psx_gpu: convert to UAL, load everything from context
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets_update.c
index 5adfb75..b1de121 100644 (file)
@@ -73,6 +73,7 @@ int main()
        WRITE_OFFSET(f, offset_y);
        WRITE_OFFSET(f, clut_settings);
        WRITE_OFFSET(f, texture_settings);
+       WRITE_OFFSET(f, reciprocal_table_ptr);
        WRITE_OFFSET(f, blocks);
        WRITE_OFFSET(f, span_uvrg_offset);
        WRITE_OFFSET(f, span_edge_data);