cdrom: only need to read for cdda
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
1 /***************************************************************************
2  *   Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team              *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
18  ***************************************************************************/
19
20 /* 
21 * Handles all CD-ROM registers and functions.
22 */
23
24 #include "cdrom.h"
25 #include "ppf.h"
26 #include "psxdma.h"
27
28 cdrStruct cdr;
29 static unsigned char *pTransfer;
30
31 /* CD-ROM magic numbers */
32 #define CdlSync        0
33 #define CdlNop         1
34 #define CdlSetloc      2
35 #define CdlPlay        3
36 #define CdlForward     4
37 #define CdlBackward    5
38 #define CdlReadN       6
39 #define CdlStandby     7
40 #define CdlStop        8
41 #define CdlPause       9
42 #define CdlInit        10
43 #define CdlMute        11
44 #define CdlDemute      12
45 #define CdlSetfilter   13
46 #define CdlSetmode     14
47 #define CdlGetmode     15
48 #define CdlGetlocL     16
49 #define CdlGetlocP     17
50 #define CdlReadT       18
51 #define CdlGetTN       19
52 #define CdlGetTD       20
53 #define CdlSeekL       21
54 #define CdlSeekP       22
55 #define CdlSetclock    23
56 #define CdlGetclock    24
57 #define CdlTest        25
58 #define CdlID          26
59 #define CdlReadS       27
60 #define CdlReset       28
61 #define CdlReadToc     30
62
63 #define AUTOPAUSE      249
64 #define READ_ACK       250
65 #define READ           251
66 #define REPPLAY_ACK    252
67 #define REPPLAY        253
68 #define ASYNC          254
69 /* don't set 255, it's reserved */
70
71 char *CmdName[0x100]= {
72     "CdlSync",     "CdlNop",       "CdlSetloc",  "CdlPlay",
73     "CdlForward",  "CdlBackward",  "CdlReadN",   "CdlStandby",
74     "CdlStop",     "CdlPause",     "CdlInit",    "CdlMute",
75     "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetmode",
76     "CdlGetlocL",  "CdlGetlocP",   "CdlReadT",   "CdlGetTN",
77     "CdlGetTD",    "CdlSeekL",     "CdlSeekP",   "CdlSetclock",
78     "CdlGetclock", "CdlTest",      "CdlID",      "CdlReadS",
79     "CdlReset",    NULL,           "CDlReadToc", NULL
80 };
81
82 unsigned char Test04[] = { 0 };
83 unsigned char Test05[] = { 0 };
84 unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
85 unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
86 unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
87
88 // cdr.Stat:
89 #define NoIntr          0
90 #define DataReady       1
91 #define Complete        2
92 #define Acknowledge     3
93 #define DataEnd         4
94 #define DiskError       5
95
96 /* Modes flags */
97 #define MODE_SPEED       (1<<7) // 0x80
98 #define MODE_STRSND      (1<<6) // 0x40 ADPCM on/off
99 #define MODE_SIZE_2340   (1<<5) // 0x20
100 #define MODE_SIZE_2328   (1<<4) // 0x10
101 #define MODE_SF          (1<<3) // 0x08 channel on/off
102 #define MODE_REPORT      (1<<2) // 0x04
103 #define MODE_AUTOPAUSE   (1<<1) // 0x02
104 #define MODE_CDDA        (1<<0) // 0x01
105
106 /* Status flags */
107 #define STATUS_PLAY      (1<<7) // 0x80
108 #define STATUS_SEEK      (1<<6) // 0x40
109 #define STATUS_READ      (1<<5) // 0x20
110 #define STATUS_SHELLOPEN (1<<4) // 0x10
111 #define STATUS_UNKNOWN3  (1<<3) // 0x08
112 #define STATUS_UNKNOWN2  (1<<2) // 0x04
113 #define STATUS_ROTATING  (1<<1) // 0x02
114 #define STATUS_ERROR     (1<<0) // 0x01
115
116
117
118 // 1x = 75 sectors per second
119 // PSXCLK = 1 sec in the ps
120 // so (PSXCLK / 75) = cdr read time (linuzappz)
121 #define cdReadTime (PSXCLK / 75)
122
123 static struct CdrStat stat;
124
125 static unsigned int msf2sec(char *msf) {
126         return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
127 }
128
129 static void sec2msf(unsigned int s, char *msf) {
130         msf[0] = s / 75 / 60;
131         s = s - msf[0] * 75 * 60;
132         msf[1] = s / 75;
133         s = s - msf[1] * 75;
134         msf[2] = s;
135 }
136
137
138 #define CDR_INT(eCycle) { \
139         psxRegs.interrupt |= (1 << PSXINT_CDR); \
140         psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
141         psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
142         new_dyna_set_event(PSXINT_CDR, eCycle); \
143 }
144
145 #define CDREAD_INT(eCycle) { \
146         psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
147         psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
148         psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
149         new_dyna_set_event(PSXINT_CDREAD, eCycle); \
150 }
151
152 #define CDRLID_INT(eCycle) { \
153         psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
154         psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
155         psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
156         new_dyna_set_event(PSXINT_CDRLID, eCycle); \
157 }
158
159 #define CDRPLAY_INT(eCycle) { \
160         psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
161         psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
162         psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
163         new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
164 }
165
166 #define StartReading(type, eCycle) { \
167         cdr.Reading = type; \
168         cdr.FirstSector = 1; \
169         cdr.Readed = 0xff; \
170         AddIrqQueue(READ_ACK, eCycle); \
171 }
172
173 #define StopReading() { \
174         if (cdr.Reading) { \
175                 cdr.Reading = 0; \
176                 psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
177         } \
178         cdr.StatP &= ~STATUS_READ;\
179 }
180
181 #define StopCdda() { \
182         if (cdr.Play) { \
183                 if (!Config.Cdda) CDR_stop(); \
184                 cdr.StatP &= ~STATUS_PLAY; \
185                 cdr.Play = FALSE; \
186                 cdr.FastForward = 0; \
187                 cdr.FastBackward = 0; \
188                 /*SPU_registerCallback( SPUirq );*/ \
189         } \
190 }
191
192 #define SetResultSize(size) { \
193     cdr.ResultP = 0; \
194         cdr.ResultC = size; \
195         cdr.ResultReady = 1; \
196 }
197
198
199 void cdrLidSeekInterrupt()
200 {
201         // turn back on checking
202         if( cdr.LidCheck == 0x10 )
203         {
204                 cdr.LidCheck = 0;
205         }
206
207         // official lid close
208         else if( cdr.LidCheck == 0x30 )
209         {
210                 // GS CDX 3.3: $13
211                 cdr.StatP |= STATUS_ROTATING;
212
213
214                 // GS CDX 3.3 - ~50 getlocp tries
215                 CDRLID_INT( cdReadTime * 3 );
216                 cdr.LidCheck = 0x40;
217         }
218
219         // turn off ready
220         else if( cdr.LidCheck == 0x40 )
221         {
222                 // GS CDX 3.3: $01
223                 cdr.StatP &= ~STATUS_SHELLOPEN;
224                 cdr.StatP &= ~STATUS_ROTATING;
225
226
227                 // GS CDX 3.3 - ~50 getlocp tries
228                 CDRLID_INT( cdReadTime * 3 );
229                 cdr.LidCheck = 0x50;
230         }
231
232         // now seek
233         else if( cdr.LidCheck == 0x50 )
234         {
235                 // GameShark Lite: Start seeking ($42)
236                 cdr.StatP |= STATUS_SEEK;
237                 cdr.StatP |= STATUS_ROTATING;
238                 cdr.StatP &= ~STATUS_ERROR;
239
240
241                 CDRLID_INT( cdReadTime * 3 );
242                 cdr.LidCheck = 0x60;
243         }
244
245         // done = cd ready
246         else if( cdr.LidCheck == 0x60 )
247         {
248                 // GameShark Lite: Seek detection done ($02)
249                 cdr.StatP &= ~STATUS_SEEK;
250
251                 cdr.LidCheck = 0;
252         }
253 }
254
255
256 static void Check_Shell( int Irq )
257 {
258         // check case open/close
259         if (cdr.LidCheck > 0)
260         {
261 #ifdef CDR_LOG
262                 CDR_LOG( "LidCheck\n" );
263 #endif
264
265                 // $20 = check lid state
266                 if( cdr.LidCheck == 0x20 )
267                 {
268                         u32 i;
269
270                         i = stat.Status;
271                         if (CDR_getStatus(&stat) != -1)
272                         {
273                                 // BIOS hangs + BIOS error messages
274                                 //if (stat.Type == 0xff)
275                                         //cdr.Stat = DiskError;
276
277                                 // case now open
278                                 if (stat.Status & STATUS_SHELLOPEN)
279                                 {
280                                         // Vib Ribbon: pre-CD swap
281                                         StopCdda();
282
283
284                                         // GameShark Lite: Death if DiskError happens
285                                         //
286                                         // Vib Ribbon: Needs DiskError for CD swap
287
288                                         if (Irq != CdlNop)
289                                         {
290                                                 cdr.Stat = DiskError;
291
292                                                 cdr.StatP |= STATUS_ERROR;
293                                                 cdr.Result[0] |= STATUS_ERROR;
294                                         }
295
296                                         // GameShark Lite: Wants -exactly- $10
297                                         cdr.StatP |= STATUS_SHELLOPEN;
298                                         cdr.StatP &= ~STATUS_ROTATING;
299
300
301                                         CDRLID_INT( cdReadTime * 3 );
302                                         cdr.LidCheck = 0x10;
303
304
305                                         // GS CDX 3.3 = $11
306                                 }
307
308                                 // case just closed
