gpulib: clear fb when display is blanked
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
1 /***************************************************************************
2  *   Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team              *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
18  ***************************************************************************/
19
20 /* 
21 * Handles all CD-ROM registers and functions.
22 */
23
24 #include "cdrom.h"
25 #include "ppf.h"
26 #include "psxdma.h"
27
28 cdrStruct cdr;
29
30 /* CD-ROM magic numbers */
31 #define CdlSync        0
32 #define CdlNop         1
33 #define CdlSetloc      2
34 #define CdlPlay        3
35 #define CdlForward     4
36 #define CdlBackward    5
37 #define CdlReadN       6
38 #define CdlStandby     7
39 #define CdlStop        8
40 #define CdlPause       9
41 #define CdlInit        10
42 #define CdlMute        11
43 #define CdlDemute      12
44 #define CdlSetfilter   13
45 #define CdlSetmode     14
46 #define CdlGetmode     15
47 #define CdlGetlocL     16
48 #define CdlGetlocP     17
49 #define CdlReadT       18
50 #define CdlGetTN       19
51 #define CdlGetTD       20
52 #define CdlSeekL       21
53 #define CdlSeekP       22
54 #define CdlSetclock    23
55 #define CdlGetclock    24
56 #define CdlTest        25
57 #define CdlID          26
58 #define CdlReadS       27
59 #define CdlReset       28
60 #define CdlReadToc     30
61
62 #define AUTOPAUSE      249
63 #define READ_ACK       250
64 #define READ           251
65 #define REPPLAY_ACK    252
66 #define REPPLAY        253
67 #define ASYNC          254
68 /* don't set 255, it's reserved */
69
70 char *CmdName[0x100]= {
71     "CdlSync",     "CdlNop",       "CdlSetloc",  "CdlPlay",
72     "CdlForward",  "CdlBackward",  "CdlReadN",   "CdlStandby",
73     "CdlStop",     "CdlPause",     "CdlInit",    "CdlMute",
74     "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetmode",
75     "CdlGetlocL",  "CdlGetlocP",   "CdlReadT",   "CdlGetTN",
76     "CdlGetTD",    "CdlSeekL",     "CdlSeekP",   "CdlSetclock",
77     "CdlGetclock", "CdlTest",      "CdlID",      "CdlReadS",
78     "CdlReset",    NULL,           "CDlReadToc", NULL
79 };
80
81 unsigned char Test04[] = { 0 };
82 unsigned char Test05[] = { 0 };
83 unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
84 unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
85 unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
86
87 // cdr.Stat:
88 #define NoIntr          0
89 #define DataReady       1
90 #define Complete        2
91 #define Acknowledge     3
92 #define DataEnd         4
93 #define DiskError       5
94
95 /* Modes flags */
96 #define MODE_SPEED       (1<<7) // 0x80
97 #define MODE_STRSND      (1<<6) // 0x40 ADPCM on/off
98 #define MODE_SIZE_2340   (1<<5) // 0x20
99 #define MODE_SIZE_2328   (1<<4) // 0x10
100 #define MODE_SF          (1<<3) // 0x08 channel on/off
101 #define MODE_REPORT      (1<<2) // 0x04
102 #define MODE_AUTOPAUSE   (1<<1) // 0x02
103 #define MODE_CDDA        (1<<0) // 0x01
104
105 /* Status flags */
106 #define STATUS_PLAY      (1<<7) // 0x80
107 #define STATUS_SEEK      (1<<6) // 0x40
108 #define STATUS_READ      (1<<5) // 0x20
109 #define STATUS_SHELLOPEN (1<<4) // 0x10
110 #define STATUS_UNKNOWN3  (1<<3) // 0x08
111 #define STATUS_UNKNOWN2  (1<<2) // 0x04
112 #define STATUS_ROTATING  (1<<1) // 0x02
113 #define STATUS_ERROR     (1<<0) // 0x01
114
115
116
117 // 1x = 75 sectors per second
118 // PSXCLK = 1 sec in the ps
119 // so (PSXCLK / 75) = cdr read time (linuzappz)
120 #define cdReadTime (PSXCLK / 75)
121
122 static struct CdrStat stat;
123
124 static unsigned int msf2sec(char *msf) {
125         return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
126 }
127
128 static void sec2msf(unsigned int s, char *msf) {
129         msf[0] = s / 75 / 60;
130         s = s - msf[0] * 75 * 60;
131         msf[1] = s / 75;
132         s = s - msf[1] * 75;
133         msf[2] = s;
134 }
135
136
137 #define CDR_INT(eCycle) { \
138         psxRegs.interrupt |= (1 << PSXINT_CDR); \
139         psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
140         psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
141         new_dyna_set_event(PSXINT_CDR, eCycle); \
142 }
143
144 #define CDREAD_INT(eCycle) { \
145         psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
146         psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
147         psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
148         new_dyna_set_event(PSXINT_CDREAD, eCycle); \
149 }
150
151 #define CDRLID_INT(eCycle) { \
152         psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
153         psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
154         psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
155         new_dyna_set_event(PSXINT_CDRLID, eCycle); \
156 }
157
158 #define CDRPLAY_INT(eCycle) { \
159         psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
160         psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
161         psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
162         new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
163 }
164
165 #define StartReading(type, eCycle) { \
166         cdr.Reading = type; \
167         cdr.FirstSector = 1; \
168         cdr.Readed = 0xff; \
169         AddIrqQueue(READ_ACK, eCycle); \
170 }
171
172 #define StopReading() { \
173         if (cdr.Reading) { \
174                 cdr.Reading = 0; \
175                 psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
176         } \
177         cdr.StatP &= ~STATUS_READ;\
178 }
179
180 #define StopCdda() { \
181         if (cdr.Play) { \
182                 if (!Config.Cdda) CDR_stop(); \
183                 cdr.StatP &= ~STATUS_PLAY; \
184                 cdr.Play = FALSE; \
185                 cdr.FastForward = 0; \
186                 cdr.FastBackward = 0; \
187                 /*SPU_registerCallback( SPUirq );*/ \
188         } \
189 }
190
191 #define SetResultSize(size) { \
192     cdr.ResultP = 0; \
193         cdr.ResultC = size; \
194         cdr.ResultReady = 1; \
195 }
196
197
198 void cdrLidSeekInterrupt()
199 {
200         // turn back on checking
201         if( cdr.LidCheck == 0x10 )
202         {
203                 cdr.LidCheck = 0;
204         }
205
206         // official lid close
207         else if( cdr.LidCheck == 0x30 )
208         {
209                 // GS CDX 3.3: $13
210                 cdr.StatP |= STATUS_ROTATING;
211
212
213                 // GS CDX 3.3 - ~50 getlocp tries
214                 CDRLID_INT( cdReadTime * 3 );
215                 cdr.LidCheck = 0x40;
216         }
217
218         // turn off ready
219         else if( cdr.LidCheck == 0x40 )
220         {
221                 // GS CDX 3.3: $01
222                 cdr.StatP &= ~STATUS_SHELLOPEN;
223                 cdr.StatP &= ~STATUS_ROTATING;
224
225
226                 // GS CDX 3.3 - ~50 getlocp tries
227                 CDRLID_INT( cdReadTime * 3 );
228                 cdr.LidCheck = 0x50;
229         }
230
231         // now seek
232         else if( cdr.LidCheck == 0x50 )
233         {
234                 // GameShark Lite: Start seeking ($42)
235                 cdr.StatP |= STATUS_SEEK;
236                 cdr.StatP |= STATUS_ROTATING;
237                 cdr.StatP &= ~STATUS_ERROR;
238
239
240                 CDRLID_INT( cdReadTime * 3 );
241                 cdr.LidCheck = 0x60;
242         }
243
244         // done = cd ready
245         else if( cdr.LidCheck == 0x60 )
246         {
247                 // GameShark Lite: Seek detection done ($02)
248                 cdr.StatP &= ~STATUS_SEEK;
249
250                 cdr.LidCheck = 0;
251         }
252 }
253
254
255 static void Check_Shell( int Irq )
256 {
257         // check case open/close
258         if (cdr.LidCheck > 0)
259         {
260 #ifdef CDR_LOG
261                 CDR_LOG( "LidCheck\n" );
262 #endif
263
264                 // $20 = check lid state
265                 if( cdr.LidCheck == 0x20 )
266                 {
267                         u32 i;
268
269                         i = stat.Status;
270                         if (CDR_getStatus(&stat) != -1)
271                         {
272                                 // BIOS hangs + BIOS error messages
273                                 //if (stat.Type == 0xff)
274                                         //cdr.Stat = DiskError;
275
276                                 // case now open
277                                 if (stat.Status & STATUS_SHELLOPEN)
278                                 {
279                                         // Vib Ribbon: pre-CD swap
280                                         StopCdda();
281
282
283                                         // GameShark Lite: Death if DiskError happens
284                                         //
285                                         // Vib Ribbon: Needs DiskError for CD swap
286
287                                         if (Irq != CdlNop)
288                                         {
289                                                 cdr.Stat = DiskError;
290
291                                                 cdr.StatP |= STATUS_ERROR;
292                                                 cdr.Result[0] |= STATUS_ERROR;
293                                         }
294
295                                         // GameShark Lite: Wants -exactly- $10
296                                         cdr.StatP |= STATUS_SHELLOPEN;
297                                         cdr.StatP &= ~STATUS_ROTATING;
298
299
300                                         CDRLID_INT( cdReadTime * 3 );
301                                         cdr.LidCheck = 0x10;
302
303
304                                         // GS CDX 3.3 = $11
305                                 }
306
307                                 // case just closed
308                                 else if ( i & STATUS_SHELLOPEN )
309                                 {
310                                         cdr.StatP |= STATUS_ROTATING;
311
312                                         CheckCdrom();
313
314
315                                         if( cdr.Stat == NoIntr )
316                                                 cdr.Stat = Acknowledge;
317
318                                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
319
320
321                                         // begin close-seek-ready cycle
322                                         CDRLID_INT( cdReadTime * 3 );
323                                         cdr.LidCheck = 0x30;
324
325
326                                         // GameShark Lite: Wants -exactly- $42, then $02
327                                         // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00
328                                 }
329
330                                 // case still closed - wait for recheck
331                                 else
332                                 {
333                                         CDRLID_INT( cdReadTime * 3 );
334                                         cdr.LidCheck = 0x10;
335                                 }
336                         }
337                 }
338
339
340                 // GS CDX: clear all values but #1,#2
341                 if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) )
342                 {
343                         SetResultSize(16);
344                         memset( cdr.Result, 0, 16 );
345
346                         cdr.Result[0] = cdr.StatP;
347
348
349                         // GS CDX: special return value
350                         if( cdr.StatP & STATUS_SHELLOPEN )
351                         {
352                                 cdr.Result[1] = 0x80;
353                         }
354
355
356                         if( cdr.Stat == NoIntr )
357                                 cdr.Stat = Acknowledge;
358
359                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
360                 }
361         }
362 }
363
364
365 void Find_CurTrack() {
366         cdr.CurTrack = 0;
367
368         if (CDR_getTN(cdr.ResultTN) != -1) {
369                 int lcv;
370
371                 for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) {
372                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
373                                 u32 sect1, sect2;
374
375 #ifdef CDR_LOG___0
376                                 CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n",
377                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
378                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
379                                         cdr.CurTrack );
380 #endif
381
382                                 // find next track boundary - only need m:s accuracy
383                                 sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75;
384                                 sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75;
385
386                                 // Twisted Metal 4 - psx cdda pregap (2-sec)
387                                 // - fix in-game music
388                                 sect2 -= 75 * 2;
389
390                                 if( sect1 >= sect2 ) {
391                                         cdr.CurTrack++;
392                                         continue;
393                                 }
394                         }
395
396                         break;
397                 }
398         }
399 }
400
401 static void ReadTrack( u8 *time ) {
402         cdr.Prev[0] = itob( time[0] );
403         cdr.Prev[1] = itob( time[1] );
404         cdr.Prev[2] = itob( time[2] );
405
406 #ifdef CDR_LOG
407         CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
408 #endif
409         cdr.RErr = CDR_readTrack(cdr.Prev);
410 }
411
412
413 void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
414         cdr.Irq = irq;
415         cdr.eCycle = ecycle;
416
417         // Doom: Force rescheduling
418         // - Fixes boot
419         CDR_INT(ecycle);
420 }
421
422
423 void Set_Track()
424 {
425         if (CDR_getTN(cdr.ResultTN) != -1) {
426                 int lcv;
427
428                 for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) {
429                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
430 #ifdef CDR_LOG___0
431                                 CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n",
432                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
433                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
434                                         cdr.CurTrack );
435 #endif
436
437                                 // check if time matches track start (only need min, sec accuracy)
438                                 // - m:s:f vs f:s:m
439                                 if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] &&
440                                                 cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) {
441                                         // skip pregap frames
442                                         if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] )
443                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
444
445                                         break;
446                                 }
447                                 else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] )
448                                         break;
449                         }
450                 }
451         }
452 }
453
454
455 static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
456 static void Create_Fake_Subq()
457 {
458         u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
459         int diff;
460
461         if (CDR_getTN(cdr.ResultTN) == -1) return;
462         if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) {
463                 pregap = 150;
464                 if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return;
465         } else {
466                 // last track - cd size
467                 pregap = 0;
468                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
469         }
470
471         if( cdr.Play == TRUE ) {
472                 temp_cur[0] = cdr.SetSectorPlay[0];
473                 temp_cur[1] = cdr.SetSectorPlay[1];
474                 temp_cur[2] = cdr.SetSectorPlay[2];
475         } else {
476                 temp_cur[0] = btoi( cdr.Prev[0] );
477                 temp_cur[1] = btoi( cdr.Prev[1] );
478                 temp_cur[2] = btoi( cdr.Prev[2] );
479         }
480
481         fake_subq_real[0] = temp_cur[0];
482         fake_subq_real[1] = temp_cur[1];
483         fake_subq_real[2] = temp_cur[2];
484
485         temp_next[0] = cdr.ResultTD[2];
486         temp_next[1] = cdr.ResultTD[1];
487         temp_next[2] = cdr.ResultTD[0];
488
489
490         // flag- next track
491         if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) {
492                 fake_subq_change = 1;
493
494                 cdr.CurTrack++;
495
496                 // end cd
497                 if( pregap == 0 ) StopCdda();
498         }
499
500         //////////////////////////////////////////////////
501         //////////////////////////////////////////////////
502
503         // repair
504         if( cdr.CurTrack <= cdr.ResultTN[1] ) {
505                 if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return;
506         } else {
507                 // last track - cd size
508                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
509         }
510         
511         temp_start[0] = cdr.ResultTD[2];
512         temp_start[1] = cdr.ResultTD[1];
513         temp_start[2] = cdr.ResultTD[0];
514
515
516 #ifdef CDR_LOG
517         CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n",
518                 temp_cur[0], temp_cur[1], temp_cur[2],
519                 temp_start[0], temp_start[1], temp_start[2],
520                 temp_next[0], temp_next[1], temp_next[2]);
521 #endif
522
523
524
525         // local time - pregap / real
526         diff = msf2sec(temp_cur) - msf2sec( temp_start );
527         if( diff < 0 ) {
528                 fake_subq_index = 0;
529
530                 sec2msf( -diff, fake_subq_local );
531         } else {
532                 fake_subq_index = 1;
533
534                 sec2msf( diff, fake_subq_local );
535         }
536 }
537
538
539 static void cdrPlayInterrupt_Autopause()
540 {
541         struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
542         int track_changed = 0;
543         if (subq != NULL ) {
544 #ifdef CDR_LOG
545                 CDR_LOG( "CDDA SUB - %X:%X:%X\n",
546                         subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
547 #endif
548
549                 /*
550                 CDDA Autopause
551
552                 Silhouette Mirage ($3)
553                 Tomb Raider 1 ($7)
554                 */
555
556                 if( cdr.CurTrack < btoi( subq->TrackNumber ) )
557                         track_changed = 1;
558         } else {
559                 Create_Fake_Subq();
560 #ifdef CDR_LOG___0
561                 CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
562                         fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
563 #endif
564
565                 track_changed = fake_subq_change;
566                 fake_subq_change = 0;
567         }
568
569         if ((cdr.Mode & MODE_AUTOPAUSE) && track_changed) {
570 #ifdef CDR_LOG
571                 CDR_LOG( "CDDA STOP\n" );
572 #endif
573
574                 // Magic the Gathering
575                 // - looping territory cdda
576
577                 // ...?
