PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
-Ari64. It was created for Pandora handheld, but should be usable on other
-devices after some code adjustments.
+Ari64, NEON GTE code and more performance improvements. It was created for
+Pandora handheld, but should be usable on other devices after some code
+adjustments (N900 version is also available).
PCSX ReARMed features GPU plugin from PCSX4ALL project.
Changelog
---------
+r8 (2011-03-22)
+* improved recompiler performance for some games
+* fixed a few recompiler related compatibility issues
+ (also fixes broken memcard support in some games)
+* fixed some graphics problems caused by frameskip.
+ Note that not all problems were fixed, so if you see graphics
+ glitches try turning off frameskip or using different GPU plugin.
++ added screenshot function
++ added some code to attempt to sync with pandora's LCD better
+* merged a few compatibility fixes from PCSX-Reloaded
+* fixed and issue with external controllers
+* added experimental ability to use nubs as buttons
+
r7 (2011-03-02)
+ implemented most used GTE operations in NEON
* merged latest Ari64's recompiler patches
Proger
Pickle
-builtin GPU/SPU plugins:
- Pete Bernert and the P.E.Op.S. team
+builtin GPU/SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+
+builtin SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+ (C) SPU2-X, gigaherz, Pcsx2 Development Team
+ shalma
MIPS->ARM recompiler:
- (C) 2009-2010 Ari64
+ (C) 2009-2011 Ari64
integration, optimization and frontend:
(C) 2010-2011 notaz
+some implementation ideas (and maybe code?) likely originated from
+MAME/smf/pSXauthor and were integrated by various people to PCSX.
+
Source code is released under GNU GPL license, version 2 or later.
See COPYING included in the archive (.pnd can be extracted using unsquashfs).
The source code is available in a GIT repository at: