spu: refactor adsr (simplify code)
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
1 /***************************************************************************\r
2                           freeze.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 /***************************************************************************\r
9  *                                                                         *\r
10  *   This program is free software; you can redistribute it and/or modify  *\r
11  *   it under the terms of the GNU General Public License as published by  *\r
12  *   the Free Software Foundation; either version 2 of the License, or     *\r
13  *   (at your option) any later version. See also the license.txt file for *\r
14  *   additional informations.                                              *\r
15  *                                                                         *\r
16  ***************************************************************************/\r
17 \r
18 #include "stdafx.h"\r
19 \r
20 #define _IN_FREEZE\r
21 \r
22 #include "externals.h"\r
23 #include "registers.h"\r
24 #include "spu.h"\r
25 #include "regs.h"\r
26 \r
27 ////////////////////////////////////////////////////////////////////////\r
28 // freeze structs\r
29 ////////////////////////////////////////////////////////////////////////\r
30 \r
31 typedef struct\r
32 {\r
33  int            State;\r
34  int            AttackModeExp;\r
35  int            AttackRate;\r
36  int            DecayRate;\r
37  int            SustainLevel;\r
38  int            SustainModeExp;\r
39  int            SustainIncrease;\r
40  int            SustainRate;\r
41  int            ReleaseModeExp;\r
42  int            ReleaseRate;\r
43  int            EnvelopeVol;\r
44  long           lVolume;\r
45  long           lDummy1;\r
46  long           lDummy2;\r
47 } ADSRInfoEx_orig;\r
48 \r
49 typedef struct\r
50 {\r
51  // no mutexes used anymore... don't need them to sync access\r
52  //HANDLE            hMutex;\r
53 \r
54  int               bNew;                               // start flag\r
55 \r
56  int               iSBPos;                             // mixing stuff\r
57  int               spos;\r
58  int               sinc;\r
59  int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
60  int               sval;\r
61 \r
62  unsigned char *   pStart;                             // start ptr into sound mem\r
63  unsigned char *   pCurr;                              // current pos in sound mem\r
64  unsigned char *   pLoop;                              // loop ptr in sound mem\r
65 \r
66  int               bOn;                                // is channel active (sample playing?)\r
67  int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
68  int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
69  int               iActFreq;                           // current psx pitch\r
70  int               iUsedFreq;                          // current pc pitch\r
71  int               iLeftVolume;                        // left volume\r
72  int               iLeftVolRaw;                        // left psx volume value\r
73  int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
74  int               iMute;                              // mute mode\r
75  int               iRightVolume;                       // right volume\r
76  int               iRightVolRaw;                       // right psx volume value\r
77  int               iRawPitch;                          // raw pitch (0...3fff)\r
78  int               iIrqDone;                           // debug irq done flag\r
79  int               s_1;                                // last decoding infos\r
80  int               s_2;\r
81  int               bRVBActive;                         // reverb active flag\r
82  int               iRVBOffset;                         // reverb offset\r
83  int               iRVBRepeat;                         // reverb repeat\r
84  int               bNoise;                             // noise active flag\r
85  int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
86  int               iRVBNum;                            // another reverb helper\r
87  int               iOldNoise;                          // old noise val for this channel   \r
88  ADSRInfo          ADSR;                               // active ADSR settings\r
89  ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
90 } SPUCHAN_orig;\r
91 \r
92 typedef struct\r
93 {\r
94  char          szSPUName[8];\r
95  uint32_t ulFreezeVersion;\r
96  uint32_t ulFreezeSize;\r
97  unsigned char cSPUPort[0x200];\r
98  unsigned char cSPURam[0x80000];\r
