psx_gpu: fix sprite sign extend
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
index dc7a6c1..2099edf 100644 (file)
@@ -153,6 +153,13 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
 #define sign_extend_12bit(value)                                               \
   (((s32)((value) << 20)) >> 20)                                               \
 
+#define sign_extend_11bit(value)                                               \
+  (((s32)((value) << 21)) >> 21)                                               \
+
+#define sign_extend_10bit(value)                                               \
+  (((s32)((value) << 22)) >> 22)                                               \
+
+
 #define get_vertex_data_xy(vertex_number, offset16)                            \
   vertexes[vertex_number].x =                                                  \
    sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x;                  \
@@ -210,8 +217,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                        break;
   
                case 0x02:
-        render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3],
-         list_s16[4] & 0x3FF, list_s16[5] & 0x3FF);
+        render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
+         list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
                        break;
   
                case 0x20 ... 0x23:
@@ -433,8 +440,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0x60 ... 0x63:
       {        
-        u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 width = list_s16[4] & 0x3FF;
         u32 height = list_s16[5] & 0x1FF;
 
@@ -444,8 +451,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0x64 ... 0x67:
       {        
-        u32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        u32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
         u32 width = list_s16[6] & 0x3FF;
         u32 height = list_s16[7] & 0x1FF;
@@ -462,8 +469,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x6A:
                case 0x6B:
       {
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
                        break;
@@ -474,8 +481,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x72:
                case 0x73:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
                        break;
@@ -486,8 +493,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x76:
                case 0x77:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
         set_clut(psx_gpu, list_s16[5]);
@@ -502,8 +509,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7A:
                case 0x7B:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
                        break;
@@ -514,8 +521,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7E:
                case 0x7F:
       {        
-        s32 x = sign_extend_12bit(list_s16[2]) + psx_gpu->offset_x;
-        s32 y = sign_extend_12bit(list_s16[3]) + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
         set_clut(psx_gpu, list_s16[5]);
@@ -532,10 +539,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0xA0:          //  sys -> vid
       {
-        u32 load_x = list_s16[2];
-        u32 load_y = list_s16[3];
-        u32 load_width = list_s16[4];
-        u32 load_height = list_s16[5];
+        u32 load_x = list_s16[2] & 0x3FF;
+        u32 load_y = list_s16[3] & 0x1FF;
+        u32 load_width = list_s16[4] & 0x3FF;
+        u32 load_height = list_s16[5] & 0x1FF;
         u32 load_size = load_width * load_height;
   
         command_length += load_size / 2;