psx_gpu: do enhanced lines
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_line.h
1 /***************************************************************************
2 *   Copyright (C) 2010 PCSX4ALL Team                                      *
3 *   Copyright (C) 2010 Unai                                               *
4 *                                                                         *
5 *   This program is free software; you can redistribute it and/or modify  *
6 *   it under the terms of the GNU General Public License as published by  *
7 *   the Free Software Foundation; either version 2 of the License, or     *
8 *   (at your option) any later version.                                   *
9 *                                                                         *
10 *   This program is distributed in the hope that it will be useful,       *
11 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13 *   GNU General Public License for more details.                          *
14 *                                                                         *
15 *   You should have received a copy of the GNU General Public License     *
16 *   along with this program; if not, write to the                         *
17 *   Free Software Foundation, Inc.,                                       *
18 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
19 ***************************************************************************/
20
21 #define GPU_TESTRANGE(x)      { if((u32)(x+1024) > 2047) return; }
22
23 ///////////////////////////////////////////////////////////////////////////////
24 //  GPU internal line drawing functions
25
26 #define GPU_DIGITS  16
27 #define GPU_DIGITSC (GPU_DIGITS+3)
28
29 INLINE long GPU_DIV(long rs, long rt)
30 {
31         return rt ? (rs / rt) : (0);
32 }
33
34 ///////////////////////////////////////////////////////////////////////////////
35 void gpuDrawLF(const PD gpuPixelDriver)
36 {
37         s32 temp;
38         s32 xmin, xmax;
39         s32 ymin, ymax;
40         s32 x0, x1, dx;
41         s32 y0, y1, dy;
42
43         x0 = PacketBuffer.S2[2] + DrawingOffset[0];     GPU_TESTRANGE(x0);
44         y0 = PacketBuffer.S2[3] + DrawingOffset[1];     GPU_TESTRANGE(y0);
45         x1 = PacketBuffer.S2[4] + DrawingOffset[0];     GPU_TESTRANGE(x1);
46         y1 = PacketBuffer.S2[5] + DrawingOffset[1];     GPU_TESTRANGE(y1);
47
48         xmin = DrawingArea[0];  xmax = DrawingArea[2];
49         ymin = DrawingArea[1];  ymax = DrawingArea[3];
50         const u16 pixeldata = GPU_RGB16(PacketBuffer.U4[0]);
51
52         dy = (y1 - y0);
53         if (dy < 0) dy = -dy;
54         dx = (x1 - x0);
55         if (dx < 0) dx = -dx;
56         if (dx > dy) {
57                 if (x0 > x1) {
58                         GPU_SWAP(x0, x1, temp);
59                         GPU_SWAP(y0, y1, temp);
60                 }
61                 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
62                 y0 <<= GPU_DIGITS;
63                 temp = xmin - x0;
64                 if (temp > 0) {
65                         x0 = xmin;
66                         y0 += (y1 * temp);
67                 }
68                 if (x1 > xmax) x1 = xmax;
69                 x1 -= x0;
70                 if (x1 < 0) x1 = 0;
71
72                 const int li=linesInterlace;
73                 for (; x1; x1--) {
74                         temp = y0 >> GPU_DIGITS;
75                         if( 0 == (temp&li) )  {
76                                 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
77                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],pixeldata);
78                                 }
79                         }
80                         x0++;
81                         y0 += y1;
82                 }
83         } else if (dy) {
84                 if (y0 > y1) {
85                         GPU_SWAP(x0, x1, temp);
86                         GPU_SWAP(y0, y1, temp);
87                 }
88                 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
89                 x0 <<= GPU_DIGITS;
90                 temp = ymin - y0;
91                 if (temp > 0) {
92                         y0 = ymin;
93                         x0 += (x1 * temp);
94                 }
95                 if (y1 > ymax) y1 = ymax;
96                 y1 -= y0;
97                 if (y1 < 0) y1 = 0;
98                 
99                 const int li=linesInterlace;
100                 for (; y1; y1--) {
101                         if( 0 == (y0&li) )  {
102                                 temp = x0 >> GPU_DIGITS;
103                                 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
104                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],pixeldata);
105                                 }
106                         }
107                         y0++;
108                         x0 += x1;
109                 }
110                 
111         } else {
112                 if( 0 == (y0&linesInterlace) )  {
113                         if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
114                                 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
115                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],pixeldata);
116                                 }
117                         }
118                 }
119         }
120 }
121
122 /*----------------------------------------------------------------------
123 GF
124 ----------------------------------------------------------------------*/
125
126 ///////////////////////////////////////////////////////////////////////////////
127 void gpuDrawLG(const PD gpuPixelDriver)
128 {
129         s32 temp;