309                                 else if ( i & STATUS_SHELLOPEN )
310                                 {
311                                         cdr.StatP |= STATUS_ROTATING;
312
313                                         CheckCdrom();
314
315
316                                         if( cdr.Stat == NoIntr )
317                                                 cdr.Stat = Acknowledge;
318
319                                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
320
321
322                                         // begin close-seek-ready cycle
323                                         CDRLID_INT( cdReadTime * 3 );
324                                         cdr.LidCheck = 0x30;
325
326
327                                         // GameShark Lite: Wants -exactly- $42, then $02
328                                         // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00
329                                 }
330
331                                 // case still closed - wait for recheck
332                                 else
333                                 {
334                                         CDRLID_INT( cdReadTime * 3 );
335                                         cdr.LidCheck = 0x10;
336                                 }
337                         }
338                 }
339
340
341                 // GS CDX: clear all values but #1,#2
342                 if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) )
343                 {
344                         SetResultSize(16);
345                         memset( cdr.Result, 0, 16 );
346
347                         cdr.Result[0] = cdr.StatP;
348
349
350                         // GS CDX: special return value
351                         if( cdr.StatP & STATUS_SHELLOPEN )
352                         {
353                                 cdr.Result[1] = 0x80;
354                         }
355
356
357                         if( cdr.Stat == NoIntr )
358                                 cdr.Stat = Acknowledge;
359
360                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
361                 }
362         }
363 }
364
365
366 void Find_CurTrack() {
367         cdr.CurTrack = 0;
368
369         if (CDR_getTN(cdr.ResultTN) != -1) {
370                 int lcv;
371
372                 for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) {
373                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
374                                 u32 sect1, sect2;
375
376 #ifdef CDR_LOG___0
377                                 CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n",
378                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
379                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
380                                         cdr.CurTrack );
381 #endif
382
383                                 // find next track boundary - only need m:s accuracy
384                                 sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75;
385                                 sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75;
386
387                                 // Twisted Metal 4 - psx cdda pregap (2-sec)
388                                 // - fix in-game music
389                                 sect2 -= 75 * 2;
390
391                                 if( sect1 >= sect2 ) {
392                                         cdr.CurTrack++;
393                                         continue;
394                                 }
395                         }
396
397                         break;
398                 }
399         }
400 }
401
402 static void ReadTrack( u8 *time ) {
403         cdr.Prev[0] = itob( time[0] );
404         cdr.Prev[1] = itob( time[1] );
405         cdr.Prev[2] = itob( time[2] );
406
407 #ifdef CDR_LOG
408         CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
409 #endif
410         cdr.RErr = CDR_readTrack(cdr.Prev);
411 }
412
413
414 void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
415         cdr.Irq = irq;
416         cdr.eCycle = ecycle;
417
418         // Doom: Force rescheduling
419         // - Fixes boot
420         CDR_INT(ecycle);
421 }
422
423
424 void Set_Track()
425 {
426         if (CDR_getTN(cdr.ResultTN) != -1) {
427                 int lcv;
428
429                 for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) {
430                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
431 #ifdef CDR_LOG___0
432                                 CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n",
433                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
434                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
435                                         cdr.CurTrack );
436 #endif
437
438                                 // check if time matches track start (only need min, sec accuracy)
439                                 // - m:s:f vs f:s:m
440                                 if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] &&
441                                                 cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) {
442                                         // skip pregap frames
443                                         if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] )
444                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
445
446                                         break;
447                                 }
448                                 else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] )
449                                         break;
450                         }
451                 }
452         }
453 }
454
455
456 static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
457 static void Create_Fake_Subq()
458 {
459         u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
460         int diff;
461
462         if (CDR_getTN(cdr.ResultTN) == -1) return;
463         if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) {
464                 pregap = 150;
465                 if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return;
466         } else {
467                 // last track - cd size
468                 pregap = 0;
469                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
470         }
471
472         if( cdr.Play == TRUE ) {
473                 temp_cur[0] = cdr.SetSectorPlay[0];
474                 temp_cur[1] = cdr.SetSectorPlay[1];
475                 temp_cur[2] = cdr.SetSectorPlay[2];
476         } else {
477                 temp_cur[0] = btoi( cdr.Prev[0] );
478                 temp_cur[1] = btoi( cdr.Prev[1] );
479                 temp_cur[2] = btoi( cdr.Prev[2] );
480         }
481
482         fake_subq_real[0] = temp_cur[0];
483         fake_subq_real[1] = temp_cur[1];
484         fake_subq_real[2] = temp_cur[2];
485
486         temp_next[0] = cdr.ResultTD[2];
487         temp_next[1] = cdr.ResultTD[1];
488         temp_next[2] = cdr.ResultTD[0];
489
490
491         // flag- next track
492         if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) {
493                 fake_subq_change = 1;
494
495                 cdr.CurTrack++;
496
497                 // end cd
498                 if( pregap == 0 ) StopCdda();
499         }
500
501         //////////////////////////////////////////////////
502         //////////////////////////////////////////////////
503
504         // repair
505         if( cdr.CurTrack <= cdr.ResultTN[1] ) {
506                 if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return;
507         } else {
508                 // last track - cd size
509                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
510         }
511         
512         temp_start[0] = cdr.ResultTD[2];
513         temp_start[1] = cdr.ResultTD[1];
514         temp_start[2] = cdr.ResultTD[0];
515
516
517 #ifdef CDR_LOG
518         CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n",
519                 temp_cur[0], temp_cur[1], temp_cur[2],
520                 temp_start[0], temp_start[1], temp_start[2],
521                 temp_next[0], temp_next[1], temp_next[2]);
522 #endif
523
524
525
526         // local time - pregap / real
527         diff = msf2sec(temp_cur) - msf2sec( temp_start );
528         if( diff < 0 ) {
529                 fake_subq_index = 0;
530
531                 sec2msf( -diff, fake_subq_local );
532         } else {
533                 fake_subq_index = 1;
534
535                 sec2msf( diff, fake_subq_local );
536         }
537 }
538
539
540 static void cdrPlayInterrupt_Autopause()
541 {
542         struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
543         int track_changed = 0;
544         if (subq != NULL ) {
545                 // update subq
546                 ReadTrack( cdr.SetSectorPlay );
547
548 #ifdef CDR_LOG
549                 CDR_LOG( "CDDA SUB - %X:%X:%X\n",
550                         subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
551 #endif
552
553                 /*
554                 CDDA Autopause
555
556                 Silhouette Mirage ($3)
557                 Tomb Raider 1 ($7)
558                 */
559
560                 if( cdr.CurTrack + 1 == btoi( subq->TrackNumber ) )
561                         track_changed = 1;
562         } else {
563                 Create_Fake_Subq();
564 #ifdef CDR_LOG___0
565                 CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
566                         fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
567 #endif
568
569                 track_changed = fake_subq_change;
570                 fake_subq_change = 0;
571         }
572
573         if ((cdr.Mode & MODE_AUTOPAUSE) && track_changed) {
574 #ifdef CDR_LOG
575                 CDR_LOG( "CDDA STOP\n" );
576 #endif
577
578                 // Magic the Gathering
579                 // - looping territory cdda
580
581                 // ...?
