StartADSR(ch);
StartREVERB(ch);
- // fussy timing issues - do in VoiceOn
- //s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start
- //s_chan[ch].bStop=0;
- //s_chan[ch].bOn=1;
+ s_chan[ch].bStop=0;
+ s_chan[ch].prevflags=2;
s_chan[ch].SB[26]=0; // init mixing vars
s_chan[ch].SB[27]=0;
s_chan[ch].spos=0;
spu.dwNewChannel&=~(1<<ch); // clear new channel bit
+ spu.dwChannelOn|=1<<ch;
+ spu.dwChannelDead&=~(1<<ch);
}
////////////////////////////////////////////////////////////////////////