99  xa_decode_t   xaS;     \r
100 } SPUFreeze_t;\r
101 \r
102 typedef struct\r
103 {\r
104  unsigned short  spuIrq;\r
105  uint32_t   pSpuIrq;\r
106  uint32_t   spuAddr;\r
107  uint32_t   dummy1;\r
108  uint32_t   dummy2;\r
109  uint32_t   dummy3;\r
110 \r
111  SPUCHAN_orig s_chan[MAXCHAN];   \r
112 \r
113 } SPUOSSFreeze_t;\r
114 \r
115 ////////////////////////////////////////////////////////////////////////\r
116 \r
117 void LoadStateV5(SPUFreeze_t * pF);                    // newest version\r
118 void LoadStateUnknown(SPUFreeze_t * pF);               // unknown format\r
119 \r
120 extern int lastch;\r
121 \r
122 // we want to retain compatibility between versions,\r
123 // so use original channel struct\r
124 static void save_channel(SPUCHAN_orig *d, SPUCHAN *s, int ch)\r
125 {\r
126  memset(d, 0, sizeof(*d));\r
127  d->bNew = !!(dwNewChannel & (1<<ch));\r
128  d->iSBPos = s->iSBPos;\r
129  d->spos = s->spos;\r
130  d->sinc = s->sinc;\r
131  memcpy(d->SB, s->SB, sizeof(d->SB));\r
132  d->pStart = s->pStart;\r
133  d->pCurr = s->pCurr;\r
134  d->pLoop = s->pLoop;\r
135  d->bOn = !!(dwChannelOn & (1<<ch));\r
136  d->bStop = s->bStop;\r
137  d->bReverb = s->bReverb;\r
138  d->iActFreq = s->iActFreq;\r
139  d->iUsedFreq = s->iUsedFreq;\r
140  d->iLeftVolume = s->iLeftVolume;\r
141  d->bIgnoreLoop = s->bIgnoreLoop;\r
142  d->iRightVolume = s->iRightVolume;\r
143  d->iRawPitch = s->iRawPitch;\r
144  d->s_1 = s->s_1;\r
145  d->s_2 = s->s_2;\r
146  d->bRVBActive = s->bRVBActive;\r
147  d->iRVBOffset = s->iRVBOffset;\r
148  d->iRVBRepeat = s->iRVBRepeat;\r
149  d->bNoise = s->bNoise;\r
150  d->bFMod = s->bFMod;\r
151  d->iRVBNum = s->iRVBNum;\r
152  d->iOldNoise = s->iOldNoise;\r
153  d->ADSRX.State = s->ADSRX.State;\r
154  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
155  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
156  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
157  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
158  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
159  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
160  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
161  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
162  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
163  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
164  d->ADSRX.lVolume = d->bOn; // hmh\r
165 }\r
166 \r
167 static void load_channel(SPUCHAN *d, SPUCHAN_orig *s, int ch)\r
168 {\r
169  memset(d, 0, sizeof(*d));\r
170  if (s->bNew) dwNewChannel |= 1<<ch;\r
171  d->iSBPos = s->iSBPos;\r
172  d->spos = s->spos;\r
173  d->sinc = s->sinc;\r
174  memcpy(d->SB, s->SB, sizeof(d->SB));\r
175  d->pStart = s->pStart;\r
176  d->pCurr = s->pCurr;\r
177  d->pLoop = s->pLoop;\r
178  if (s->bOn) dwChannelOn |= 1<<ch;\r
179  d->bStop = s->bStop;\r
180  d->bReverb = s->bReverb;\r
181  d->iActFreq = s->iActFreq;\r
182  d->iUsedFreq = s->iUsedFreq;\r
183  d->iLeftVolume = s->iLeftVolume;\r
184  d->bIgnoreLoop = s->bIgnoreLoop;\r
185  d->iRightVolume = s->iRightVolume;\r
186  d->iRawPitch = s->iRawPitch;\r
187  d->s_1 = s->s_1;\r
188  d->s_2 = s->s_2;\r
189  d->bRVBActive = s->bRVBActive;\r
190  d->iRVBOffset = s->iRVBOffset;\r
191  d->iRVBRepeat = s->iRVBRepeat;\r
192  d->bNoise = s->bNoise;\r
193  d->bFMod = s->bFMod;\r
194  d->iRVBNum = s->iRVBNum;\r
195  d->iOldNoise = s->iOldNoise;\r
196  d->ADSRX.State = s->ADSRX.State;\r
197  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
198  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
199  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
200  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
201  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
202  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
203  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
204  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
205  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
206  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
207 }\r
208 \r
209 ////////////////////////////////////////////////////////////////////////\r
210 // SPUFREEZE: called by main emu on savestate load/save\r
211 ////////////////////////////////////////////////////////////////////////\r
212 \r
213 long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)\r
214 {\r
215  int i;SPUOSSFreeze_t * pFO;\r
216 \r
217  if(!pF) return 0;                                     // first check\r
218 \r
219  if(ulFreezeMode)                                      // info or save?\r
220   {//--------------------------------------------------//\r
221    if(ulFreezeMode==1)                                 \r
