X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=frontend%2Flibretro.h;h=16c274a1a9d1a8e11f87ad38539be3615c62d051;hp=3eef7588415d40334451ffbc91710d10eda11226;hb=HEAD;hpb=0e53ec55691229fee1cbb7c23b305be6a59431c4 diff --git a/frontend/libretro.h b/frontend/libretro.h deleted file mode 100644 index 3eef7588..00000000 --- a/frontend/libretro.h +++ /dev/null @@ -1,577 +0,0 @@ -#ifndef LIBRETRO_H__ -#define LIBRETRO_H__ - -#include -#include -#include - -// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. -#ifdef __cplusplus -extern "C" { -#else -#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus) -#define bool unsigned char -#define true 1 -#define false 0 -#else -#include -#endif -#endif - -// Used for checking API/ABI mismatches that can break libretro implementations. -// It is not incremented for compatible changes. -#define RETRO_API_VERSION 1 - -// Libretro's fundamental device abstractions. -#define RETRO_DEVICE_MASK 0xff -#define RETRO_DEVICE_NONE 0 - -// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller, -// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock. -#define RETRO_DEVICE_JOYPAD 1 - -// The mouse is a simple mouse, similar to Super Nintendo's mouse. -// X and Y coordinates are reported relatively to last poll (poll callback). -// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen. -// The frontend must make sure not to interfere with its own hardware mouse pointer. -#define RETRO_DEVICE_MOUSE 2 - -// KEYBOARD device lets one poll for raw key pressed. -// It is poll based, so input callback will return with the current pressed state. -#define RETRO_DEVICE_KEYBOARD 3 - -// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse. -#define RETRO_DEVICE_LIGHTGUN 4 - -// The ANALOG device is an extension to JOYPAD (RetroPad). -// Similar to DualShock it adds two analog sticks. -// This is treated as a separate device type as it returns values in the full analog range -// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down. -// Only use ANALOG type when polling for analog values of the axes. -#define RETRO_DEVICE_ANALOG 5 - -// These device types are specializations of the base types above. -// They should only be used in retro_set_controller_type() to inform libretro implementations -// about use of a very specific device type. -// -// In input state callback, however, only the base type should be used in the 'device' field. -#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) -#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) -#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) -#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) - -// Buttons for the RetroPad (JOYPAD). -// The placement of these is equivalent to placements on the Super Nintendo controller. -// L2/R2/L3/R3 buttons correspond to the PS1 DualShock. -#define RETRO_DEVICE_ID_JOYPAD_B 0 -#define RETRO_DEVICE_ID_JOYPAD_Y 1 -#define RETRO_DEVICE_ID_JOYPAD_SELECT 2 -#define RETRO_DEVICE_ID_JOYPAD_START 3 -#define RETRO_DEVICE_ID_JOYPAD_UP 4 -#define RETRO_DEVICE_ID_JOYPAD_DOWN 5 -#define RETRO_DEVICE_ID_JOYPAD_LEFT 6 -#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 -#define RETRO_DEVICE_ID_JOYPAD_A 8 -#define RETRO_DEVICE_ID_JOYPAD_X 9 -#define RETRO_DEVICE_ID_JOYPAD_L 10 -#define RETRO_DEVICE_ID_JOYPAD_R 11 -#define RETRO_DEVICE_ID_JOYPAD_L2 12 -#define RETRO_DEVICE_ID_JOYPAD_R2 13 -#define RETRO_DEVICE_ID_JOYPAD_L3 14 -#define RETRO_DEVICE_ID_JOYPAD_R3 15 - -// Index / Id values for ANALOG device. -#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 -#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 -#define RETRO_DEVICE_ID_ANALOG_X 0 -#define RETRO_DEVICE_ID_ANALOG_Y 1 - -// Id values for MOUSE. -#define RETRO_DEVICE_ID_MOUSE_X 0 -#define RETRO_DEVICE_ID_MOUSE_Y 1 -#define RETRO_DEVICE_ID_MOUSE_LEFT 2 -#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 - -// Id values for LIGHTGUN types. -#define RETRO_DEVICE_ID_LIGHTGUN_X 0 -#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 -#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 -#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 -#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 -#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 -#define RETRO_DEVICE_ID_LIGHTGUN_START 6 - -// Returned from retro_get_region(). -#define RETRO_REGION_NTSC 0 -#define RETRO_REGION_PAL 1 - -// Passed to retro_get_memory_data/size(). -// If the memory type doesn't apply to the implementation NULL/0 can be returned. -#define RETRO_MEMORY_MASK 0xff - -// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery. -// If save game data is too complex for a single memory buffer, -// the SYSTEM_DIRECTORY environment callback can be used. -#define RETRO_MEMORY_SAVE_RAM 0 - -// Some games have a built-in clock to keep track of time. -// This memory is usually just a couple of bytes to keep track of time. -#define RETRO_MEMORY_RTC 1 - -// System ram lets a frontend peek into a game systems main RAM. -#define RETRO_MEMORY_SYSTEM_RAM 2 - -// Video ram lets a frontend peek into a game systems video RAM (VRAM). -#define RETRO_MEMORY_VIDEO_RAM 3 - -// Special