return list - list_start;
}
+#define select_enhancement_buf(psx_gpu) { \
+ u32 _x, _b; \
+ _x = psx_gpu->saved_viewport_start_x + 8; \
+ for (_b = 0; _x >= psx_gpu->enhancement_x_threshold; _b++) \
+ _x -= psx_gpu->enhancement_x_threshold; \
+ psx_gpu->enhancement_current_buf_ptr = \
+ psx_gpu->enhancement_buf_ptr + _b * 1024 * 1024; \
+}
+
#define enhancement_disable() { \
psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
- psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
psx_gpu->uvrgb_phase = 0x8000; \
}
#define enhancement_enable() { \
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
- psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
psx_gpu->uvrgb_phase = 0x1000; \
}
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+ select_enhancement_buf(psx_gpu);
for(; list < list_end; list += 1 + command_length)
{
do_fill(psx_gpu, x, y, width, height, color);
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
+ psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
x *= 2;
y *= 2;
width *= 2;
psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+ select_enhancement_buf(psx_gpu);
#ifdef TEXTURE_CACHE_4BPP
psx_gpu->viewport_mask =