+++ /dev/null
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-// 7/31/2010 Wei Mingzhi
-// Removed everything unrated to Mac OS X Joystick support
-
-/**
- * \file SDL.h
- *
- * Main include header for the SDL library
- */
-
-/**
- * \mainpage Simple DirectMedia Layer (SDL)
- *
- * http://www.libsdl.org/
- *
- * \section intro_sec Introduction
- *
- * This is the Simple DirectMedia Layer, a general API that provides low
- * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
- * and 2D framebuffer across multiple platforms.
- *
- * The current version supports Windows, Windows CE, Mac OS X, Linux,
- * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
- * support for other operating systems but those are not officially supported.
- *
- * SDL is written in C, but works with C++ natively, and has bindings to
- * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
- * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
- * Pike, Pliant, Python, Ruby, and Smalltalk.
- *
- * This library is distributed under GNU LGPL version 2, which can be
- * found in the file "COPYING". This license allows you to use SDL
- * freely in commercial programs as long as you link with the dynamic
- * library.
- *
- * The best way to learn how to use SDL is to check out the header files in
- * the "include" subdirectory and the programs in the "test" subdirectory.
- * The header files and test programs are well commented and always up to date.
- * More documentation is available in HTML format in "docs/index.html", and
- * a documentation wiki is available online at:
- * http://www.libsdl.org/cgi/docwiki.cgi
- *
- * The test programs in the "test" subdirectory are in the public domain.
- *
- * Frequently asked questions are answered online:
- * http://www.libsdl.org/faq.php
- *
- * If you need help with the library, or just want to discuss SDL related
- * issues, you can join the developers mailing list:
- * http://www.libsdl.org/mailing-list.php
- *
- * Enjoy!
- * Sam Lantinga (slouken@libsdl.org)
- */
-
-#ifndef _SDL_H
-#define _SDL_H
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-
-#ifndef SDL_IGNORE
-#define SDL_IGNORE 0
-#endif
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-/* As of version 0.5, SDL is loaded dynamically into the application */
-
-/**
- * \name SDL_INIT_*
- *
- * These are the flags which may be passed to SDL_Init(). You should
- * specify the subsystems which you will be using in your application.
- */
-/*@{*/
-#define SDL_INIT_JOYSTICK 0x00000200
-#define SDL_INIT_HAPTIC 0x00001000
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
-#define SDL_INIT_EVERYTHING 0x0000FFFF
-/*@}*/
-
-/**
- * This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by \c flags (and those satisfying dependencies).
- * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/**
- * This function initializes specific SDL subsystems
- */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/**
- * This function cleans up specific SDL subsystems
- */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/**
- * This function returns mask of the specified subsystems which have
- * been initialized.
- *
- * If \c flags is 0, it returns a mask of all initialized subsystems.
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/**
- * This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_H */