memory types. -#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) -#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) -#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) -#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM) -#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) -#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) - -// Special game types passed into retro_load_game_special(). -// Only used when multiple ROMs are required. -#define RETRO_GAME_TYPE_BSX 0x101 -#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 -#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103 -#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 - -// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. -enum retro_key -{ - RETROK_UNKNOWN = 0, - RETROK_FIRST = 0, - RETROK_BACKSPACE = 8, - RETROK_TAB = 9, - RETROK_CLEAR = 12, - RETROK_RETURN = 13, - RETROK_PAUSE = 19, - RETROK_ESCAPE = 27, - RETROK_SPACE = 32, - RETROK_EXCLAIM = 33, - RETROK_QUOTEDBL = 34, - RETROK_HASH = 35, - RETROK_DOLLAR = 36, - RETROK_AMPERSAND = 38, - RETROK_QUOTE = 39, - RETROK_LEFTPAREN = 40, - RETROK_RIGHTPAREN = 41, - RETROK_ASTERISK = 42, - RETROK_PLUS = 43, - RETROK_COMMA = 44, - RETROK_MINUS = 45, - RETROK_PERIOD = 46, - RETROK_SLASH = 47, - RETROK_0 = 48, - RETROK_1 = 49, - RETROK_2 = 50, - RETROK_3 = 51, - RETROK_4 = 52, - RETROK_5 = 53, - RETROK_6 = 54, - RETROK_7 = 55, - RETROK_8 = 56, - RETROK_9 = 57, - RETROK_COLON = 58, - RETROK_SEMICOLON = 59, - RETROK_LESS = 60, - RETROK_EQUALS = 61, - RETROK_GREATER = 62, - RETROK_QUESTION = 63, - RETROK_AT = 64, - RETROK_LEFTBRACKET = 91, - RETROK_BACKSLASH = 92, - RETROK_RIGHTBRACKET = 93, - RETROK_CARET = 94, - RETROK_UNDERSCORE = 95, - RETROK_BACKQUOTE = 96, - RETROK_a = 97, - RETROK_b = 98, - RETROK_c = 99, - RETROK_d = 100, - RETROK_e = 101, - RETROK_f = 102, - RETROK_g = 103, - RETROK_h = 104, - RETROK_i = 105, - RETROK_j = 106, - RETROK_k = 107, - RETROK_l = 108, - RETROK_m = 109, - RETROK_n = 110, - RETROK_o = 111, - RETROK_p = 112, - RETROK_q = 113, - RETROK_r = 114, - RETROK_s = 115, - RETROK_t = 116, - RETROK_u = 117, - RETROK_v = 118, - RETROK_w = 119, - RETROK_x = 120, - RETROK_y = 121, - RETROK_z = 122, - RETROK_DELETE = 127, - - RETROK_KP0 = 256, - RETROK_KP1 = 257, - RETROK_KP2 = 258, - RETROK_KP3 = 259, - RETROK_KP4 = 260, - RETROK_KP5 = 261, - RETROK_KP6 = 262, - RETROK_KP7 = 263, - RETROK_KP8 = 264, - RETROK_KP9 = 265, - RETROK_KP_PERIOD = 266, - RETROK_KP_DIVIDE = 267, - RETROK_KP_MULTIPLY = 268, - RETROK_KP_MINUS = 269, - RETROK_KP_PLUS = 270, - RETROK_KP_ENTER = 271, - RETROK_KP_EQUALS = 272, - - RETROK_UP = 273, - RETROK_DOWN = 274, - RETROK_RIGHT = 275, - RETROK_LEFT = 276, - RETROK_INSERT = 277, - RETROK_HOME = 278, - RETROK_END = 279, - RETROK_PAGEUP = 280, - RETROK_PAGEDOWN = 281, - - RETROK_F1 = 282, - RETROK_F2 = 283, - RETROK_F3 = 284, - RETROK_F4 = 285, - RETROK_F5 = 286, - RETROK_F6 = 287, - RETROK_F7 = 288, - RETROK_F8 = 289, - RETROK_F9 = 290, - RETROK_F10 = 291, - RETROK_F11 = 292, - RETROK_F12 = 293, - RETROK_F13 = 294, - RETROK_F14 = 295, - RETROK_F15 = 296, - - RETROK_NUMLOCK = 300, - RETROK_CAPSLOCK = 301, - RETROK_SCROLLOCK = 302, - RETROK_RSHIFT = 303, - RETROK_LSHIFT = 304, - RETROK_RCTRL = 305, - RETROK_LCTRL = 306, - RETROK_RALT = 307, - RETROK_LALT = 308, - RETROK_RMETA = 309, - RETROK_LMETA = 310, - RETROK_LSUPER = 311, - RETROK_RSUPER = 312, - RETROK_MODE = 313, - RETROK_COMPOSE = 314, - - RETROK_HELP = 315, - RETROK_PRINT = 316, - RETROK_SYSREQ = 317, - RETROK_BREAK = 318, - RETROK_MENU = 319, - RETROK_POWER = 320, - RETROK_EURO = 321, - RETROK_UNDO = 322, - - RETROK_LAST -}; - -// Environment commands. -#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * -- - // Sets screen rotation of graphics. - // Is only implemented if rotation can be accelerated by hardware. - // Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees - // counter-clockwise respectively. - // -#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * -- - // Boolean value whether or not the implementation should use overscan, or crop away overscan. - // -#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * -- - // Boolean value whether or not frontend supports frame duping, - // passing NULL to video frame callback. - // -#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * -- - // Interface to aquire user-defined information from environment - // that cannot feasibly be supported in a multi-system way. - // Mostly used for obscure, - // specific features that the user can tap into when neseccary. - // -#define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * -- - // Allows an implementation to signal the environment - // which variables it might want to check for later using GET_VARIABLE. - // 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element. - // retro_variable::value should contain a human readable description of the key. - // -#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * -- - // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'. - // Should not be used for trivial messages, which should simply be logged to