X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=frontend%2Fmenu.c;h=19ad86fdc2a7a3bc0a4dcea10aa8409cddfa3dc6;hp=40edb2f1bdb53030c13a36a6e731bcb4ac703258;hb=201c21e2ad6be25a4b843d1434eabb432ce72884;hpb=87c06e512fb1b757c1c4359e46359654cfcb8b82 diff --git a/frontend/menu.c b/frontend/menu.c index 40edb2f1..19ad86fd 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -1,5 +1,5 @@ /* - * (C) Gražvydas "notaz" Ignotas, 2010 + * (C) Gražvydas "notaz" Ignotas, 2010-2011 * * This work is licensed under the terms of any of these licenses * (at your option): @@ -11,9 +11,11 @@ #include #include #include +#include #include "menu.h" #include "config.h" +#include "plugin.h" #include "plugin_lib.h" #include "omap.h" #include "common/plat.h" @@ -56,11 +58,34 @@ enum { }; extern int ready_to_go; -static int game_config_loaded, last_psx_w, last_psx_h; -static int scaling, filter, state_slot, cpu_clock; -static int dummy, state_slot; +static int last_psx_w, last_psx_h, last_psx_bpp; +static int scaling, filter, state_slot, cpu_clock, cpu_clock_st; static char rom_fname_reload[MAXPATHLEN]; static char last_selected_fname[MAXPATHLEN]; +int g_opts; + +// from softgpu plugin +extern int iUseDither; +extern int UseFrameSkip; +extern int UseFrameLimit; +extern uint32_t dwActFixes; +extern float fFrameRateHz; +extern int dwFrameRateTicks; + +// sound plugin +extern int iUseReverb; +extern int iUseInterpolation; +extern int iXAPitch; +extern int iSPUIRQWait; +extern int iUseTimer; + +static const char *gpu_plugins[16]; +static const char *spu_plugins[16]; +static int gpu_plugsel, spu_plugsel; + + +static int min(int x, int y) { return x < y ? x : y; } +static int max(int x, int y) { return x > y ? x : y; } void emu_make_path(char *buff, const char *end, int size) { @@ -113,16 +138,239 @@ static void draw_savestate_bg(int slot) static void menu_set_defconfig(void) { scaling = SCALE_4_3; + + Config.Xa = Config.Cdda = Config.Sio = + Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0; + + iUseDither = UseFrameSkip = 0; + UseFrameLimit = 1; + dwActFixes = 1<<7; + + iUseReverb = 2; + iUseInterpolation = 1; + iXAPitch = iSPUIRQWait = 0; + iUseTimer = 2; +} + +#define CE_CONFIG_STR(val) \ + { #val, 0, Config.val } + +#define CE_CONFIG_VAL(val) \ + { #val, sizeof(Config.val), &Config.val } + +#define CE_STR(val) \ + { #val, 0, val } + +#define CE_INTVAL(val) \ + { #val, sizeof(val), &val } + +static const struct { + const char *name; + size_t len; + void *val; +} config_data[] = { + CE_CONFIG_STR(Bios), + CE_CONFIG_STR(Gpu), + CE_CONFIG_STR(Spu), + CE_CONFIG_STR(Cdr), + CE_CONFIG_VAL(Xa), + CE_CONFIG_VAL(Sio), + CE_CONFIG_VAL(Mdec), + CE_CONFIG_VAL(PsxAuto), + CE_CONFIG_VAL(Cdda), + CE_CONFIG_VAL(Debug), + CE_CONFIG_VAL(PsxOut), + CE_CONFIG_VAL(SpuIrq), + CE_CONFIG_VAL(RCntFix), + CE_CONFIG_VAL(VSyncWA), + CE_CONFIG_VAL(Cpu), + CE_CONFIG_VAL(PsxType), + CE_INTVAL(scaling), + CE_INTVAL(g_layer_x), + CE_INTVAL(g_layer_y), + CE_INTVAL(g_layer_w), + CE_INTVAL(g_layer_h), + CE_INTVAL(filter), + CE_INTVAL(state_slot), + CE_INTVAL(cpu_clock), + CE_INTVAL(g_opts), + CE_INTVAL(iUseDither), + CE_INTVAL(UseFrameSkip), + CE_INTVAL(UseFrameLimit), + CE_INTVAL(dwActFixes), + CE_INTVAL(iUseReverb), + CE_INTVAL(iUseInterpolation), + CE_INTVAL(iXAPitch), + CE_INTVAL(iSPUIRQWait), + CE_INTVAL(iUseTimer), +}; + +static void make_cfg_fname(char *buf, size_t size, int is_game) +{ + char trimlabel[33]; + int j; + + strncpy(trimlabel, CdromLabel, 32); + trimlabel[32] = 0; + for (j = 31; j >= 0; j--) + if (trimlabel[j] == ' ') + trimlabel[j] = 0; + + if (is_game) + snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId); + else + snprintf(buf, size, "." PCSX_DOT_DIR "%s", cfgfile_basename); } static int menu_write_config(int is_game) { - return -1; + char cfgfile[MAXPATHLEN]; + FILE *f; + int i; + + make_cfg_fname(cfgfile, sizeof(cfgfile), is_game); + f = fopen(cfgfile, "w"); + if (f == NULL) { + printf("menu_write_config: failed to open: %s\n", cfgfile); + return -1; + } + + for (i = 0; i < ARRAY_SIZE(config_data); i++) { + fprintf(f, "%s = ", config_data[i].name); + switch (config_data[i].len) { + case 0: + fprintf(f, "%s\n", (char *)config_data[i].val); + break; + case 1: + fprintf(f, "%x\n", *(u8 *)config_data[i].val); + break; + case 2: + fprintf(f, "%x\n", *(u16 *)config_data[i].val); + break; + case 4: + fprintf(f, "%x\n", *(u32 *)config_data[i].val); + break; + default: + printf("menu_write_config: unhandled len %d for %s\n", + config_data[i].len, config_data[i].name); + break; + } + } + + if (!is_game) + fprintf(f, "lastcdimg = %s\n", last_selected_fname); + + fclose(f); + return 0; +} + +static void parse_str_val(char *cval, const char *src) +{ + char *tmp; + strncpy(cval, src, MAXPATHLEN); + cval[MAXPATHLEN - 1] = 0; + tmp = strchr(cval, '\n'); + if (tmp == NULL) + tmp = strchr(cval, '\r'); + if (tmp != NULL) + *tmp = 0; } static int menu_load_config(int is_game) { - return 0; + char cfgfile[MAXPATHLEN]; + int i, ret = -1; + long size; + char *cfg; + FILE *f; + + make_cfg_fname(cfgfile, sizeof(cfgfile), is_game); + f = fopen(cfgfile, "r"); + if (f == NULL) { + printf("menu_load_config: failed to open: %s\n", cfgfile); + return -1; + } + + fseek(f, 0, SEEK_END); + size = ftell(f); + if (size <= 0) { + printf("bad size %ld: %s\n", size, cfgfile); + goto fail; + } + + cfg = malloc(size + 1); + if (cfg == NULL) + goto fail; + + fseek(f, 0, SEEK_SET); + if (fread(cfg, 1, size, f) != size) { + printf("failed to read: %s\n", cfgfile); + goto fail_read; + } + cfg[size] = 0; + + for (i = 0; i < ARRAY_SIZE(config_data); i++) { + char *tmp, *tmp2; + u32 val; + + tmp = strstr(cfg, config_data[i].name); + if (tmp == NULL) + continue; + tmp += strlen(config_data[i].name); + if (strncmp(tmp, " = ", 3) != 0) + continue; + tmp += 3; + + if (config_data[i].len == 0) { + parse_str_val(config_data[i].val, tmp); + continue; + } + + tmp2 = NULL; + val = strtoul(tmp, &tmp2, 16); + if (tmp2 == NULL || tmp == tmp2) + continue; // parse failed + + switch (config_data[i].len) { + case 1: + *(u8 *)config_data[i].val = val; + break; + case 2: + *(u16 *)config_data[i].val = val; + break; + case 4: + *(u32 *)config_data[i].val = val; + break; + default: + printf("menu_load_config: unhandled len %d for %s\n", + config_data[i].len, config_data[i].name); + break; + } + } + + if (!is_game) { + char *tmp = strstr(cfg, "lastcdimg = "); + if (tmp != NULL) { + tmp += 12; + parse_str_val(last_selected_fname, tmp); + } + } + + // sync plugins + for (i = gpu_plugsel = 0; gpu_plugins[i] != NULL; i++) + if (strcmp(Config.Gpu, gpu_plugins[i]) == 0) + { gpu_plugsel = i; break; } + + for (i = spu_plugsel = 0; spu_plugins[i] != NULL; i++) + if (strcmp(Config.Spu, spu_plugins[i]) == 0) + { spu_plugsel = i; break; } + + ret = 0; +fail_read: + free(cfg); +fail: + fclose(f); + return ret; } // rrrr rggg gggb bbbb @@ -144,6 +392,7 @@ static unsigned short fname2color(const char *fname) return 0xffff; } +#define MENU_ALIGN_LEFT #define menu_init menu_init_common #include "common/menu.c" #undef menu_init @@ -178,10 +427,11 @@ static void apply_cpu_clock(void) static void apply_filter(int which) { + static int old = -1; char buf[128]; int i; - if (pnd_filter_list == NULL) + if (pnd_filter_list == NULL || which == old) return; for (i = 0; i < which; i++) @@ -193,6 +443,7 @@ static void apply_filter(int which) snprintf(buf, sizeof(buf), "%s/op_videofir.sh %s", pnd_script_base, pnd_filter_list[i]); system(buf); + old = which; } static menu_entry e_menu_gfx_options[]; @@ -205,7 +456,7 @@ static void pnd_menu_init(void) char buff[64], *p; DIR *dir; - cpu_clock = get_cpu_clock(); + cpu_clock_st = cpu_clock = get_cpu_clock(); dir = opendir("/etc/pandora/conf/dss_fir"); if (dir == NULL) { @@ -258,6 +509,12 @@ static void pnd_menu_init(void) pnd_filter_list = mfilters; } +void menu_finish(void) +{ + cpu_clock = cpu_clock_st; + apply_cpu_clock(); +} + // -------------- key config -------------- me_bind_action me_ctrl_actions[] = @@ -267,7 +524,7 @@ me_bind_action me_ctrl_actions[] = { "LEFT ", 1 << DKEY_LEFT }, { "RIGHT ", 1 << DKEY_RIGHT }, { "TRIANGLE", 1 << DKEY_TRIANGLE }, - { "CIRCLE ", 1 << DKEY_SQUARE }, + { "CIRCLE ", 1 << DKEY_CIRCLE }, { "CROSS ", 1 << DKEY_CROSS }, { "SQUARE ", 1 << DKEY_SQUARE }, { "L1 ", 1 << DKEY_L1 }, @@ -281,10 +538,12 @@ me_bind_action me_ctrl_actions[] = me_bind_action emuctrl_actions[] = { +/* { "Load State ", PEV_STATE_LOAD }, { "Save State ", PEV_STATE_SAVE }, { "Prev Save Slot ", PEV_SSLOT_PREV }, { "Next Save Slot ", PEV_SSLOT_NEXT }, +*/ { "Enter Menu ", PEV_MENU }, { NULL, 0 } }; @@ -330,19 +589,12 @@ static const char *mgn_saveloadcfg(int id, int *offs) return ""; } -static int mh_saveloadcfg(int id, int keys) +static int mh_savecfg(int id, int keys) { - switch (id) { - case MA_OPT_SAVECFG: - case MA_OPT_SAVECFG_GAME: - if (menu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0) - me_update_msg("config saved"); - else - me_update_msg("failed to write config"); - break; - default: - return 0; - } + if (menu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0) + me_update_msg("config saved"); + else + me_update_msg("failed to write config"); return 1; } @@ -352,8 +604,8 @@ static menu_entry e_menu_keyconfig[] = mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap), mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap), mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap), - mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), - mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), +// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), +// mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), mee_label (""), mee_label ("Input devices:"), mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name), @@ -370,26 +622,11 @@ static int menu_loop_keyconfig(int id, int keys) { static int sel = 0; - me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go); +// me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go); me_loop(e_menu_keyconfig, &sel, NULL); return 0; } -// ------------ adv options menu ------------ - -static menu_entry e_menu_adv_options[] = -{ - mee_onoff ("captain placeholder", 0, dummy, 1), - mee_end, -}; - -static int menu_loop_adv_options(int id, int keys) -{ - static int sel = 0; - me_loop(e_menu_adv_options, &sel, NULL); - return 0; -} - // ------------ gfx options menu ------------ static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL }; @@ -404,13 +641,13 @@ static int menu_loop_cscaler(int id, int keys) scaling = SCALE_CUSTOM; omap_enable_layer(1); - //pnd_restore_layer_data(); for (;;) { menu_draw_begin(0); - memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2); - text_out16(2, 480 - 18, "%dx%d | d-pad to resize, R+d-pad to move", g_layer_w, g_layer_h); + memset(g_menuscreen_ptr, 4, g_menuscreen_w * g_menuscreen_h * 2); + text_out16(2, 2, "%d,%d", g_layer_x, g_layer_y); + text_out16(2, 480 - 18, "%dx%d | d-pad: resize, R+d-pad: move", g_layer_w, g_layer_h); menu_draw_end(); inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_R|PBTN_MOK|PBTN_MBACK, 40); @@ -465,6 +702,121 @@ static int menu_loop_gfx_options(int id, int keys) return 0; } +// ------------ bios/plugins ------------ + +static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL }; +static const char h_gpu_0[] = "Needed for Chrono Cross"; +static const char h_gpu_1[] = "Capcom fighting games"; +static const char h_gpu_2[] = "Black screens in Lunar"; +static const char h_gpu_3[] = "Compatibility mode"; +static const char h_gpu_6[] = "Pandemonium 2"; +static const char h_gpu_7[] = "Skip every second frame"; +static const char h_gpu_8[] = "Needed by Dark Forces"; +static const char h_gpu_9[] = "better g-colors, worse textures"; +static const char h_gpu_10[] = "Toggle busy flags after drawing"; + +static menu_entry e_menu_plugin_gpu[] = +{ + mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering), + mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0), + mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1), + mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2), + mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3), + mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6), + mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7), + mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8), + mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9), + mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10), + mee_end, +}; + +static