582                 //cdr.ResultReady = 1;
583                 //cdr.Stat = DataReady;
584                 cdr.Stat = DataEnd;
585                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
586
587                 StopCdda();
588         }
589         if (cdr.Mode & MODE_REPORT) {
590                 if (subq != NULL) {
591 #ifdef CDR_LOG
592                         CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
593                                 subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
594 #endif
595                         cdr.CurTrack = btoi( subq->TrackNumber );
596
597                         if (subq->AbsoluteAddress[2] & 0xf)
598                                 return;
599
600                         cdr.Result[0] = cdr.StatP;
601                         // BIOS CD Player: data already BCD format
602                         cdr.Result[1] = subq->TrackNumber;
603                         cdr.Result[2] = subq->IndexNumber;
604
605                         cdr.Result[3] = subq->AbsoluteAddress[0];
606                         cdr.Result[4] = subq->AbsoluteAddress[1];
607                         cdr.Result[5] = subq->AbsoluteAddress[2];
608                 } else {
609 #ifdef CDR_LOG___0
610                         CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
611                                 fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
612 #endif
613
614                         if (fake_subq_real[2] & 0xf)
615                                 return;
616
617                         cdr.Result[0] = cdr.StatP;
618                         // track # / index #
619                         cdr.Result[1] = itob(cdr.CurTrack);
620                         cdr.Result[2] = itob(fake_subq_index);
621                         // absolute
622                         cdr.Result[3] = itob( fake_subq_real[0] );
623                         cdr.Result[4] = itob( fake_subq_real[1] );
624                         cdr.Result[5] = itob( fake_subq_real[2] );
625                 }
626
627                 // Rayman: Logo freeze (resultready + dataready)
628                 cdr.ResultReady = 1;
629                 cdr.Stat = DataReady;
630
631                 SetResultSize(8);
632                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
633         }
634 }
635
636 void cdrPlayInterrupt()
637 {
638         if( !cdr.Play ) return;
639
640 #ifdef CDR_LOG
641         CDR_LOG( "CDDA - %d:%d:%d\n",
642                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
643 #endif
644         CDRPLAY_INT( cdReadTime );
645
646         if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
647                 cdrPlayInterrupt_Autopause();
648
649         cdr.SetSectorPlay[2]++;
650         if (cdr.SetSectorPlay[2] == 75) {
651                 cdr.SetSectorPlay[2] = 0;
652                 cdr.SetSectorPlay[1]++;
653                 if (cdr.SetSectorPlay[1] == 60) {
654                         cdr.SetSectorPlay[1] = 0;
655                         cdr.SetSectorPlay[0]++;
656                 }
657         }
658
659         //Check_Shell(0);
660 }
661
662 void cdrInterrupt() {
663         int i;
664         unsigned char Irq = cdr.Irq;
665         struct SubQ *subq;
666
667         // Reschedule IRQ
668         if (cdr.Stat) {
669                 CDR_INT( 0x100 );
670                 return;
671         }
672
673         cdr.Irq = 0xff;
674         cdr.Ctrl &= ~0x80;
675
676         switch (Irq) {
677                 case CdlSync:
678                         SetResultSize(1);
679                         cdr.StatP |= STATUS_ROTATING;
680                         cdr.Result[0] = cdr.StatP;
681                         cdr.Stat = Acknowledge; 
682                         break;
683
684                 case CdlNop:
685                         SetResultSize(1);
686                         cdr.Result[0] = cdr.StatP;
687                         cdr.Stat = Acknowledge;
688
689                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
690                         break;
691
692                 case CdlSetloc:
693                         cdr.CmdProcess = 0;
694                         SetResultSize(1);
695                         cdr.StatP |= STATUS_ROTATING;
696                         cdr.Result[0] = cdr.StatP;
697                         cdr.Stat = Acknowledge;
698                         break;
699
700                 case CdlPlay:
701                         fake_subq_change = 0;
702
703                         if( cdr.Seeked == FALSE ) {
704                                 memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
705                                 cdr.Seeked = TRUE;
706                         }
707
708                         /*
709                         Rayman: detect track changes
710                         - fixes logo freeze
711
712                         Twisted Metal 2: skip PREGAP + starting accurate SubQ
713                         - plays tracks without retry play
714
715                         Wild 9: skip PREGAP + starting accurate SubQ
716                         - plays tracks without retry play
717                         */
718                         /* unneeded with correct cdriso?
719                         Set_Track();
720                         */
721                         Find_CurTrack();
722                         ReadTrack( cdr.SetSectorPlay );
723
724                         // GameShark CD Player: Calls 2x + Play 2x
725                         if( cdr.FastBackward || cdr.FastForward ) {
726                                 if( cdr.FastForward ) cdr.FastForward--;
727                                 if( cdr.FastBackward ) cdr.FastBackward--;
728
729                                 if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
730                                         if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
731                                                 cdr.SetSectorPlay[0] = stat.Time[0];
732                                                 cdr.SetSectorPlay[1] = stat.Time[1];
733                                                 cdr.SetSectorPlay[2] = stat.Time[2];
734                                         }
735                                 }
736                         }
737
738
739                         if (!Config.Cdda) {
740                                 // BIOS CD Player
741                                 // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
742
743                                 // GameShark CD Player: Resume play
744                                 if( cdr.ParamC == 0 ) {
745 #ifdef CDR_LOG___0
746                                         CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
747                                                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
748 #endif
749
750                                         //CDR_play( cdr.SetSectorPlay );
751                                 }
752                                 else
753                                 {
754                                         // BIOS CD Player: Resume play
755                                         if( cdr.Param[0] == 0 ) {
756 #ifdef CDR_LOG___0
757                                                 CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
758                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
759 #endif
760
761                                                 //CDR_play( cdr.SetSectorPlay );
762                                         }
763                                         else {
764 #ifdef CDR_LOG___0
765                                                 CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
766                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
767 #endif
768
769                                                 // BIOS CD Player: Allow track replaying
770                                                 StopCdda();
771
772
773                                                 cdr.CurTrack = btoi( cdr.Param[0] );
774
775                                                 if (CDR_getTN(cdr.ResultTN) != -1) {
776                                                         // check last track
777                                                         if (cdr.CurTrack > cdr.ResultTN[1])
778                                                                 cdr.CurTrack = cdr.ResultTN[1];
779
780                                                         if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
781                                                                 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
782                                                                 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
783                                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
784
785                                                                 // reset data
786                                                                 Set_Track();
787                                                                 Find_CurTrack();
788                                                                 ReadTrack( cdr.SetSectorPlay );
789
790                                                                 //CDR_play(cdr.SetSectorPlay);
791                                                         }
792                                                 }
793                                         }
794                                 }
795                         }
796
797
798                         // Vib Ribbon: gameplay checks flag
799                         cdr.StatP &= ~STATUS_SEEK;
800
801
802                         cdr.CmdProcess = 0;
803                         SetResultSize(1);
804                         cdr.StatP |= STATUS_ROTATING;
805                         cdr.Result[0] = cdr.StatP;
806                         cdr.Stat = Acknowledge;
807
808                         cdr.StatP |= STATUS_PLAY;
809
810                         
811                         // BIOS player - set flag again
812                         cdr.Play = TRUE;
813
814                         CDRPLAY_INT( cdReadTime );
815                         break;
816
817                 case CdlForward:
818                         cdr.CmdProcess = 0;
819                         SetResultSize(1);
820                         cdr.StatP |= STATUS_ROTATING;
