frontend: add chan display option, for fun mostly
[pcsx_rearmed.git] / plugins / dfsound / spu.c
index c455d3d..228267d 100644 (file)
@@ -20,6 +20,7 @@
 #define _IN_SPU
 
 #include "externals.h"
+#include "registers.h"
 #include "cfg.h"
 #include "dsoundoss.h"
 #include "regs.h"
@@ -34,6 +35,7 @@
 #define N_(x) (x)
 #endif
 
+/*
 #if defined (USEMACOSX)
 static char * libraryName     = N_("Mac OS X Sound");
 #elif defined (USEALSA)
@@ -49,6 +51,7 @@ static char * libraryName     = N_("NULL Sound");
 #endif
 
 static char * libraryInfo     = N_("P.E.Op.S. Sound Driver V1.7\nCoded by Pete Bernert and the P.E.Op.S. team\n");
+*/
 
 // globals
 
@@ -71,7 +74,6 @@ int             iDebugMode=0;
 int             iRecordMode=0;
 int             iUseReverb=2;
 int             iUseInterpolation=2;
-int             iDisStereo=0;
 
 // MAIN infos struct for each channel
 
@@ -93,19 +95,20 @@ int             bSPUIsOpen=0;
 static pthread_t thread = (pthread_t)-1;               // thread id (linux)
 
 unsigned long dwNewChannel=0;                          // flags for faster testing, if new channel starts
+unsigned long dwChannelOn=0;
+unsigned long dwPendingChanOff=0;
 
 void (CALLBACK *irqCallback)(void)=0;                  // func of main emu, called on spu irq
 void (CALLBACK *cddavCallback)(unsigned short,unsigned short)=0;
 
 // certain globals (were local before, but with the new timeproc I need em global)
 
-static const int f[5][2] = {   {    0,  0  },
+static const int f[8][2] = {   {    0,  0  },
                         {   60,  0  },
                         {  115, -52 },
                         {   98, -55 },
                         {  122, -60 } };
-int SSumR[NSSIZE];
-int SSumL[NSSIZE];
+int SSumLR[NSSIZE*2];
 int iFMod[NSSIZE];
 int iCycle = 0;
 short * pS;
@@ -254,8 +257,6 @@ INLINE void StartSound(int ch)
  s_chan[ch].s_2=0;
  s_chan[ch].iSBPos=28;
 
- s_chan[ch].bNew=0;                                    // init channel flags
-
  s_chan[ch].SB[29]=0;                                  // init our interpolation helpers
  s_chan[ch].SB[30]=0;
 
