frontend: add renderer toggle option
[pcsx_rearmed.git] / frontend / menu.c
index 7babfab..f0fd17c 100644 (file)
@@ -78,22 +78,14 @@ typedef enum
        MA_OPT_SCALER_C,
 } menu_id;
 
-enum {
-       SCALE_1_1,
-       SCALE_4_3,
-       SCALE_4_3v2,
-       SCALE_FULLSCREEN,
-       SCALE_CUSTOM,
-};
-
 static int last_vout_w, last_vout_h, last_vout_bpp;
-static int scaling, cpu_clock, cpu_clock_st, volume_boost, frameskip;
+static int cpu_clock, cpu_clock_st, volume_boost, frameskip;
 static char rom_fname_reload[MAXPATHLEN];
 static char last_selected_fname[MAXPATHLEN];
 static int warned_about_bios, region, in_type_sel1, in_type_sel2;
 static int psx_clock;
 static int memcard1_sel, memcard2_sel;
-int g_opts;
+int g_opts, g_scaler;
 int soft_scaling, analog_deadzone; // for Caanoo
 int filter;
 
@@ -216,7 +208,7 @@ static void menu_set_defconfig(void)
        emu_set_default_config();
 
        g_opts = 0;
-       scaling = SCALE_4_3;
+       g_scaler = SCALE_4_3;
        volume_boost = 0;
        frameskip = 0;
        analog_deadzone = 50;
@@ -276,7 +268,7 @@ static const struct {
        CE_CONFIG_VAL(Cpu),
        CE_CONFIG_VAL(CdrReschedule),
        CE_INTVAL(region),
-       CE_INTVAL_V(scaling, 2),
+       CE_INTVAL_V(g_scaler, 2),
        CE_INTVAL(g_layer_x),
        CE_INTVAL(g_layer_y),
        CE_INTVAL(g_layer_w),
@@ -296,6 +288,8 @@ static const struct {
        CE_INTVAL_P(gpu_unai.no_light),
        CE_INTVAL_P(gpu_unai.no_blend),
        CE_INTVAL_P(gpu_neon.allow_interlace),
+       CE_INTVAL_P(gpu_neon.enhancement_enable),
+       CE_INTVAL_P(gpu_neon.enhancement_no_main),
        CE_INTVAL_P(gpu_peopsgl.bDrawDither),
        CE_INTVAL_P(gpu_peopsgl.iFilterType),
        CE_INTVAL_P(gpu_peopsgl.iFrameTexType),
@@ -372,7 +366,7 @@ static int menu_write_config(int is_game)
                        break;
                default:
                        printf("menu_write_config: unhandled len %d for %s\n",
-                                config_data[i].len, config_data[i].name);
+                                (int)config_data[i].len, config_data[i].name);
                        break;
                }
        }
@@ -487,7 +481,7 @@ static int menu_load_config(int is_game)
                        break;
                default:
                        printf("menu_load_config: unhandled len %d for %s\n",
-                                config_data[i].len, config_data[i].name);
+                                (int)config_data[i].len, config_data[i].name);
                        break;
                }
        }
@@ -669,6 +663,7 @@ me_bind_action emuctrl_actions[] =
        { "Next Save Slot   ", 1 << SACTION_NEXT_SSLOT },
        { "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
        { "Take Screenshot  ", 1 << SACTION_SCREENSHOT },
+       { "Toggle Renderer  ", 1 << SACTION_TOGGLE_RENDERER },
        { "Enter Menu       ", 1 << SACTION_ENTER_MENU },
 #ifdef __ARM_ARCH_7A__ /* XXX */
        { "Minimize         ", 1 << SACTION_MINIMIZE },
@@ -1045,7 +1040,7 @@ static int menu_loop_cscaler(int id, int keys)
 {
        unsigned int inp;
 
-       scaling = SCALE_CUSTOM;
+       g_scaler = SCALE_CUSTOM;
 
        plat_gvideo_open(Config.PsxType);
 
