cdrom: remove play pregap hack
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
index fff3160..c667ac4 100644 (file)
@@ -120,7 +120,6 @@ unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
 #define cdReadTime (PSXCLK / 75)
 
 static struct CdrStat stat;
-static struct SubQ *subq;
 
 static unsigned int msf2sec(char *msf) {
        return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
@@ -156,6 +155,13 @@ static void sec2msf(unsigned int s, char *msf) {
        new_dyna_set_event(PSXINT_CDRLID, eCycle); \
 }
 
+#define CDRPLAY_INT(eCycle) { \
+       psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
+       psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
+       psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
+       new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
+}
+
 #define StartReading(type, eCycle) { \
        cdr.Reading = type; \
        cdr.FirstSector = 1; \
@@ -263,11 +269,12 @@ static void Check_Shell( int Irq )
                        i = stat.Status;
                        if (CDR_getStatus(&stat) != -1)
                        {
-                               if (stat.Type == 0xff)
-                                       cdr.Stat = DiskError;
+                               // BIOS hangs + BIOS error messages
+                               //if (stat.Type == 0xff)
+                                       //cdr.Stat = DiskError;
 
                                // case now open
-                               else if (stat.Status & STATUS_SHELLOPEN)
+                               if (stat.Status & STATUS_SHELLOPEN)
                                {
                                        // Vib Ribbon: pre-CD swap
                                        StopCdda();
@@ -446,7 +453,7 @@ void Set_Track()
 
 
 static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
-void Create_Fake_Subq()
+static void Create_Fake_Subq()
 {
        u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
        int diff;
@@ -529,9 +536,127 @@ void Create_Fake_Subq()
 }
 
 
+static void cdrPlayInterrupt_Autopause()
+{
+       struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
+       if (subq != NULL ) {
+#ifdef CDR_LOG
+               CDR_LOG( "CDDA SUB - %X:%X:%X\n",
+                       subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
+#endif
+
+               /*
+               CDDA Autopause
+
+               Silhouette Mirage ($3)
+               Tomb Raider 1 ($7)
+               */
+
+               if( cdr.CurTrack >= btoi( subq->TrackNumber ) )
+                       return;
+       } else {
+               Create_Fake_Subq();
+#ifdef CDR_LOG___0
+               CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
+                       fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
+#endif
+
+               if( !fake_subq_change )
+                       return;
+
+               fake_subq_change = 0;
+       }
+
+       if (cdr.Mode & MODE_AUTOPAUSE) {
+#ifdef CDR_LOG
+               CDR_LOG( "CDDA STOP\n" );
+#endif
+
+               // Magic the Gathering
+               // - looping territory cdda
+
+               // ...?
+               //cdr.ResultReady = 1;
+               //cdr.Stat = DataReady;
+               cdr.Stat = DataEnd;
+               psxHu32ref(0x1070) |= SWAP32((u32)0x4);
+
+               StopCdda();
+       }
+       if (cdr.Mode & MODE_REPORT) {
+               // rearmed note: PCSX-Reloaded does this for every sector,
+               // but we try to get away with only track change here.
+               memset( cdr.Result, 0, 8 );
+               cdr.Result[0] |= 0x10;
+
+               if (subq != NULL) {
+#ifdef CDR_LOG
+                       CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
+                               subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
+#endif
+                       cdr.CurTrack = btoi( subq->TrackNumber );
+
+                       // BIOS CD Player: data already BCD format
+                       cdr.Result[1] = subq->TrackNumber;
+                       cdr.Result[2] = subq->IndexNumber;
+
+                       cdr.Result[3] = subq->AbsoluteAddress[0];
+                       cdr.Result[4] = subq->AbsoluteAddress[1];
+                       cdr.Result[5] = subq->AbsoluteAddress[2];
+               } else {
+#ifdef CDR_LOG___0
+                       CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
+                               fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
+#endif
+
+                       // track # / index #
+                       cdr.Result[1] = itob(cdr.CurTrack);
+                       cdr.Result[2] = itob(fake_subq_index);
+                       // absolute
+                       cdr.Result[3] = itob( fake_subq_real[0] );
+                       cdr.Result[4] = itob( fake_subq_real[1] );
+                       cdr.Result[5] = itob( fake_subq_real[2] );
+               }
+
+               // Rayman: Logo freeze (resultready + dataready)
+               cdr.ResultReady = 1;
+               cdr.Stat = DataReady;
+
+               SetResultSize(8);
+               psxHu32ref(0x1070) |= SWAP32((u32)0x4);
+       }
+}
+
+void cdrPlayInterrupt()
+{
+       if( !cdr.Play ) return;
+
+#ifdef CDR_LOG
+       CDR_LOG( "CDDA - %d:%d:%d\n",
+               cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
+#endif
+       CDRPLAY_INT( cdReadTime );
+
+       if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
+               cdrPlayInterrupt_Autopause();
+
+       cdr.SetSectorPlay[2]++;
+       if (cdr.SetSectorPlay[2] == 75) {
+               cdr.SetSectorPlay[2] = 0;
+               cdr.SetSectorPlay[1]++;
+               if (cdr.SetSectorPlay[1] == 60) {
+                       cdr.SetSectorPlay[1] = 0;
+                       cdr.SetSectorPlay[0]++;
+               }
+       }
+
+       //Check_Shell(0);
+}
+
 void cdrInterrupt() {
        int i;
        unsigned char Irq = cdr.Irq;
+       struct SubQ *subq;
 
