{\r
if((val&1) && regAreaGet(ch,6)) // mmm... start has to be set before key on !?!\r
{\r
- // do this here, not in StartSound\r
- // - fixes fussy timing issues\r
- s_chan[ch].bStop=0;\r
s_chan[ch].pCurr=spu.spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned\r
s_chan[ch].pLoop=spu.spuMemC+((regAreaGet(ch,14)&~1)<<3);\r
- s_chan[ch].prevflags=2;\r
-\r
spu.dwNewChannel|=(1<<ch);\r
- spu.dwChannelOn|=1<<ch;\r
- spu.dwChannelDead&=~(1<<ch);\r
}\r
}\r
}\r