821                         cdr.Result[0] = cdr.StatP;
822                         cdr.Stat = Complete;
823
824
825                         // GameShark CD Player: Calls 2x + Play 2x
826                         if( cdr.FastForward == 0 ) cdr.FastForward = 2;
827                         else cdr.FastForward++;
828
829                         cdr.FastBackward = 0;
830                         break;
831
832                 case CdlBackward:
833                         cdr.CmdProcess = 0;
834                         SetResultSize(1);
835                         cdr.StatP |= STATUS_ROTATING;
836                         cdr.Result[0] = cdr.StatP;
837                         cdr.Stat = Complete;
838
839
840                         // GameShark CD Player: Calls 2x + Play 2x
841                         if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
842                         else cdr.FastBackward++;
843
844                         cdr.FastForward = 0;
845                         break;
846
847                 case CdlStandby:
848                         cdr.CmdProcess = 0;
849                         SetResultSize(1);
850                         cdr.StatP |= STATUS_ROTATING;
851                         cdr.Result[0] = cdr.StatP;
852                         cdr.Stat = Complete;
853                         break;
854
855                 case CdlStop:
856                         cdr.CmdProcess = 0;
857                         SetResultSize(1);
858                         cdr.StatP &= ~STATUS_ROTATING;
859                         cdr.Result[0] = cdr.StatP;
860                         cdr.Stat = Complete;
861 //                      cdr.Stat = Acknowledge;
862
863                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
864                         break;
865
866                 case CdlPause:
867                         SetResultSize(1);
868                         cdr.Result[0] = cdr.StatP;
869                         cdr.Stat = Acknowledge;
870
871                         /*
872                         Gundam Battle Assault 2: much slower (*)
873                         - Fixes boot, gameplay
874
875                         Hokuto no Ken 2: slower
876                         - Fixes intro + subtitles
877
878                         InuYasha - Feudal Fairy Tale: slower
879                         - Fixes battles
880                         */
881                         AddIrqQueue(CdlPause + 0x20, cdReadTime * 3);
882                         cdr.Ctrl |= 0x80;
883                         break;
884
885                 case CdlPause + 0x20:
886                         SetResultSize(1);
887                         cdr.StatP &= ~STATUS_READ;
888                         cdr.StatP |= STATUS_ROTATING;
889                         cdr.Result[0] = cdr.StatP;
890                         cdr.Stat = Complete;
891                         break;
892
893                 case CdlInit:
894                         SetResultSize(1);
895                         cdr.StatP = STATUS_ROTATING;
896                         cdr.Result[0] = cdr.StatP;
897                         cdr.Stat = Acknowledge;
898 //                      if (!cdr.Init) {
899                                 AddIrqQueue(CdlInit + 0x20, 0x800);
900 //                      }
901                 break;
902
903                 case CdlInit + 0x20:
904                         SetResultSize(1);
905                         cdr.Result[0] = cdr.StatP;
906                         cdr.Stat = Complete;
907                         cdr.Init = 1;
908                         break;
909
910                 case CdlMute:
911                         SetResultSize(1);
912                         cdr.StatP |= STATUS_ROTATING;
913                         cdr.Result[0] = cdr.StatP;
914                         cdr.Stat = Acknowledge;
915                         break;
916
917                 case CdlDemute:
918                         SetResultSize(1);
919                         cdr.StatP |= STATUS_ROTATING;
920                         cdr.Result[0] = cdr.StatP;
921                         cdr.Stat = Acknowledge;
922                         break;
923
924                 case CdlSetfilter:
925                         SetResultSize(1);
926                         cdr.StatP |= STATUS_ROTATING;
927                         cdr.Result[0] = cdr.StatP;
928                         cdr.Stat = Acknowledge; 
929                         break;
930
931                 case CdlSetmode:
932                         SetResultSize(1);
933                         cdr.StatP |= STATUS_ROTATING;
934                         cdr.Result[0] = cdr.StatP;
935                         cdr.Stat = Acknowledge;
936                         break;
937
938                 case CdlGetmode:
939                         SetResultSize(6);
940                         cdr.StatP |= STATUS_ROTATING;
941                         cdr.Result[0] = cdr.StatP;
942                         cdr.Result[1] = cdr.Mode;
943                         cdr.Result[2] = cdr.File;
944                         cdr.Result[3] = cdr.Channel;
945                         cdr.Result[4] = 0;
946                         cdr.Result[5] = 0;
947                         cdr.Stat = Acknowledge;
948                         break;
949
950                 case CdlGetlocL:
951                         SetResultSize(8);
952                         for (i = 0; i < 8; i++)
953                                 cdr.Result[i] = cdr.Transfer[i];
954                         cdr.Stat = Acknowledge;
955                         break;
956
957                 case CdlGetlocP:
958                         // GameShark CDX CD Player: uses 17 bytes output (wraps around)
959                         SetResultSize(17);
960                         memset( cdr.Result, 0, 16 );
961
962                         subq = (struct SubQ *)CDR_getBufferSub();
963
964                         if (subq != NULL) {
965                                 if( cdr.Play && (cdr.Mode & MODE_CDDA) && !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
966                                         // update subq
967                                         ReadTrack( cdr.SetSectorPlay );
968
969                                 cdr.Result[0] = subq->TrackNumber;
970                                 cdr.Result[1] = subq->IndexNumber;
971                                 memcpy(cdr.Result + 2, subq->TrackRelativeAddress, 3);
972                                 memcpy(cdr.Result + 5, subq->AbsoluteAddress, 3);
973
974
975                                 // subQ integrity check - data only (skip audio)
976                                 if( subq->TrackNumber == 1 && stat.Type == 0x01 ) {
977                                 if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
978                                         memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data
979                                 }
980                                 }
981                         } else {
982                                 if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
983                                         Create_Fake_Subq();
984
985
986                                 // track # / index #
987                                 cdr.Result[0] = itob(cdr.CurTrack);
988                                 cdr.Result[1] = itob(fake_subq_index);
989
990                                 // local
991                                 cdr.Result[2] = itob( fake_subq_local[0] );
992                                 cdr.Result[3] = itob( fake_subq_local[1] );
993                                 cdr.Result[4] = itob( fake_subq_local[2] );
994
995                                 // absolute
996                                 cdr.Result[5] = itob( fake_subq_real[0] );
997                                 cdr.Result[6] = itob( fake_subq_real[1] );
998                                 cdr.Result[7] = itob( fake_subq_real[2] );
999                         }
1000
1001                         // redump.org - wipe time
1002                         if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
1003                                 memset( cdr.Result+2, 0, 6 );
1004                         }
1005
1006                         cdr.Stat = Acknowledge;
1007                         break;
1008
1009                 case CdlGetTN:
1010                         // 5-Star Racing: don't stop CDDA
1011                         //
1012                         // Vib Ribbon: CD swap
1013                         StopReading();
1014
1015                         cdr.CmdProcess = 0;
1016                         SetResultSize(3);
1017                         cdr.StatP |= STATUS_ROTATING;
1018                         cdr.Result[0] = cdr.StatP;
1019                         if (CDR_getTN(cdr.ResultTN) == -1) {
1020                                 cdr.Stat = DiskError;
1021                                 cdr.Result[0] |= STATUS_ERROR;
1022                         } else {
1023                                 cdr.Stat = Acknowledge;
1024                                 cdr.Result[1] = itob(cdr.ResultTN[0]);
1025                                 cdr.Result[2] = itob(cdr.ResultTN[1]);
1026                         }
1027                         break;
1028
1029                 case CdlGetTD:
1030                         cdr.CmdProcess = 0;
1031                         cdr.Track = btoi(cdr.Param[0]);
1032                         SetResultSize(4);
1033                         cdr.StatP |= STATUS_ROTATING;
1034                         if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
1035                                 cdr.Stat = DiskError;
1036                                 cdr.Result[0] |= STATUS_ERROR;
1037                         } else {
1038                                 cdr.Stat = Acknowledge;
1039                                 cdr.Result[0] = cdr.StatP;
1040                                 cdr.Result[1] = itob(cdr.ResultTD[2]);
1041                                 cdr.Result[2] = itob(cdr.ResultTD[1]);
1042                                 cdr.Result[3] = itob(cdr.ResultTD[0]);
1043                         }
1044                         break;
1045
1046                 case CdlSeekL:
1047                         SetResultSize(1);
1048                         cdr.StatP |= STATUS_ROTATING;
1049                         cdr.Result[0] = cdr.StatP;
1050                         cdr.StatP |= STATUS_SEEK;
1051                         cdr.Stat = Acknowledge;
