psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets_update.c
index ff74f34..5adfb75 100644 (file)
@@ -43,6 +43,7 @@ int main()
        WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
        WRITE_OFFSET(f, triangle_color);
        WRITE_OFFSET(f, dither_table);
+       WRITE_OFFSET(f, uvrgb_phase);
        WRITE_OFFSET(f, render_block_handler);
        WRITE_OFFSET(f, texture_page_ptr);
        WRITE_OFFSET(f, texture_page_base);
@@ -53,10 +54,6 @@ int main()
        WRITE_OFFSET(f, render_state);
        WRITE_OFFSET(f, num_spans);
        WRITE_OFFSET(f, num_blocks);
-       WRITE_OFFSET(f, offset_x);
-       WRITE_OFFSET(f, offset_y);
-       WRITE_OFFSET(f, clut_settings);
-       WRITE_OFFSET(f, texture_settings);
        WRITE_OFFSET(f, viewport_start_x);
        WRITE_OFFSET(f, viewport_start_y);
        WRITE_OFFSET(f, viewport_end_x);
@@ -72,6 +69,10 @@ int main()
        WRITE_OFFSET(f, texture_window_y);
        WRITE_OFFSET(f, primitive_type);
        WRITE_OFFSET(f, render_mode);
+       WRITE_OFFSET(f, offset_x);
+       WRITE_OFFSET(f, offset_y);
+       WRITE_OFFSET(f, clut_settings);
+       WRITE_OFFSET(f, texture_settings);
        WRITE_OFFSET(f, blocks);
        WRITE_OFFSET(f, span_uvrg_offset);
        WRITE_OFFSET(f, span_edge_data);