- if (PSXDisplay.DisplayMode.x != fbw || PSXDisplay.RGB24 != fb24bpp) {
- int fbh = PSXDisplay.DisplayMode.y;
- fbw = PSXDisplay.DisplayMode.x;
+ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
+ || PSXDisplay.RGB24 != fb24bpp) {
+ fbw = PreviousPSXDisplay.DisplayMode.x;
+ fbh = PreviousPSXDisplay.DisplayMode.y;