vec_4x32u uvrg_base;
vec_4x32u b_base;
- vec_4x32u const_0x8000;
+ vec_4x32u uvrgb_phase;
vec_4x16s d0_a_d3_c, d0_b, d0_c;
vec_4x16s d1_a, d1_b, d1_c_d2_a;
setup_gradient_calculation_input(1, b);
setup_gradient_calculation_input(2, c);
- dup_4x32b(const_0x8000, 0x8000);
+ dup_4x32b(uvrgb_phase, psx_gpu->uvrgb_phase);
shl_long_4x16b(uvrg_base, x0_a_y0_c, 16);
shl_long_4x16b(b_base, x0_b, 16);
- add_4x32b(uvrg_base, uvrg_base, const_0x8000);
- add_4x32b(b_base, b_base, const_0x8000);
+ add_4x32b(uvrg_base, uvrg_base, uvrgb_phase);
+ add_4x32b(b_base, b_base, uvrgb_phase);
// Can probably pair these, but it'll require careful register allocation
sub_4x16b(d0_a_d3_c, x1_a_y1_c, x0_a_y0_c);
psx_gpu->render_state = 0;
psx_gpu->render_state_base = 0;
psx_gpu->num_blocks = 0;
+ psx_gpu->uvrgb_phase = 0x8000;
psx_gpu->vram_ptr = vram;
psx_gpu->vram_out_ptr = vram;