578                 //cdr.ResultReady = 1;
579                 //cdr.Stat = DataReady;
580                 cdr.Stat = DataEnd;
581                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
582
583                 StopCdda();
584         }
585         if (cdr.Mode & MODE_REPORT) {
586                 if (subq != NULL) {
587 #ifdef CDR_LOG
588                         CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
589                                 subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
590 #endif
591                         cdr.CurTrack = btoi( subq->TrackNumber );
592
593                         if (subq->AbsoluteAddress[2] & 0xf)
594                                 return;
595
596                         cdr.Result[0] = cdr.StatP;
597                         // BIOS CD Player: data already BCD format
598                         cdr.Result[1] = subq->TrackNumber;
599                         cdr.Result[2] = subq->IndexNumber;
600
601                         cdr.Result[3] = subq->AbsoluteAddress[0];
602                         cdr.Result[4] = subq->AbsoluteAddress[1];
603                         cdr.Result[5] = subq->AbsoluteAddress[2];
604                 } else {
605 #ifdef CDR_LOG___0
606                         CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
607                                 fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
608 #endif
609
610                         if (fake_subq_real[2] & 0xf)
611                                 return;
612
613                         cdr.Result[0] = cdr.StatP;
614                         // track # / index #
615                         cdr.Result[1] = itob(cdr.CurTrack);
616                         cdr.Result[2] = itob(fake_subq_index);
617                         // absolute
618                         cdr.Result[3] = itob( fake_subq_real[0] );
619                         cdr.Result[4] = itob( fake_subq_real[1] );
620                         cdr.Result[5] = itob( fake_subq_real[2] );
621                 }
622
623                 // Rayman: Logo freeze (resultready + dataready)
624                 cdr.ResultReady = 1;
625                 cdr.Stat = DataReady;
626
627                 SetResultSize(8);
628                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
629         }
630 }
631
632 void cdrPlayInterrupt()
633 {
634         if( !cdr.Play ) return;
635
636 #ifdef CDR_LOG
637         CDR_LOG( "CDDA - %d:%d:%d\n",
638                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
639 #endif
640         CDRPLAY_INT( cdReadTime );
641
642         if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
643                 cdrPlayInterrupt_Autopause();
644
645         cdr.SetSectorPlay[2]++;
646         if (cdr.SetSectorPlay[2] == 75) {
647                 cdr.SetSectorPlay[2] = 0;
648                 cdr.SetSectorPlay[1]++;
649                 if (cdr.SetSectorPlay[1] == 60) {
650                         cdr.SetSectorPlay[1] = 0;
651                         cdr.SetSectorPlay[0]++;
652                 }
653         }
654
655         //Check_Shell(0);
656 }
657
658 void cdrInterrupt() {
659         int i;
660         unsigned char Irq = cdr.Irq;
661         struct SubQ *subq;
662
663         // Reschedule IRQ
664         if (cdr.Stat) {
665                 CDR_INT( 0x100 );
666                 return;
667         }
668
669         cdr.Irq = 0xff;
670         cdr.Ctrl &= ~0x80;
671
672         switch (Irq) {
673                 case CdlSync:
674                         SetResultSize(1);
675                         cdr.StatP |= STATUS_ROTATING;
676                         cdr.Result[0] = cdr.StatP;
677                         cdr.Stat = Acknowledge; 
678                         break;
679
680                 case CdlNop:
681                         SetResultSize(1);
682                         cdr.Result[0] = cdr.StatP;
683                         cdr.Stat = Acknowledge;
684
685                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
686                         break;
687
688                 case CdlSetloc:
689                         cdr.CmdProcess = 0;
690                         SetResultSize(1);
691                         cdr.StatP |= STATUS_ROTATING;
692                         cdr.Result[0] = cdr.StatP;
693                         cdr.Stat = Acknowledge;
694                         break;
695
696                 case CdlPlay:
697                         fake_subq_change = 0;
698
699                         if( cdr.Seeked == FALSE ) {
700                                 memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
701                                 cdr.Seeked = TRUE;
702                         }
703
704                         /*
705                         Rayman: detect track changes
706                         - fixes logo freeze
707
708                         Twisted Metal 2: skip PREGAP + starting accurate SubQ
709                         - plays tracks without retry play
710
711                         Wild 9: skip PREGAP + starting accurate SubQ
712                         - plays tracks without retry play
713                         */
714                         /* unneeded with correct cdriso?
715                         Set_Track();
716                         */
717                         Find_CurTrack();
718                         ReadTrack( cdr.SetSectorPlay );
719
720                         // GameShark CD Player: Calls 2x + Play 2x
721                         if( cdr.FastBackward || cdr.FastForward ) {
722                                 if( cdr.FastForward ) cdr.FastForward--;
723                                 if( cdr.FastBackward ) cdr.FastBackward--;
724
725                                 if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
726                                         if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
727                                                 cdr.SetSectorPlay[0] = stat.Time[0];
728                                                 cdr.SetSectorPlay[1] = stat.Time[1];
729                                                 cdr.SetSectorPlay[2] = stat.Time[2];
730                                         }
731                                 }
732                         }
733
734
735                         if (!Config.Cdda) {
736                                 // BIOS CD Player
737                                 // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
738
739                                 // GameShark CD Player: Resume play
740                                 if( cdr.ParamC == 0 ) {
741 #ifdef CDR_LOG___0
742                                         CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
743                                                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
744 #endif
745
746                                         //CDR_play( cdr.SetSectorPlay );
747                                 }
748                                 else
749                                 {
750                                         // BIOS CD Player: Resume play
751                                         if( cdr.Param[0] == 0 ) {
752 #ifdef CDR_LOG___0
753                                                 CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
754                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
755 #endif
756
757                                                 //CDR_play( cdr.SetSectorPlay );
758                                         }
759                                         else {
760 #ifdef CDR_LOG___0
761                                                 CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
762                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
763 #endif
764
765                                                 // BIOS CD Player: Allow track replaying
766                                                 StopCdda();
767
768
769                                                 cdr.CurTrack = btoi( cdr.Param[0] );
770
771                                                 if (CDR_getTN(cdr.ResultTN) != -1) {
772                                                         // check last track
773                                                         if (cdr.CurTrack > cdr.ResultTN[1])
774                                                                 cdr.CurTrack = cdr.ResultTN[1];
775
776                                                         if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
777                                                                 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
778                                                                 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
779                                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
780
781                                                                 // reset data
782                                                                 Set_Track();
783                                                                 Find_CurTrack();
784                                                                 ReadTrack( cdr.SetSectorPlay );
785
786                                                                 //CDR_play(cdr.SetSectorPlay);
787                                                         }
788                                                 }
789                                         }
790                                 }
791                         }
792
793
794                         // Vib Ribbon: gameplay checks flag
795                         cdr.StatP &= ~STATUS_SEEK;
796
797
798                         cdr.CmdProcess = 0;
799                         SetResultSize(1);
800                         cdr.StatP |= STATUS_ROTATING;
801                         cdr.Result[0] = cdr.StatP;
802                         cdr.Stat = Acknowledge;
803
804                         cdr.StatP |= STATUS_PLAY;
805
806                         
807                         // BIOS player - set flag again
808                         cdr.Play = TRUE;
809
810                         CDRPLAY_INT( cdReadTime );
811                         break;
812
813                 case CdlForward:
814                         cdr.CmdProcess = 0;