130         s32 xmin, xmax;
131         s32 ymin, ymax;
132         s32 x0, x1, dx;
133         s32 y0, y1, dy;
134         s32 r0, r1;
135         s32 g0, g1;
136         s32 b0, b1;
137
138         x0 = PacketBuffer.S2[2] + DrawingOffset[0];     GPU_TESTRANGE(x0);
139         y0 = PacketBuffer.S2[3] + DrawingOffset[1];     GPU_TESTRANGE(y0);
140         x1 = PacketBuffer.S2[6] + DrawingOffset[0];     GPU_TESTRANGE(x1);
141         y1 = PacketBuffer.S2[7] + DrawingOffset[1];     GPU_TESTRANGE(y1);
142
143         r0 = PacketBuffer.U1[0];  g0 = PacketBuffer.U1[1];  b0 = PacketBuffer.U1[2];
144         r1 = PacketBuffer.U1[8];  g1 = PacketBuffer.U1[9];      b1 = PacketBuffer.U1[10];
145
146         xmin = DrawingArea[0];  xmax = DrawingArea[2];
147         ymin = DrawingArea[1];  ymax = DrawingArea[3];
148
149         dy = (y1 - y0);
150         if (dy < 0)
151         dy = -dy;
152         dx = (x1 - x0);
153         if (dx < 0)
154         dx = -dx;
155         if (dx > dy) {
156                 if (x0 > x1) {
157                         GPU_SWAP(x0, x1, temp);
158                         GPU_SWAP(y0, y1, temp);
159                         GPU_SWAP(r0, r1, temp);
160                         GPU_SWAP(g0, g1, temp);
161                         GPU_SWAP(b0, b1, temp);
162                 }
163                 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
164                 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dx);
165                 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dx);
166                 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dx);
167                 y0 <<= GPU_DIGITS;
168                 r0 <<= GPU_DIGITS;
169                 g0 <<= GPU_DIGITS;
170                 b0 <<= GPU_DIGITS;
171                 temp = xmin - x0;
172                 if (temp > 0) {
173                         x0 = xmin;
174                         y0 += (y1 * temp);
175                         r0 += (r1 * temp);
176                         g0 += (g1 * temp);
177                         b0 += (b1 * temp);
178                 }
179                 if (x1 > xmax) x1 = xmax;
180                 x1 -= x0;
181                 if (x1 < 0) x1 = 0;
182                 
183                 const int li=linesInterlace;
184                 for (; x1; x1--) {
185                         temp = y0 >> GPU_DIGITS;
186                         if( 0 == (temp&li) )  {
187                                 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
188                                         gpuPixelDriver (
189                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],
190                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
191                                         );
192                                 }
193                         }
194                         x0++;
195                         y0 += y1;
196                         r0 += r1;
197                         g0 += g1;
198                         b0 += b1;
199                 }
200         } else if (dy) {
201                 if (y0 > y1) {
202                         GPU_SWAP(x0, x1, temp);
203                         GPU_SWAP(y0, y1, temp);
204                         GPU_SWAP(r0, r1, temp);
205                         GPU_SWAP(g0, g1, temp);
206                         GPU_SWAP(b0, b1, temp);
207                 }
208                 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
209                 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dy);
210                 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dy);
211                 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dy);
212                 x0 <<= GPU_DIGITS;
213                 r0 <<= GPU_DIGITS;
214                 g0 <<= GPU_DIGITS;
215                 b0 <<= GPU_DIGITS;
216                 temp = ymin - y0;
217                 if (temp > 0) {
218                         y0 = ymin;
219                         x0 += (x1 * temp);
220                         r0 += (r1 * temp);
221                         g0 += (g1 * temp);
222                         b0 += (b1 * temp);
223                 }
224                 if (y1 > ymax) y1 = ymax;
225                 y1 -= y0;
226                 if (y1 < 0) y1 = 0;
227                 
228                 const int li=linesInterlace;
229                 for (; y1; y1--) {
230                         if( 0 == (y0&li) )  {
231                                 temp = x0 >> GPU_DIGITS;
232                                 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
233                                         gpuPixelDriver (
234                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],
235                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
236                                         );
237                                 }
238                         }
239                         y0++;
240                         x0 += x1;
241                         r0 += r1;
242                         g0 += g1;
243                         b0 += b1;
244                 }
245         } else {
246                 if( 0 == (y0&linesInterlace) )  {
247                         if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
248                                 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
249                                         gpuPixelDriver (
250                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],
251                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
252                                         );
253                                 }
254                         }
255                 }
256         }
257 }