frontend: show time and battery capacity
[pcsx_rearmed.git] / frontend / menu.c
index dee0159..45e9d5d 100644 (file)
@@ -30,7 +30,7 @@
 #include "../libpcsxcore/cdrom.h"
 #include "../libpcsxcore/psemu_plugin_defs.h"
 #include "../libpcsxcore/new_dynarec/new_dynarec.h"
-#include "../plugins/dfinput/pad.h"
+#include "../plugins/dfinput/main.h"
 #include "revision.h"
 
 #define MENU_X2 1
@@ -65,15 +65,16 @@ typedef enum
 enum {
        SCALE_1_1,
        SCALE_4_3,
+       SCALE_4_3v2,
        SCALE_FULLSCREEN,
        SCALE_CUSTOM,
 };
 
 static int last_psx_w, last_psx_h, last_psx_bpp;
-static int scaling, filter, cpu_clock, cpu_clock_st;
+static int scaling, filter, cpu_clock, cpu_clock_st, volume_boost;
 static char rom_fname_reload[MAXPATHLEN];
 static char last_selected_fname[MAXPATHLEN];
-static int warned_about_bios, region, in_type_sel;
+static int warned_about_bios, region, in_type_sel1, in_type_sel2;
 static int memcard1_sel, memcard2_sel;
 int g_opts;
 
@@ -83,6 +84,7 @@ extern int iUseInterpolation;
 extern int iXAPitch;
 extern int iSPUIRQWait;
 extern int iUseTimer;
+extern int iVolume;
 
 static const char *bioses[24];
 static const char *gpu_plugins[16];
@@ -142,26 +144,33 @@ static void menu_sync_config(void)
                Config.PsxAuto = 0;
                Config.PsxType = region - 1;
        }
-       in_type = in_type_sel ? PSE_PAD_TYPE_ANALOGPAD : PSE_PAD_TYPE_STANDARD;
+       switch (in_type_sel1) {
+       case 1:  in_type1 = PSE_PAD_TYPE_ANALOGPAD; break;
+       case 2:  in_type1 = PSE_PAD_TYPE_GUNCON;    break;
+       default: in_type1 = PSE_PAD_TYPE_STANDARD;
+       }
+       switch (in_type_sel2) {
+       case 1:  in_type2 = PSE_PAD_TYPE_ANALOGPAD; break;
+       case 2:  in_type2 = PSE_PAD_TYPE_GUNCON;    break;
+       default: in_type2 = PSE_PAD_TYPE_STANDARD;
+       }
        if (in_evdev_allow_abs_only != allow_abs_only_old) {
                pandora_rescan_inputs();
                allow_abs_only_old = in_evdev_allow_abs_only;
        }
 
-       pl_frame_interval = Config.PsxType ? 20000 : 16667;
-       // used by P.E.Op.S. frameskip code
-       pl_rearmed_cbs.gpu_peops.fFrameRateHz = Config.PsxType ? 50.0f : 59.94f;
-       pl_rearmed_cbs.gpu_peops.dwFrameRateTicks =
-               (100000*100 / (unsigned long)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100));
+       iVolume = 768 + 128 * volume_boost;
+       pl_timing_prepare(Config.PsxType);
 }
 
 static void menu_set_defconfig(void)
 {
        g_opts = 0;
        scaling = SCALE_4_3;
+       volume_boost = 0;
 
        region = 0;
-       in_type_sel = 0;
+       in_type_sel1 = in_type_sel2 = 0;
        in_evdev_allow_abs_only = 0;
        Config.Xa = Config.Cdda = Config.Sio =
        Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
@@ -170,6 +179,9 @@ static void menu_set_defconfig(void)
        pl_rearmed_cbs.frameskip = 0;
        pl_rearmed_cbs.gpu_peops.iUseDither = 0;
        pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
+       pl_rearmed_cbs.gpu_unai.abe_hack =
+       pl_rearmed_cbs.gpu_unai.no_light =
+       pl_rearmed_cbs.gpu_unai.no_blend = 0;
 