815                         SetResultSize(1);
816                         cdr.StatP |= STATUS_ROTATING;
817                         cdr.Result[0] = cdr.StatP;
818                         cdr.Stat = Complete;
819
820
821                         // GameShark CD Player: Calls 2x + Play 2x
822                         if( cdr.FastForward == 0 ) cdr.FastForward = 2;
823                         else cdr.FastForward++;
824
825                         cdr.FastBackward = 0;
826                         break;
827
828                 case CdlBackward:
829                         cdr.CmdProcess = 0;
830                         SetResultSize(1);
831                         cdr.StatP |= STATUS_ROTATING;
832                         cdr.Result[0] = cdr.StatP;
833                         cdr.Stat = Complete;
834
835
836                         // GameShark CD Player: Calls 2x + Play 2x
837                         if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
838                         else cdr.FastBackward++;
839
840                         cdr.FastForward = 0;
841                         break;
842
843                 case CdlStandby:
844                         cdr.CmdProcess = 0;
845                         SetResultSize(1);
846                         cdr.StatP |= STATUS_ROTATING;
847                         cdr.Result[0] = cdr.StatP;
848                         cdr.Stat = Complete;
849                         break;
850
851                 case CdlStop:
852                         cdr.CmdProcess = 0;
853                         SetResultSize(1);
854                         cdr.StatP &= ~STATUS_ROTATING;
855                         cdr.Result[0] = cdr.StatP;
856                         cdr.Stat = Complete;
857 //                      cdr.Stat = Acknowledge;
858
859                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
860                         break;
861
862                 case CdlPause:
863                         SetResultSize(1);
864                         cdr.Result[0] = cdr.StatP;
865                         cdr.Stat = Acknowledge;
866
867                         /*
868                         Gundam Battle Assault 2: much slower (*)
869                         - Fixes boot, gameplay
870
871                         Hokuto no Ken 2: slower
872                         - Fixes intro + subtitles
873
874                         InuYasha - Feudal Fairy Tale: slower
875                         - Fixes battles
876                         */
877                         AddIrqQueue(CdlPause + 0x20, cdReadTime * 3);
878                         cdr.Ctrl |= 0x80;
879                         break;
880
881                 case CdlPause + 0x20:
882                         SetResultSize(1);
883                         cdr.StatP &= ~STATUS_READ;
884                         cdr.StatP |= STATUS_ROTATING;
885                         cdr.Result[0] = cdr.StatP;
886                         cdr.Stat = Complete;
887                         break;
888
889                 case CdlInit:
890                         SetResultSize(1);
891                         cdr.StatP = STATUS_ROTATING;
892                         cdr.Result[0] = cdr.StatP;
893                         cdr.Stat = Acknowledge;
894 //                      if (!cdr.Init) {
895                                 AddIrqQueue(CdlInit + 0x20, 0x800);
896 //                      }
897                 break;
898
899                 case CdlInit + 0x20:
900                         SetResultSize(1);
901                         cdr.Result[0] = cdr.StatP;
902                         cdr.Stat = Complete;
903                         cdr.Init = 1;
904                         break;
905
906                 case CdlMute:
907                         SetResultSize(1);
908                         cdr.StatP |= STATUS_ROTATING;
909                         cdr.Result[0] = cdr.StatP;
910                         cdr.Stat = Acknowledge;
911                         break;
912
913                 case CdlDemute:
914                         SetResultSize(1);
915                         cdr.StatP |= STATUS_ROTATING;
916                         cdr.Result[0] = cdr.StatP;
917                         cdr.Stat = Acknowledge;
918                         break;
919
920                 case CdlSetfilter:
921                         SetResultSize(1);
922                         cdr.StatP |= STATUS_ROTATING;
923                         cdr.Result[0] = cdr.StatP;
924                         cdr.Stat = Acknowledge; 
925                         break;
926
927                 case CdlSetmode:
928                         SetResultSize(1);
929                         cdr.StatP |= STATUS_ROTATING;
930                         cdr.Result[0] = cdr.StatP;
931                         cdr.Stat = Acknowledge;
932                         break;
933
934                 case CdlGetmode:
935                         SetResultSize(6);
936                         cdr.StatP |= STATUS_ROTATING;
937                         cdr.Result[0] = cdr.StatP;
938                         cdr.Result[1] = cdr.Mode;
939                         cdr.Result[2] = cdr.File;
940                         cdr.Result[3] = cdr.Channel;
941                         cdr.Result[4] = 0;
942                         cdr.Result[5] = 0;
943                         cdr.Stat = Acknowledge;
944                         break;
945
946                 case CdlGetlocL:
947                         SetResultSize(8);
948                         for (i = 0; i < 8; i++)
949                                 cdr.Result[i] = cdr.Transfer[i];
950                         cdr.Stat = Acknowledge;
951                         break;
952
953                 case CdlGetlocP:
954                         // GameShark CDX CD Player: uses 17 bytes output (wraps around)
955                         SetResultSize(17);
956                         memset( cdr.Result, 0, 16 );
957
958                         subq = (struct SubQ *)CDR_getBufferSub();
959
960                         if (subq != NULL) {
961                                 cdr.Result[0] = subq->TrackNumber;
962                                 cdr.Result[1] = subq->IndexNumber;
963                                 memcpy(cdr.Result + 2, subq->TrackRelativeAddress, 3);
964                                 memcpy(cdr.Result + 5, subq->AbsoluteAddress, 3);
965
966
967                                 // subQ integrity check - data only (skip audio)
968                                 if( subq->TrackNumber == 1 && stat.Type == 0x01 ) {
969                                 if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
970                                         memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data
971                                 }
972                                 }
973                         } else {
974                                 if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
975                                         Create_Fake_Subq();
976
977
978                                 // track # / index #
979                                 cdr.Result[0] = itob(cdr.CurTrack);
980                                 cdr.Result[1] = itob(fake_subq_index);
981
982                                 // local
983                                 cdr.Result[2] = itob( fake_subq_local[0] );
984                                 cdr.Result[3] = itob( fake_subq_local[1] );
985                                 cdr.Result[4] = itob( fake_subq_local[2] );
986
987                                 // absolute
988                                 cdr.Result[5] = itob( fake_subq_real[0] );
989                                 cdr.Result[6] = itob( fake_subq_real[1] );
990                                 cdr.Result[7] = itob( fake_subq_real[2] );
991                         }
992
993                         // redump.org - wipe time
994                         if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
995                                 memset( cdr.Result+2, 0, 6 );
996                         }
997
998                         cdr.Stat = Acknowledge;
999                         break;
1000
1001                 case CdlGetTN:
1002                         // 5-Star Racing: don't stop CDDA
1003                         //
1004                         // Vib Ribbon: CD swap
1005                         StopReading();
1006
1007                         cdr.CmdProcess = 0;
1008                         SetResultSize(3);
1009                         cdr.StatP |= STATUS_ROTATING;
1010                         cdr.Result[0] = cdr.StatP;
1011                         if (CDR_getTN(cdr.ResultTN) == -1) {
1012                                 cdr.Stat = DiskError;
1013                                 cdr.Result[0] |= STATUS_ERROR;
1014                         } else {
1015                                 cdr.Stat = Acknowledge;
1016                                 cdr.Result[1] = itob(cdr.ResultTN[0]);
1017                                 cdr.Result[2] = itob(cdr.ResultTN[1]);
1018                         }
1019                         break;
1020
1021                 case CdlGetTD:
1022                         cdr.CmdProcess = 0;
1023                         cdr.Track = btoi(cdr.Param[0]);
1024                         SetResultSize(4);
1025                         cdr.StatP |= STATUS_ROTATING;
1026                         if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
1027                                 cdr.Stat = DiskError;
1028                                 cdr.Result[0] |= STATUS_ERROR;
1029                         } else {
1030                                 cdr.Stat = Acknowledge;
1031                                 cdr.Result[0] = cdr.StatP;
1032                                 cdr.Result[1] = itob(cdr.ResultTD[2]);
1033                                 cdr.Result[2] = itob(cdr.ResultTD[1]);
1034                                 cdr.Result[3] = itob(cdr.ResultTD[0]);
1035                         }
1036                         break;
1037
1038                 case CdlSeekL:
1039                         SetResultSize(1);
1040                         cdr.StatP |= STATUS_ROTATING;
1041                         cdr.Result[0] = cdr.StatP;
1042                         cdr.StatP |= STATUS_SEEK;
1043                         cdr.Stat = Acknowledge;