@@ -1095,7 +1090,7 @@ static int menu_loop_cscaler(int id, int keys)
 
 static menu_entry e_menu_gfx_options[] =
 {
-       mee_enum      ("Scaler",                   MA_OPT_SCALER, scaling, men_scaler),
+       mee_enum      ("Scaler",                   MA_OPT_SCALER, g_scaler, men_scaler),
        mee_onoff     ("Software Scaling",         MA_OPT_SCALER2, soft_scaling, 1),
        mee_enum      ("Filter",                   MA_OPT_FILTERING, filter, men_dummy),
 //     mee_onoff     ("Vsync",                    0, vsync, 1),
@@ -1127,17 +1122,21 @@ void menu_set_filter_list(void *filters)
 #ifdef __ARM_NEON__
 
 static const char h_gpu_neon[] = "Configure built-in NEON GPU plugin";
+static const char h_gpu_neon_enhanced[] = "Renders in double resolution at the cost of lower performance";
+static const char h_gpu_neon_enhanced_hack[] = "Speed hack for above option (glitches some games)";
 static const char *men_gpu_interlace[] = { "Off", "On", "Auto", NULL };
 
 static menu_entry e_menu_plugin_gpu_neon[] =
 {
        mee_enum      ("Enable interlace mode",      0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
+       mee_onoff_h   ("Enhanced resolution (slow)", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced),
+       mee_onoff_h   ("Enhanced res. speed hack",   0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack),
        mee_end,
 };
 
 static int menu_loop_plugin_gpu_neon(int id, int keys)
 {
-       int sel = 0;
+       static int sel = 0;
        me_loop(e_menu_plugin_gpu_neon, &sel);
        return 0;
 }
@@ -2266,58 +2265,9 @@ void menu_init(void)
 
 void menu_notify_mode_change(int w, int h, int bpp)
 {
-       float mult;
-       int imult;
-
        last_vout_w = w;
        last_vout_h = h;
        last_vout_bpp = bpp;
-
-       // XXX: should really menu code cotrol the layer size?
-       switch (scaling) {
-       case SCALE_1_1:
-               g_layer_w = w; g_layer_h = h;
-               break;
-
-       case SCALE_4_3v2:
-               if (h > g_menuscreen_h || (240 < h && h <= 360))
-                       goto fractional_4_3;
-
-               // 4:3 that prefers integer scaling
-               imult = g_menuscreen_h / h;
-               g_layer_w = w * imult;
-               g_layer_h = h * imult;
-               mult = (float)g_layer_w / (float)g_layer_h;
-               if (mult < 1.25f || mult > 1.666f)
-                       g_layer_w = 4.0f/3.0f * (float)g_layer_h;
-               printf("  -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
-               break;
-
-       fractional_4_3:
-       case SCALE_4_3:
-               mult = 240.0f / (float)h * 4.0f / 3.0f;
-               if (h > 256)
-                       mult *= 2.0f;
-               g_layer_w = mult * (float)g_menuscreen_h;
-               g_layer_h = g_menuscreen_h;
-               printf("  -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
-               break;
-
-       case SCALE_FULLSCREEN:
-               g_layer_w = g_menuscreen_w;
-               g_layer_h = g_menuscreen_h;
-               break;
-
-       default:
-               break;
-       }
-
-       g_layer_x = g_menuscreen_w / 2 - g_layer_w / 2;
-       g_layer_y = g_menuscreen_h / 2 - g_layer_h / 2;
-       if (g_layer_x < 0) g_layer_x = 0;
-       if (g_layer_y < 0) g_layer_y = 0;
-       if (g_layer_w > g_menuscreen_w) g_layer_w = g_menuscreen_w;
-       if (g_layer_h > g_menuscreen_h) g_layer_w = g_menuscreen_h;
 }
 
 static void menu_leave_emu(void)
@@ -2361,8 +2311,6 @@ void menu_prepare_emu(void)
 
        plat_video_menu_leave();
 
-       menu_notify_mode_change(last_vout_w, last_vout_h, last_vout_bpp);
-
        psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
        if (psxCpu != prev_cpu)
                // note that this does not really reset, just clears drc caches