@@ -424,6 +425,101 @@ INLINE int iGetInterpolationVal(int ch)
  return fa;
 }
 
+static void do_irq(void)
+{
+ if(!(spuStat & STAT_IRQ))
+ {
+  spuStat |= STAT_IRQ;
+  if(irqCallback) irqCallback();
+ }
+}
+
+static int decode_block(int ch)
+{
+ unsigned char *start;
+ unsigned int nSample;
+ int predict_nr,shift_factor,flags,d,s;
+ int fa,s_1,s_2;
+ int ret = 0;
+
+ s_chan[ch].iSBPos=0;
+
+ start=s_chan[ch].pCurr;                   // set up the current pos
+ if(start == (unsigned char*)-1 ||         // special "stop" sign
+    (dwPendingChanOff&(1<<ch)))
+ {
+  dwChannelOn&=~(1<<ch);                   // -> turn everything off
+  dwPendingChanOff&=~(1<<ch);
+  s_chan[ch].bStop=1;
+  s_chan[ch].ADSRX.EnvelopeVol=0;
+  return 0;                                // -> and done for this channel
+ }
+
+ //////////////////////////////////////////// irq check
+
+ if(spuCtrl&CTRL_IRQ)
+ {
+  if(pSpuIrq == start)                     // irq address reached?
+  {
+   do_irq();                               // -> call main emu
+   ret = 1;
+  }
+ }
+
+ s_1=s_chan[ch].s_1;
+ s_2=s_chan[ch].s_2;
+
+ predict_nr=(int)*start;start++;
+ shift_factor=predict_nr&0xf;
+ predict_nr >>= 4;
+ flags=(int)*start;start++;
+
+ // -------------------------------------- // 
+
+ for (nSample=0;nSample<28;start++)      
+ {
+  d=(int)*start;
+  s=((d&0xf)<<12);
+  if(s&0x8000) s|=0xffff0000;
+
+  fa=(s >> shift_factor);
+  fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
+  s_2=s_1;s_1=fa;
+  s=((d & 0xf0) << 8);
+
+  s_chan[ch].SB[nSample++]=fa;
+
+  if(s&0x8000) s|=0xffff0000;
+  fa=(s>>shift_factor);
+  fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
+  s_2=s_1;s_1=fa;
+
+  s_chan[ch].SB[nSample++]=fa;
+ }
+
+ //////////////////////////////////////////// flag handler
+
+ if((flags&4) && (!s_chan[ch].bIgnoreLoop))
+  s_chan[ch].pLoop=start-16;               // loop adress
+
+ if(flags&1)                               // 1: stop/loop
+ {
+  if(!(flags&2))
+   dwPendingChanOff|=1<<ch;
+
+  start = s_chan[ch].pLoop;
+ }
+
+ if (start - spuMemC >= 0x80000)
+  start = (unsigned char*)-1;
+
+ s_chan[ch].pCurr=start;                   // store values for next cycle
+ s_chan[ch].s_1=s_1;
+ s_chan[ch].s_2=s_2;
+
+ return ret;
+}
+
 ////////////////////////////////////////////////////////////////////////
 // MAIN SPU FUNCTION
 // here is the main job handler... thread, timer or direct func call
@@ -441,14 +537,13 @@ INLINE int iGetInterpolationVal(int ch)
 
 static void *MAINThread(void *arg)
 {
- int s_1,s_2,fa,ns,ns_from,ns_to;
+ int fa,ns,ns_from,ns_to;
 #if !defined(_MACOSX) && !defined(__arm__)
  int voldiv = iVolume;
 #else
  const int voldiv = 2;
 #endif
- unsigned char * start;unsigned int nSample;
- int ch,predict_nr,shift_factor,flags,d,s;
+ int ch,d;
  int bIRQReturn=0;
 
  while(!bEndThread)                                    // until we are shutting down
@@ -485,7 +580,7 @@ static void *MAINThread(void *arg)
    ch=0;
    if(lastch>=0)                                       // will be -1 if no continue is pending
     {
-     ch=lastch; ns_from=lastns+1; lastch=-1;           // -> setup all kind of vars to continue
+     ch=lastch; ns_from=lastns; lastch=-1;             // -> setup all kind of vars to continue
     }
 
    //--------------------------------------------------//
@@ -494,14 +589,18 @@ static void *MAINThread(void *arg)
     {
      for(;ch<MAXCHAN;ch++)                             // loop em all... we will collect 1 ms of sound of each playing channel
       {
-       if(s_chan[ch].bNew) StartSound(ch);             // start new sound
-       if(!s_chan[ch].bOn) continue;                   // channel not playing? next
+       if(dwNewChannel&(1<<ch)) StartSound(ch);        // start new sound
+       if(!(dwChannelOn&(1<<ch))) continue;            // channel not playing? next
 
        if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq)   // new psx frequency?
         VoiceChangeFrequency(ch);
 
        for(ns=ns_from;ns<ns_to;ns++)                   // loop until 1 ms of data is reached
         {
+         int sval;
+
+         if(!(dwChannelOn&(1<<ch))) break;             // something turned ch off (adsr or flags)
+
          if(s_chan[ch].bFMod==1 && iFMod[ns])          // fmod freq channel
           FModChangeFrequency(ch,ns);
 
