pcsxr-1.9.92
[pcsx_rearmed.git] / macosx / plugins / DFSound / src / macosx.c
1 /***************************************************************************\r
2                         macosx.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 \r
9 /***************************************************************************\r
10  *                                                                         *\r
11  *   This program is free software; you can redistribute it and/or modify  *\r
12  *   it under the terms of the GNU General Public License as published by  *\r
13  *   the Free Software Foundation; either version 2 of the License, or     *\r
14  *   (at your option) any later version. See also the license.txt file for *\r
15  *   additional informations.                                              *\r
16  *                                                                         *\r
17  ***************************************************************************/\r
18 \r
19 #include "stdafx.h"\r
20 \r
21 #define _IN_MACOSX\r
22 \r
23 #ifdef _MACOSX\r
24 \r
25 #include <Carbon/Carbon.h>\r
26 #include "externals.h"\r
27 \r
28 #define kMaxSoundBuffers        20\r
29 \r
30 //static int                            macBufferSize = 2, macBufferCount = 36;\r
31 //static float                  macSoundPitch = 1.0;\r
32 static long                        macSoundVolume = 100;\r
33 volatile int                    soundBufferAt = -1, soundPlayAt = -1, soundQueued = 0;\r
34 char                    *soundBuffer[kMaxSoundBuffers+1], *emptyBuffer;\r
35 SndChannelPtr   sndChannel;\r
36 //ExtSoundHeader        sndHeader;\r
37 CmpSoundHeader  sndHeader;\r
38 SndCallBackUPP  callBackUPP;\r
39 static int bufferIndex;\r
40 \r
41 ////////////////////////////////////////////////////////////////////////\r
42 // small linux time helper... only used for watchdog\r
43 ////////////////////////////////////////////////////////////////////////\r
44 \r
45 unsigned long timeGetTime()\r
46 {\r
47  struct timeval tv;\r
48  gettimeofday(&tv, 0);                                 // well, maybe there are better ways\r
49  return tv.tv_sec * 1000 + tv.tv_usec/1000;            // to do that, but at least it works\r
50 }\r
51 \r
52 pascal void MacProcessSound(SndChannelPtr chan, SndCommand *cmd)\r
53 {\r
54         #pragma unused (chan, cmd)\r
55 \r
56         if (soundQueued <= 0)\r
57                 sndHeader.samplePtr = emptyBuffer;\r
58         else\r
59         {\r
60                 sndHeader.samplePtr = soundBuffer[soundPlayAt];\r
61                 soundPlayAt++;\r
62                 if (soundPlayAt >= kMaxSoundBuffers/*macBufferCount*/)\r
63                         soundPlayAt = 0;\r
64                 soundQueued--;\r
65         }\r
66         \r
67         SndCommand buffer   = { bufferCmd, 0, (long) &sndHeader };\r
68         SndDoImmediate(sndChannel, &buffer);\r
69 \r
70         SndCommand callback = { callBackCmd, 0, 0 };\r
71         SndDoCommand(sndChannel, &callback, true);\r
72 }\r
73 \r
74 ////////////////////////////////////////////////////////////////////////\r
75 // SETUP SOUND\r
76 ////////////////////////////////////////////////////////////////////////\r
77 \r
78 static int buffer_size;\r
79 void SetupSound(void)\r
80 {\r
81         int     count;\r
82         \r
83    callBackUPP = NewSndCallBackUPP(MacProcessSound);\r
84    \r
85         if (sndChannel)\r
86         {\r
87                 SndDisposeChannel(sndChannel, true);\r
88                 sndChannel = nil;\r
89         }\r
90    \r
91    buffer_size = 1;\r
92    while (buffer_size < (44100 / 60))\r
93       buffer_size <<= 1;\r
94         \r
95         memset(&sndHeader, 0, sizeof(sndHeader));\r
96         sndHeader.numChannels   = (iDisStereo ? 1 : 2);\r
97         sndHeader.sampleRate    = 44100 << 16;\r
98         sndHeader.encode        = cmpSH;\r