        iUseReverb = 2;
        iUseInterpolation = 1;
@@ -220,7 +232,7 @@ static const struct {
        CE_CONFIG_VAL(Cpu),
        CE_CONFIG_VAL(CdrReschedule),
        CE_INTVAL(region),
-       CE_INTVAL(scaling),
+       CE_INTVAL_V(scaling, 2),
        CE_INTVAL(g_layer_x),
        CE_INTVAL(g_layer_y),
        CE_INTVAL(g_layer_w),
@@ -229,10 +241,14 @@ static const struct {
        CE_INTVAL(state_slot),
        CE_INTVAL(cpu_clock),
        CE_INTVAL(g_opts),
-       CE_INTVAL(in_type_sel),
+       CE_INTVAL(in_type_sel1),
+       CE_INTVAL(in_type_sel2),
        CE_INTVAL_P(frameskip),
        CE_INTVAL_P(gpu_peops.iUseDither),
        CE_INTVAL_P(gpu_peops.dwActFixes),
+       CE_INTVAL_P(gpu_unai.abe_hack),
+       CE_INTVAL_P(gpu_unai.no_light),
+       CE_INTVAL_P(gpu_unai.no_blend),
        CE_INTVAL(iUseReverb),
        CE_INTVAL(iXAPitch),
        CE_INTVAL_V(iUseInterpolation, 2),
@@ -240,6 +256,7 @@ static const struct {
        CE_INTVAL(iUseTimer),
        CE_INTVAL(warned_about_bios),
        CE_INTVAL(in_evdev_allow_abs_only),
+       CE_INTVAL(volume_boost),
 };
 
 static char *get_cd_label(void)
@@ -590,6 +607,18 @@ static void apply_lcdrate(int pal)
        old = pal;
 }
 
+static int get_bat_capacity(void)
+{
+       FILE *f;
+       int ret = 0;
+       f = fopen("/sys/class/power_supply/bq27500-0/capacity", "r");
+       if (f) {
+               fscanf(f, "%d", &ret);
+               fclose(f);
+       }
+       return ret;
+}
+
 static menu_entry e_menu_gfx_options[];
 
 static void pnd_menu_init(void)
@@ -703,6 +732,10 @@ me_bind_action emuctrl_actions[] =
        { "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
        { "Take Screenshot  ", 1 << SACTION_SCREENSHOT },
        { "Enter Menu       ", 1 << SACTION_ENTER_MENU },
+       { "Gun Trigger      ", 1 << SACTION_GUN_TRIGGER },
+       { "Gun A button     ", 1 << SACTION_GUN_A },
+       { "Gun B button     ", 1 << SACTION_GUN_B },
+       { "Gun Offscreen Trigger", 1 << SACTION_GUN_TRIGGER2 },
        { NULL,                0 }
 };
 
@@ -938,17 +971,25 @@ static int mh_input_rescan(int id, int keys)
        return 0;
 }
 
-static const char *men_in_type_sel[] = { "Standard (SCPH-1080)", "Analog (SCPH-1150)", NULL };
+static const char *men_in_type_sel[] = {
+       "Standard (SCPH-1080)",
+       "Analog (SCPH-1150)",
+       "GunCon",
+       NULL
+};
 static const char h_nub_btns[] = "Experimental, keep this OFF if unsure. Select rescan after change.";
+static const char h_notsgun[] =  "Don't trigger (shoot) when touching screen in gun games.";
 