@@ -509,99 +608,14 @@ static void *MAINThread(void *arg)
           {
            if(s_chan[ch].iSBPos==28)                   // 28 reached?
             {
-             start=s_chan[ch].pCurr;                   // set up the current pos
-
-             if (start == (unsigned char*)-1)          // special "stop" sign
+             d = decode_block(ch);
+             if(d && iSPUIRQWait)                      // -> option: wait after irq for main emu
               {
-               s_chan[ch].bOn=0;                       // -> turn everything off
-               s_chan[ch].ADSRX.lVolume=0;
-               s_chan[ch].ADSRX.EnvelopeVol=0;
-               goto ENDX;                              // -> and done for this channel
+               bIRQReturn=1;
+               lastch=ch; 
+               lastns=ns_to=ns;
+               goto ENDX;                              // do remaining chans unil this ns
               }
-
-             s_chan[ch].iSBPos=0;
-
-             //////////////////////////////////////////// spu irq handler here? mmm... do it later
-
-             s_1=s_chan[ch].s_1;
-             s_2=s_chan[ch].s_2;
-
-             predict_nr=(int)*start;start++;
-             shift_factor=predict_nr&0xf;
-             predict_nr >>= 4;
-             flags=(int)*start;start++;
-
-             // -------------------------------------- // 
-
-             for (nSample=0;nSample<28;start++)      
-              {
-               d=(int)*start;
-               s=((d&0xf)<<12);
-               if(s&0x8000) s|=0xffff0000;
-
-               fa=(s >> shift_factor);
-               fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
-               s_2=s_1;s_1=fa;
-               s=((d & 0xf0) << 8);
-
-               s_chan[ch].SB[nSample++]=fa;
-
-               if(s&0x8000) s|=0xffff0000;
-               fa=(s>>shift_factor);
-               fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
-               s_2=s_1;s_1=fa;
-
-               s_chan[ch].SB[nSample++]=fa;
-              }
-
-             //////////////////////////////////////////// irq check
-
-             if(irqCallback && (spuCtrl&0x40))         // some callback and irq active?
-              {
-               if((pSpuIrq >  start-16 &&              // irq address reached?
-                   pSpuIrq <= start) ||
-                  ((flags&1) &&                        // special: irq on looping addr, when stop/loop flag is set 
-                   (pSpuIrq >  s_chan[ch].pLoop-16 &&
-                    pSpuIrq <= s_chan[ch].pLoop)))
-               {
-                 s_chan[ch].iIrqDone=1;                // -> debug flag
-                 irqCallback();                        // -> call main emu
-
-                 if(iSPUIRQWait)                       // -> option: wait after irq for main emu
-                  {
-                   iSpuAsyncWait=1;
-                   bIRQReturn=1;
-                   lastch=ch; 
-                   lastns=ns;
-                   ns_to=ns+1;
-                  }
-                }
-              }
-
-             //////////////////////////////////////////// flag handler
-
-             if((flags&4) && (!s_chan[ch].bIgnoreLoop))
-              s_chan[ch].pLoop=start-16;               // loop adress
-
-             if(flags&1)                               // 1: stop/loop
-              {
-               // We play this block out first...
-               //if(!(flags&2))                          // 1+2: do loop... otherwise: stop
-               if(flags!=3 || s_chan[ch].pLoop==NULL)  // PETE: if we don't check exactly for 3, loop hang ups will happen (DQ4, for example)
-                {                                      // and checking if pLoop is set avoids crashes, yeah
-                 start = (unsigned char*)-1;
-                }
-               else
-                {
-                 start = s_chan[ch].pLoop;
-                }
-              }
-
-             s_chan[ch].pCurr=start;                   // store values for next cycle
-             s_chan[ch].s_1=s_1;
-             s_chan[ch].s_2=s_2;
-
-GOON: ;
             }
 
            fa=s_chan[ch].SB[s_chan[ch].iSBPos++];      // get sample data
@@ -615,27 +629,22 @@ GOON: ;
               fa=iGetNoiseVal(ch);                     // get noise val
          else fa=iGetInterpolationVal(ch);             // get sample val
 
-         s_chan[ch].sval = (MixADSR(ch) * fa) / 1023;  // mix adsr
+         sval = (MixADSR(ch) * fa) / 1024;  // mix adsr
 
          if(s_chan[ch].bFMod==2)                       // fmod freq channel
-          iFMod[ns]=s_chan[ch].sval;                   // -> store 1T sample data, use that to do fmod on next channel
+          iFMod[ns]=sval;                              // -> store 1T sample data, use that to do fmod on next channel
          else                                          // no fmod freq channel
           {
            //////////////////////////////////////////////
            // ok, left/right sound volume (psx volume goes from 0 ... 0x3fff)
 
