoIntr; 
1725
1726                 // Crusaders of Might and Magic - cutscene speech
1727                 AddIrqQueue(cdr.Cmd, 0x800);
1728                 break;
1729
1730         case CdlGetlocP:
1731                 cdr.Ctrl |= 0x80;
1732                 cdr.Stat = NoIntr; 
1733
1734                 // GameShark CDX / Lite Player: pretty narrow time window
1735                 // - doesn't always work due to time inprecision
1736                 //AddIrqQueue(cdr.Cmd, 0x28);
1737
1738                 // Tomb Raider 2 - cdda
1739                 //AddIrqQueue(cdr.Cmd, 0x40);
1740
1741                 // rearmed: the above works in pcsxr-svn, but breaks here
1742                 // (TOCA world touring cars), perhaps some other code is not merged yet
1743                 AddIrqQueue(cdr.Cmd, 0x1000);
1744                 break;
1745
1746         case CdlGetTN:
1747                 cdr.Ctrl |= 0x80;
1748                 cdr.Stat = NoIntr; 
1749                 //AddIrqQueue(cdr.Cmd, 0x800);
1750
1751                 // GameShark CDX CD Player: very long time
1752                 AddIrqQueue(cdr.Cmd, 0x100000);
1753                 break;
1754
1755         case CdlGetTD:
1756                 cdr.Ctrl |= 0x80;
1757                 cdr.Stat = NoIntr; 
1758                 AddIrqQueue(cdr.Cmd, 0x800);
1759                 break;
1760
1761         case CdlSeekL:
1762 //                      ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1763                 cdr.Ctrl |= 0x80;
1764                 cdr.Stat = NoIntr; 
1765                 AddIrqQueue(cdr.Cmd, 0x800);
1766
1767                 StopCdda();
1768                 StopReading();
1769
1770                 break;
1771
1772         case CdlSeekP:
1773 //              ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1774                 cdr.Ctrl |= 0x80;
1775                 cdr.Stat = NoIntr; 
1776
1777                 // Tomb Raider 2 - reset cdda
1778                 StopCdda();
1779                 StopReading();
1780
1781                 AddIrqQueue(cdr.Cmd, 0x800);
1782                 break;
1783
1784         // Destruction Derby: read TOC? GetTD after this
1785         case CdlReadT:
1786                 cdr.Ctrl |= 0x80;
1787                 cdr.Stat = NoIntr;
1788                 AddIrqQueue(cdr.Cmd, 0x800);
1789                 break;
1790
1791         case CdlTest:
1792                 cdr.Ctrl |= 0x80;
1793                 cdr.Stat = NoIntr; 
1794                 AddIrqQueue(cdr.Cmd, 0x800);
1795                 break;
1796
1797         case CdlID:
1798                 cdr.Ctrl |= 0x80;
1799                 cdr.Stat = NoIntr; 
1800                 AddIrqQueue(cdr.Cmd, 0x800);
1801                 break;
1802
1803         case CdlReadS:
1804                 cdr.Irq = 0;
1805                 StopReading();
1806                 cdr.Ctrl |= 0x80;
1807                 cdr.Stat = NoIntr; 
1808                 StartReading(2, 0x800);
1809                 break;
1810
1811         case CdlReadToc:
1812                 cdr.Ctrl |= 0x80;
1813                 cdr.Stat = NoIntr; 
1814                 AddIrqQueue(cdr.Cmd, 0x800);
1815                 break;
1816
1817         default:
1818                 cdr.ParamP = 0;
1819                 cdr.ParamC = 0;
1820 #ifdef CDR_LOG
1821                 CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd);
1822 #endif
1823                 return;
1824         }
1825         if (cdr.Stat != NoIntr) {
1826                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1827         }
1828 }
1829
1830 unsigned char cdrRead2(void) {
1831         unsigned char ret;
1832
1833         if (cdr.Readed == 0) {
1834                 ret = 0;
1835         } else {
1836                 ret = *pTransfer++;
1837         }
1838
1839 #ifdef CDR_LOG
1840         CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret);
1841 #endif
1842         return ret;
1843 }
1844
1845 void cdrWrite2(unsigned char rt) {
1846 #ifdef CDR_LOG
1847         CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt);
1848 #endif
1849
1850         // Tekken: CDXA fade-out
1851         if( (cdr.Ctrl & 3) == 2 ) {
1852                 cdr.AttenuatorLeft[0] = rt;
1853         }
1854         else if( (cdr.Ctrl & 3) == 3 ) {
1855                 cdr.AttenuatorRight[1] = rt;
1856         }
1857
1858
1859         if (cdr.Ctrl & 0x1) {