1044
1045                         /*
1046                         Crusaders of Might and Magic = 0.5x-4x
1047                         - fix cutscene speech start
1048
1049                         Eggs of Steel = 2x-?
1050                         - fix new game
1051
1052                         Medievil = ?-4x
1053                         - fix cutscene speech
1054
1055                         Rockman X5 = 0.5-4x
1056                         - fix capcom logo
1057                         */
1058                         AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4);
1059                         break;
1060
1061                 case CdlSeekL + 0x20:
1062                         SetResultSize(1);
1063                         cdr.StatP |= STATUS_ROTATING;
1064                         cdr.StatP &= ~STATUS_SEEK;
1065                         cdr.Result[0] = cdr.StatP;
1066                         cdr.Seeked = TRUE;
1067                         cdr.Stat = Complete;
1068
1069
1070                         // Mega Man Legends 2: must update read cursor for getlocp
1071                         ReadTrack( cdr.SetSector );
1072                         break;
1073
1074                 case CdlSeekP:
1075                         SetResultSize(1);
1076                         cdr.StatP |= STATUS_ROTATING;
1077                         cdr.Result[0] = cdr.StatP;
1078                         cdr.StatP |= STATUS_SEEK;
1079                         cdr.Stat = Acknowledge;
1080                         AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1);
1081                         break;
1082
1083                 case CdlSeekP + 0x20:
1084                         SetResultSize(1);
1085                         cdr.StatP |= STATUS_ROTATING;
1086                         cdr.StatP &= ~STATUS_SEEK;
1087                         cdr.Result[0] = cdr.StatP;
1088                         cdr.Stat = Complete;
1089                         cdr.Seeked = TRUE;
1090
1091                         // GameShark Music Player
1092                         memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
1093
1094                         // Tomb Raider 2: must update read cursor for getlocp
1095                         Find_CurTrack();
1096                         ReadTrack( cdr.SetSectorPlay );
1097                         break;
1098
1099                 case CdlTest:
1100                         cdr.Stat = Acknowledge;
1101                         switch (cdr.Param[0]) {
1102                                 case 0x20: // System Controller ROM Version
1103                                         SetResultSize(4);
1104                                         memcpy(cdr.Result, Test20, 4);
1105                                         break;
1106                                 case 0x22:
1107                                         SetResultSize(8);
1108                                         memcpy(cdr.Result, Test22, 4);
1109                                         break;
1110                                 case 0x23: case 0x24:
1111                                         SetResultSize(8);
1112                                         memcpy(cdr.Result, Test23, 4);
1113                                         break;
1114                         }
1115                         break;
1116
1117                 case CdlID:
1118                         SetResultSize(1);
1119                         cdr.StatP |= STATUS_ROTATING;
1120                         cdr.Result[0] = cdr.StatP;
1121                         cdr.Stat = Acknowledge;
1122                         AddIrqQueue(CdlID + 0x20, 0x800);
1123                         break;
1124
1125                 case CdlID + 0x20:
1126                         SetResultSize(8);
1127
1128                         if (CDR_getStatus(&stat) == -1) {
1129                                 cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player
1130                                 cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD
1131                         }
1132                         else {
1133                                 if (stat.Type == 2) {
1134                                         // Music CD
1135                                         cdr.Result[0] = 0x08;
1136                                         cdr.Result[1] = 0x10;
1137
1138                                         cdr.Result[1] |= 0x80;
1139                                 }
1140                                 else {
1141                                         // Data CD
1142                                         if (CdromId[0] == '\0') {
1143                                                 cdr.Result[0] = 0x00;
1144                                                 cdr.Result[1] = 0x80;
1145                                         }
1146                                         else {
1147                                                 cdr.Result[0] = 0x08;
1148                                                 cdr.Result[1] = 0x00;
1149                                         }
1150                                 }
1151                         }
1152
1153                         cdr.Result[2] = 0x00;
1154                         cdr.Result[3] = 0x00;
1155                         strncpy((char *)&cdr.Result[4], "PCSX", 4);
1156                         cdr.Stat = Complete;
1157                         break;
1158
1159                 case CdlReset:
1160                         SetResultSize(1);
1161                         cdr.StatP = STATUS_ROTATING;
1162                         cdr.Result[0] = cdr.StatP;
1163                         cdr.Stat = Acknowledge;
1164                         break;
1165
1166                 case CdlReadT:
1167                         SetResultSize(1);
1168                         cdr.StatP |= STATUS_ROTATING;
1169                         cdr.Result[0] = cdr.StatP;
1170                         cdr.Stat = Acknowledge;
1171                         AddIrqQueue(CdlReadT + 0x20, 0x800);
1172                         break;
1173
1174                 case CdlReadT + 0x20:
1175                         SetResultSize(1);
1176                         cdr.StatP |= STATUS_ROTATING;
1177                         cdr.Result[0] = cdr.StatP;
1178                         cdr.Stat = Complete;
1179                         break;
1180
1181                 case CdlReadToc:
1182                         SetResultSize(1);
1183                         cdr.StatP |= STATUS_ROTATING;
1184                         cdr.Result[0] = cdr.StatP;
1185                         cdr.Stat = Acknowledge;
1186                         AddIrqQueue(CdlReadToc + 0x20, 0x800);
1187                         break;
1188
1189                 case CdlReadToc + 0x20:
1190                         SetResultSize(1);
1191                         cdr.StatP |= STATUS_ROTATING;
1192                         cdr.Result[0] = cdr.StatP;
1193                         cdr.Stat = Complete;
1194                         break;
1195
1196                 case AUTOPAUSE:
1197                         cdr.OCUP = 0;
1198 /*                      SetResultSize(1);
1199                         StopCdda();
1200                         StopReading();
1201                         cdr.OCUP = 0;
1202                         cdr.StatP&=~0x20;
1203                         cdr.StatP|= 0x2;
1204                         cdr.Result[0] = cdr.StatP;
1205                         cdr.Stat = DataEnd;
1206 */                      AddIrqQueue(CdlPause, 0x800);
1207                         break;
1208
1209                 case READ_ACK:
1210                         if (!cdr.Reading) return;
1211
1212
1213                         // Fighting Force 2 - update subq time immediately
1214                         // - fixes new game
1215                         ReadTrack( cdr.SetSector );
1216
1217
1218                         // Crusaders of Might and Magic - update getlocl now
1219                         // - fixes cutscene speech
1220                         {
1221                                 u8 *buf = CDR_getBuffer();
1222                                 if (buf != NULL)
1223                                         memcpy(cdr.Transfer, buf, 8);
1224                         }
1225                         
1226                         
1227                         /*
1228                         Duke Nukem: Land of the Babes - seek then delay read for one frame
1229                         - fixes cutscenes
1230                         C-12 - Final Resistance - doesn't like seek
1231                         */
1232
1233                         if (!cdr.Seeked) {
1234                                 cdr.Seeked = TRUE;
1235
1236                                 cdr.StatP |= STATUS_SEEK;
1237                                 cdr.StatP &= ~STATUS_READ;
1238
1239                                 // Crusaders of Might and Magic - use short time
1240                                 // - fix cutscene speech (startup)
1241
1242                                 // ??? - use more accurate seek time later
1243                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1244                         } else {
1245                                 cdr.StatP |= STATUS_READ;
1246                                 cdr.StatP &= ~STATUS_SEEK;
1247
1248                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1249                         }
1250
1251                         SetResultSize(1);
1252                         cdr.StatP |= STATUS_ROTATING;
1253                         cdr.Result[0] = cdr.StatP;
1254                         cdr.Stat = Acknowledge;
1255                         break;
1256
1257                 case 0xff:
1258                         return;
1259
1260                 default:
1261                         cdr.Stat = Complete;
1262                         break;
1263         }
1264
1265         Check_Shell( Irq );
1266
1267         if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
1268                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1269         }
1270
1271 #ifdef CDR_LOG
1272         CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq);
1273 #endif
1274 }
1275
1276 void cdrReadInterrupt() {
1277         u8 *buf;
1278
1279         if (!cdr.Reading)
1280                 return;
1281
1282         if (cdr.Irq || cdr.Stat) {
1283                 CDREAD_INT(0x100);
1284                 return;
1285         }
1286
1287 #ifdef CDR_LOG
1288         CDR_LOG("cdrReadInterrupt() Log: KEY END");
1289 #endif
