psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets.h
index 7ebf7db..1307891 100644 (file)
 #define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
 #define psx_gpu_triangle_color_offset                     0xb4
 #define psx_gpu_dither_table_offset                       0xb8
 #define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
 #define psx_gpu_triangle_color_offset                     0xb4
 #define psx_gpu_dither_table_offset                       0xb8
-#define psx_gpu_render_block_handler_offset               0xc8
-#define psx_gpu_texture_page_ptr_offset                   0xcc
-#define psx_gpu_texture_page_base_offset                  0xd0
-#define psx_gpu_clut_ptr_offset                           0xd4
-#define psx_gpu_vram_ptr_offset                           0xd8
-#define psx_gpu_vram_out_ptr_offset                       0xdc
-#define psx_gpu_render_state_base_offset                  0xe0
-#define psx_gpu_render_state_offset                       0xe2
-#define psx_gpu_num_spans_offset                          0xe4
-#define psx_gpu_num_blocks_offset                         0xe6
-#define psx_gpu_offset_x_offset                           0xe8
-#define psx_gpu_offset_y_offset                           0xea
-#define psx_gpu_clut_settings_offset                      0xec
-#define psx_gpu_texture_settings_offset                   0xee
-#define psx_gpu_viewport_start_x_offset                   0xf0
-#define psx_gpu_viewport_start_y_offset                   0xf2
-#define psx_gpu_viewport_end_x_offset                     0xf4
-#define psx_gpu_viewport_end_y_offset                     0xf6
-#define psx_gpu_mask_msb_offset                           0xf8
-#define psx_gpu_triangle_winding_offset                   0xfa
-#define psx_gpu_display_area_draw_enable_offset           0xfb
-#define psx_gpu_current_texture_page_offset               0xfc
-#define psx_gpu_last_8bpp_texture_page_offset             0xfd
-#define psx_gpu_texture_mask_width_offset                 0xfe
-#define psx_gpu_texture_mask_height_offset                0xff
-#define psx_gpu_texture_window_x_offset                   0x100
-#define psx_gpu_texture_window_y_offset                   0x101
-#define psx_gpu_primitive_type_offset                     0x102
-#define psx_gpu_render_mode_offset                        0x103
+#define psx_gpu_uvrgb_phase_offset                        0xc8
+#define psx_gpu_render_block_handler_offset               0xcc
+#define psx_gpu_texture_page_ptr_offset                   0xd0
+#define psx_gpu_texture_page_base_offset                  0xd4
+#define psx_gpu_clut_ptr_offset                           0xd8
+#define psx_gpu_vram_ptr_offset                           0xdc
+#define psx_gpu_vram_out_ptr_offset                       0xe0
+#define psx_gpu_render_state_base_offset                  0xe4
+#define psx_gpu_render_state_offset                       0xe6
+#define psx_gpu_num_spans_offset                          0xe8
+#define psx_gpu_num_blocks_offset                         0xea
+#define psx_gpu_viewport_start_x_offset                   0xec
+#define psx_gpu_viewport_start_y_offset                   0xee
+#define psx_gpu_viewport_end_x_offset                     0xf0
+#define psx_gpu_viewport_end_y_offset                     0xf2
+#define psx_gpu_mask_msb_offset                           0xf4
+#define psx_gpu_triangle_winding_offset                   0xf6
+#define psx_gpu_display_area_draw_enable_offset           0xf7
+#define psx_gpu_current_texture_page_offset               0xf8
+#define psx_gpu_last_8bpp_texture_page_offset             0xf9
+#define psx_gpu_texture_mask_width_offset                 0xfa
+#define psx_gpu_texture_mask_height_offset                0xfb
+#define psx_gpu_texture_window_x_offset                   0xfc
+#define psx_gpu_texture_window_y_offset                   0xfd
+#define psx_gpu_primitive_type_offset                     0xfe
+#define psx_gpu_render_mode_offset                        0xff
+#define psx_gpu_offset_x_offset                           0x100
+#define psx_gpu_offset_y_offset                           0x102
+#define psx_gpu_clut_settings_offset                      0x104
+#define psx_gpu_texture_settings_offset                   0x106
 #define psx_gpu_blocks_offset                             0x200
 #define psx_gpu_span_uvrg_offset_offset                   0x2200
 #define psx_gpu_span_edge_data_offset                     0x4200
 #define psx_gpu_blocks_offset                             0x200
 #define psx_gpu_span_uvrg_offset_offset                   0x2200
 #define psx_gpu_span_edge_data_offset                     0x4200