 static menu_entry e_menu_keyconfig[] =
 {
-       mee_handler_id("Player 1",          MA_CTRL_PLAYER1,    key_config_loop_wrap),
-       mee_handler_id("Player 2",          MA_CTRL_PLAYER2,    key_config_loop_wrap),
-       mee_handler_id("Emulator controls", MA_CTRL_EMU,        key_config_loop_wrap),
+       mee_handler_id("Player 1",              MA_CTRL_PLAYER1,    key_config_loop_wrap),
+       mee_handler_id("Player 2",              MA_CTRL_PLAYER2,    key_config_loop_wrap),
+       mee_handler_id("Emulator/Gun controls", MA_CTRL_EMU,        key_config_loop_wrap),
        mee_label     (""),
-       mee_enum      ("Controller",        0, in_type_sel,     men_in_type_sel),
+       mee_enum      ("Port 1 device",     0, in_type_sel1,    men_in_type_sel),
+       mee_enum      ("Port 2 device",     0, in_type_sel2,    men_in_type_sel),
        mee_onoff_h   ("Nubs as buttons",   0, in_evdev_allow_abs_only, 1, h_nub_btns),
+       mee_onoff_h   ("No TS Gun trigger", 0, g_opts, OPT_TSGUN_NOTRIGGER, h_notsgun),
        mee_cust_nosave("Save global config",       MA_OPT_SAVECFG,      mh_savecfg, mgn_saveloadcfg),
        mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
        mee_handler   ("Rescan devices",  mh_input_rescan),
@@ -975,7 +1016,7 @@ static int menu_loop_keyconfig(int id, int keys)
 
 // ------------ gfx options menu ------------
 
-static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL };
+static const char *men_scaler[] = { "1x1", "scaled 4:3", "integer scaled 4:3", "fullscreen", "custom", NULL };
 static const char h_cscaler[]   = "Displays the scaler layer, you can resize it\n"
                                  "using d-pad or move it using R+d-pad";
 static const char *men_dummy[] = { NULL };
@@ -1050,6 +1091,21 @@ static int menu_loop_gfx_options(int id, int keys)
 
 // ------------ bios/plugins ------------
 
+static menu_entry e_menu_plugin_gpu_unai[] =
+{
+       mee_onoff     ("Abe's Odyssey hack",         0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
+       mee_onoff     ("Disable lighting",           0, pl_rearmed_cbs.gpu_unai.no_light, 1),
+       mee_onoff     ("Disable blending",           0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
+       mee_end,
+};
+
+static int menu_loop_plugin_gpu_unai(int id, int keys)
+{
+       int sel = 0;
+       me_loop(e_menu_plugin_gpu_unai, &sel);
+       return 0;
+}
+
 static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
 static const char h_gpu_0[]            = "Needed for Chrono Cross";
 static const char h_gpu_1[]            = "Capcom fighting games";
@@ -1061,7 +1117,7 @@ static const char h_gpu_8[]            = "Needed by Dark Forces";
 static const char h_gpu_9[]            = "better g-colors, worse textures";
 static const char h_gpu_10[]           = "Toggle busy flags after drawing";
 
-static menu_entry e_menu_plugin_gpu[] =
+static menu_entry e_menu_plugin_gpu_peops[] =
 {
        mee_enum      ("Dithering",                  0, pl_rearmed_cbs.gpu_peops.iUseDither, men_gpu_dithering),
        mee_onoff_h   ("Odd/even bit hack",          0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
@@ -1076,21 +1132,22 @@ static menu_entry e_menu_plugin_gpu[] =
        mee_end,
 };
 
-static int menu_loop_plugin_gpu(int id, int keys)
+static int menu_loop_plugin_gpu_peops(int id, int keys)
 {
        static int sel = 0;
-       me_loop(e_menu_plugin_gpu, &sel);
+       me_loop(e_menu_plugin_gpu_peops, &sel);
        return 0;
 }
 
-static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
 static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
+static const char h_spu_volboost[]  = "Large values cause distortion";
 static const char h_spu_irq_wait[]  = "Wait for CPU (recommended set to ON)";
 static const char h_spu_thread[]    = "Run sound emulation in main thread (recommended)";
 