-           if(s_chan[ch].iMute) 
-            s_chan[ch].sval=0;                         // debug mute
-           else
-            {
-             SSumL[ns]+=(s_chan[ch].sval*s_chan[ch].iLeftVolume)/0x4000L;
-             SSumR[ns]+=(s_chan[ch].sval*s_chan[ch].iRightVolume)/0x4000L;
-            }
+           SSumLR[ns*2]  +=(sval*s_chan[ch].iLeftVolume)/0x4000L;
+           SSumLR[ns*2+1]+=(sval*s_chan[ch].iRightVolume)/0x4000L;
 
            //////////////////////////////////////////////
            // now let us store sound data for reverb    
 
-           if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns);
+           if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns,sval);
           }
 
          ////////////////////////////////////////////////
@@ -643,12 +652,60 @@ GOON: ;
 
          s_chan[ch].spos += s_chan[ch].sinc;
         }
-ENDX:   ;
+ENDX: ;
       }
     }
 
-    if(bIRQReturn)                            // special return for "spu irq - wait for cpu action"
+    // advance "stopped" channels that can cause irqs
+    // (all chans are always playing on the real thing..)
+    if(!bIRQReturn && (spuCtrl&CTRL_IRQ))
+     for(ch=0;ch<MAXCHAN;ch++)
+      {
+       if(dwChannelOn&(1<<ch)) continue;               // already handled
+       if(s_chan[ch].pCurr == (unsigned char *)-1)
+        continue;
+       if(s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq)
+        continue;
+
+       if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq)   // new psx frequency?
+         VoiceChangeFrequency(ch);
+
+       s_chan[ch].spos += s_chan[ch].sinc * NSSIZE;
+       while(s_chan[ch].spos >= 28 * 0x10000)
+        {
+         unsigned char *start=s_chan[ch].pCurr;
+         int flags = start[1];
+
+         // Tron Bonne hack, probably wrong (could be wrong memory contents..)
+         if(flags & ~7) flags = 0;
+
+         if(start == pSpuIrq)
+          {
+           do_irq();
+           bIRQReturn = 1;
+          }
+         else if((flags & 1) && start == s_chan[ch].pLoop)
+          {
+           // looping on self
+           s_chan[ch].pCurr=(unsigned char *)-1;
+           break;
+          }
+
+         if((flags&4) && !s_chan[ch].bIgnoreLoop)
+          s_chan[ch].pLoop=start;
+
+         s_chan[ch].pCurr += 16;
+
+         if(flags & 1)
+          s_chan[ch].pCurr = s_chan[ch].pLoop;
+
+         s_chan[ch].spos -= 28 * 0x10000;
+        }
+      }
+
+    if(bIRQReturn && iSPUIRQWait)                      // special return for "spu irq - wait for cpu action"
      {
+      iSpuAsyncWait=1;
       bIRQReturn=0;
       if(iUseTimer!=2)
        { 
@@ -676,37 +733,21 @@ ENDX:   ;
   ///////////////////////////////////////////////////////
   // mix all channels (including reverb) into one buffer
 
-  if(iDisStereo)                                       // no stereo?
+  for (ns = 0; ns < NSSIZE*2; )
    {
-    int dl, dr;
-    for (ns = 0; ns < NSSIZE; ns++)
-     {
-      SSumL[ns] += MixREVERBLeft(ns);
-
-      dl = SSumL[ns] / voldiv; SSumL[ns] = 0;
-      if (dl < -32767) dl = -32767; if (dl > 32767) dl = 32767;
-
-      SSumR[ns] += MixREVERBRight();
+    SSumLR[ns] += MixREVERBLeft(ns/2);
 
-      dr = SSumR[ns] / voldiv; SSumR[ns] = 0;
-      if (dr < -32767) dr = -32767; if (dr > 32767) dr = 32767;
-      *pS++ = (dl + dr) / 2;
-     }
-   }
-  else                                                 // stereo:
-  for (ns = 0; ns < NSSIZE; ns++)
-   {
-    SSumL[ns] += MixREVERBLeft(ns);
-
-    d = SSumL[ns] / voldiv; SSumL[ns] = 0;
+    d = SSumLR[ns] / voldiv; SSumLR[ns] = 0;
     if (d < -32767) d = -32767; if (d > 32767) d = 32767;
     *pS++ = d;
+    ns++;
 
-    SSumR[ns] += MixREVERBRight();
+    SSumLR[ns] += MixREVERBRight();
 
-    d = SSumR[ns] / voldiv; SSumR[ns] = 0;
+    d = SSumLR[ns] / voldiv; SSumLR[ns] = 0;
     if(d < -32767) d = -32767; if(d > 32767) d = 32767;
     *pS++ = d;
+    ns++;
    }
 
   //////////////////////////////////////////////////////                   
@@ -727,7 +768,7 @@ ENDX:   ;
   // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here
   // in some of Peops timer modes. So: we ignore this option here (for now).
 
