X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=frontend%2Fplugin_lib.c;h=ac911cc7ef417c465257cf7654c54422c3cd1663;hp=dfa2fae17afcb5b9f01a4275ed455459b1569bfb;hb=1b0c513996d57548fc5df8726e21a68e5ace4f99;hpb=7947ab550d7e0bf2964e479429b6f7251ae46bcf diff --git a/frontend/plugin_lib.c b/frontend/plugin_lib.c index dfa2fae1..ac911cc7 100644 --- a/frontend/plugin_lib.c +++ b/frontend/plugin_lib.c @@ -1,5 +1,5 @@ /* - * (C) notaz, 2010 + * (C) notaz, 2010-2011 * * This work is licensed under the terms of the GNU GPLv2 or later. * See the COPYING file in the top-level directory. @@ -9,11 +9,13 @@ #include #include #include +#include #include #include #include #include #include +#include #include "plugin_lib.h" #include "linux/fbdev.h" @@ -21,16 +23,28 @@ #include "common/input.h" #include "omap.h" #include "menu.h" +#include "main.h" +#include "plat.h" #include "pcnt.h" +#include "pl_gun_ts.h" #include "../libpcsxcore/new_dynarec/new_dynarec.h" - -void *pl_fbdev_buf; -int keystate; -static int pl_fbdev_w, pl_fbdev_h, pl_fbdev_bpp; -static int flip_cnt, flips_per_sec, tick_per_sec; -extern float fps_cur; // XXX - -static int get_cpu_ticks(void) +#include "../libpcsxcore/psemu_plugin_defs.h" + +int in_type1, in_type2; +int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 }; +int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }}; +int in_keystate, in_state_gun; +int in_enable_vibration; +int pl_flip_cnt; +void *tsdev; +void *pl_vout_buf; +static int pl_vout_w, pl_vout_h, pl_vout_bpp; +static int vsync_cnt, flips_per_sec, tick_per_sec; +static float vsps_cur; +static int frame_interval, frame_interval1024, vsync_usec_time; + + +static __attribute__((noinline)) int get_cpu_ticks(void) { static unsigned long last_utime; static int fd; @@ -50,122 +64,342 @@ static int get_cpu_ticks(void) return ret; } -static void print_fps(void) +static void print_msg(int h, int border) +{ + if (pl_vout_bpp == 16) + pl_text_out16(border + 2, h - 10, "%s", hud_msg); +} + +static void print_fps(int h, int border) +{ + if (pl_vout_bpp == 16) + pl_text_out16(border + 2, h - 10, "%2d %4.1f", flips_per_sec, vsps_cur); +} + +static void print_cpu_usage(int w, int h, int border) +{ + if (pl_vout_bpp == 16) + pl_text_out16(w - border - 28, h - 10, "%3d", tick_per_sec); +} + +// draw 192x8 status of 24 sound channels +static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h) { - if (pl_fbdev_bpp == 16) - pl_text_out16(2, pl_fbdev_h - 10, "%2d %4.1f", flips_per_sec, fps_cur); + extern void spu_get_debug_info(int *chans_out, int *run_chans, + int *fmod_chans_out, int *noise_chans_out); // hack + int live_chans, run_chans, fmod_chans, noise_chans; + + static const unsigned short colors[2] = { 0x1fe3, 0x0700 }; + unsigned short *dest = (unsigned short *)pl_vout_buf + + vout_w * (vout_h - 10) + vout_w / 2 - 192/2; + unsigned short *d, p; + int c, x, y; + + if (pl_vout_bpp != 16) + return; + + spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans); + + for (c = 0; c < 24; c++) { + d = dest + c * 8; + p = !