stderr. -#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) -- - // Requests the frontend to shutdown. - // Should only be used if game has a specific - // way to shutdown the game from a menu item or similar. - // -#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 - // const unsigned * -- - // Gives a hint to the frontend how demanding this implementation - // is on a system. E.g. reporting a level of 2 means - // this implementation should run decently on all frontends - // of level 2 and up. - // - // It can be used by the frontend to potentially warn - // about too demanding implementations. - // - // The levels are "floating", but roughly defined as: - // 0: Low-powered embedded devices such as Raspberry Pi - // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc. - // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs. - // 3: Modern desktop/laptops with reasonably powerful CPUs. - // 4: High-end desktops with very powerful CPUs. - // - // This function can be called on a per-game basis, - // as certain games an implementation can play might be - // particularily demanding. - // If called, it should be called in retro_load_game(). - // -#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 - // const char ** -- - // Returns the "system" directory of the frontend. - // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc. - // The returned value can be NULL. - // If so, no such directory is defined, - // and it's up to the implementation to find a suitable directory. - // -#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 - // const enum retro_pixel_format * -- - // Sets the internal pixel format used by the implementation. - // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. - // This pixel format however, is deprecated (see enum retro_pixel_format). - // If the call returns false, the frontend does not support this pixel format. - // This function should be called inside retro_load_game() or retro_get_system_av_info(). - // -#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 - // const struct retro_input_descriptor * -- - // Sets an array of retro_input_descriptors. - // It is up to the frontend to present this in a usable way. - // The array is terminated by retro_input_descriptor::description being set to NULL. - // This function can be called at any time, but it is recommended to call it as early as possible. - - -enum retro_pixel_format -{ - // 0RGB1555, native endian. 0 bit must be set to 0. - // This pixel format is default for compatibility concerns only. - // If a 15/16-bit pixel format is desired, consider using RGB565. - RETRO_PIXEL_FORMAT_0RGB1555 = 0, - - // XRGB8888, native endian. X bits are ignored. - RETRO_PIXEL_FORMAT_XRGB8888 = 1, - - // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired - // as it is the pixel format that is typically available on a wide range of low-power devices. - // It is also natively supported in APIs like OpenGL ES. - RETRO_PIXEL_FORMAT_RGB565 = 2, - - // Ensure sizeof() == sizeof(int). - RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX -}; - -struct retro_message -{ - const char *msg; // Message to be displayed. - unsigned frames; // Duration in frames of message. -}; - -// Describes how the libretro implementation maps a libretro input bind -// to its internal input system through a human readable string. -// This string can be used to better let a user configure input. -struct retro_input_descriptor -{ - // Associates given parameters with a description. - unsigned port; - unsigned device; - unsigned index; - unsigned id; - - const char *description; // Human readable description for parameters. - // The pointer must remain valid until retro_unload_game() is called. -}; - -struct retro_system_info -{ - // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called. - - const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc. - const char *library_version; // Descriptive version of core. - - const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe. - // I.e. "bin|rom|iso". - // Typically used for a GUI to filter out extensions. - - bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path. - // ::data and ::size are both invalid. - // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid. - // This is typically set to true for libretro implementations that must load from file. - // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc. - - bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM. - // Necessary for certain libretro implementations that load games from zipped archives. -}; - -struct retro_game_geometry -{ - unsigned base_width; // Nominal video width of game. - unsigned base_height; // Nominal video height of game. - unsigned max_width; // Maximum possible width of game. - unsigned max_height; // Maximum possible height of game. - - float aspect_ratio; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0, - // an aspect ratio of base_width / base_height is assumed. - // A frontend could override this setting if desired. -}; - -struct retro_system_timing -{ - double fps; // FPS of video content. - double