PCSX-ReARMed - yet another PCSX fork http://notaz.gp2x.de/pcsx_rearmed.php About ----- PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64. It was created for Pandora handheld, but should be usable on other devices after some code adjustments. PCSX ReARMed features GPU plugin from PCSX4ALL project. Usage ----- This version features a framebuffer driven menu that can be used to run games and configure the emulator. Supportd CD image formats: - .bin/.cue - .bin/.toc - .img/.ccd/.sub - .mdf/.mds - .Z/.Z.table CDDA (CD audio) support requires .cue/.bin format. The emulator can simulate BIOS, which means BIOS files are not required, however implementation is not complete and some games still need real BIOS to work. To use real BIOS, copy uncompressed BIOS files to [sd card]/pandora/appdata/pcsx_rearmed/bios/ then select the BIOS you want to use in Options->BIOS/Plugins menu. Plugins ------- GPU (graphics) and SPU (sound) plugins can be selected in [BIOS/Plugins] menu: builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to be rather unstable (may crash the system). builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- r4 (2011-01-15) + added real BIOS support (and various things for it to work) * fixed various recompiler issues + added interpreter option (useful to overcome dynarec bugs) * fixed some memory card related issues with HLE bios * rewrote frame limiter (old was sometimes sleeping needlessly) r3 (2011-01-05): + added Pickle's port of gpu-gles from psx4m project + added PCSX4ALL gpu as a plugin * improved gpu plugin support + added savestate preview * various frontend fixes r2 (2010-12-29): * fixed memcard paths * fixed a keybind copy-paste bug * properly implemented pad handling (inputs no longer control both emulated pads at once) * fixed a crash caused by framebuffer out of range access * fixed SWL/SWR handling (usually resulted in graphic glitches) * fixed BxxZAL (Medal of Honor) * fixed alignment crash in color space conversion code (Lunar) * fixed SWC2 occasional use of wrong address register (Parasite Eve) * fixed firstfile() handling in HLE BIOS (broken memory cards in some games) + added per-game configs (controls still not saved though) + added simple plugin select interface to the menu r1 (2010-12-25): * initial release Credits / License ----------------- Emulator core: (C) 1999-2003 PCSX Team (c) 1998 Vision Thing Linuzappz Shadow Pete Bernett NoComp Nik3d Akumax (C) 2005-2009 PCSX-df Team (c) Ryan Schultz (c) Andrew Burton (c) Stephen Chao (c) Marcus Comstedt Stefan Sikora (C) 2009-2010 PCSX-Reloaded Team edgbla (Root counters, various core/plugin fixes) Firnis (GTE code from PCSX-Revolution Project) Gabriele Gorla (MDEC decoder) Peter Collingbourne (Various core/psxbios fixes) Dario, NeToU, siveritas (Various bugfixes) shalma (GTE Divider, various core fixes) Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) PCSX4ALL GPU plugin: (C) 2010 PCSX4ALL Team (C) 2010 Unai Franxis Chui GLES plugin (psx4m project): (C) 1999-2009 by Pete Bernert EQ Olli Hinkka Proger Pickle builtin GPU/SPU plugins: Pete Bernert and the P.E.Op.S. team MIPS->ARM recompiler: (C) 2009-2010 Ari64 integration, optimization and frontend: (C) 2010-2011 notaz Source code is released under GNU GPL license, version 2 or later. See COPYING included in the archive (.pnd can be extracted using unsquashfs). The source code is available in a GIT repository at: git://notaz.gp2x.de/~notaz/pcsx_rearmed.git