1052
1053                         /*
1054                         Crusaders of Might and Magic = 0.5x-4x
1055                         - fix cutscene speech start
1056
1057                         Eggs of Steel = 2x-?
1058                         - fix new game
1059
1060                         Medievil = ?-4x
1061                         - fix cutscene speech
1062
1063                         Rockman X5 = 0.5-4x
1064                         - fix capcom logo
1065                         */
1066                         AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4);
1067                         break;
1068
1069                 case CdlSeekL + 0x20:
1070                         SetResultSize(1);
1071                         cdr.StatP |= STATUS_ROTATING;
1072                         cdr.StatP &= ~STATUS_SEEK;
1073                         cdr.Result[0] = cdr.StatP;
1074                         cdr.Seeked = TRUE;
1075                         cdr.Stat = Complete;
1076
1077
1078                         // Mega Man Legends 2: must update read cursor for getlocp
1079                         ReadTrack( cdr.SetSector );
1080                         break;
1081
1082                 case CdlSeekP:
1083                         SetResultSize(1);
1084                         cdr.StatP |= STATUS_ROTATING;
1085                         cdr.Result[0] = cdr.StatP;
1086                         cdr.StatP |= STATUS_SEEK;
1087                         cdr.Stat = Acknowledge;
1088                         AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1);
1089                         break;
1090
1091                 case CdlSeekP + 0x20:
1092                         SetResultSize(1);
1093                         cdr.StatP |= STATUS_ROTATING;
1094                         cdr.StatP &= ~STATUS_SEEK;
1095                         cdr.Result[0] = cdr.StatP;
1096                         cdr.Stat = Complete;
1097                         cdr.Seeked = TRUE;
1098
1099                         // GameShark Music Player
1100                         memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
1101
1102                         // Tomb Raider 2: must update read cursor for getlocp
1103                         Find_CurTrack();
1104                         ReadTrack( cdr.SetSectorPlay );
1105                         break;
1106
1107                 case CdlTest:
1108                         cdr.Stat = Acknowledge;
1109                         switch (cdr.Param[0]) {
1110                                 case 0x20: // System Controller ROM Version
1111                                         SetResultSize(4);
1112                                         memcpy(cdr.Result, Test20, 4);
1113                                         break;
1114                                 case 0x22:
1115                                         SetResultSize(8);
1116                                         memcpy(cdr.Result, Test22, 4);
1117                                         break;
1118                                 case 0x23: case 0x24:
1119                                         SetResultSize(8);
1120                                         memcpy(cdr.Result, Test23, 4);
1121                                         break;
1122                         }
1123                         break;
1124
1125                 case CdlID:
1126                         SetResultSize(1);
1127                         cdr.StatP |= STATUS_ROTATING;
1128                         cdr.Result[0] = cdr.StatP;
1129                         cdr.Stat = Acknowledge;
1130                         AddIrqQueue(CdlID + 0x20, 0x800);
1131                         break;
1132
1133                 case CdlID + 0x20:
1134                         SetResultSize(8);
1135
1136                         if (CDR_getStatus(&stat) == -1) {
1137                                 cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player
1138                                 cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD
1139                         }
1140                         else {
1141                                 if (stat.Type == 2) {
1142                                         // Music CD
1143                                         cdr.Result[0] = 0x08;
1144                                         cdr.Result[1] = 0x10;
1145
1146                                         cdr.Result[1] |= 0x80;
1147                                 }
1148                                 else {
1149                                         // Data CD
1150                                         if (CdromId[0] == '\0') {
1151                                                 cdr.Result[0] = 0x00;
1152                                                 cdr.Result[1] = 0x80;
1153                                         }
1154                                         else {
1155                                                 cdr.Result[0] = 0x08;
1156                                                 cdr.Result[1] = 0x00;
1157                                         }
1158                                 }
1159                         }
1160
1161                         cdr.Result[2] = 0x00;
1162                         cdr.Result[3] = 0x00;
1163                         strncpy((char *)&cdr.Result[4], "PCSX", 4);
1164                         cdr.Stat = Complete;
1165                         break;
1166
1167                 case CdlReset:
1168                         SetResultSize(1);
1169                         cdr.StatP = STATUS_ROTATING;
1170                         cdr.Result[0] = cdr.StatP;
1171                         cdr.Stat = Acknowledge;
1172                         break;
1173
1174                 case CdlReadT:
1175                         SetResultSize(1);
1176                         cdr.StatP |= STATUS_ROTATING;
1177                         cdr.Result[0] = cdr.StatP;
1178                         cdr.Stat = Acknowledge;
1179                         AddIrqQueue(CdlReadT + 0x20, 0x800);
1180                         break;
1181
1182                 case CdlReadT + 0x20:
1183                         SetResultSize(1);
1184                         cdr.StatP |= STATUS_ROTATING;
1185                         cdr.Result[0] = cdr.StatP;
1186                         cdr.Stat = Complete;
1187                         break;
1188
1189                 case CdlReadToc:
1190                         SetResultSize(1);
1191                         cdr.StatP |= STATUS_ROTATING;
1192                         cdr.Result[0] = cdr.StatP;
1193                         cdr.Stat = Acknowledge;
1194                         AddIrqQueue(CdlReadToc + 0x20, 0x800);
1195                         break;
1196
1197                 case CdlReadToc + 0x20:
1198                         SetResultSize(1);
1199                         cdr.StatP |= STATUS_ROTATING;
1200                         cdr.Result[0] = cdr.StatP;
1201                         cdr.Stat = Complete;
1202                         break;
1203
1204                 case AUTOPAUSE:
1205                         cdr.OCUP = 0;
1206 /*                      SetResultSize(1);
1207                         StopCdda();
1208                         StopReading();
1209                         cdr.OCUP = 0;
1210                         cdr.StatP&=~0x20;
1211                         cdr.StatP|= 0x2;
1212                         cdr.Result[0] = cdr.StatP;
1213                         cdr.Stat = DataEnd;
1214 */                      AddIrqQueue(CdlPause, 0x800);
1215                         break;
1216
1217                 case READ_ACK:
1218                         if (!cdr.Reading) return;
1219
1220
1221                         // Fighting Force 2 - update subq time immediately
1222                         // - fixes new game
1223                         ReadTrack( cdr.SetSector );
1224
1225
1226                         // Crusaders of Might and Magic - update getlocl now
1227                         // - fixes cutscene speech
1228                         {
1229                                 u8 *buf = CDR_getBuffer();
1230                                 if (buf != NULL)
1231                                         memcpy(cdr.Transfer, buf, 8);
1232                         }
1233                         
1234                         
1235                         /*
1236                         Duke Nukem: Land of the Babes - seek then delay read for one frame
1237                         - fixes cutscenes
1238                         C-12 - Final Resistance - doesn't like seek
1239                         */
1240
1241                         if (!cdr.Seeked) {
1242                                 cdr.Seeked = TRUE;
1243
1244                                 cdr.StatP |= STATUS_SEEK;
1245                                 cdr.StatP &= ~STATUS_READ;
1246
1247                                 // Crusaders of Might and Magic - use short time
1248                                 // - fix cutscene speech (startup)
1249
1250                                 // ??? - use more accurate seek time later
1251                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1252                         } else {
1253                                 cdr.StatP |= STATUS_READ;
1254                                 cdr.StatP &= ~STATUS_SEEK;
1255
1256                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1257                         }
1258
1259                         SetResultSize(1);
1260                         cdr.StatP |= STATUS_ROTATING;
1261                         cdr.Result[0] = cdr.StatP;
1262                         cdr.Stat = Acknowledge;
1263                         break;
1264
1265                 case 0xff:
1266                         return;
1267
1268                 default:
1269                         cdr.Stat = Complete;
1270                         break;
1271         }
1272
1273         Check_Shell( Irq );
1274
1275         cdr.ParamP = 0;
1276         cdr.ParamC = 0;
1277
1278         if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
1279                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1280         }
1281
1282 #ifdef CDR_LOG
1283         CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq);
1284 #endif
1285 }
1286
1287 void cdrReadInterrupt() {
1288         u8 *buf;
1289
1290         if (!cdr.Reading)
1291                 return;
1292
1293         if (cdr.Irq || cdr.Stat) {
1294                 CDREAD_INT(0x100);
1295                 return;
1296         }