1290
1291         cdr.OCUP = 1;
1292         SetResultSize(1);
1293         cdr.StatP |= STATUS_READ|STATUS_ROTATING;
1294         cdr.StatP &= ~STATUS_SEEK;
1295         cdr.Result[0] = cdr.StatP;
1296
1297         ReadTrack( cdr.SetSector );
1298
1299         buf = CDR_getBuffer();
1300         if (buf == NULL)
1301                 cdr.RErr = -1;
1302
1303         if (cdr.RErr == -1) {
1304 #ifdef CDR_LOG
1305                 fprintf(emuLog, "cdrReadInterrupt() Log: err\n");
1306 #endif
1307                 memset(cdr.Transfer, 0, DATA_SIZE);
1308                 cdr.Stat = DiskError;
1309                 cdr.Result[0] |= STATUS_ERROR;
1310                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
1311                 return;
1312         }
1313
1314         memcpy(cdr.Transfer, buf, DATA_SIZE);
1315         CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
1316
1317
1318 #ifdef CDR_LOG
1319         fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
1320 #endif
1321
1322         if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
1323                 // Firemen 2: Multi-XA files - briefings, cutscenes
1324                 if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
1325                         cdr.File = cdr.Transfer[4 + 0];
1326                         cdr.Channel = cdr.Transfer[4 + 1];
1327                 }
1328
1329                 if ((cdr.Transfer[4 + 2] & 0x4) &&
1330                          (cdr.Transfer[4 + 1] == cdr.Channel) &&
1331                         (cdr.Transfer[4 + 0] == cdr.File)) {
1332                         int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
1333
1334                         if (!ret) {
1335                                 // only handle attenuator basic channel switch for now
1336                                 if (cdr.Xa.stereo) {
1337                                         int i;
1338                                         if ((cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1339                                             && !(cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1340                                         {
1341                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1342                                                         cdr.Xa.pcm[i*2 + 1] = cdr.Xa.pcm[i*2];
1343                                         }
1344                                         else if (!(cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1345                                             && (cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1346                                         {
1347                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1348                                                         cdr.Xa.pcm[i*2] = cdr.Xa.pcm[i*2 + 1];
1349                                         }
1350                                 }
1351
1352                                 SPU_playADPCMchannel(&cdr.Xa);
1353                                 cdr.FirstSector = 0;
1354
1355 #if 0
1356                                 // Crash Team Racing: music, speech
1357                                 // - done using cdda decoded buffer (spu irq)
1358                                 // - don't do here
1359
1360                                 // signal ADPCM data ready
1361                                 psxHu32ref(0x1070) |= SWAP32((u32)0x200);
1362 #endif
1363                         }
1364                         else cdr.FirstSector = -1;
1365                 }
1366         }
1367
1368         cdr.SetSector[2]++;
1369         if (cdr.SetSector[2] == 75) {
1370                 cdr.SetSector[2] = 0;
1371                 cdr.SetSector[1]++;
1372                 if (cdr.SetSector[1] == 60) {
1373                         cdr.SetSector[1] = 0;
1374                         cdr.SetSector[0]++;
1375                 }
1376         }
1377
1378         cdr.Readed = 0;
1379
1380         // G-Police: Don't autopause ADPCM even if mode set (music)
1381         if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
1382                         (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
1383 #ifdef CDR_LOG
1384                 CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
1385 #endif
1386 //              AddIrqQueue(AUTOPAUSE, 0x2000);
1387                 AddIrqQueue(CdlPause, 0x2000);
1388         }
1389         else {
1390                 CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
1391         }
1392
1393         /*
1394         Croc 2: $40 - only FORM1 (*)
1395         Judge Dredd: $C8 - only FORM1 (*)
1396         Sim Theme Park - no adpcm at all (zero)
1397         */
1398
1399         if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
1400                 cdr.Stat = DataReady;
1401         } else {
1402                 // Breath of Fire 3 - fix inn sleeping
1403                 // Rockman X5 - no music restart problem
1404                 cdr.Stat = NoIntr;
1405         }
1406         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1407
1408         Check_Shell(0);
1409 }
1410
1411 /*
1412 cdrRead0:
1413         bit 0 - 0 REG1 command send / 1 REG1 data read
1414         bit 1 - 0 data transfer finish / 1 data transfer ready/in progress
1415         bit 2 - unknown
1416         bit 3 - unknown
1417         bit 4 - unknown
1418         bit 5 - 1 result ready
1419         bit 6 - 1 dma ready
1420         bit 7 - 1 command being processed
1421 */
1422
1423 unsigned char cdrRead0(void) {
1424         if (cdr.ResultReady)
1425                 cdr.Ctrl |= 0x20;
1426         else
1427                 cdr.Ctrl &= ~0x20;
1428
1429         if (cdr.OCUP)
1430                 cdr.Ctrl |= 0x40;
1431 //  else
1432 //              cdr.Ctrl &= ~0x40;
1433
1434         // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
1435         cdr.Ctrl |= 0x18;
1436
1437 #ifdef CDR_LOG
1438         CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl);
1439 #endif
1440
1441         return psxHu8(0x1800) = cdr.Ctrl;
1442 }
1443
1444 /*
1445 cdrWrite0:
1446         0 - to send a command / 1 - to get the result
1447 */
1448
1449 void cdrWrite0(unsigned char rt) {
1450 #ifdef CDR_LOG
1451         CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt);
1452 #endif
1453         cdr.Ctrl = rt | (cdr.Ctrl & ~0x3);
1454
1455         if (rt == 0) {
1456                 cdr.ParamP = 0;
1457                 cdr.ParamC = 0;
1458                 cdr.ResultReady = 0;
1459         }
1460 }
1461
1462 unsigned char cdrRead1(void) {
1463     if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) {
1464                 // GameShark CDX CD Player: uses 17 bytes output (wraps around)
1465                 psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
1466                 cdr.ResultP++;
1467                 if (cdr.ResultP == cdr.ResultC)
1468                         cdr.ResultReady = 0;
1469         } else {
1470                 psxHu8(0x1801) = 0;
1471         }
1472 #ifdef CDR_LOG
1473         CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801));
1474 #endif
1475         return psxHu8(0x1801);
1476 }
1477
1478 void cdrWrite1(unsigned char rt) {
1479         char set_loc[3];
1480         int i;
1481
1482 #ifdef CDR_LOG
1483         CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]);
1484 #endif
1485
1486
1487         // Tekken: CDXA fade-out
1488         if( (cdr.Ctrl & 3) == 3 ) {
1489                 cdr.AttenuatorRight[0] = rt;
1490         }
1491
1492
1493 //      psxHu8(0x1801) = rt;
1494         cdr.Cmd = rt;
1495         cdr.OCUP = 0;
1496
1497 #ifdef CDRCMD_DEBUG
1498         SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]);
1499         if (cdr.ParamC) {
1500                 SysPrintf(" Param[%d] = {", cdr.ParamC);
1501                 for (i = 0; i < cdr.ParamC; i++)
1502                         SysPrintf(" %x,", cdr.Param[i]);
1503                 SysPrintf("}\n");
1504         } else {
1505                 SysPrintf("\n");
1506         }
1507 #endif
1508
1509         if (cdr.Ctrl & 0x1) return;
1510
1511         switch (cdr.Cmd) {
1512         case CdlSync:
1513                 cdr.Ctrl |= 0x80;
1514                 cdr.Stat = NoIntr; 
1515                 AddIrqQueue(cdr.Cmd, 0x800);
1516                 break;
1517
1518         case CdlNop:
1519                 cdr.Ctrl |= 0x80;
1520                 cdr.Stat = NoIntr; 
1521
1522                 // Twisted Metal 3 - fix music
1523                 AddIrqQueue(cdr.Cmd, 0x800);
1524                 break;
1525
1526         case CdlSetloc:
1527                 StopReading();
1528                 for (i = 0; i < 3; i++)
1529                         set_loc[i] = btoi(cdr.Param[i]);
1530                 i = abs(msf2sec(cdr.SetSector) - msf2sec(set_loc));
1531                 if (i > 16)
1532                         cdr.Seeked = FALSE;
1533                 memcpy(cdr.SetSector, set_loc, 3);
1534                 cdr.SetSector[3] = 0;
1535
1536                 /*
1537                    if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
1538                  *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
1539                  }*/
1540
1541                 cdr.Ctrl |= 0x80;
1542                 cdr.Stat = NoIntr;
1543                 AddIrqQueue(cdr.Cmd, 0x800);
1544                 break;
1545
1546         case CdlPlay:
1547                 // Vib Ribbon: try same track again
1548                 StopCdda();
1549
1550                 if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) {
1551                         if (CDR_getTN(cdr.ResultTN) != -1) {
1552                                 if (cdr.CurTrack > cdr.ResultTN[1])
1553                                         cdr.CurTrack = cdr.ResultTN[1];
1554                                 if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) {
1555                                         int tmp = cdr.ResultTD[2];
1556                                         cdr.ResultTD[2] = cdr.ResultTD[0];
1557                                         cdr.ResultTD[0] = tmp;
1558                                         if (!Config.Cdda) CDR_play(cdr.ResultTD);
1559                                 }
1560                         }
1561                 } else if (!Config.Cdda) {
1562                         CDR_play(cdr.SetSector);
1563                 }
1564
1565                 // Vib Ribbon - decoded buffer IRQ for CDDA reading
1566                 // - fixes ribbon timing + music CD mode
1567                 //TODO?
