psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
+ psx_gpu->uvrgb_phase = 0x8000; \
}
#define enhancement_enable() { \
psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
+ psx_gpu->uvrgb_phase = 0x1000; \
}
#define shift_vertices3(v) { \