psx_gpu: rework enhancement buffer selection
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
index 2e1c0b8..67da86e 100644 (file)
@@ -408,7 +408,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, list[0]);
+        render_line(psx_gpu, vertexes, current_command, list[0], 0);
                        break;
       }
   
@@ -429,7 +429,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, list[0]);
+          render_line(psx_gpu, vertexes, current_command, list[0], 0);
 
           list_position++;
           num_vertexes++;
@@ -460,7 +460,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, 0);
+        render_line(psx_gpu, vertexes, current_command, 0, 0);
                        break;
       }
  
@@ -490,7 +490,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, 0);
+          render_line(psx_gpu, vertexes, current_command, 0, 0);
 
           list_position += 2;
           num_vertexes++;
@@ -601,12 +601,22 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
                        break;
       }
   
-               case 0x80:          //  vid -> vid
-        render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
-         list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
-         ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
-                       break;
+      case 0x80:          //  vid -> vid
+      {
+        u32 sx = list_s16[2] & 0x3FF;
+        u32 sy = list_s16[3] & 0x1FF;
+        u32 dx = list_s16[4] & 0x3FF;
+        u32 dy = list_s16[5] & 0x1FF;
+        u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+        u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+
+        if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+          break;
+
+        render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+        break;
+      } 
+
 #ifdef PCSX
                case 0xA0:          //  sys -> vid
                case 0xC0:          //  vid -> sys
@@ -678,11 +688,21 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         }
         SET_Ex(2, list[0]);
         break;
-               }
+      }
+
+      case 0xE3:
+      {
+        s16 viewport_start_x = list[0] & 0x3FF;
+        s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
+
+        if(viewport_start_x == psx_gpu->viewport_start_x &&
+         viewport_start_y == psx_gpu->viewport_start_y)
+        {
+          break;
+        }
   
-               case 0xE3:
-        psx_gpu->viewport_start_x = list[0] & 0x3FF;
-        psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
+        psx_gpu->viewport_start_x = viewport_start_x;
+        psx_gpu->viewport_start_y = viewport_start_y;
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -690,12 +710,23 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
          psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
          psx_gpu->viewport_end_y);
 #endif
-                       SET_Ex(3, list[0]);
-                       break;
-  
-               case 0xE4:
-        psx_gpu->viewport_end_x = list[0] & 0x3FF;
-        psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
+        SET_Ex(3, list[0]);
+        break;
+      }
+
+      case 0xE4:
+      {
+        s16 viewport_end_x = list[0] & 0x3FF;
+        s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
+
+        if(viewport_end_x == psx_gpu->viewport_end_x &&
+         viewport_end_y == psx_gpu->viewport_end_y)
+        {
+          break;
+        }
+
+        psx_gpu->viewport_end_x = viewport_end_x;
+        psx_gpu->viewport_end_y = viewport_end_y;
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -703,10 +734,11 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
          psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
          psx_gpu->viewport_end_y);
 #endif
-                       SET_Ex(4, list[0]);
-                       break;
+        SET_Ex(4, list[0]);
+        break;
+      }
   
-               case 0xE5:
+      case 0xE5:
       {
         s32 offset_x = list[0] << 21;
         s32 offset_y = list[0] << 10;
@@ -750,22 +782,61 @@ breakloop:
   return list - list_start;
 }
 
+#ifdef PCSX
+
+#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
+
+static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
+{
+  u32 b, x, s;
+
+  b = 0;
+  s = psx_gpu->enhancement_x_threshold;
+  for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
+  {
+    if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1)
+    {
+      s += psx_gpu->enhancement_x_threshold;
+      b++;
+    }
+    psx_gpu->enhancement_buf_by_x16[x] = b;
+  }
+}
+
+static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
+ u32 x0, u32 len)
+{
+  u32 x, b;
+
+  for (x = x0, b = 0; x >= len; b++)
+    x -= len;
+  if (b > 3)
+    b = 3;
+
+  memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
+   b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
+}
+
+#define select_enhancement_buf(psx_gpu) \
+  psx_gpu->enhancement_current_buf_ptr = \
+    select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
+
 #define enhancement_disable() { \
   psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
   psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
   psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
   psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
   psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
-  psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
+  psx_gpu->uvrgb_phase = 0x8000; \
 }
 
