is_pal_mode = is_pal;
}
-void plat_trigger_vibrate(int pad, uint32_t low, uint32_t high)
+void plat_trigger_vibrate(int pad, int low, int high)
{
rumble.set_rumble_state(pad, RETRO_RUMBLE_STRONG, high << 8);
rumble.set_rumble_state(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);