INCLUDES = -DPIXMAPDIR=\"${datadir}/pixmaps/\" \ -DLOCALE_DIR=\"${datadir}/locale/\" \ -DDATADIR=\"${datadir}/psemu/\" \ $(GTK2_CFLAGS) $(GLADE2_CFLAGS) \ -I../../include bindir = @libdir@/games/psemu/ libdir = @libdir@/games/psemu/ lib_LTLIBRARIES = libDFSound.la libDFSound_la_SOURCES = spu.c cfg.c dma.c freeze.c registers.c libDFSound_la_CFLAGS = libDFSound_la_LDFLAGS = -module -avoid-version -lpthread -lm if SOUND_ALSA libDFSound_la_SOURCES += alsa.c libDFSound_la_CFLAGS += -DUSEALSA=1 libDFSound_la_LDFLAGS += $(ALSA_LIBS) endif if SOUND_OSS libDFSound_la_SOURCES += oss.c libDFSound_la_CFLAGS += -DUSEOSS=1 endif if SOUND_PULSEAUDIO libDFSound_la_SOURCES += pulseaudio.c libDFSound_la_CFLAGS += -DUSEPULSEAUDIO=1 $(PULSEAUDIO_CFLAGS) libDFSound_la_LDFLAGS += $(PULSEAUDIO_LIBS) endif if SOUND_SDL libDFSound_la_SOURCES += sdl.c libDFSound_la_CFLAGS += -DUSESDL=1 $(SDL_CFLAGS) libDFSound_la_LDFLAGS += $(SDL_LIBS) endif if SOUND_NULL libDFSound_la_SOURCES += nullsnd.c libDFSound_la_CFLAGS += -DUSENULL=1 endif bin_PROGRAMS = cfgDFSound cfgDFSound_SOURCES = spucfg-0.1df/main.c cfgDFSound_LDADD = $(GTK2_LIBS) $(GLADE2_LIBS) glade_DATA = spucfg-0.1df/dfsound.glade2 gladedir = $(datadir)/psemu/ EXTRA_DIST = $(glade_DATA)