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psx_gpu: improve fills
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
75deb30
..
76bfb15
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-4352,8
+4352,8
@@
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024);
- u32 mask_msb = psx_gpu->mask_msb;
u32 draw_x, draw_y;
+ u32 mask_msb = psx_gpu->mask_msb;
if((width == 0) || (height == 0))
return;