(x + 8) / stride * 1024 * 1024;
x *= 2;
y *= 2;
- w = (w - 2) * 2;
- h = (h * 2) - 1;
+ w = w * 2;
+ h = h * 2;
stride *= 2;
vram_mask = 1024 * 1024 - 1;
}
void vout_blank(void)
{
+ gpu.state.enhancement_active = 0;
check_mode_change();
if (cbs->pl_vout_raw_flip == NULL) {
int bytespp = gpu.status.rgb24 ? 3 : 2;