gpu_neon: flush queues before reads too
[pcsx_rearmed.git] / plugins / gpu_neon / vout_sdl.c
index 9839726..0830c56 100644 (file)
@@ -80,6 +80,8 @@ static void blit(void)
 void GPUupdateLace(void)
 {
   if (!gpu.status.blanking && gpu.state.fb_dirty) {
 void GPUupdateLace(void)
 {
   if (!gpu.status.blanking && gpu.state.fb_dirty) {
+    if (gpu.cmd_len > 0)
+      flush_cmd_buffer();
     renderer_flush_queues();
     blit();
     gpu.state.fb_dirty = 0;
     renderer_flush_queues();
     blit();
     gpu.state.fb_dirty = 0;
@@ -97,8 +99,16 @@ long GPUclose(void)
   return 0;
 }
 
   return 0;
 }
 
-void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
+#include "../../frontend/plugin_lib.h"
+
+void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
 {
 {
+  gpu.state.hcnt = cbs->gpu_hcnt;
+  gpu.state.frame_count = cbs->gpu_frame_count;
+
+  if (cbs->pl_vout_set_raw_vram)
+    cbs->pl_vout_set_raw_vram(gpu.vram);
+  renderer_set_config(cbs);
 }
 
 // vim:shiftwidth=2:expandtab
 }
 
 // vim:shiftwidth=2:expandtab