gpu_neon: keep texture bits in sync
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_line.h
1 /***************************************************************************
2 *   Copyright (C) 2010 PCSX4ALL Team                                      *
3 *   Copyright (C) 2010 Unai                                               *
4 *                                                                         *
5 *   This program is free software; you can redistribute it and/or modify  *
6 *   it under the terms of the GNU General Public License as published by  *
7 *   the Free Software Foundation; either version 2 of the License, or     *
8 *   (at your option) any later version.                                   *
9 *                                                                         *
10 *   This program is distributed in the hope that it will be useful,       *
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12 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13 *   GNU General Public License for more details.                          *
14 *                                                                         *
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16 *   along with this program; if not, write to the                         *
17 *   Free Software Foundation, Inc.,                                       *
18 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
19 ***************************************************************************/
20
21 ///////////////////////////////////////////////////////////////////////////////
22 //  GPU internal line drawing functions
23
24 #define GPU_DIGITS  16
25 #define GPU_DIGITSC (GPU_DIGITS+3)
26
27 INLINE long GPU_DIV(long rs, long rt)
28 {
29         return rt ? (rs / rt) : (0);
30 }
31
32 ///////////////////////////////////////////////////////////////////////////////
33 void gpuDrawLF(const PD gpuPixelDriver)
34 {
35         s32 temp;
36         s32 xmin, xmax;
37         s32 ymin, ymax;
38         s32 x0, x1, dx;
39         s32 y0, y1, dy;
40
41         x0 = PacketBuffer.S2[2] + DrawingOffset[0];     GPU_TESTRANGE(x0);
42         y0 = PacketBuffer.S2[3] + DrawingOffset[1];     GPU_TESTRANGE(y0);
43         x1 = PacketBuffer.S2[4] + DrawingOffset[0];     GPU_TESTRANGE(x1);
44         y1 = PacketBuffer.S2[5] + DrawingOffset[1];     GPU_TESTRANGE(y1);
45
46         xmin = DrawingArea[0];  xmax = DrawingArea[2];
47         ymin = DrawingArea[1];  ymax = DrawingArea[3];
48         const u16 pixeldata = GPU_RGB16(PacketBuffer.U4[0]);
49
50         dy = (y1 - y0);
51         if (dy < 0) dy = -dy;
52         dx = (x1 - x0);
53         if (dx < 0) dx = -dx;
54         if (dx > dy) {
55                 if (x0 > x1) {
56                         GPU_SWAP(x0, x1, temp);
57                         GPU_SWAP(y0, y1, temp);
58                 }
59                 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
60                 y0 <<= GPU_DIGITS;
61                 temp = xmin - x0;
62                 if (temp > 0) {
63                         x0 = xmin;
64                         y0 += (y1 * temp);
65                 }
66                 if (x1 > xmax) x1 = xmax;
67                 x1 -= x0;
68                 if (x1 < 0) x1 = 0;
69
70                 const int li=linesInterlace;
71                 for (; x1; x1--) {
72                         temp = y0 >> GPU_DIGITS;
73                         if( 0 == (temp&li) )  {
74                                 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
75                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],pixeldata);
76                                 }
77                         }
78                         x0++;
79                         y0 += y1;
80                 }
81         } else if (dy) {
82                 if (y0 > y1) {
83                         GPU_SWAP(x0, x1, temp);
84                         GPU_SWAP(y0, y1, temp);
85                 }
86                 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
87                 x0 <<= GPU_DIGITS;
88                 temp = ymin - y0;
89                 if (temp > 0) {
90                         y0 = ymin;
91                         x0 += (x1 * temp);
92                 }
93                 if (y1 > ymax) y1 = ymax;
94                 y1 -= y0;
95                 if (y1 < 0) y1 = 0;
96                 
97                 const int li=linesInterlace;
98                 for (; y1; y1--) {
99                         if( 0 == (y0&li) )  {
100                                 temp = x0 >> GPU_DIGITS;
101                                 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
102                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],pixeldata);
103                                 }
104                         }
105                         y0++;
106                         x0 += x1;
107                 }
108                 
109         } else {
110                 if( 0 == (y0&linesInterlace) )  {
111                         if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
112                                 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
113                                         gpuPixelDriver(&((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],pixeldata);
114                                 }
115                         }
116                 }
117         }
118 }
119
120 /*----------------------------------------------------------------------
121 GF
122 ----------------------------------------------------------------------*/
123
124 ///////////////////////////////////////////////////////////////////////////////
125 void gpuDrawLG(const PD gpuPixelDriver)
126 {
127         s32 temp;
128         s32 xmin, xmax;