(live_chans & (1<= frame_interval) + vsync_usec_time -= frame_interval; + return 0; } -void pl_fbdev_close(void) +static void pl_vout_close(void) { omap_enable_layer(0); } +void *pl_prepare_screenshot(int *w, int *h, int *bpp) +{ +#if defined(VOUT_FBDEV) + *w = pl_vout_w; + *h = pl_vout_h; + *bpp = pl_vout_bpp; + + return pl_vout_buf; +#else + return plat_prepare_screenshot(w, h, bpp); +#endif +} + +#ifndef MAEMO +static void update_analogs(void) +{ + int *nubp[2] = { in_a1, in_a2 }; + int i, a, v, ret; + + for (i = 0; i < 2; i++) + { + if (in_adev[i] < 0) + continue; + + for (a = 0; a < 2; a++) { + nubp[i][a] = 127; + + ret = in_update_analog(in_adev[i], in_adev_axis[i][a], &v); + if (ret == 0) { + v = v / (IN_ABS_RANGE / 128) + 127; + nubp[i][a] = v < 0 ? 0 : v; + } + } + } + //printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]); +} + static void update_input(void) { int actions[IN_BINDTYPE_COUNT] = { 0, }; + unsigned int emu_act; in_update(actions); - if (actions[IN_BINDTYPE_EMU] & PEV_MENU) - stop = 1; - keystate = actions[IN_BINDTYPE_PLAYER12]; + if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) + update_analogs(); + emu_act = actions[IN_BINDTYPE_EMU]; + in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER; + + emu_act &= ~SACTION_GUN_MASK; + if (emu_act) { + int which = 0; + for (; !(emu_act & 1); emu_act >>= 1, which++) + ; + emu_act = which; + } + emu_set_action(emu_act); + in_keystate = actions[IN_BINDTYPE_PLAYER12]; #ifdef X11 - extern void x11_update_keys(void); - x11_update_keys(); + extern int x11_update_keys(unsigned int *action); + in_keystate |= x11_update_keys(&emu_act); + emu_set_action(emu_act); +#endif +} +#else /* MAEMO */ +static void update_input(void) +{ +} #endif + +void pl_update_gun(int *xn, int *xres, int *y, int *in) +{ + if (tsdev) + pl_gun_ts_update(tsdev, xn, y, in); + + *xres = pl_vout_w; + *y = *y * pl_vout_h >> 10; } +#define MAX_LAG_FRAMES 3 + +#define tvdiff(tv, tv_old) \ + ((tv.tv_sec - tv_old.tv_sec) * 1000000 + tv.tv_usec - tv_old.tv_usec) + /* called on every vsync */ void pl_frame_limit(void) { - extern void CheckFrameRate(void); - static int oldsec; - struct timeval tv; + static struct timeval tv_old, tv_expect; + static int vsync_cnt_prev, drc_active_vsyncs; + struct timeval now; + int diff, usadj; + + vsync_cnt++; /* doing input here because the pad is polled * thousands of times per frame for some reason */ update_input(); pcnt_end(PCNT_ALL); - gettimeofday(&tv, 0); - - if (tv.tv_sec != oldsec) { - flips_per_sec = flip_cnt; - flip_cnt = 0; - oldsec = tv.tv_sec; + gettimeofday(&now, 0); + + if (now.tv_sec != tv_old.tv_sec) { + diff = tvdiff(now, tv_old); + vsps_cur = 0.0f; + if (0 < diff && diff < 2000000) + vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff; + vsync_cnt_prev = vsync_cnt; + flips_per_sec = pl_flip_cnt; + pl_flip_cnt = 0; + tv_old = now; if (g_opts & OPT_SHOWCPU) tick_per_sec = get_cpu_ticks(); + + if (hud_new_msg > 0) { + hud_new_msg--; + if (hud_new_msg == 0) + hud_msg[0] = 0; + } } #ifdef PCNT static int ya_vsync_count; if (++ya_vsync_count == PCNT_FRAMES) { - pcnt_print(fps_cur); + pcnt_print(vsps_cur); ya_vsync_count = 0; } #endif - CheckFrameRate(); + // tv_expect uses usec*1024 units instead of usecs for better accuracy + tv_expect.tv_usec += frame_interval1024; + if (tv_expect.tv_usec >= (1000000 << 10)) { + tv_expect.tv_usec -= (1000000 << 10); + tv_expect.tv_sec++; + } + diff = (tv_expect.tv_sec - now.tv_sec) * 1000000 + (tv_expect.tv_usec >> 10) - now.tv_usec; + + if (diff > MAX_LAG_FRAMES * frame_interval || diff < -MAX_LAG_FRAMES * frame_interval) { + //printf("pl_frame_limit reset, diff=%d, iv %d\n", diff, frame_interval); + tv_expect = now; + diff = 0; + // try to align with vsync + usadj = vsync_usec_time; + while (usadj < tv_expect.tv_usec - frame_interval) + usadj += frame_interval; + tv_expect.tv_usec = usadj << 10; + } + + if (!