fix x86 build
[pcsx_rearmed.git] / libpcsxcore / spu.c
1 /***************************************************************************
2  *   Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team              *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
18  ***************************************************************************/
19
20 /*
21 * Sound (SPU) functions.
22 */
23
24 #include "spu.h"
25
26 void CALLBACK SPUirq(void) {
27         psxHu32ref(0x1070) |= SWAPu32(0x200);
28 }
29
30 // spuUpdate
31 void CALLBACK SPUschedule(unsigned int cycles_after) {
32         psxRegs.interrupt |= (1 << PSXINT_SPU_UPDATE);
33         psxRegs.intCycle[PSXINT_SPU_UPDATE].cycle = cycles_after;
34         psxRegs.intCycle[PSXINT_SPU_UPDATE].sCycle = psxRegs.cycle;
35         new_dyna_set_event(PSXINT_SPU_UPDATE, cycles_after);
36 }
37
38 void spuUpdate() {
39         SPU_async(psxRegs.cycle, 0);
40 }