1297
1298 #ifdef CDR_LOG
1299         CDR_LOG("cdrReadInterrupt() Log: KEY END");
1300 #endif
1301
1302         cdr.OCUP = 1;
1303         SetResultSize(1);
1304         cdr.StatP |= STATUS_READ|STATUS_ROTATING;
1305         cdr.StatP &= ~STATUS_SEEK;
1306         cdr.Result[0] = cdr.StatP;
1307
1308         ReadTrack( cdr.SetSector );
1309
1310         buf = CDR_getBuffer();
1311         if (buf == NULL)
1312                 cdr.RErr = -1;
1313
1314         if (cdr.RErr == -1) {
1315 #ifdef CDR_LOG
1316                 fprintf(emuLog, "cdrReadInterrupt() Log: err\n");
1317 #endif
1318                 memset(cdr.Transfer, 0, DATA_SIZE);
1319                 cdr.Stat = DiskError;
1320                 cdr.Result[0] |= STATUS_ERROR;
1321                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
1322                 return;
1323         }
1324
1325         memcpy(cdr.Transfer, buf, DATA_SIZE);
1326         CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
1327
1328
1329 #ifdef CDR_LOG
1330         fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
1331 #endif
1332
1333         if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
1334                 // Firemen 2: Multi-XA files - briefings, cutscenes
1335                 if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
1336                         cdr.File = cdr.Transfer[4 + 0];
1337                         cdr.Channel = cdr.Transfer[4 + 1];
1338                 }
1339
1340                 if ((cdr.Transfer[4 + 2] & 0x4) &&
1341                          (cdr.Transfer[4 + 1] == cdr.Channel) &&
1342                         (cdr.Transfer[4 + 0] == cdr.File)) {
1343                         int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
1344
1345                         if (!ret) {
1346                                 // only handle attenuator basic channel switch for now
1347                                 if (cdr.Xa.stereo) {
1348                                         int i;
1349                                         if ((cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1350                                             && !(cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1351                                         {
1352                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1353                                                         cdr.Xa.pcm[i*2 + 1] = cdr.Xa.pcm[i*2];
1354                                         }
1355                                         else if (!(cdr.AttenuatorLeft[0] | cdr.AttenuatorLeft[1])
1356                                             && (cdr.AttenuatorRight[0] | cdr.AttenuatorRight[1]))
1357                                         {
1358                                                 for (i = 0; i < cdr.Xa.nsamples; i++)
1359                                                         cdr.Xa.pcm[i*2] = cdr.Xa.pcm[i*2 + 1];
1360                                         }
1361                                 }
1362
1363                                 SPU_playADPCMchannel(&cdr.Xa);
1364                                 cdr.FirstSector = 0;
1365
1366 #if 0
1367                                 // Crash Team Racing: music, speech
1368                                 // - done using cdda decoded buffer (spu irq)
1369                                 // - don't do here
1370
1371                                 // signal ADPCM data ready
1372                                 psxHu32ref(0x1070) |= SWAP32((u32)0x200);
1373 #endif
1374                         }
1375                         else cdr.FirstSector = -1;
1376                 }
1377         }
1378
1379         cdr.SetSector[2]++;
1380         if (cdr.SetSector[2] == 75) {
1381                 cdr.SetSector[2] = 0;
1382                 cdr.SetSector[1]++;
1383                 if (cdr.SetSector[1] == 60) {
1384                         cdr.SetSector[1] = 0;
1385                         cdr.SetSector[0]++;
1386                 }
1387         }
1388
1389         cdr.Readed = 0;
1390
1391         // G-Police: Don't autopause ADPCM even if mode set (music)
1392         if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
1393                         (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
1394 #ifdef CDR_LOG
1395                 CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
1396 #endif
1397 //              AddIrqQueue(AUTOPAUSE, 0x2000);
1398                 AddIrqQueue(CdlPause, 0x2000);
1399         }
1400         else {
1401                 CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
1402         }
1403
1404         /*
1405         Croc 2: $40 - only FORM1 (*)
1406         Judge Dredd: $C8 - only FORM1 (*)
1407         Sim Theme Park - no adpcm at all (zero)
1408         */
1409
1410         if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
1411                 cdr.Stat = DataReady;
1412         } else {
1413                 // Breath of Fire 3 - fix inn sleeping
1414                 // Rockman X5 - no music restart problem
1415                 cdr.Stat = NoIntr;
1416         }
1417         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1418
1419         Check_Shell(0);
1420 }
1421
1422 /*
1423 cdrRead0:
1424         bit 0 - 0 REG1 command send / 1 REG1 data read
1425         bit 1 - 0 data transfer finish / 1 data transfer ready/in progress
1426         bit 2 - unknown
1427         bit 3 - unknown
1428         bit 4 - unknown
1429         bit 5 - 1 result ready
1430         bit 6 - 1 dma ready
1431         bit 7 - 1 command being processed
1432 */
1433
1434 unsigned char cdrRead0(void) {
1435         if (cdr.ResultReady)
1436                 cdr.Ctrl |= 0x20;
1437         else
1438                 cdr.Ctrl &= ~0x20;
1439
1440         if (cdr.OCUP)
1441                 cdr.Ctrl |= 0x40;
1442 //  else
1443 //              cdr.Ctrl &= ~0x40;
1444
1445         // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
1446         cdr.Ctrl |= 0x18;
1447
1448 #ifdef CDR_LOG
1449         CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl);
1450 #endif
1451
1452         return psxHu8(0x1800) = cdr.Ctrl;
1453 }
1454
1455 /*
1456 cdrWrite0:
1457         0 - to send a command / 1 - to get the result
1458 */
1459
1460 void cdrWrite0(unsigned char rt) {
1461 #ifdef CDR_LOG
1462         CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt);
1463 #endif
1464         cdr.Ctrl = (rt & 3) | (cdr.Ctrl & ~3);
1465 }
1466
1467 unsigned char cdrRead1(void) {
1468     if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) {
1469                 // GameShark CDX CD Player: uses 17 bytes output (wraps around)
1470                 psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
1471                 cdr.ResultP++;
1472                 if (cdr.ResultP == cdr.ResultC)
1473                         cdr.ResultReady = 0;
1474         } else {
1475                 psxHu8(0x1801) = 0;
1476         }
1477 #ifdef CDR_LOG
1478         CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801));
1479 #endif
1480         return psxHu8(0x1801);
1481 }
1482
1483 void cdrWrite1(unsigned char rt) {
1484         char set_loc[3];
1485         int i;
1486
1487 #ifdef CDR_LOG
1488         CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]);
1489 #endif
1490
1491
1492         // Tekken: CDXA fade-out
1493         if( (cdr.Ctrl & 3) == 3 ) {
1494                 cdr.AttenuatorRight[0] = rt;
1495         }
1496
1497
1498 //      psxHu8(0x1801) = rt;
1499         cdr.Cmd = rt;
1500         cdr.OCUP = 0;
1501
1502 #ifdef CDRCMD_DEBUG
1503         SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]);
1504         if (cdr.ParamC) {
1505                 SysPrintf(" Param[%d] = {", cdr.ParamC);
1506                 for (i = 0; i < cdr.ParamC; i++)
1507                         SysPrintf(" %x,", cdr.Param[i]);
1508                 SysPrintf("}\n");
1509         } else {
1510                 SysPrintf("\n");
1511         }
1512 #endif
1513
1514         if (cdr.Ctrl & 0x3) return;
1515
1516         cdr.ResultReady = 0;
1517
1518         switch (cdr.Cmd) {
1519         case CdlSync:
1520                 cdr.Ctrl |= 0x80;
1521                 cdr.Stat = NoIntr; 
1522                 AddIrqQueue(cdr.Cmd, 0x800);
1523                 break;
1524
1525         case CdlNop:
1526                 cdr.Ctrl |= 0x80;
1527                 cdr.Stat = NoIntr; 
1528
1529                 // Twisted Metal 3 - fix music
1530                 AddIrqQueue(cdr.Cmd, 0x800);
1531                 break;
1532
1533         case CdlSetloc:
1534                 StopReading();
1535                 for (i = 0; i < 3; i++)
1536                         set_loc[i] = btoi(cdr.Param[i]);
1537                 i = abs(msf2sec(cdr.SetSector) - msf2sec(set_loc));
1538                 if (i > 16)
1539                         cdr.Seeked = FALSE;
1540                 memcpy(cdr.SetSector, set_loc, 3);
1541                 cdr.SetSector[3] = 0;
1542
1543                 /*
1544                    if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
1545                  *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
1546                  }*/
1547
1548                 cdr.Ctrl |= 0x80;
1549                 cdr.Stat = NoIntr;
1550                 AddIrqQueue(cdr.Cmd, 0x800);
1551                 break;
1552
1553         case CdlPlay:
1554                 // Vib Ribbon: try same track again
1555                 StopCdda();
1556
1557                 if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) {
1558                         if (CDR_getTN(cdr.ResultTN) != -1) {
1559                                 if (cdr.CurTrack > cdr.ResultTN[1])
1560                                         cdr.CurTrack = cdr.ResultTN[1];
1561                                 if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) {
1562                                         int tmp = cdr.ResultTD[2];
1563                                         cdr.ResultTD[2] = cdr.ResultTD[0];
1564                                         cdr.ResultTD[0] = tmp;
1565                                         if (!Config.Cdda) CDR_play(cdr.ResultTD);
1566                                 }
1567                         }
1568                 } else if (!Config.Cdda) {
1569                         CDR_play(cdr.SetSector);
1570                 }
1571
1572                 // Vib Ribbon - decoded buffer IRQ for CDDA reading
1573                 // - fixes ribbon timing + music CD mode
1574                 //TODO?
