--- /dev/null
+/***************************************************************************\r
+ draw.h - description\r
+ -------------------\r
+ begin : Sun Mar 08 2009\r
+ copyright : (C) 1999-2009 by Pete Bernert\r
+ web : www.pbernert.com \r
+ ***************************************************************************/\r
+\r
+/***************************************************************************\r
+ * *\r
+ * This program is free software; you can redistribute it and/or modify *\r
+ * it under the terms of the GNU General Public License as published by *\r
+ * the Free Software Foundation; either version 2 of the License, or *\r
+ * (at your option) any later version. See also the license.txt file for *\r
+ * additional informations. *\r
+ * *\r
+ ***************************************************************************/\r
+\r
+//*************************************************************************// \r
+// History of changes:\r
+//\r
+// 2009/03/08 - Pete \r
+// - generic cleanup for the Peops release\r
+//\r
+//*************************************************************************// \r
+\r
+#ifndef _GL_DRAW_H_\r
+#define _GL_DRAW_H_\r
+\r
+\r
+#ifdef __cplusplus\r
+\r
+extern "C" {\r
+#endif\r
+ \r
+#include "minimal.h"\r
+#include <gdk/gdkx.h>\r
+\r
+// internally used defines\r
+\r
+#define GPUCOMMAND(x) ((x>>24) & 0xff)\r
+#define RED(x) (x & 0xff)\r
+#define BLUE(x) ((x>>16) & 0xff)\r
+#define GREEN(x) ((x>>8) & 0xff)\r
+#define COLOR(x) (x & 0xffffff)\r
+\r
+// prototypes\r
+\r
+#ifdef _WINDOWS\r
+BOOL bSetupPixelFormat(HDC hDC);\r
+#endif\r
+\r
+int GLinitialize();\r
+void GLcleanup();\r
+#ifdef _WINDOWS\r
+BOOL offset2(void);\r
+BOOL offset3(void);\r
+BOOL offset4(void);\r
+BOOL offsetline(void);\r
+#else\r
+unsigned short offset2(void);\r
+unsigned short offset3(void);\r
+unsigned short offset4(void);\r
+unsigned short offsetline(void);\r
+#endif\r
+void offsetST(void);\r
+void offsetBlk(void);\r
+void offsetScreenUpload(long Position);\r
+void assignTexture3(void);\r
+void assignTexture4(void);\r
+void assignTextureSprite(void);\r
+void assignTextureVRAMWrite(void);\r
+void SetOGLDisplaySettings (unsigned short DisplaySet);\r
+void ReadConfig(void);\r
+void WriteConfig(void);\r
+void SetExtGLFuncs(void);\r
+///////////////////////////////////////////////////////////////////////\r
+\r
+#ifdef __cplusplus\r
+}\r
+#endif\r
+\r
+#endif // _GL_DRAW_H_\r