frontend/pollux: care about bpp when calculating offset
[pcsx_rearmed.git] / frontend / plat_pollux.c
index 57031d8..589049c 100644 (file)
@@ -440,7 +440,7 @@ void *plat_gvideo_set_mode(int *w_, int *h_, int *bpp_)
        }
        fb_offset_y = 240/2 - h / 2;
 
-       psx_offset_x = poff_w;
+       psx_offset_x = poff_w * psx_bpp/8 / 2;
        psx_offset_y = poff_h;
        psx_src_width = w;
        psx_src_height = h;