222     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
223 \r
224    strcpy(pF->szSPUName,"PBOSS");\r
225    pF->ulFreezeVersion=5;\r
226    pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);\r
227 \r
228    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
229                                                        // save mode:\r
230    RemoveTimer();                                      // stop timer\r
231 \r
232    memcpy(pF->cSPURam,spuMem,0x80000);                 // copy common infos\r
233    memcpy(pF->cSPUPort,regArea,0x200);\r
234 \r
235    if(xapGlobal && XAPlay!=XAFeed)                     // some xa\r
236     {\r
237      pF->xaS=*xapGlobal;     \r
238     }\r
239    else \r
240    memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa\r
241 \r
242    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
243 \r
244    pFO->spuIrq=spuIrq;\r
245    if(pSpuIrq)  pFO->pSpuIrq  = (unsigned long)pSpuIrq-(unsigned long)spuMemC;\r
246 \r
247    pFO->spuAddr=spuAddr;\r
248    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
249 \r
250    for(i=0;i<MAXCHAN;i++)\r
251     {\r
252      save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
253      if(pFO->s_chan[i].pStart)\r
254       pFO->s_chan[i].pStart-=(unsigned long)spuMemC;\r
255      if(pFO->s_chan[i].pCurr)\r
256       pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
257      if(pFO->s_chan[i].pLoop)\r
258       pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
259     }\r
260 \r
261    SetupTimer();                                       // sound processing on again\r
262 \r
263    return 1;\r
264    //--------------------------------------------------//\r
265   }\r
266                                                        \r
267  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
268 \r
269  RemoveTimer();                                        // we stop processing while doing the save!\r
270 \r
271  memcpy(spuMem,pF->cSPURam,0x80000);                   // get ram\r
272  memcpy(regArea,pF->cSPUPort,0x200);\r
273 \r
274  if(pF->xaS.nsamples<=4032)                            // start xa again\r
275   SPUplayADPCMchannel(&pF->xaS);\r
276 \r
277  xapGlobal=0;\r
278 \r
279  if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
280    LoadStateV5(pF);\r
281  else LoadStateUnknown(pF);\r
282 \r
283  lastch = -1;\r
284 \r
285  // repair some globals\r
286  for(i=0;i<=62;i+=2)\r
287   SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);\r
288  SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);\r
289  SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);\r
290  SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);\r
291 \r
292  SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));\r
293  SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);\r
294  SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);\r
295  SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);\r
296 \r
297  // fix to prevent new interpolations from crashing\r
298  for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
299 \r
300  SetupTimer();                                         // start sound processing again\r
301 \r
302  return 1;\r
303 }\r
304 \r
305 ////////////////////////////////////////////////////////////////////////\r
306 \r
307 void LoadStateV5(SPUFreeze_t * pF)\r
308 {\r
309  int i;SPUOSSFreeze_t * pFO;\r
310 \r
311  pFO=(SPUOSSFreeze_t *)(pF+1);\r
312 \r
313  spuIrq = pFO->spuIrq;\r
314  if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;\r
315 \r
316  if(pFO->spuAddr)\r
317   {\r
318    spuAddr = pFO->spuAddr;\r
319    if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
320   }\r
321 \r
322  dwNewChannel=0;\r
323  dwChannelOn=0;\r
324  for(i=0;i<MAXCHAN;i++)\r
325   {\r
326    load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
327 \r
328    s_chan[i].pStart+=(unsigned long)spuMemC;\r
329    s_chan[i].pCurr+=(unsigned long)spuMemC;\r
330    s_chan[i].pLoop+=(unsigned long)spuMemC;\r
331   }\r
332 }\r
333 \r
334 ////////////////////////////////////////////////////////////////////////\r
335 \r
336 void LoadStateUnknown(SPUFreeze_t * pF)\r
337 {\r
338  int i;\r
339 \r
340  for(i=0;i<MAXCHAN;i++)\r
341   {\r
342    s_chan[i].bStop=0;\r
343    s_chan[i].pLoop=spuMemC;\r
344    s_chan[i].pStart=spuMemC;\r
345    s_chan[i].pLoop=spuMemC;\r
346   }\r
347 \r
348  dwNewChannel=0;\r
349  dwChannelOn=0;\r
350  pSpuIrq=0;\r
351 \r
352  for(i=0;i<0xc0;i++)\r
353   {\r
354    SPUwriteRegister(0x1f801c00+i*2,regArea[i]);\r
355   }\r
356 }\r
357 \r
358 ////////////////////////////////////////////////////////////////////////\r