 #define enhancement_enable() { \
-  psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
+  psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
   psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
   psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
-  psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
-  psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
-  psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
+  psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
+  psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
+  psx_gpu->uvrgb_phase = 0x1000; \
 }
 
 #define shift_vertices3(v) { \
@@ -789,6 +860,13 @@ breakloop:
 #define shift_triangle_area() \
   psx_gpu->triangle_area *= 4
 
+extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
+
+#ifndef NEON_BUILD
+// TODO?
+void scale2x_tiles8(void *dst, const void *src, int w8, int h) {}
+#endif
+
 static int disable_main_render;
 
 static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
@@ -835,6 +913,8 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
   }
 }
 
+#if 0
+
 #define fill_vertex(i, x_, y_, u_, v_, rgb_) \
   vertexes[i].x = x_; \
   vertexes[i].y = y_; \
@@ -844,7 +924,7 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
   vertexes[i].g = (rgb_) >> 8; \
   vertexes[i].b = (rgb_) >> 16
 
-static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y,
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
  u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
 {
   vertex_struct *vertex_ptrs[3];
@@ -899,8 +979,19 @@ static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y,
 
   psx_gpu->render_state_base = render_state_base_saved;
 }
+#else
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
+ u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
+{
+  u32 flags = (cmd_rgb >> 24);
+  u32 color = cmd_rgb & 0xffffff;
 
-u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+  render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
+}
+#endif
+
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
+ u32 *last_command)
 {
   u32 current_command = 0, command_length;
 
@@ -911,6 +1002,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
   psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
   psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
   psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+  select_enhancement_buf(psx_gpu);
 
   for(; list < list_end; list += 1 + command_length)
   {
@@ -942,7 +1034,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 
         do_fill(psx_gpu, x, y, width, height, color);
 
-        psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
+        psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
         x *= 2;
         y *= 2;
         width *= 2;
@@ -1069,7 +1161,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, list[0]);
+        render_line(psx_gpu, vertexes, current_command, list[0], 0);
+        enhancement_enable();
+        render_line(psx_gpu, vertexes, current_command, list[0], 1);
         break;
       }
   
@@ -1090,7 +1184,10 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, list[0]);
+          enhancement_disable();
+          render_line(psx_gpu, vertexes, current_command, list[0], 0);
+          enhancement_enable();
+          render_line(psx_gpu, vertexes, current_command, list[0], 1);
 
           list_position++;
           num_vertexes++;
@@ -1121,7 +1218,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, 0);
+        render_line(psx_gpu, vertexes, current_command, 0, 0);
+        enhancement_enable();
+        render_line(psx_gpu, vertexes, current_command, 0, 1);
         break;
       }
  
@@ -1151,7 +1250,10 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, 0);
+          enhancement_disable();
+          render_line(psx_gpu, vertexes, current_command, 0, 0);
+          enhancement_enable();
+          render_line(psx_gpu, vertexes, current_command, 0, 1);
 
           list_position += 2;
           num_vertexes++;
@@ -1176,7 +1278,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         u32 height = list_s16[5] & 0x1FF;
 
         render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
         break;
       }
   
@@ -1193,7 +1295,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 
         render_sprite(psx_gpu, x, y, u, v, width, height,
          current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
         break;
       }
   
@@ -1206,7 +1308,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
         break;
       }
   
@@ -1219,7 +1321,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
         break;
       }
   
@@ -1237,7 +1339,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 
         render_sprite(psx_gpu, x, y, u, v, 8, 8,
          current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
         break;
       }
   
@@ -1250,7 +1352,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
         break;
       }
   