 static menu_entry e_menu_plugin_spu[] =
 {
-       mee_enum      ("Reverb",                    0, iUseReverb, men_spu_reverb),
+       mee_range_h   ("Volume boost",              0, volume_boost, -5, 30, h_spu_volboost),
+       mee_onoff     ("Reverb",                    0, iUseReverb, 2),
        mee_enum      ("Interpolation",             0, iUseInterpolation, men_spu_interp),
        mee_onoff     ("Adjust XA pitch",           0, iXAPitch, 1),
        mee_onoff_h   ("SPU IRQ Wait",              0, iSPUIRQWait, 1, h_spu_irq_wait),
@@ -1110,7 +1167,8 @@ static const char h_bios[]       = "HLE is simulated BIOS. BIOS selection is sav
                                   "the game for change to take effect";
 static const char h_plugin_xpu[] = "Must save config and reload the game\n"
                                   "for plugin change to take effect";
-static const char h_gpu[]        = "Configure P.E.Op.S. SoftGL Driver V1.17";
+static const char h_gpu_peops[]  = "Configure P.E.Op.S. SoftGL Driver V1.17";
+static const char h_gpu_unai[]   = "Configure Unai/PCSX4ALL Team GPU plugin";
 static const char h_spu[]        = "Configure built-in P.E.Op.S. Sound Driver V1.7";
 
 static menu_entry e_menu_plugin_options[] =
@@ -1118,7 +1176,8 @@ static menu_entry e_menu_plugin_options[] =
        mee_enum_h    ("BIOS",                          0, bios_sel, bioses, h_bios),
        mee_enum_h    ("GPU plugin",                    0, gpu_plugsel, gpu_plugins, h_plugin_xpu),
        mee_enum_h    ("SPU plugin",                    0, spu_plugsel, spu_plugins, h_plugin_xpu),
-       mee_handler_h ("Configure gpu_peops plugin",    menu_loop_plugin_gpu, h_gpu),
+       mee_handler_h ("Configure gpu_peops plugin",    menu_loop_plugin_gpu_peops, h_gpu_peops),
+       mee_handler_h ("Configure PCSX4ALL GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
        mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
        mee_end,
 };
@@ -1143,6 +1202,8 @@ static int menu_loop_plugin_options(int id, int keys)
 
 static const char *men_cfg_cdrr[] = { "Auto", "ON", "OFF", NULL };
 static const char h_cfg_cpul[]   = "Shows CPU usage in %";
+static const char h_cfg_spu[]    = "Shows active SPU channels\n"
+                                  "(green: normal, red: fmod, blue: noise)";
 static const char h_cfg_fl[]     = "Frame Limiter keeps the game from running too fast";
 static const char h_cfg_xa[]     = "Disables XA sound, which can sometimes improve performance";
 static const char h_cfg_cdda[]   = "Disable CD Audio for a performance boost\n"
@@ -1161,6 +1222,7 @@ static const char h_cfg_nodrc[]  = "Disable dynamic recompiler and use interpret
 static menu_entry e_menu_adv_options[] =
 {
        mee_onoff_h   ("Show CPU load",          0, g_opts, OPT_SHOWCPU, h_cfg_cpul),
+       mee_onoff_h   ("Show SPU channels",      0, g_opts, OPT_SHOWSPU, h_cfg_spu),
        mee_onoff_h   ("Disable Frame Limiter",  0, g_opts, OPT_NO_FRAMELIM, h_cfg_fl),
        mee_onoff_h   ("Disable XA Decoding",    0, Config.Xa, 1, h_cfg_xa),
        mee_onoff_h   ("Disable CD Audio",       0, Config.Cdda, 1, h_cfg_cdda),
@@ -1419,13 +1481,25 @@ void OnFile_Exit();
 
 static void draw_frame_main(void)
 {
+       struct tm *tmp;
+       time_t ltime;
+       char ltime_s[16];
+       char buff[64];
+
        if (CdromId[0] != 0) {
-               char buff[64];
                snprintf(buff, sizeof(buff), "%.32s/%.9s (running as %s, with %s)",
                         get_cd_label(), CdromId, Config.PsxType ? "PAL" : "NTSC",
                         Config.HLE ? "HLE" : "BIOS");
                smalltext_out16(4, 1, buff, 0x105f);
        }
+
+       if (ready_to_go) {
+               ltime = time(NULL);
+               tmp = localtime(&ltime);
+               strftime(ltime_s, sizeof(ltime_s), "%H:%M", tmp);
+               snprintf(buff, sizeof(buff), "%s %3d%%", ltime_s, get_bat_capacity());
+               smalltext_out16(4, 1 + me_sfont_h, buff, 0x105f);
+       }
 }
 
 static void draw_frame_credits(void)
@@ -1463,7 +1537,7 @@ static int reset_game(void)
 
 static int reload_plugins(const char *cdimg)
 {
-       pl_fbdev_buf = NULL;
+       pl_vout_buf = NULL;
 
