int h = gpu.screen.h;
gpu.state.enhancement_active =
- gpu.enhancement_bufer != NULL && gpu.state.enhancement_enable
+ gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
&& w <= 512 && h <= 256 && !gpu.status.rgb24;
if (gpu.state.enhancement_active) {
if (dest == NULL || w == 0 || stride == 0)
return;
- if (gpu.state.enhancement_active) {
- // this layout is gpu_neon specific..
- vram = gpu.enhancement_bufer +
- (x + 8) / stride * 1024 * 1024;
- x *= 2;
- y *= 2;
- w = w * 2;
- h = h * 2;
- stride *= 2;
- vram_mask = 1024 * 1024 - 1;
- }
+ if (gpu.state.enhancement_active)
+ vram = gpu.get_enhancement_bufer(&x, &y, &w, &h, &stride, &vram_mask);
+
fb_offs = y * vram_stride + x;
// only do centering, at least for now