rename vout_fb to vout_pl
[pcsx_rearmed.git] / plugins / dfxvideo / draw_pl.c
diff --git a/plugins/dfxvideo/draw_pl.c b/plugins/dfxvideo/draw_pl.c
new file mode 100644 (file)
index 0000000..22351a4
--- /dev/null
@@ -0,0 +1,107 @@
+/*
+ * (C) notaz, 2010-2011
+ *
+ * This work is licensed under the terms of the GNU GPLv2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#define _IN_DRAW
+
+#include "gpu.h"
+
+#include "../gpulib/cspace.h"
+#include "../../frontend/plugin_lib.h"
+#include "../../frontend/pcnt.h"
+
+// misc globals
+long           lLowerpart;
+BOOL           bCheckMask = FALSE;
+unsigned short sSetMask;
+unsigned long  lSetMask;
+
+static void blit(void *vout_buf)
+{
+ int px = PSXDisplay.DisplayPosition.x & ~1; // XXX: align needed by bgr*_to_...
+ int py = PSXDisplay.DisplayPosition.y;
+ int w = PreviousPSXDisplay.Range.x1;
+ int h = PreviousPSXDisplay.DisplayMode.y;
+ int pitch = PreviousPSXDisplay.DisplayMode.x;
+ unsigned short *srcs = psxVuw + py * 1024 + px;
+ unsigned char *dest = vout_buf;
+
+ if (w <= 0)
+   return;
+
+#ifndef MAEMO
+ pitch *= PSXDisplay.RGB24 ? 3 : 2;
+#else
+ // n900 doesn't do rgb24 for some reason
+ pitch *= 2;
+ #define bgr888_to_rgb888 bgr888_to_rgb565
+#endif
+
+ // account for centering
+ h -= PreviousPSXDisplay.Range.y0;
+ dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
+ dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
+
+ if (PSXDisplay.RGB24)
+ {
+   for (; h-- > 0; dest += pitch, srcs += 1024)
+   {
+     bgr888_to_rgb888(dest, srcs, w * 3);
+   }
+ }
+ else
+ {
+   for (; h-- > 0; dest += pitch, srcs += 1024)
+   {
+     bgr555_to_rgb565(dest, srcs, w * 2);
+   }
+ }
+}
+
+void DoBufferSwap(void)
+{
+ static int fbw, fbh, fb24bpp;
+ static void *vout_buf;
+
+ if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
+  return;
+
+ /* careful if rearranging this code, we try to set mode and flip
+  * to get the hardware apply both changes at the same time */
+ if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
+     || PSXDisplay.RGB24 != fb24bpp) {
+  fbw = PreviousPSXDisplay.DisplayMode.x;
+  fbh = PreviousPSXDisplay.DisplayMode.y;
+  fb24bpp = PSXDisplay.RGB24;
+  vout_buf = rcbs->pl_vout_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
+ }
+
+ pcnt_start(PCNT_BLIT);
+ if (rcbs->pl_vout_raw_flip != NULL)
+  rcbs->pl_vout_raw_flip(PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPosition.y);
+ else
+  blit(vout_buf);
+ pcnt_end(PCNT_BLIT);
+
+ vout_buf = rcbs->pl_vout_flip();
+}
+
+void DoClearScreenBuffer(void)
+{
+}
+
+unsigned long ulInitDisplay(void)
+{
+ if (rcbs->pl_vout_open() != 0)
+  return 0;
+
+ return 1; /* ok */
+}
+
+void CloseDisplay(void)
+{
+ rcbs->pl_vout_close();
+}