psx_gpu: improve fills
[pcsx_rearmed.git] / plugins / spunull / xa.h
1 //============================================\r
2 //=== Audio XA decoding\r
3 //=== Kazzuya\r
4 //============================================\r
5 \r
6 typedef struct\r
7 {\r
8         long    y0, y1;\r
9 } ADPCM_Decode_t;\r
10 \r
11 typedef struct\r
12 {                                                                   \r
13         int                             freq;\r
14         int                             nbits;\r
15         int                             stereo;\r
16         int                             nsamples;\r
17         ADPCM_Decode_t  left, right;\r
18         short                   pcm[16384];\r
19 } xa_decode_t;\r
20 \r
21 \r
22