int menu_loop_plugin_gpu(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_gpu, &sel, NULL); + return 0; +} + +static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL }; +static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL }; +static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches"; +static const char h_spu_thread[] = "Run sound emulation in separate thread"; + +static menu_entry e_menu_plugin_spu[] = +{ + mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb), + mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp), + mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1), + mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait), + mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread), + mee_end, +}; + +static int menu_loop_plugin_spu(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_spu, &sel, NULL); + return 0; +} + +static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17"; +static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7"; +static const char h_plugin_xpu[] = "Must save config and reload the game\n" + "for plugin change to take effect"; + +static menu_entry e_menu_plugin_options[] = +{ + mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_xpu), + mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_xpu), + mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu), + mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu), + mee_end, +}; + +static int menu_loop_plugin_options(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_plugin_options, &sel, NULL); + + // sync plugins + snprintf(Config.Gpu, sizeof(Config.Gpu), "%s", gpu_plugins[gpu_plugsel]); + snprintf(Config.Spu, sizeof(Config.Spu), "%s", spu_plugins[spu_plugsel]); + + return 0; +} + +// ------------ adv options menu ------------ + +static const char h_cfg_cpul[] = "Shows CPU usage in %%"; +static const char h_cfg_fl[] = "Keeps the game from running too fast"; +static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance"; +static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n" + "(proper .cue/.bin dump is needed otherwise)"; +static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads"; +static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off"; +static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix"; +static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix"; + +static menu_entry e_menu_adv_options[] = +{ + mee_onoff_h ("Show CPU load", 0, g_opts, OPT_SHOWCPU, h_cfg_cpul), + mee_onoff_h ("Frame Limiter", 0, UseFrameLimit, 1, h_cfg_fl), + mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa), + mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda), + mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio), + mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq), + mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1), + mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2), + mee_end, +}; + +static int menu_loop_adv_options(int id, int keys) +{ + static int sel = 0; + me_loop(e_menu_adv_options, &sel, NULL); + return 0; +} + // ------------ options menu ------------ static int mh_restore_defaults(int id, int keys) @@ -474,20 +826,29 @@ static int mh_restore_defaults(int id, int keys) return 1; } +static const char *men_region[] = { "NTSC", "PAL", NULL }; +/* static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL }; static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n" "loading state or both"; +*/ +static const char h_restore_def[] = "Switches back to default / recommended\n" + "configuration"; static menu_entry e_menu_options[] = { - mee_range ("Save slot", 0, state_slot, 0, 9), - mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), +// mee_range ("Save slot", 0, state_slot, 0, 9), +// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save), + mee_onoff ("Frameskip", 0, UseFrameSkip, 1), + mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS), + mee_enum ("Region", 0, Config.PsxType, men_region), mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000), mee_handler ("[Display]", menu_loop_gfx_options), + mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options), mee_handler ("[Advanced]", menu_loop_adv_options), - mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg), - mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg), - mee_handler ("Restore defaults", mh_restore_defaults), + mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg), + mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg), + mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def), mee_end, }; @@ -531,63 +892,90 @@ static void debug_menu_loop(void) // ------------ main menu ------------ +void OnFile_Exit(); + const char *plat_get_credits(void) { - return "(C) 1999-2003 PCSX Team\n" + return "PCSX-ReARMed\n\n" + "(C) 1999-2003 PCSX Team\n" "(C) 2005-2009 PCSX-df Team\n" "(C) 2009-2010 PCSX-Reloaded Team\n\n" "GPU and SPU code by Pete Bernert\n" " and the P.E.Op.S. team\n" - "ARM recompiler by Ari64\n\n" + "ARM recompiler (C) 2009-2010 Ari64\n\n" "integration, optimization and\n" - " frontend by (C) notaz, 2010\n"; + " frontend (C) 2010-2011 notaz\n"; } -static char *romsel_run(void) +static int run_cd_image(const char *fname) { extern void set_cd_image(const char *fname); - char *ret; - - ret = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname)); - if (ret == NULL) - return NULL; - - lprintf("selected file: %s\n", ret); ready_to_go = 0; + pl_fbdev_buf = NULL; - set_cd_image(ret); + ClosePlugins(); + set_cd_image(fname); LoadPlugins(); NetOpened = 0; if (OpenPlugins() == -1) { me_update_msg("failed to open plugins"); - return NULL; + return -1; } - - SysReset(); + plugin_call_rearmed_cbs(); if (CheckCdrom() == -1) { // Only check the CD if we are starting the console with a CD ClosePlugins(); me_update_msg("unsupported/invalid CD image"); - return NULL; + return -1; } + SysReset(); + // Read main executable directly from CDRom and start it if (LoadCdrom() == -1) { ClosePlugins(); me_update_msg("failed to load CD image"); - return NULL; + return -1; } - game_config_loaded = 0; ready_to_go = 1; - return ret; + return 0; } -static int main_menu_handler(int id, int keys) +static int romsel_run(void) { - char *ret_name; + int prev_gpu, prev_spu; + char *fname; + + fname = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname)); + if (fname == NULL) + return -1; + printf("selected file: %s\n", fname); + + if (run_cd_image(fname) != 0) + return -1; + + prev_gpu = gpu_plugsel; + prev_spu = spu_plugsel; + if (menu_load_config(1) != 0) + menu_load_config(0); + + // check for plugin changes, have to repeat + // loading if game config changed plugins to reload them + if (prev_gpu != gpu_plugsel || prev_spu != spu_plugsel) { + printf("plugin change detected, reloading plugins..\n"); + if (run_cd_image(fname) != 0) + return -1; + } + + strcpy(last_selected_fname, rom_fname_reload); + return 0; +} + +static int main_menu_handler(int id, int keys) +{ switch (id) { case MA_MAIN_RESUME_GAME: @@ -604,6 +992,7 @@ static int main_menu_handler(int id, int keys) break; case MA_MAIN_RESET_GAME: if (ready_to_go) { + ClosePlugins(); OpenPlugins(); SysReset(); if (CheckCdrom() != -1) { @@ -613,8 +1002,7 @@ static int main_menu_handler(int id, int keys) } break; case MA_MAIN_LOAD_ROM: - ret_name = romsel_run(); - if (ret_name != NULL) + if (romsel_run() == 0) return 1; break; case MA_MAIN_CREDITS: @@ -622,7 +1010,8 @@ static int main_menu_handler(int id, int keys) in_menu_wait(PBTN_MOK|PBTN_MBACK, 70); break; case MA_MAIN_EXIT: - exit(1); // FIXME + OnFile_Exit(); + break; default: lprintf("%s: something unknown selected\n", __FUNCTION__); break; @@ -649,23 +1038,24 @@ static menu_entry e_menu_main[] = // ---------------------------- +static void menu_leave_emu(void); + void menu_loop(void) { static int sel = 0; - omap_enable_layer(0); + menu_leave_emu(); me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go); me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go); me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go); -strcpy(last_selected_fname, "/mnt/ntz/stuff/psx"); - menu_enter(ready_to_go); +// menu_enter(ready_to_go); in_set_config_int(0, IN_CFG_BLOCKING, 1); do { - me_loop(e_menu_main, &sel, draw_frame_debug); + me_loop(e_menu_main, &sel, NULL); } while (!ready_to_go); /* wait until menu, ok, back is released */ @@ -674,43 +1064,139 @@ strcpy(last_selected_fname, "/mnt/ntz/stuff/psx"); in_set_config_int(0, IN_CFG_BLOCKING, 0); - memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2); - menu_draw_end(); menu_prepare_emu(); } +static void scan_plugins(void) +{ + char fname[MAXPATHLEN]; + struct dirent *ent; + int gpu_i, spu_i; + char *p; + DIR *dir; + + gpu_plugins[0] = "builtin_gpu"; + spu_plugins[0] = "builtin_spu"; + gpu_i = spu_i = 1; + + snprintf(fname, sizeof(fname), "%s/", Config.PluginsDir); + dir = opendir(fname); + if (dir == NULL) { + perror("scan_plugins opendir"); + return; + } + + while (1) { + void *h, *tmp; + + errno = 0; + ent = readdir(dir); + if (ent == NULL) { + if (errno != 0) + perror("readdir"); + break; + } + p = strstr(ent->d_name, ".so"); + if (p == NULL) + continue; + + snprintf(fname, sizeof(fname), "%s/%s", Config.PluginsDir, ent->d_name); + h = dlopen(fname, RTLD_LAZY | RTLD_LOCAL); + if (h == NULL) { + fprintf(stderr, "%s\n", dlerror()); + continue; + } + + // now what do we have here? + tmp = dlsym(h, "GPUinit"); + if (tmp) { + dlclose(h); + if (gpu_i < ARRAY_SIZE(gpu_plugins) - 1) + gpu_plugins[gpu_i++] = strdup(ent->d_name); + continue; + } + + tmp = dlsym(h, "SPUinit"); + if (tmp) { + dlclose(h); + if (spu_i < ARRAY_SIZE(spu_plugins) - 1) + spu_plugins[spu_i++] = strdup(ent->d_name); + continue; + } + + fprintf(stderr, "ignoring unidentified plugin: %s\n", fname); + dlclose(h); + } + + closedir(dir); +} + void menu_init(void) { + char buff[MAXPATHLEN]; + + strcpy(last_selected_fname, "/media"); + + scan_plugins(); + pnd_menu_init(); + menu_init_common(); + menu_set_defconfig(); menu_load_config(0); - menu_init_common(); - pnd_menu_init(); last_psx_w = 320; last_psx_h = 240; + last_psx_bpp = 16; + + g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1); + if (g_menubg_src_ptr == NULL) + exit(1); + emu_make_path(buff, "skin/background.png", sizeof(buff)); + readpng(g_menubg_src_ptr, buff, READPNG_BG, g_menuscreen_w, g_menuscreen_h); } -void menu_notify_mode_change(int w, int h) +void menu_notify_mode_change(int w, int h, int bpp) { last_psx_w = w; last_psx_h = h; + last_psx_bpp = bpp; if (scaling == SCALE_1_1) { g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2; g_layer_w = w; g_layer_h = h; - omap_enable_layer(1); } } -void menu_prepare_emu(void) +static void menu_leave_emu(void) { - if (!game_config_loaded) { - menu_load_config(1); - game_config_loaded = 1; + if (GPU_close != NULL) { + int ret = GPU_close(); + if (ret) + fprintf(stderr, "Warning: GPU_close returned %d\n", ret); } + memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2); + if (pl_fbdev_buf != NULL && ready_to_go && last_psx_bpp == 16) { + int x = max(0, g_menuscreen_w - last_psx_w); + int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2); + int w = min(g_menuscreen_w, last_psx_w); + int h = min(g_menuscreen_h, last_psx_h); + u16 *d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x; + u16 *s = pl_fbdev_buf; + + for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w) + menu_darken_bg(d, s, w, 0); + } + + plat_video_menu_enter(ready_to_go); +} + +void menu_prepare_emu(void) +{ + plat_video_menu_leave(); + switch (scaling) { case SCALE_1_1: - menu_notify_mode_change(last_psx_w, last_psx_h); + menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp); break; case SCALE_4_3: g_layer_x = 80; g_layer_y = 0; @@ -723,10 +1209,27 @@ void menu_prepare_emu(void) case SCALE_CUSTOM: break; } - omap_enable_layer(1); apply_filter(filter); apply_cpu_clock(); stop = 0; + + // core doesn't care about Config.Cdda changes, + // so handle them manually here + if (Config.Cdda) + CDR_stop(); + + // HACK to set up the frame limiter if softgpu is not used.. + if (gpu_plugsel != 0) { + fFrameRateHz = Config.PsxType ? 50.0f : 59.94f; + dwFrameRateTicks = (100000*100 / (unsigned long)(fFrameRateHz*100)); + } + + if (GPU_open != NULL) { + extern unsigned long gpuDisp; + int ret = GPU_open(&gpuDisp, "PCSX", NULL); + if (ret) + fprintf(stderr, "Warning: GPU_open returned %d\n", ret); + } } void me_update_msg(const char *msg)