edge_data_struct span_edge_data[MAX_SPANS];
u32 span_b_offset[MAX_SPANS];
- u16 _vram[1024 * 512];
u8 texture_4bpp_cache[32][256 * 256];
u8 texture_8bpp_even_cache[16][256 * 256];
u8 texture_8bpp_odd_cache[16][256 * 256];
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
-void initialize_psx_gpu(psx_gpu_struct *psx_gpu);
+void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size);
void triangle_benchmark(psx_gpu_struct *psx_gpu);