1568                 //CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
1569
1570
1571                 cdr.Play = TRUE;
1572
1573                 cdr.StatP |= STATUS_SEEK;
1574                 cdr.StatP &= ~STATUS_ROTATING;
1575
1576                 cdr.Ctrl |= 0x80;
1577                 cdr.Stat = NoIntr; 
1578                 AddIrqQueue(cdr.Cmd, 0x800);
1579                 break;
1580
1581         case CdlForward:
1582                 //if (cdr.CurTrack < 0xaa)
1583                 //      cdr.CurTrack++;
1584                 cdr.Ctrl |= 0x80;
1585                 cdr.Stat = NoIntr; 
1586                 AddIrqQueue(cdr.Cmd, 0x800);
1587                 break;
1588
1589         case CdlBackward:
1590                 //if (cdr.CurTrack > 1)
1591                 //cdr.CurTrack--;
1592                 cdr.Ctrl |= 0x80;
1593                 cdr.Stat = NoIntr; 
1594                 AddIrqQueue(cdr.Cmd, 0x800);
1595                 break;
1596
1597         case CdlReadN:
1598                 cdr.Irq = 0;
1599                 StopReading();
1600                 cdr.Ctrl|= 0x80;
1601                 cdr.Stat = NoIntr; 
1602                 StartReading(1, 0x800);
1603                 break;
1604
1605         case CdlStandby:
1606                 StopCdda();
1607                 StopReading();
1608                 cdr.Ctrl |= 0x80;
1609                 cdr.Stat = NoIntr;
1610                 AddIrqQueue(cdr.Cmd, 0x800);
1611                 break;
1612
1613         case CdlStop:
1614                 // GameShark CD Player: Reset CDDA to track start
1615                 if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
1616                         cdr.SetSectorPlay[0] = stat.Time[0];
1617                         cdr.SetSectorPlay[1] = stat.Time[1];
1618                         cdr.SetSectorPlay[2] = stat.Time[2];
1619
1620                         Find_CurTrack();
1621
1622
1623                         // grab time for current track
1624                         CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
1625
1626                         cdr.SetSectorPlay[0] = cdr.ResultTD[2];
1627                         cdr.SetSectorPlay[1] = cdr.ResultTD[1];
1628                         cdr.SetSectorPlay[2] = cdr.ResultTD[0];
1629                 }
1630
1631                 StopCdda();
1632                 StopReading();
1633
1634                 cdr.Ctrl |= 0x80;
1635                 cdr.Stat = NoIntr;
1636                 AddIrqQueue(cdr.Cmd, 0x800);
1637                 break;
1638
1639         case CdlPause:
1640                 /*
1641                    GameShark CD Player: save time for resume
1642
1643                    Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
1644                 */
1645
1646                 StopCdda();
1647                 StopReading();
1648                 cdr.Ctrl |= 0x80;
1649                 cdr.Stat = NoIntr;
1650
1651                 AddIrqQueue(cdr.Cmd, 0x800);
1652                 break;
1653
1654         case CdlReset:
1655         case CdlInit:
1656                 StopCdda();
1657                 StopReading();
1658                 cdr.Ctrl |= 0x80;
1659                 cdr.Stat = NoIntr; 
1660                 AddIrqQueue(cdr.Cmd, 0x800);
1661                 break;
1662
1663         case CdlMute:
1664                 cdr.Muted = TRUE;
1665                 cdr.Ctrl |= 0x80;
1666                 cdr.Stat = NoIntr; 
1667                 AddIrqQueue(cdr.Cmd, 0x800);
1668
1669                         // Duke Nukem - Time to Kill
1670                         // - do not directly set cd-xa volume
1671                         //SPU_writeRegister( H_CDLeft, 0x0000 );
1672                         //SPU_writeRegister( H_CDRight, 0x0000 );
1673                 break;
1674
1675         case CdlDemute:
1676                 cdr.Muted = FALSE;
1677                 cdr.Ctrl |= 0x80;
1678                 cdr.Stat = NoIntr; 
1679                 AddIrqQueue(cdr.Cmd, 0x800);
1680
1681                         // Duke Nukem - Time to Kill
1682                         // - do not directly set cd-xa volume
1683                         //SPU_writeRegister( H_CDLeft, 0x7f00 );
1684                         //SPU_writeRegister( H_CDRight, 0x7f00 );
1685                 break;
1686
1687         case CdlSetfilter:
1688                 cdr.File = cdr.Param[0];
1689                 cdr.Channel = cdr.Param[1];
1690                 cdr.Ctrl |= 0x80;
1691                 cdr.Stat = NoIntr; 
1692                 AddIrqQueue(cdr.Cmd, 0x800);
1693                 break;
1694
1695         case CdlSetmode:
1696 #ifdef CDR_LOG
1697                 CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
1698 #endif 
1699                 cdr.Mode = cdr.Param[0];
1700                 cdr.Ctrl |= 0x80;
1701                 cdr.Stat = NoIntr; 
1702                 AddIrqQueue(cdr.Cmd, 0x800);
1703
1704                 // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
1705                 // - fixes choppy movie sound
1706                 if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
1707                         StopCdda();
1708                 break;
1709
1710         case CdlGetmode:
1711                 cdr.Ctrl |= 0x80;
1712                 cdr.Stat = NoIntr; 
1713                 AddIrqQueue(cdr.Cmd, 0x800);
1714                 break;
1715
1716         case CdlGetlocL:
1717                 cdr.Ctrl |= 0x80;
1718                 cdr.Stat = NoIntr; 
1719
1720                 // Crusaders of Might and Magic - cutscene speech
1721                 AddIrqQueue(cdr.Cmd, 0x800);
1722                 break;
1723
1724         case CdlGetlocP:
1725                 cdr.Ctrl |= 0x80;
1726                 cdr.Stat = NoIntr; 
1727
1728                 // GameShark CDX / Lite Player: pretty narrow time window
1729                 // - doesn't always work due to time inprecision
1730                 //AddIrqQueue(cdr.Cmd, 0x28);
1731
1732                 // Tomb Raider 2 - cdda
1733                 //AddIrqQueue(cdr.Cmd, 0x40);
1734
1735                 // rearmed: the above works in pcsxr-svn, but breaks here
1736                 // (TOCA world touring cars), perhaps some other code is not merged yet
1737                 AddIrqQueue(cdr.Cmd, 0x1000);
1738                 break;
1739
1740         case CdlGetTN:
1741                 cdr.Ctrl |= 0x80;
1742                 cdr.Stat = NoIntr; 
1743                 //AddIrqQueue(cdr.Cmd, 0x800);
1744
1745                 // GameShark CDX CD Player: very long time
1746                 AddIrqQueue(cdr.Cmd, 0x100000);
1747                 break;
1748
1749         case CdlGetTD:
1750                 cdr.Ctrl |= 0x80;
1751                 cdr.Stat = NoIntr; 
1752                 AddIrqQueue(cdr.Cmd, 0x800);
1753                 break;
1754
1755         case CdlSeekL:
1756 //                      ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1757                 cdr.Ctrl |= 0x80;
1758                 cdr.Stat = NoIntr; 
1759                 AddIrqQueue(cdr.Cmd, 0x800);
1760
1761                 StopCdda();
1762                 StopReading();
1763
1764                 break;
1765
1766         case CdlSeekP:
1767 //              ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1768                 cdr.Ctrl |= 0x80;
1769                 cdr.Stat = NoIntr; 
1770
1771                 // Tomb Raider 2 - reset cdda
1772                 StopCdda();
1773                 StopReading();
1774
1775                 AddIrqQueue(cdr.Cmd, 0x800);
1776                 break;
1777
1778         // Destruction Derby: read TOC? GetTD after this
1779         case CdlReadT:
1780                 cdr.Ctrl |= 0x80;
1781                 cdr.Stat = NoIntr;
1782                 AddIrqQueue(cdr.Cmd, 0x800);
1783                 break;
1784
1785         case CdlTest:
1786                 cdr.Ctrl |= 0x80;
1787                 cdr.Stat = NoIntr; 
1788                 AddIrqQueue(cdr.Cmd, 0x800);
1789                 break;
1790
1791         case CdlID:
1792                 cdr.Ctrl |= 0x80;
1793                 cdr.Stat = NoIntr; 
1794                 AddIrqQueue(cdr.Cmd, 0x800);
1795                 break;
1796
1797         case CdlReadS:
1798                 cdr.Irq = 0;
1799                 StopReading();
1800                 cdr.Ctrl |= 0x80;
1801                 cdr.Stat = NoIntr; 
1802                 StartReading(2, 0x800);
1803                 break;
1804
1805         case CdlReadToc:
1806                 cdr.Ctrl |= 0x80;
1807                 cdr.Stat = NoIntr; 
1808                 AddIrqQueue(cdr.Cmd, 0x800);
1809                 break;
1810
1811         default:
1812 #ifdef CDR_LOG
1813                 CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd);
1814 #endif
1815                 return;
1816         }
1817         if (cdr.Stat != NoIntr) {
1818                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1819         }
1820 }
1821
1822 unsigned char cdrRead2(void) {
1823         unsigned char ret;
1824
1825         if (cdr.Readed == 0) {
1826                 ret = 0;
1827         } else {
1828                 ret = *cdr.pTransfer++;
1829         }
1830
1831 #ifdef CDR_LOG
1832         CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret);