-  if(pMixIrq && irqCallback)
+  if(pMixIrq)
    {
     for(ns=0;ns<NSSIZE;ns++)
      {
@@ -736,7 +777,7 @@ ENDX:   ;
         for(ch=0;ch<4;ch++)
          {
           if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2)
-           {irqCallback();s_chan[ch].iIrqDone=1;}
+           do_irq();
          }
        }
       pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC;
@@ -771,7 +812,7 @@ void CALLBACK SPUasync(unsigned long cycle)
  if(iSpuAsyncWait)
   {
    iSpuAsyncWait++;
-   if(iSpuAsyncWait<=64) return;
+   if(iSpuAsyncWait<=16) return;
    iSpuAsyncWait=0;
   }
 
@@ -780,6 +821,11 @@ void CALLBACK SPUasync(unsigned long cycle)
    if(!bSpuInit) return;                               // -> no init, no call
 
    MAINThread(0);                                      // -> linux high-compat mode
+
+   // abuse iSpuAsyncWait mechanism to reduce calls to above function
+   // to make it do larger chunks
+   // note: doing it less often than once per frame causes skips
+   iSpuAsyncWait=1;
   }
 }
 
@@ -819,8 +865,7 @@ void CALLBACK SPUplayCDDAchannel(short *pcm, int nbytes)
 // SETUPTIMER: init of certain buffers and threads/timers
 void SetupTimer(void)
 {
- memset(SSumR,0,NSSIZE*sizeof(int));                   // init some mixing buffers
- memset(SSumL,0,NSSIZE*sizeof(int));
+ memset(SSumLR,0,sizeof(SSumLR));                      // init some mixing buffers
  memset(iFMod,0,NSSIZE*sizeof(int));
  pS=(short *)pSpuBuffer;                               // setup soundbuffer pointer
 
@@ -875,16 +920,14 @@ void SetupStreams(void)
   (uint32_t *)malloc(16384 * sizeof(uint32_t));
  CDDAEnd   = CDDAStart + 16384;
  CDDAPlay  = CDDAStart;
- CDDAFeed  = CDDAStart + 1;
+ CDDAFeed  = CDDAStart;
 
  for(i=0;i<MAXCHAN;i++)                                // loop sound channels
   {
 // we don't use mutex sync... not needed, would only 
 // slow us down:
 //   s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
-   s_chan[i].ADSRX.SustainLevel = 1024;                // -> init sustain
-   s_chan[i].iMute=0;
-   s_chan[i].iIrqDone=0;
+   s_chan[i].ADSRX.SustainLevel = 0xf;                 // -> init sustain
    s_chan[i].pLoop=spuMemC;
    s_chan[i].pStart=spuMemC;
    s_chan[i].pCurr=spuMemC;
@@ -1031,3 +1074,25 @@ char * SPUgetLibInfos(void)
  return _(libraryInfo);
 }
 */
+
+// debug
+void spu_get_debug_info(int *chans_out, int *fmod_chans_out, int *noise_chans_out)
+{
+ int ch = 0, fmod_chans = 0, noise_chans = 0;
+
+ for(;ch<MAXCHAN;ch++)
+ {
+  if (!(dwChannelOn & (1<<ch)))
+   continue;
+  if (s_chan[ch].bFMod == 2)
+   fmod_chans |= 1 << ch;
+  if (s_chan[ch].bNoise)
+   noise_chans |= 1 << ch;
+ }
+
+ *chans_out = dwChannelOn;
+ *fmod_chans_out = fmod_chans;
+ *noise_chans_out = noise_chans;
+}
+
+// vim:shiftwidth=1:expandtab