sample_rate; // Sampling rate of audio. -}; - -struct retro_system_av_info -{ - struct retro_game_geometry geometry; - struct retro_system_timing timing; -}; - -struct retro_variable -{ - const char *key; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. - // If NULL, obtains the complete environment string if more complex parsing is necessary. - // The environment string is formatted as key-value pairs delimited by semicolons as so: - // "key1=value1;key2=value2;..." - const char *value; // Value to be obtained. If key does not exist, it is set to NULL. -}; - -struct retro_game_info -{ - const char *path; // Path to game, UTF-8 encoded. Usually used as a reference. - // May be NULL if rom was loaded from stdin or similar. - // retro_system_info::need_fullpath guaranteed that this path is valid. - const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set. - size_t size; // Size of memory buffer. - const char *meta; // String of implementation specific meta-data. -}; - -// Callbacks -// -// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible. -typedef bool (*retro_environment_t)(unsigned cmd, void *data); - -// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). -// Width and height specify dimensions of buffer. -// Pitch specifices length in bytes between two lines in buffer. -// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel. -// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory. -typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch); - -// Renders a single audio frame. Should only be used if implementation generates a single sample at a time. -// Format is signed 16-bit native endian. -typedef void (*retro_audio_sample_t)(int16_t left, int16_t right); -// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved. -// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. -// Only one of the audio callbacks must ever be used. -typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames); - -// Polls input. -typedef void (*retro_input_poll_t)(void); -// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK. -// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device() -// will still use the higher level RETRO_DEVICE_JOYPAD to request input. -typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id); - -// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init(). -// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made. -void retro_set_environment(retro_environment_t); -void retro_set_video_refresh(retro_video_refresh_t); -void retro_set_audio_sample(retro_audio_sample_t); -void retro_set_audio_sample_batch(retro_audio_sample_batch_t); -void retro_set_input_poll(retro_input_poll_t); -void retro_set_input_state(retro_input_state_t); - -// Library global initialization/deinitialization. -void retro_init(void); -void retro_deinit(void); - -// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised. -unsigned retro_api_version(void); - -// Gets statically known system info. Pointers provided in *info must be statically allocated. -// Can be called at any time, even before retro_init(). -void retro_get_system_info(struct retro_system_info *info); - -// Gets information about system audio/video timings and geometry. -// Can be called only after retro_load_game() has successfully completed. -// NOTE: The implementation of this function might not initialize every variable if needed. -// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio. -void retro_get_system_av_info(struct retro_system_av_info *info); - -// Sets device to be used for player 'port'. -void retro_set_controller_port_device(unsigned port, unsigned device); - -// Resets the current game. -void retro_reset(void); - -// Runs the game for one video frame. -// During retro_run(), input_poll callback must be called at least once. -// -// If a frame is not rendered for reasons where a game "dropped" a frame, -// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true. -// In this case, the video callback can take a NULL argument for data. -void retro_run(void); - -// Returns the amount of data the implementation requires to serialize internal state (save states). -// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to -// ensure that the frontend can allocate a save state buffer once. -size_t retro_serialize_size(void); - -// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise. -bool retro_serialize(void *data, size_t size); -bool retro_unserialize(const void *data, size_t size); - -void retro_cheat_reset(void); -void retro_cheat_set(unsigned index, bool enabled, const char *code); - -// Loads a game. -bool retro_load_game(const struct retro_game_info *game); - -// Loads a "special" kind of game. Should not be used except in extreme cases. -bool retro_load_game_special( - unsigned game_type, - const struct retro_game_info *info, size_t num_info -); - -// Unloads a currently loaded game. -void retro_unload_game(void); - -// Gets region of game. -unsigned retro_get_region(void); - -// Gets region of memory. -void *retro_get_memory_data(unsigned id); -size_t retro_get_memory_size(unsigned id); - -#ifdef __cplusplus -} -#endif - -#endif