1575                 //CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
1576
1577
1578                 cdr.Play = TRUE;
1579
1580                 cdr.StatP |= STATUS_SEEK;
1581                 cdr.StatP &= ~STATUS_ROTATING;
1582
1583                 cdr.Ctrl |= 0x80;
1584                 cdr.Stat = NoIntr; 
1585                 AddIrqQueue(cdr.Cmd, 0x800);
1586                 break;
1587
1588         case CdlForward:
1589                 //if (cdr.CurTrack < 0xaa)
1590                 //      cdr.CurTrack++;
1591                 cdr.Ctrl |= 0x80;
1592                 cdr.Stat = NoIntr; 
1593                 AddIrqQueue(cdr.Cmd, 0x800);
1594                 break;
1595
1596         case CdlBackward:
1597                 //if (cdr.CurTrack > 1)
1598                 //cdr.CurTrack--;
1599                 cdr.Ctrl |= 0x80;
1600                 cdr.Stat = NoIntr; 
1601                 AddIrqQueue(cdr.Cmd, 0x800);
1602                 break;
1603
1604         case CdlReadN:
1605                 cdr.Irq = 0;
1606                 StopReading();
1607                 cdr.Ctrl|= 0x80;
1608                 cdr.Stat = NoIntr; 
1609                 StartReading(1, 0x800);
1610                 break;
1611
1612         case CdlStandby:
1613                 StopCdda();
1614                 StopReading();
1615                 cdr.Ctrl |= 0x80;
1616                 cdr.Stat = NoIntr;
1617                 AddIrqQueue(cdr.Cmd, 0x800);
1618                 break;
1619
1620         case CdlStop:
1621                 // GameShark CD Player: Reset CDDA to track start
1622                 if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
1623                         cdr.SetSectorPlay[0] = stat.Time[0];
1624                         cdr.SetSectorPlay[1] = stat.Time[1];
1625                         cdr.SetSectorPlay[2] = stat.Time[2];
1626
1627                         Find_CurTrack();
1628
1629
1630                         // grab time for current track
1631                         CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
1632
1633                         cdr.SetSectorPlay[0] = cdr.ResultTD[2];
1634                         cdr.SetSectorPlay[1] = cdr.ResultTD[1];
1635                         cdr.SetSectorPlay[2] = cdr.ResultTD[0];
1636                 }
1637
1638                 StopCdda();
1639                 StopReading();
1640
1641                 cdr.Ctrl |= 0x80;
1642                 cdr.Stat = NoIntr;
1643                 AddIrqQueue(cdr.Cmd, 0x800);
1644                 break;
1645
1646         case CdlPause:
1647                 /*
1648                    GameShark CD Player: save time for resume
1649
1650                    Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
1651                 */
1652
1653                 StopCdda();
1654                 StopReading();
1655                 cdr.Ctrl |= 0x80;
1656                 cdr.Stat = NoIntr;
1657
1658                 AddIrqQueue(cdr.Cmd, 0x800);
1659                 break;
1660
1661         case CdlReset:
1662         case CdlInit:
1663                 StopCdda();
1664                 StopReading();
1665                 cdr.Ctrl |= 0x80;
1666                 cdr.Stat = NoIntr; 
1667                 AddIrqQueue(cdr.Cmd, 0x800);
1668                 break;
1669
1670         case CdlMute:
1671                 cdr.Muted = TRUE;
1672                 cdr.Ctrl |= 0x80;
1673                 cdr.Stat = NoIntr; 
1674                 AddIrqQueue(cdr.Cmd, 0x800);
1675
1676                         // Duke Nukem - Time to Kill
1677                         // - do not directly set cd-xa volume
1678                         //SPU_writeRegister( H_CDLeft, 0x0000 );
1679                         //SPU_writeRegister( H_CDRight, 0x0000 );
1680                 break;
1681
1682         case CdlDemute:
1683                 cdr.Muted = FALSE;
1684                 cdr.Ctrl |= 0x80;
1685                 cdr.Stat = NoIntr; 
1686                 AddIrqQueue(cdr.Cmd, 0x800);
1687
1688                         // Duke Nukem - Time to Kill
1689                         // - do not directly set cd-xa volume
1690                         //SPU_writeRegister( H_CDLeft, 0x7f00 );
1691                         //SPU_writeRegister( H_CDRight, 0x7f00 );
1692                 break;
1693
1694         case CdlSetfilter:
1695                 cdr.File = cdr.Param[0];
1696                 cdr.Channel = cdr.Param[1];
1697                 cdr.Ctrl |= 0x80;
1698                 cdr.Stat = NoIntr; 
1699                 AddIrqQueue(cdr.Cmd, 0x800);
1700                 break;
1701
1702         case CdlSetmode:
1703 #ifdef CDR_LOG
1704                 CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
1705 #endif 
1706                 cdr.Mode = cdr.Param[0];
1707                 cdr.Ctrl |= 0x80;
1708                 cdr.Stat = NoIntr; 
1709                 AddIrqQueue(cdr.Cmd, 0x800);
1710
1711                 // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
1712                 // - fixes choppy movie sound
1713                 if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
1714                         StopCdda();
1715                 break;
1716
1717         case CdlGetmode:
1718                 cdr.Ctrl |= 0x80;
1719                 cdr.Stat = NoIntr; 
1720                 AddIrqQueue(cdr.Cmd, 0x800);
1721                 break;
1722
1723         case CdlGetlocL:
1724                 cdr.Ctrl |= 0x80;
1725                 cdr.Stat = NoIntr; 
1726
1727                 // Crusaders of Might and Magic - cutscene speech
1728                 AddIrqQueue(cdr.Cmd, 0x800);
1729                 break;
1730
1731         case CdlGetlocP:
1732                 cdr.Ctrl |= 0x80;
1733                 cdr.Stat = NoIntr; 
1734
1735                 // GameShark CDX / Lite Player: pretty narrow time window
1736                 // - doesn't always work due to time inprecision
1737                 //AddIrqQueue(cdr.Cmd, 0x28);
1738
1739                 // Tomb Raider 2 - cdda
1740                 //AddIrqQueue(cdr.Cmd, 0x40);
1741
1742                 // rearmed: the above works in pcsxr-svn, but breaks here
1743                 // (TOCA world touring cars), perhaps some other code is not merged yet
1744                 AddIrqQueue(cdr.Cmd, 0x1000);
1745                 break;
1746
1747         case CdlGetTN:
1748                 cdr.Ctrl |= 0x80;
1749                 cdr.Stat = NoIntr; 
1750                 //AddIrqQueue(cdr.Cmd, 0x800);
1751
1752                 // GameShark CDX CD Player: very long time
1753                 AddIrqQueue(cdr.Cmd, 0x100000);
1754                 break;
1755
1756         case CdlGetTD:
1757                 cdr.Ctrl |= 0x80;
1758                 cdr.Stat = NoIntr; 
1759                 AddIrqQueue(cdr.Cmd, 0x800);
1760                 break;
1761
1762         case CdlSeekL:
1763 //                      ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1764                 cdr.Ctrl |= 0x80;
1765                 cdr.Stat = NoIntr; 
1766                 AddIrqQueue(cdr.Cmd, 0x800);
1767
1768                 StopCdda();
1769                 StopReading();
1770
1771                 break;
1772
1773         case CdlSeekP:
1774 //              ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1775                 cdr.Ctrl |= 0x80;
1776                 cdr.Stat = NoIntr; 
1777
1778                 // Tomb Raider 2 - reset cdda
1779                 StopCdda();
1780                 StopReading();
1781
1782                 AddIrqQueue(cdr.Cmd, 0x800);
1783                 break;
1784
1785         // Destruction Derby: read TOC? GetTD after this
1786         case CdlReadT:
1787                 cdr.Ctrl |= 0x80;
1788                 cdr.Stat = NoIntr;
1789                 AddIrqQueue(cdr.Cmd, 0x800);
1790                 break;
1791
1792         case CdlTest:
1793                 cdr.Ctrl |= 0x80;
1794                 cdr.Stat = NoIntr; 
1795                 AddIrqQueue(cdr.Cmd, 0x800);
1796                 break;
1797
1798         case CdlID:
1799                 cdr.Ctrl |= 0x80;
1800                 cdr.Stat = NoIntr; 
1801                 AddIrqQueue(cdr.Cmd, 0x800);
1802                 break;
1803
1804         case CdlReadS:
1805                 cdr.Irq = 0;
1806                 StopReading();
1807                 cdr.Ctrl |= 0x80;
1808                 cdr.Stat = NoIntr; 
1809                 StartReading(2, 0x800);
1810                 break;
1811
1812         case CdlReadToc:
1813                 cdr.Ctrl |= 0x80;
1814                 cdr.Stat = NoIntr; 
1815                 AddIrqQueue(cdr.Cmd, 0x800);
1816                 break;
1817
1818         default:
1819                 cdr.ParamP = 0;
1820                 cdr.ParamC = 0;
1821 #ifdef CDR_LOG
1822                 CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd);
1823 #endif
1824                 return;
1825         }
1826         if (cdr.Stat != NoIntr) {
1827                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1828         }
1829 }
1830
1831 unsigned char cdrRead2(void) {
1832         unsigned char ret;
1833
1834         if (cdr.Readed == 0) {
1835                 ret = 0;
1836         } else {
1837                 ret = *pTransfer++;
1838         }
1839
1840 #ifdef CDR_LOG