        // Reschedule IRQ
        if (cdr.Stat) {
@@ -584,11 +709,12 @@ void cdrInterrupt() {
                        Wild 9: skip PREGAP + starting accurate SubQ
                        - plays tracks without retry play
                        */
+                       /* unneeded with correct cdriso?
                        Set_Track();
+                       */
                        Find_CurTrack();
                        ReadTrack( cdr.SetSectorPlay );
 
-
                        // GameShark CD Player: Calls 2x + Play 2x
                        if( cdr.FastBackward || cdr.FastForward ) {
                                if( cdr.FastForward ) cdr.FastForward--;
@@ -679,8 +805,7 @@ void cdrInterrupt() {
                        // BIOS player - set flag again
                        cdr.Play = TRUE;
 
-                       // TODO?
-                       // CDRPLAY_INT( cdReadTime );
+                       CDRPLAY_INT( cdReadTime );
                        break;
 
                case CdlForward:
@@ -737,7 +862,17 @@ void cdrInterrupt() {
                        cdr.Result[0] = cdr.StatP;
                        cdr.Stat = Acknowledge;
 
-                       AddIrqQueue(CdlPause + 0x20, 0x800);
+                       /*
+                       Gundam Battle Assault 2: much slower (*)
+                       - Fixes boot, gameplay
+
+                       Hokuto no Ken 2: slower
+                       - Fixes intro + subtitles
+
+                       InuYasha - Feudal Fairy Tale: slower
+                       - Fixes battles
+                       */
+                       AddIrqQueue(CdlPause + 0x20, cdReadTime * 3);
                        cdr.Ctrl |= 0x80;
                        break;
 
@@ -834,7 +969,8 @@ void cdrInterrupt() {
                                }
                                }
                        } else {
-                               if( cdr.Play == FALSE ) Create_Fake_Subq();
+                               if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
+                                       Create_Fake_Subq();
 
 
                                // track # / index #
@@ -853,10 +989,9 @@ void cdrInterrupt() {
                        }
 
                        // redump.org - wipe time
-                       /*if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
+                       if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
                                memset( cdr.Result+2, 0, 6 );
                        }
-                       */
 
                        cdr.Stat = Acknowledge;
                        break;
@@ -1082,7 +1217,8 @@ void cdrInterrupt() {
                        // - fixes cutscene speech
                        {
                                u8 *buf = CDR_getBuffer();
-                               memcpy(cdr.Transfer, buf, 8);
+                               if (buf != NULL)
+                                       memcpy(cdr.Transfer, buf, 8);
                        }
                        
                        
@@ -1196,11 +1332,14 @@ void cdrReadInterrupt() {
                                SPU_playADPCMchannel(&cdr.Xa);
                                cdr.FirstSector = 0;
 
-
+#if 0
                                // Crash Team Racing: music, speech
+                               // - done using cdda decoded buffer (spu irq)
+                               // - don't do here
 
                                // signal ADPCM data ready
                                psxHu32ref(0x1070) |= SWAP32((u32)0x200);
+#endif
                        }
                        else cdr.FirstSector = -1;
                }
@@ -1477,31 +1616,15 @@ void cdrWrite1(unsigned char rt) {
                /*
                   GameShark CD Player: save time for resume
 
-                  Twisted Metal - World Tour: don't save times for DATA reads
-                  - Only get 1 chance to do this right
-                  */
-               if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
-                       cdr.SetSectorPlay[0] = stat.Time[0];
-                       cdr.SetSectorPlay[1] = stat.Time[1];
-                       cdr.SetSectorPlay[2] = stat.Time[2];
-               }
+                  Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
+               */
 
                StopCdda();
                StopReading();
                cdr.Ctrl |= 0x80;
                cdr.Stat = NoIntr;
 
-               /*
-                  Gundam Battle Assault 2: much slower (*)
-                  - Fixes boot, gameplay
-
-                  Hokuto no Ken 2: slower
-                  - Fixes intro + subtitles
-
-                  InuYasha - Feudal Fairy Tale: slower
-                  - Fixes battles
-                  */
-               AddIrqQueue(cdr.Cmd, cdReadTime * 3);
+               AddIrqQueue(cdr.Cmd, 0x800);
                break;
 
        case CdlReset:
@@ -1583,7 +1706,11 @@ void cdrWrite1(unsigned char rt) {
                //AddIrqQueue(cdr.Cmd, 0x28);
 
                // Tomb Raider 2 - cdda
-               AddIrqQueue(cdr.Cmd, 0x40);
+               //AddIrqQueue(cdr.Cmd, 0x40);
+
+               // rearmed: the above works in pcsxr-svn, but breaks here
+               // (TOCA world touring cars), perhaps some other code is not merged yet
+               AddIrqQueue(cdr.Cmd, 0x1000);
                break;
 
        case CdlGetTN:
@@ -1771,6 +1898,11 @@ void cdrWrite3(unsigned char rt) {
                        return;
                }
 
+               // XA streaming - incorrect timing because of this reschedule
+               // - Final Fantasy Tactics
+               // - various other games
+
+               if (cdr.Irq) // rearmed guesswork hack
                if (cdr.Reading && !cdr.ResultReady) {
                        CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
                }