gpu.state.fb_dirty = 0;
}
-long GPUopen(void)
+long GPUopen(void **unused)
{
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = cbs->gpu_hcnt;
gpu.state.frame_count = cbs->gpu_frame_count;
+
+ if (cbs->pl_vout_set_raw_vram)
+ cbs->pl_vout_set_raw_vram(gpu.vram);
+ renderer_set_config(cbs_);
}
// vim:shiftwidth=2:expandtab