1833 #endif
1834         return ret;
1835 }
1836
1837 void cdrWrite2(unsigned char rt) {
1838 #ifdef CDR_LOG
1839         CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt);
1840 #endif
1841
1842         // Tekken: CDXA fade-out
1843         if( (cdr.Ctrl & 3) == 2 ) {
1844                 cdr.AttenuatorLeft[0] = rt;
1845         }
1846         else if( (cdr.Ctrl & 3) == 3 ) {
1847                 cdr.AttenuatorRight[1] = rt;
1848         }
1849
1850
1851         if (cdr.Ctrl & 0x1) {
1852                 switch (rt) {
1853                         case 0x07:
1854                                 cdr.ParamP = 0;
1855                                 cdr.ParamC = 0;
1856                                 cdr.ResultReady = 1; //0;
1857                                 cdr.Ctrl &= ~3; //cdr.Ctrl = 0;
1858                                 break;
1859
1860                         default:
1861                                 cdr.Reg2 = rt;
1862                                 break;
1863                 }
1864         } else if (!(cdr.Ctrl & 0x1) && cdr.ParamP < 8) {
1865                 cdr.Param[cdr.ParamP++] = rt;
1866                 cdr.ParamC++;
1867         }
1868 }
1869
1870 unsigned char cdrRead3(void) {
1871         if (cdr.Stat) {
1872                 if (cdr.Ctrl & 0x1)
1873                         psxHu8(0x1803) = cdr.Stat | 0xE0;
1874                 else
1875                         psxHu8(0x1803) = 0xff;
1876         } else {
1877                 psxHu8(0x1803) = 0;
1878         }
1879 #ifdef CDR_LOG
1880         CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803));
1881 #endif
1882         return psxHu8(0x1803);
1883 }
1884
1885 void cdrWrite3(unsigned char rt) {
1886 #ifdef CDR_LOG
1887         CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt);
1888 #endif
1889
1890         // Tekken: CDXA fade-out
1891         if( (cdr.Ctrl & 3) == 2 ) {
1892                 cdr.AttenuatorLeft[1] = rt;
1893         }
1894         else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) {
1895 #ifdef CDR_LOG
1896                 CDR_LOG( "CD-XA Volume: %X %X | %X %X\n",
1897                         cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1],
1898                         cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] );
1899 #endif
1900         }
1901
1902
1903         // GameShark CDX CD Player: Irq timing mania
1904         if( rt == 0 &&
1905                         cdr.Irq != 0 && cdr.Irq != 0xff &&
1906                         cdr.ResultReady == 0 ) {
1907
1908                 // GS CDX: ~0x28 cycle timing - way too precise
1909                 if( cdr.Irq == CdlGetlocP ) {
1910                         cdrInterrupt();
1911
1912                         psxRegs.interrupt &= ~(1 << PSXINT_CDR);
1913                 }
1914         }
1915
1916
1917         if (rt == 0x07 && cdr.Ctrl & 0x1) {
1918                 cdr.Stat = 0;
1919
1920                 if (cdr.Irq == 0xff) {
1921                         cdr.Irq = 0;
1922                         return;
1923                 }
1924
1925                 // XA streaming - incorrect timing because of this reschedule
1926                 // - Final Fantasy Tactics
1927                 // - various other games
1928
1929                 if (cdr.Reading && !cdr.ResultReady) {
1930                         int left = psxRegs.intCycle[PSXINT_CDREAD].sCycle + psxRegs.intCycle[PSXINT_CDREAD].cycle - psxRegs.cycle;
1931                         int time = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
1932                         if (Config.CdrReschedule != 2)
1933                         if (left < time / 2 || Config.CdrReschedule) { // rearmed guesswork hack
1934                                 //printf("-- resched %d -> %d\n", left, time);
1935                                 CDREAD_INT(time);
1936                         }
1937                 }
1938
1939                 return;
1940         }
1941
1942         if (rt == 0x80 && !(cdr.Ctrl & 0x1) && cdr.Readed == 0) {
1943                 cdr.Readed = 1;
1944                 cdr.pTransfer = cdr.Transfer;
1945
1946                 switch (cdr.Mode & 0x30) {
1947                         case MODE_SIZE_2328:
1948                         case 0x00:
1949                                 cdr.pTransfer += 12;
1950                                 break;
1951
1952                         case MODE_SIZE_2340:
1953                                 cdr.pTransfer += 0;
1954                                 break;
1955
1956                         default:
1957                                 break;
1958                 }
1959         }
1960 }
1961
1962 void psxDma3(u32 madr, u32 bcr, u32 chcr) {
1963         u32 cdsize;
1964         int size;
1965         u8 *ptr;
1966
1967 #ifdef CDR_LOG
1968         CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
1969 #endif
1970
1971         switch (chcr) {
1972                 case 0x11000000:
1973                 case 0x11400100:
1974                         if (cdr.Readed == 0) {
1975 #ifdef CDR_LOG
1976                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
1977 #endif
1978                                 break;
1979                         }
1980
1981                         cdsize = (bcr & 0xffff) * 4;
1982
1983                         // Ape Escape: bcr = 0001 / 0000
1984                         // - fix boot
1985                         if( cdsize == 0 )
1986                         {
1987                                 switch (cdr.Mode & 0x30) {
1988                                         case 0x00: cdsize = 2048; break;
1989                                         case MODE_SIZE_2328: cdsize = 2328; break;
1990                                         case MODE_SIZE_2340: cdsize = 2340; break;
1991                                 }
1992                         }
1993
1994
1995                         ptr = (u8 *)PSXM(madr);
1996                         if (ptr == NULL) {
1997 #ifdef CPU_LOG
1998                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
1999 #endif
2000                                 break;
2001                         }
2002
2003                         /*
2004                         GS CDX: Enhancement CD crash
2005                         - Setloc 0:0:0
2006                         - CdlPlay
2007                         - Spams DMA3 and gets buffer overrun
2008                         */
2009                         size = CD_FRAMESIZE_RAW - (cdr.pTransfer - cdr.Transfer);
2010                         if (size > cdsize)
2011                                 size = cdsize;
2012                         if (size > 0)
2013                         {
2014                                 memcpy(ptr, cdr.pTransfer, size);
2015                         }
2016
2017                         psxCpu->Clear(madr, cdsize / 4);
2018                         cdr.pTransfer += cdsize;
2019
2020
2021                         // burst vs normal
2022                         if( chcr == 0x11400100 ) {
2023                                 CDRDMA_INT( (cdsize/4) / 4 );
2024                         }
2025                         else if( chcr == 0x11000000 ) {
2026                                 CDRDMA_INT( (cdsize/4) * 1 );
2027                         }
2028                         return;
2029
2030                 default:
2031 #ifdef CDR_LOG
2032                         CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
2033 #endif
2034                         break;
2035         }
2036
2037         HW_DMA3_CHCR &= SWAP32(~0x01000000);
2038         DMA_INTERRUPT(3);
2039 }
2040
2041 void cdrDmaInterrupt()
2042 {
2043         if (HW_DMA3_CHCR & SWAP32(0x01000000))
2044         {
2045                 HW_DMA3_CHCR &= SWAP32(~0x01000000);
2046                 DMA_INTERRUPT(3);
2047         }
2048 }
2049
2050 void cdrReset() {
2051         memset(&cdr, 0, sizeof(cdr));
2052         cdr.CurTrack = 1;
2053         cdr.File = 1;
2054         cdr.Channel = 1;
2055
2056         // BIOS player - default values
2057         cdr.AttenuatorLeft[0] = 0x80;
2058         cdr.AttenuatorLeft[1] = 0x00;
2059         cdr.AttenuatorRight[0] = 0x80;
2060         cdr.AttenuatorRight[1] = 0x00;
2061 }
2062
2063 int cdrFreeze(gzFile f, int Mode) {
2064         uintptr_t tmp;
2065
2066
2067         if( Mode == 0 ) {
2068                 StopCdda();
2069         }
2070         
2071         gzfreeze(&cdr, sizeof(cdr));
2072         
2073         if (Mode == 1)
2074                 tmp = cdr.pTransfer - cdr.Transfer;
2075
2076         gzfreeze(&tmp, sizeof(tmp));
2077
2078         if (Mode == 0) {
2079                 cdr.pTransfer = cdr.Transfer + tmp;
2080
2081                 if (cdr.Play && !Config.Cdda)
2082                         CDR_play(cdr.SetSectorPlay);
2083         }
2084
2085         return 0;
2086 }
2087
2088 void LidInterrupt() {
2089         cdr.LidCheck = 0x20; // start checker
2090
2091         CDRLID_INT( cdReadTime * 3 );
2092         
2093         // generate interrupt if none active - open or close
2094         if (cdr.Irq == 0 || cdr.Irq == 0xff) {
2095                 cdr.Ctrl |= 0x80;
2096                 cdr.Stat = NoIntr;
2097                 AddIrqQueue(CdlNop, 0x800);
2098         }
2099 }