1860                 switch (rt) {
1861                         case 0x07:
1862                                 cdr.ParamP = 0;
1863                                 cdr.ParamC = 0;
1864                                 cdr.ResultReady = 1; //0;
1865                                 cdr.Ctrl &= ~3; //cdr.Ctrl = 0;
1866                                 break;
1867
1868                         default:
1869                                 cdr.Reg2 = rt;
1870                                 break;
1871                 }
1872         } else if (!(cdr.Ctrl & 0x3) && cdr.ParamP < 8) {
1873                 cdr.Param[cdr.ParamP++] = rt;
1874                 cdr.ParamC++;
1875         }
1876 }
1877
1878 unsigned char cdrRead3(void) {
1879         if (cdr.Stat) {
1880                 if (cdr.Ctrl & 0x1)
1881                         psxHu8(0x1803) = cdr.Stat | 0xE0;
1882                 else
1883                         psxHu8(0x1803) = 0xff;
1884         } else {
1885                 psxHu8(0x1803) = 0;
1886         }
1887 #ifdef CDR_LOG
1888         CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803));
1889 #endif
1890         return psxHu8(0x1803);
1891 }
1892
1893 void cdrWrite3(unsigned char rt) {
1894 #ifdef CDR_LOG
1895         CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt);
1896 #endif
1897
1898         // Tekken: CDXA fade-out
1899         if( (cdr.Ctrl & 3) == 2 ) {
1900                 cdr.AttenuatorLeft[1] = rt;
1901         }
1902         else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) {
1903 #ifdef CDR_LOG
1904                 CDR_LOG( "CD-XA Volume: %X %X | %X %X\n",
1905                         cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1],
1906                         cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] );
1907 #endif
1908         }
1909
1910
1911         // GameShark CDX CD Player: Irq timing mania
1912         if( rt == 0 &&
1913                         cdr.Irq != 0 && cdr.Irq != 0xff &&
1914                         cdr.ResultReady == 0 ) {
1915
1916                 // GS CDX: ~0x28 cycle timing - way too precise
1917                 if( cdr.Irq == CdlGetlocP ) {
1918                         cdrInterrupt();
1919
1920                         psxRegs.interrupt &= ~(1 << PSXINT_CDR);
1921                 }
1922         }
1923
1924
1925         if (rt == 0x07 && (cdr.Ctrl & 3) == 1) {
1926                 cdr.Stat = 0;
1927
1928                 if (cdr.Irq == 0xff) {
1929                         cdr.Irq = 0;
1930                         return;
1931                 }
1932
1933                 // XA streaming - incorrect timing because of this reschedule
1934                 // - Final Fantasy Tactics
1935                 // - various other games
1936
1937                 if (cdr.Reading && !cdr.ResultReady) {
1938                         int left = psxRegs.intCycle[PSXINT_CDREAD].sCycle + psxRegs.intCycle[PSXINT_CDREAD].cycle - psxRegs.cycle;
1939                         int time = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
1940                         if (Config.CdrReschedule != 2)
1941                         if (left < time / 2 || Config.CdrReschedule) { // rearmed guesswork hack
1942                                 //printf("-- resched %d -> %d\n", left, time);
1943                                 CDREAD_INT(time);
1944                         }
1945                 }
1946
1947                 return;
1948         }
1949
1950         if (rt == 0x80 && !(cdr.Ctrl & 0x3) && cdr.Readed == 0) {
1951                 cdr.Readed = 1;
1952                 pTransfer = cdr.Transfer;
1953
1954                 switch (cdr.Mode & 0x30) {
1955                         case MODE_SIZE_2328:
1956                         case 0x00:
1957                                 pTransfer += 12;
1958                                 break;
1959
1960                         case MODE_SIZE_2340:
1961                                 pTransfer += 0;
1962                                 break;
1963
1964                         default:
1965                                 break;
1966                 }
1967         }
1968 }
1969
1970 void psxDma3(u32 madr, u32 bcr, u32 chcr) {
1971         u32 cdsize;
1972         int size;
1973         u8 *ptr;
1974
1975 #ifdef CDR_LOG
1976         CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
1977 #endif
1978