        ClosePlugins();
 
@@ -1908,14 +1982,53 @@ void menu_init(void)
 
 void menu_notify_mode_change(int w, int h, int bpp)
 {
+       float mult;
+       int imult;
+
        last_psx_w = w;
        last_psx_h = h;
        last_psx_bpp = bpp;
 
-       if (scaling == SCALE_1_1) {
-               g_layer_x = 800/2 - w/2;  g_layer_y = 480/2 - h/2;
+       switch (scaling) {
+       case SCALE_1_1:
                g_layer_w = w; g_layer_h = h;
+               break;
+
+       case SCALE_4_3:
+               mult = 240.0f / (float)h * 4.0f / 3.0f;
+               if (h > 256)
+                       mult *= 2.0f;
+               g_layer_w = mult * (float)g_menuscreen_h;
+               g_layer_h = g_menuscreen_h;
+               printf("  -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+               break;
+
+       case SCALE_4_3v2:
+               // 4:3 that prefers integer scaling
+               imult = g_menuscreen_h / h;
+               g_layer_w = w * imult;
+               g_layer_h = h * imult;
+               mult = (float)g_layer_w / (float)g_layer_h;
+               if (mult < 1.25f || mult > 1.666f)
+                       g_layer_w = 4.0f/3.0f * (float)g_layer_h;
+               printf("  -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+               break;
+
+       case SCALE_FULLSCREEN:
+               g_layer_w = g_menuscreen_w;
+               g_layer_h = g_menuscreen_h;
+               break;
+
+       default:
+               break;
        }
+
+       g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
+       g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
+       if (g_layer_x < 0) g_layer_x = 0;
+       if (g_layer_y < 0) g_layer_y = 0;
+       if (g_layer_w > g_menuscreen_w) g_layer_w = g_menuscreen_w;
+       if (g_layer_h > g_menuscreen_h) g_layer_w = g_menuscreen_h;
 }
 
 static void menu_leave_emu(void)
@@ -1927,13 +2040,13 @@ static void menu_leave_emu(void)
        }
 
        memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2);
-       if (pl_fbdev_buf != NULL && ready_to_go && last_psx_bpp == 16) {
+       if (pl_vout_buf != NULL && ready_to_go && last_psx_bpp == 16) {
                int x = max(0, g_menuscreen_w - last_psx_w);
                int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2);
                int w = min(g_menuscreen_w, last_psx_w);
                int h = min(g_menuscreen_h, last_psx_h);
                u16 *d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x;
-               u16 *s = pl_fbdev_buf;
+               u16 *s = pl_vout_buf;
 
                for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w)
                        menu_darken_bg(d, s, w, 0);
@@ -1951,21 +2064,7 @@ void menu_prepare_emu(void)
 
        plat_video_menu_leave();
 
-       switch (scaling) {
-       case SCALE_1_1:
-               menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp);
-               break;
-       case SCALE_4_3:
-               g_layer_x = 80;  g_layer_y = 0;
-               g_layer_w = 640; g_layer_h = 480;
-               break;
-       case SCALE_FULLSCREEN:
-               g_layer_x = 0;   g_layer_y = 0;
-               g_layer_w = 800; g_layer_h = 480;
-               break;
-       case SCALE_CUSTOM:
-               break;
-       }
+       menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp);
 
        psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
        if (psxCpu != prev_cpu)
@@ -1991,7 +2090,7 @@ void menu_prepare_emu(void)
                        fprintf(stderr, "Warning: GPU_open returned %d\n", ret);
        }
 
-       dfinput_activate(in_type == PSE_PAD_TYPE_ANALOGPAD);
+       dfinput_activate();
 }
 
 void me_update_msg(const char *msg)