99         sndHeader.baseFrequency = kMiddleC;\r
100         sndHeader.numFrames     = buffer_size;\r
101         sndHeader.sampleSize    = 16;\r
102 #ifdef __POWERPC__\r
103     sndHeader.format        = k16BitBigEndianFormat;\r
104 #else\r
105     sndHeader.format        = k16BitLittleEndianFormat;\r
106 #endif\r
107     sndHeader.compressionID = fixedCompression;\r
108    \r
109         if (soundBufferAt != -1)\r
110         {\r
111       free(soundBuffer[0]);\r
112                 free(emptyBuffer);\r
113         }\r
114    \r
115    soundBuffer[0] = (char *) calloc(buffer_size << 2, kMaxSoundBuffers);\r
116         for (count = 1; count <= kMaxSoundBuffers; count++)\r
117                 soundBuffer[count] = soundBuffer[count-1] + (buffer_size << 2);\r
118         emptyBuffer = (char *) calloc(buffer_size << 2, 1);\r
119         \r
120         soundBufferAt = soundPlayAt = soundQueued = 0;\r
121         bufferIndex = 0;\r
122         \r
123         SndNewChannel(&sndChannel, sampledSynth, initStereo, callBackUPP);\r
124 \r
125         SndCommand      sndcmd;\r
126         UInt32          volume;\r
127         \r
128         volume = (UInt32) (256.0 * (float) macSoundVolume / 100.0);\r
129         \r
130         sndcmd.cmd = volumeCmd;\r
131    sndcmd.param1 = 0;\r
132    sndcmd.param2 = (volume << 16) | volume;\r
133    SndDoCommand(sndChannel, &sndcmd, true);\r
134 \r
135    sndcmd.cmd = callBackCmd;\r
136    sndcmd.param1 = 0;\r
137    sndcmd.param2 = 0;   \r
138         SndDoCommand(sndChannel, &sndcmd, true);\r
139 }\r
140 \r
141 ////////////////////////////////////////////////////////////////////////\r
142 // REMOVE SOUND\r
143 ////////////////////////////////////////////////////////////////////////\r
144 \r
145 void RemoveSound(void)\r
146 {\r
147    DisposeSndCallBackUPP(callBackUPP);\r
148 }\r
149 \r
150 ////////////////////////////////////////////////////////////////////////\r
151 // GET BYTES BUFFERED\r
152 ////////////////////////////////////////////////////////////////////////\r
153 \r
154 unsigned long SoundGetBytesBuffered(void)\r
155 {\r
156         int bytes;\r
157         int playAt = soundPlayAt;\r
158         \r
159    if (soundBufferAt < playAt) {\r
160       bytes = (soundBuffer[kMaxSoundBuffers]-soundBuffer[playAt])+\r
161       (soundBuffer[soundBufferAt]-soundBuffer[0]);\r
162    } else {\r
163                 bytes = soundBuffer[soundBufferAt]-soundBuffer[playAt];\r
164         }\r
165         //printf("sb=%i\n", bytes);\r
166         \r
167 //      if (bytes < SOUNDSIZE/2)\r
168 //              return 0;\r
169         \r
170         return bytes;\r
171 }\r
172 \r
173 ////////////////////////////////////////////////////////////////////////\r
174 // FEED SOUND DATA\r
175 ////////////////////////////////////////////////////////////////////////\r
176 \r
177 void SoundFeedStreamData(unsigned char* pSound,long lBytes)\r
178 {\r
179     int rem;\r
180     \r
181    if (lBytes > (buffer_size<<2)*kMaxSoundBuffers) {\r
182       printf("sound feed overflow!\n");\r
183       return;\r
184    }\r
185 \r
186    rem = soundBuffer[kMaxSoundBuffers]-(soundBuffer[soundBufferAt]+bufferIndex);\r
187    if (lBytes > rem) {\r
188       memcpy(soundBuffer[soundBufferAt]+bufferIndex, pSound, rem);\r
189       lBytes -= rem; pSound += rem;\r
190       soundQueued += kMaxSoundBuffers-soundBufferAt;\r
191       soundBufferAt = 0; bufferIndex = 0;\r
192    }\r
193    memcpy(soundBuffer[soundBufferAt]+bufferIndex, pSound, lBytes);\r
194    soundBufferAt += (lBytes+bufferIndex)/(buffer_size<<2);\r
195    soundQueued += (lBytes+bufferIndex)/(buffer_size<<2);\r
196    bufferIndex = (lBytes+bufferIndex)%(buffer_size<<2);\r
197    \r
198    if (soundQueued >= kMaxSoundBuffers) {\r
199       printf("sound buffer overflow!\n");\r
200    }\r
201 }\r
202 \r
203 #endif\r