1979         switch (chcr) {
1980                 case 0x11000000:
1981                 case 0x11400100:
1982                         if (cdr.Readed == 0) {
1983 #ifdef CDR_LOG
1984                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
1985 #endif
1986                                 break;
1987                         }
1988
1989                         cdsize = (bcr & 0xffff) * 4;
1990
1991                         // Ape Escape: bcr = 0001 / 0000
1992                         // - fix boot
1993                         if( cdsize == 0 )
1994                         {
1995                                 switch (cdr.Mode & 0x30) {
1996                                         case 0x00: cdsize = 2048; break;
1997                                         case MODE_SIZE_2328: cdsize = 2328; break;
1998                                         case MODE_SIZE_2340: cdsize = 2340; break;
1999                                 }
2000                         }
2001
2002
2003                         ptr = (u8 *)PSXM(madr);
2004                         if (ptr == NULL) {
2005 #ifdef CPU_LOG
2006                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
2007 #endif
2008                                 break;
2009                         }
2010
2011                         /*
2012                         GS CDX: Enhancement CD crash
2013                         - Setloc 0:0:0
2014                         - CdlPlay
2015                         - Spams DMA3 and gets buffer overrun
2016                         */
2017                         size = CD_FRAMESIZE_RAW - (pTransfer - cdr.Transfer);
2018                         if (size > cdsize)
2019                                 size = cdsize;
2020                         if (size > 0)
2021                         {
2022                                 memcpy(ptr, pTransfer, size);
2023                         }
2024
2025                         psxCpu->Clear(madr, cdsize / 4);
2026                         pTransfer += cdsize;
2027
2028
2029                         // burst vs normal
2030                         if( chcr == 0x11400100 ) {
2031                                 CDRDMA_INT( (cdsize/4) / 4 );
2032                         }
2033                         else if( chcr == 0x11000000 ) {
2034                                 CDRDMA_INT( (cdsize/4) * 1 );
2035                         }
2036                         return;
2037
2038                 default:
2039 #ifdef CDR_LOG
2040                         CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
2041 #endif
2042                         break;
2043         }
2044
2045         HW_DMA3_CHCR &= SWAP32(~0x01000000);
2046         DMA_INTERRUPT(3);
2047 }
2048
2049 void cdrDmaInterrupt()
2050 {
2051         if (HW_DMA3_CHCR & SWAP32(0x01000000))
2052         {
2053                 HW_DMA3_CHCR &= SWAP32(~0x01000000);
2054                 DMA_INTERRUPT(3);
2055         }
2056 }
2057
2058 void cdrReset() {
2059         memset(&cdr, 0, sizeof(cdr));
2060         cdr.CurTrack = 1;
2061         cdr.File = 1;
2062         cdr.Channel = 1;
2063         pTransfer = cdr.Transfer;
2064
2065         // BIOS player - default values
2066         cdr.AttenuatorLeft[0] = 0x80;
2067         cdr.AttenuatorLeft[1] = 0x00;
2068         cdr.AttenuatorRight[0] = 0x80;
2069         cdr.AttenuatorRight[1] = 0x00;
2070 }
2071
2072 int cdrFreeze(gzFile f, int Mode) {
2073         u32 tmp;
2074
2075         if( Mode == 0 ) {
2076                 StopCdda();
2077         }
2078         
2079         gzfreeze(&cdr, sizeof(cdr));
2080         
2081         if (Mode == 1)
2082                 tmp = pTransfer - cdr.Transfer;
2083
2084         gzfreeze(&tmp, sizeof(tmp));
2085
2086         if (Mode == 0) {
2087                 pTransfer = cdr.Transfer + tmp;
2088
2089                 if (cdr.Play && !Config.Cdda)
2090                         CDR_play(cdr.SetSectorPlay);
2091         }
2092
2093         return 0;
2094 }
2095
2096 void LidInterrupt() {
2097         cdr.LidCheck = 0x20; // start checker
2098
2099         CDRLID_INT( cdReadTime * 3 );
2100         
2101         // generate interrupt if none active - open or close
2102         if (cdr.Irq == 0 || cdr.Irq == 0xff) {
2103                 cdr.Ctrl |= 0x80;
2104                 cdr.Stat = NoIntr;
2105                 AddIrqQueue(CdlNop, 0x800);
2106         }
2107 }