@@ -1267,42 +1369,39 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         set_clut(psx_gpu, list_s16[5]);
 
         render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
-        do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]);
+        do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
         break;
       }
   
       case 0x80:          //  vid -> vid
-        render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
-         list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
-         ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
+      {
+        u32 sx = list_s16[2] & 0x3FF;
+        u32 sy = list_s16[3] & 0x1FF;
+        u32 dx = list_s16[4] & 0x3FF;
+        u32 dy = list_s16[5] & 0x1FF;
+        u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+        u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+        u16 *buf;
+
+        if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+          break;
+
+        render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+        if (dy + h > 512)
+          h = 512 - dy;
+        sx = sx & ~7; // FIXME?
+        dx = dx * 2 & ~7;
+        dy *= 2;
+        w = (w + 7) / 8;
+        buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
+        scale2x_tiles8(buf + dy * 1024 + dx,
+          psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
         break;
+      }
  
-#ifdef PCSX
       case 0xA0:          //  sys -> vid
       case 0xC0:          //  vid -> sys
         goto breakloop;
-#else
-      case 0xA0:          //  sys -> vid
-      {
-        u32 load_x = list_s16[2] & 0x3FF;
-        u32 load_y = list_s16[3] & 0x1FF;
-        u32 load_width = list_s16[4] & 0x3FF;
-        u32 load_height = list_s16[5] & 0x1FF;
-        u32 load_size = load_width * load_height;
-  
-        command_length += load_size / 2;
-
-        if(load_size & 1)
-          command_length++;
-
-        render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
-         load_width, load_height, load_width);
-        break;
-      }
-
-      case 0xC0:          //  vid -> sys
-        break;
-#endif
 
       case 0xE1:
         set_texture(psx_gpu, list[0]);
@@ -1351,10 +1450,28 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
       }
   
       case 0xE3:
-        psx_gpu->viewport_start_x = list[0] & 0x3FF;
-        psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
-        psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
-        psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+      {
+        s16 viewport_start_x = list[0] & 0x3FF;
+        s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
+        u32 d;
+
+        if(viewport_start_x == psx_gpu->viewport_start_x &&
+         viewport_start_y == psx_gpu->viewport_start_y)
+        {
+          break;
+        }
+        psx_gpu->viewport_start_x = viewport_start_x;
+        psx_gpu->viewport_start_y = viewport_start_y;
+        psx_gpu->saved_viewport_start_x = viewport_start_x;
+        psx_gpu->saved_viewport_start_y = viewport_start_y;
+
+        d = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
+        if((u32)psx_gpu->enhancement_x_threshold - d <= 16)
+        {
+          update_enhancement_buf_table_from_x(psx_gpu,
+           viewport_start_x, d);
+        }
+        select_enhancement_buf(psx_gpu);
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -1364,12 +1481,32 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 #endif
         SET_Ex(3, list[0]);
         break;
-  
+      }
+
       case 0xE4:
-        psx_gpu->viewport_end_x = list[0] & 0x3FF;
-        psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
-        psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
-        psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+      {
+        s16 viewport_end_x = list[0] & 0x3FF;
+        s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
+        u32 d;
+
+        if(viewport_end_x == psx_gpu->viewport_end_x &&
+         viewport_end_y == psx_gpu->viewport_end_y)
+        {
+          break;
+        }
+
+        psx_gpu->viewport_end_x = viewport_end_x;
+        psx_gpu->viewport_end_y = viewport_end_y;
+        psx_gpu->saved_viewport_end_x = viewport_end_x;
+        psx_gpu->saved_viewport_end_y = viewport_end_y;
+
+        d = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
+        if((u32)psx_gpu->enhancement_x_threshold - d <= 16)
+        {
+          update_enhancement_buf_table_from_x(psx_gpu,
+           psx_gpu->viewport_start_x, d);
+        }
+        select_enhancement_buf(psx_gpu);
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -1379,6 +1516,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 #endif
         SET_Ex(4, list[0]);
         break;
+      }
   
       case 0xE5:
       {
@@ -1416,13 +1554,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
     }
   }
 
-#ifdef PCSX
+  enhancement_disable();
+
 breakloop:
-#endif
-enhancement_disable();
   if (last_command != NULL)
     *last_command = current_command;
   return list - list_start;
 }
 
+#endif /* PCSX */
+
 // vim:shiftwidth=2:expandtab