psx_gpu: convert to UAL, load everything from context
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets.h
1 #define psx_gpu_test_mask_offset                          0x0
2 #define psx_gpu_uvrg_offset                               0x10
3 #define psx_gpu_uvrg_dx_offset                            0x20
4 #define psx_gpu_uvrg_dy_offset                            0x30
5 #define psx_gpu_u_block_span_offset                       0x40
6 #define psx_gpu_v_block_span_offset                       0x50
7 #define psx_gpu_r_block_span_offset                       0x60
8 #define psx_gpu_g_block_span_offset                       0x70
9 #define psx_gpu_b_block_span_offset                       0x80
10 #define psx_gpu_b_offset                                  0x90
11 #define psx_gpu_b_dy_offset                               0x94
12 #define psx_gpu_triangle_area_offset                      0x98
13 #define psx_gpu_texture_window_settings_offset            0x9c
14 #define psx_gpu_current_texture_mask_offset               0xa0
15 #define psx_gpu_viewport_mask_offset                      0xa4
16 #define psx_gpu_dirty_textures_4bpp_mask_offset           0xa8
17 #define psx_gpu_dirty_textures_8bpp_mask_offset           0xac
18 #define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
19 #define psx_gpu_triangle_color_offset                     0xb4
20 #define psx_gpu_dither_table_offset                       0xb8
21 #define psx_gpu_uvrgb_phase_offset                        0xc8
22 #define psx_gpu_render_block_handler_offset               0xcc
23 #define psx_gpu_texture_page_ptr_offset                   0xd0
24 #define psx_gpu_texture_page_base_offset                  0xd4
25 #define psx_gpu_clut_ptr_offset                           0xd8
26 #define psx_gpu_vram_ptr_offset                           0xdc
27 #define psx_gpu_vram_out_ptr_offset                       0xe0
28 #define psx_gpu_render_state_base_offset                  0xe4
29 #define psx_gpu_render_state_offset                       0xe6
30 #define psx_gpu_num_spans_offset                          0xe8
31 #define psx_gpu_num_blocks_offset                         0xea
32 #define psx_gpu_viewport_start_x_offset                   0xec
33 #define psx_gpu_viewport_start_y_offset                   0xee
34 #define psx_gpu_viewport_end_x_offset                     0xf0
35 #define psx_gpu_viewport_end_y_offset                     0xf2
36 #define psx_gpu_mask_msb_offset                           0xf4
37 #define psx_gpu_triangle_winding_offset                   0xf6
38 #define psx_gpu_display_area_draw_enable_offset           0xf7
39 #define psx_gpu_current_texture_page_offset               0xf8
40 #define psx_gpu_last_8bpp_texture_page_offset             0xf9
41 #define psx_gpu_texture_mask_width_offset                 0xfa
42 #define psx_gpu_texture_mask_height_offset                0xfb
43 #define psx_gpu_texture_window_x_offset                   0xfc
44 #define psx_gpu_texture_window_y_offset                   0xfd
45 #define psx_gpu_primitive_type_offset                     0xfe
46 #define psx_gpu_render_mode_offset                        0xff
47 #define psx_gpu_offset_x_offset                           0x100
48 #define psx_gpu_offset_y_offset                           0x102
49 #define psx_gpu_clut_settings_offset                      0x104
50 #define psx_gpu_texture_settings_offset                   0x106
51 #define psx_gpu_reciprocal_table_ptr_offset               0x108
52 #define psx_gpu_blocks_offset                             0x200
53 #define psx_gpu_span_uvrg_offset_offset                   0x2200
54 #define psx_gpu_span_edge_data_offset                     0x4200
55 #define psx_gpu_span_b_offset_offset                      0x5200
56 #define psx_gpu_texture_4bpp_cache_offset                 0x5a00
57 #define psx_gpu_texture_8bpp_even_cache_offset            0x205a00
58 #define psx_gpu_texture_8bpp_odd_cache_offset             0x305a00