129         s32 ymin, ymax;
130         s32 x0, x1, dx;
131         s32 y0, y1, dy;
132         s32 r0, r1;
133         s32 g0, g1;
134         s32 b0, b1;
135
136         x0 = PacketBuffer.S2[2] + DrawingOffset[0];     GPU_TESTRANGE(x0);
137         y0 = PacketBuffer.S2[3] + DrawingOffset[1];     GPU_TESTRANGE(y0);
138         x1 = PacketBuffer.S2[6] + DrawingOffset[0];     GPU_TESTRANGE(x1);
139         y1 = PacketBuffer.S2[7] + DrawingOffset[1];     GPU_TESTRANGE(y1);
140
141         r0 = PacketBuffer.U1[0];  g0 = PacketBuffer.U1[1];  b0 = PacketBuffer.U1[2];
142         r1 = PacketBuffer.U1[8];  g1 = PacketBuffer.U1[9];      b1 = PacketBuffer.U1[10];
143
144         xmin = DrawingArea[0];  xmax = DrawingArea[2];
145         ymin = DrawingArea[1];  ymax = DrawingArea[3];
146
147         dy = (y1 - y0);
148         if (dy < 0)
149         dy = -dy;
150         dx = (x1 - x0);
151         if (dx < 0)
152         dx = -dx;
153         if (dx > dy) {
154                 if (x0 > x1) {
155                         GPU_SWAP(x0, x1, temp);
156                         GPU_SWAP(y0, y1, temp);
157                         GPU_SWAP(r0, r1, temp);
158                         GPU_SWAP(g0, g1, temp);
159                         GPU_SWAP(b0, b1, temp);
160                 }
161                 y1 = GPU_DIV((y1 - y0) << GPU_DIGITS, dx);
162                 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dx);
163                 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dx);
164                 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dx);
165                 y0 <<= GPU_DIGITS;
166                 r0 <<= GPU_DIGITS;
167                 g0 <<= GPU_DIGITS;
168                 b0 <<= GPU_DIGITS;
169                 temp = xmin - x0;
170                 if (temp > 0) {
171                         x0 = xmin;
172                         y0 += (y1 * temp);
173                         r0 += (r1 * temp);
174                         g0 += (g1 * temp);
175                         b0 += (b1 * temp);
176                 }
177                 if (x1 > xmax) x1 = xmax;
178                 x1 -= x0;
179                 if (x1 < 0) x1 = 0;
180                 
181                 const int li=linesInterlace;
182                 for (; x1; x1--) {
183                         temp = y0 >> GPU_DIGITS;
184                         if( 0 == (temp&li) )  {
185                                 if ((u32) (temp - ymin) < (u32) (ymax - ymin)) {
186                                         gpuPixelDriver (
187                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, temp)],
188                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
189                                         );
190                                 }
191                         }
192                         x0++;
193                         y0 += y1;
194                         r0 += r1;
195                         g0 += g1;
196                         b0 += b1;
197                 }
198         } else if (dy) {
199                 if (y0 > y1) {
200                         GPU_SWAP(x0, x1, temp);
201                         GPU_SWAP(y0, y1, temp);
202                         GPU_SWAP(r0, r1, temp);
203                         GPU_SWAP(g0, g1, temp);
204                         GPU_SWAP(b0, b1, temp);
205                 }
206                 x1 = GPU_DIV((x1 - x0) << GPU_DIGITS, dy);
207                 r1 = GPU_DIV((r1 - r0) << GPU_DIGITS, dy);
208                 g1 = GPU_DIV((g1 - g0) << GPU_DIGITS, dy);
209                 b1 = GPU_DIV((b1 - b0) << GPU_DIGITS, dy);
210                 x0 <<= GPU_DIGITS;
211                 r0 <<= GPU_DIGITS;
212                 g0 <<= GPU_DIGITS;
213                 b0 <<= GPU_DIGITS;
214                 temp = ymin - y0;
215                 if (temp > 0) {
216                         y0 = ymin;
217                         x0 += (x1 * temp);
218                         r0 += (r1 * temp);
219                         g0 += (g1 * temp);
220                         b0 += (b1 * temp);
221                 }
222                 if (y1 > ymax) y1 = ymax;
223                 y1 -= y0;
224                 if (y1 < 0) y1 = 0;
225                 
226                 const int li=linesInterlace;
227                 for (; y1; y1--) {
228                         if( 0 == (y0&li) )  {
229                                 temp = x0 >> GPU_DIGITS;
230                                 if ((u32) (temp - xmin) < (u32) (xmax - xmin)) {
231                                         gpuPixelDriver (
232                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(temp, y0)],
233                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
234                                         );
235                                 }
236                         }
237                         y0++;
238                         x0 += x1;
239                         r0 += r1;
240                         g0 += g1;
241                         b0 += b1;
242                 }
243         } else {
244                 if( 0 == (y0&linesInterlace) )  {
245                         if ((u32) (x0 - xmin) < (u32) (xmax - xmin)) {
246                                 if ((u32) (y0 - ymin) < (u32) (ymax - ymin)) {
247                                         gpuPixelDriver (
248                                                 &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)],
249                                                 (((b0>>GPU_DIGITSC)&0x1F)<<10) | (((g0>>GPU_DIGITSC)&0x1F)<< 5) | ((r0>>GPU_DIGITSC)&0x1F)
250                                         );
251                                 }
252                         }
253                 }
254         }
255 }