1841         CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret);
1842 #endif
1843         return ret;
1844 }
1845
1846 void cdrWrite2(unsigned char rt) {
1847 #ifdef CDR_LOG
1848         CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt);
1849 #endif
1850
1851         // Tekken: CDXA fade-out
1852         if( (cdr.Ctrl & 3) == 2 ) {
1853                 cdr.AttenuatorLeft[0] = rt;
1854         }
1855         else if( (cdr.Ctrl & 3) == 3 ) {
1856                 cdr.AttenuatorRight[1] = rt;
1857         }
1858
1859
1860         if (cdr.Ctrl & 0x1) {
1861                 switch (rt) {
1862                         case 0x07:
1863                                 cdr.ParamP = 0;
1864                                 cdr.ParamC = 0;
1865                                 cdr.ResultReady = 1; //0;
1866                                 cdr.Ctrl &= ~3; //cdr.Ctrl = 0;
1867                                 break;
1868
1869                         default:
1870                                 cdr.Reg2 = rt;
1871                                 break;
1872                 }
1873         } else if (!(cdr.Ctrl & 0x3) && cdr.ParamP < 8) {
1874                 cdr.Param[cdr.ParamP++] = rt;
1875                 cdr.ParamC++;
1876         }
1877 }
1878
1879 unsigned char cdrRead3(void) {
1880         if (cdr.Stat) {
1881                 if (cdr.Ctrl & 0x1)
1882                         psxHu8(0x1803) = cdr.Stat | 0xE0;
1883                 else
1884                         psxHu8(0x1803) = 0xff;
1885         } else {
1886                 psxHu8(0x1803) = 0;
1887         }
1888 #ifdef CDR_LOG
1889         CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803));
1890 #endif
1891         return psxHu8(0x1803);
1892 }
1893
1894 void cdrWrite3(unsigned char rt) {
1895 #ifdef CDR_LOG
1896         CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt);
1897 #endif
1898
1899         // Tekken: CDXA fade-out
1900         if( (cdr.Ctrl & 3) == 2 ) {
1901                 cdr.AttenuatorLeft[1] = rt;
1902         }
1903         else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) {
1904 #ifdef CDR_LOG
1905                 CDR_LOG( "CD-XA Volume: %X %X | %X %X\n",
1906                         cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1],
1907                         cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] );
1908 #endif
1909         }
1910
1911
1912         // GameShark CDX CD Player: Irq timing mania
1913         if( rt == 0 &&
1914                         cdr.Irq != 0 && cdr.Irq != 0xff &&
1915                         cdr.ResultReady == 0 ) {
1916
1917                 // GS CDX: ~0x28 cycle timing - way too precise
1918                 if( cdr.Irq == CdlGetlocP ) {
1919                         cdrInterrupt();
1920
1921                         psxRegs.interrupt &= ~(1 << PSXINT_CDR);
1922                 }
1923         }
1924
1925
1926         if (rt == 0x07 && (cdr.Ctrl & 3) == 1) {
1927                 cdr.Stat = 0;
1928
1929                 if (cdr.Irq == 0xff) {
1930                         cdr.Irq = 0;
1931                         return;
1932                 }
1933
1934                 // XA streaming - incorrect timing because of this reschedule
1935                 // - Final Fantasy Tactics
1936                 // - various other games
1937
1938                 if (cdr.Reading && !cdr.ResultReady) {
1939                         int left = psxRegs.intCycle[PSXINT_CDREAD].sCycle + psxRegs.intCycle[PSXINT_CDREAD].cycle - psxRegs.cycle;
1940                         int time = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
1941                         if (Config.CdrReschedule != 2)
1942                         if (left < time / 2 || Config.CdrReschedule) { // rearmed guesswork hack
1943                                 //printf("-- resched %d -> %d\n", left, time);
1944                                 CDREAD_INT(time);
1945                         }
1946                 }
1947
1948                 return;
1949         }
1950
1951         if (rt == 0x80 && !(cdr.Ctrl & 0x3) && cdr.Readed == 0) {
1952                 cdr.Readed = 1;
1953                 pTransfer = cdr.Transfer;
1954
1955                 switch (cdr.Mode & 0x30) {
1956                         case MODE_SIZE_2328:
1957                         case 0x00:
1958                                 pTransfer += 12;
1959                                 break;
1960
1961                         case MODE_SIZE_2340:
1962                                 pTransfer += 0;
1963                                 break;
1964
1965                         default:
1966                                 break;
1967                 }
1968         }
1969 }
1970
1971 void psxDma3(u32 madr, u32 bcr, u32 chcr) {
1972         u32 cdsize;
1973         int size;
1974         u8 *ptr;
1975
1976 #ifdef CDR_LOG
1977         CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
1978 #endif
1979
1980         switch (chcr) {
1981                 case 0x11000000:
1982                 case 0x11400100:
1983                         if (cdr.Readed == 0) {
1984 #ifdef CDR_LOG
1985                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
1986 #endif
1987                                 break;
1988                         }
1989
1990                         cdsize = (bcr & 0xffff) * 4;
1991
1992                         // Ape Escape: bcr = 0001 / 0000
1993                         // - fix boot
1994                         if( cdsize == 0 )
1995                         {
1996                                 switch (cdr.Mode & 0x30) {
1997                                         case 0x00: cdsize = 2048; break;
1998                                         case MODE_SIZE_2328: cdsize = 2328; break;
1999                                         case MODE_SIZE_2340: cdsize = 2340; break;
2000                                 }
2001                         }
2002
2003
2004                         ptr = (u8 *)PSXM(madr);
2005                         if (ptr == NULL) {
2006 #ifdef CPU_LOG
2007                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
2008 #endif
2009                                 break;
2010                         }
2011
2012                         /*
2013                         GS CDX: Enhancement CD crash
2014                         - Setloc 0:0:0
2015                         - CdlPlay
2016                         - Spams DMA3 and gets buffer overrun
2017                         */
2018                         size = CD_FRAMESIZE_RAW - (pTransfer - cdr.Transfer);
2019                         if (size > cdsize)
2020                                 size = cdsize;
2021                         if (size > 0)
2022                         {
2023                                 memcpy(ptr, pTransfer, size);
2024                         }
2025
2026                         psxCpu->Clear(madr, cdsize / 4);
2027                         pTransfer += cdsize;
2028
2029
2030                         // burst vs normal
2031                         if( chcr == 0x11400100 ) {
2032                                 CDRDMA_INT( (cdsize/4) / 4 );
2033                         }
2034                         else if( chcr == 0x11000000 ) {
2035                                 CDRDMA_INT( (cdsize/4) * 1 );
2036                         }
2037                         return;
2038
2039                 default:
2040 #ifdef CDR_LOG
2041                         CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
2042 #endif
2043                         break;
2044         }
2045
2046         HW_DMA3_CHCR &= SWAP32(~0x01000000);
2047         DMA_INTERRUPT(3);
2048 }
2049
2050 void cdrDmaInterrupt()
2051 {
2052         if (HW_DMA3_CHCR & SWAP32(0x01000000))
2053         {
2054                 HW_DMA3_CHCR &= SWAP32(~0x01000000);
2055                 DMA_INTERRUPT(3);
2056         }
2057 }
2058
2059 void cdrReset() {
2060         memset(&cdr, 0, sizeof(cdr));
2061         cdr.CurTrack = 1;
2062         cdr.File = 1;
2063         cdr.Channel = 1;
2064         pTransfer = cdr.Transfer;
2065
2066         // BIOS player - default values
2067         cdr.AttenuatorLeft[0] = 0x80;
2068         cdr.AttenuatorLeft[1] = 0x00;
2069         cdr.AttenuatorRight[0] = 0x80;
2070         cdr.AttenuatorRight[1] = 0x00;
2071 }
2072
2073 int cdrFreeze(gzFile f, int Mode) {
2074         u32 tmp;
2075
2076         if( Mode == 0 ) {
2077                 StopCdda();
2078         }
2079         
2080         gzfreeze(&cdr, sizeof(cdr));
2081         
2082         if (Mode == 1)
2083                 tmp = pTransfer - cdr.Transfer;
2084
2085         gzfreeze(&tmp, sizeof(tmp));
2086
2087         if (Mode == 0) {
2088                 pTransfer = cdr.Transfer + tmp;
2089
2090                 if (cdr.Play && !Config.Cdda)
2091                         CDR_play(cdr.SetSectorPlay);
2092         }
2093
2094         return 0;
2095 }
2096
2097 void LidInterrupt() {
2098         cdr.LidCheck = 0x20; // start checker
2099
2100         CDRLID_INT( cdReadTime * 3 );
2101         
2102         // generate interrupt if none active - open or close
2103         if (cdr.Irq == 0 || cdr.Irq == 0xff) {
2104                 cdr.Ctrl |= 0x80;
2105                 cdr.Stat = NoIntr;
2106                 AddIrqQueue(CdlNop, 0x800);
2107         }
2108 }