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psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
1385e2e
..
28ebcf5
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-567,7
+567,7
@@
void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
vec_4x32u uvrg_base;
vec_4x32u b_base;
vec_4x32u uvrg_base;
vec_4x32u b_base;
- vec_4x32u
const_0x8000
;
+ vec_4x32u
uvrgb_phase
;
vec_4x16s d0_a_d3_c, d0_b, d0_c;
vec_4x16s d1_a, d1_b, d1_c_d2_a;
vec_4x16s d0_a_d3_c, d0_b, d0_c;
vec_4x16s d1_a, d1_b, d1_c_d2_a;
@@
-596,12
+596,12
@@
void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
setup_gradient_calculation_input(1, b);
setup_gradient_calculation_input(2, c);
setup_gradient_calculation_input(1, b);
setup_gradient_calculation_input(2, c);
- dup_4x32b(
const_0x8000, 0x8000
);
+ dup_4x32b(
uvrgb_phase, psx_gpu->uvrgb_phase
);
shl_long_4x16b(uvrg_base, x0_a_y0_c, 16);
shl_long_4x16b(b_base, x0_b, 16);
shl_long_4x16b(uvrg_base, x0_a_y0_c, 16);
shl_long_4x16b(b_base, x0_b, 16);
- add_4x32b(uvrg_base, uvrg_base,
const_0x8000
);
- add_4x32b(b_base, b_base,
const_0x8000
);
+ add_4x32b(uvrg_base, uvrg_base,
uvrgb_phase
);
+ add_4x32b(b_base, b_base,
uvrgb_phase
);
// Can probably pair these, but it'll require careful register allocation
sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c);
// Can probably pair these, but it'll require careful register allocation
sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c);
@@
-4632,6
+4632,7
@@
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram)
psx_gpu->render_state = 0;
psx_gpu->render_state_base = 0;
psx_gpu->num_blocks = 0;
psx_gpu->render_state = 0;
psx_gpu->render_state_base = 0;
psx_gpu->num_blocks = 0;
+ psx_gpu->uvrgb_phase = 0x8000;
psx_gpu->vram_ptr = vram;
psx_gpu->vram_out_ptr = vram;
psx_gpu->vram_ptr = vram;
psx_gpu->vram_out_ptr = vram;