(g_opts & OPT_NO_FRAMELIM) && diff > frame_interval) { + // yay for working usleep on pandora! + //printf("usleep %d\n", diff - frame_interval / 2); + usleep(diff - frame_interval); + } + + if (pl_rearmed_cbs.frameskip) { + if (diff < -frame_interval) + pl_rearmed_cbs.fskip_advice = 1; + else if (diff >= 0) + pl_rearmed_cbs.fskip_advice = 0; + + // recompilation is not that fast and may cause frame skip on + // loading screens and such, resulting in flicker or glitches + if (new_dynarec_did_compile) { + if (drc_active_vsyncs < 32) + pl_rearmed_cbs.fskip_advice = 0; + drc_active_vsyncs++; + } + else + drc_active_vsyncs = 0; + new_dynarec_did_compile = 0; + } pcnt_start(PCNT_ALL); } +void pl_timing_prepare(int is_pal) +{ + pl_rearmed_cbs.fskip_advice = 0; + + frame_interval = is_pal ? 20000 : 16667; + frame_interval1024 = is_pal ? 20000*1024 : 17066667; + + // used by P.E.Op.S. frameskip code + pl_rearmed_cbs.gpu_peops.fFrameRateHz = is_pal ? 50.0f : 59.94f; + pl_rearmed_cbs.gpu_peops.dwFrameRateTicks = + (100000*100 / (unsigned long)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100)); +} + static void pl_text_out16_(int x, int y, const char *text) { - int i, l, len = strlen(text), w = pl_fbdev_w; - unsigned short *screen = (unsigned short *)pl_fbdev_buf + x + y * w; + int i, l, len = strlen(text), w = pl_vout_w; + unsigned short *screen = (unsigned short *)pl_vout_buf + x + y * w; unsigned short val = 0xffff; for (i = 0; i < len; i++, screen += 8) @@ -206,14 +440,78 @@ static void pl_get_layer_pos(int *x, int *y, int *w, int *h) *h = g_layer_h; } -extern int UseFrameSkip; // hmh - -const struct rearmed_cbs pl_rearmed_cbs = { +struct rearmed_cbs pl_rearmed_cbs = { pl_get_layer_pos, - pl_fbdev_open, - pl_fbdev_set_mode, - pl_fbdev_flip, - pl_fbdev_close, - &UseFrameSkip, + pl_vout_open, + pl_vout_set_mode, + pl_vout_flip, + pl_vout_close, }; +/* watchdog */ +static void *watchdog_thread(void *unused) +{ + int vsync_cnt_old = 0; + int seen_dead = 0; + int sleep_time = 5; + +#if !defined(NDEBUG) || defined(DRC_DBG) + // don't interfere with debug + return NULL; +#endif + while (1) + { + sleep(sleep_time); + + if (stop) { + seen_dead = 0; + sleep_time = 5; + continue; + } + if (vsync_cnt != vsync_cnt_old) { + vsync_cnt_old = vsync_cnt; + seen_dead = 0; + sleep_time = 2; + continue; + } + + seen_dead++; + sleep_time = 1; + if (seen_dead > 1) + fprintf(stderr, "watchdog: seen_dead %d\n", seen_dead); + if (seen_dead > 4) { + fprintf(stderr, "watchdog: lockup detected, aborting\n"); + // we can't do any cleanup here really, the main thread is + // likely touching resources and would crash anyway + abort(); + } + } +} + +void pl_start_watchdog(void) +{ + pthread_attr_t attr; + pthread_t tid; + int ret; + + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + + ret = pthread_create(&tid, &attr, watchdog_thread, NULL); + if (ret != 0) + fprintf(stderr, "could not start watchdog: %d\n", ret); +} + +void pl_init(void) +{ + extern unsigned int hSyncCount; // from psxcounters + extern unsigned int frame_counter; + + pl_vout_w = pl_vout_h = 256; + pl_vout_bpp = 16; + + tsdev = pl_gun_ts_init(); + + pl_rearmed_cbs.gpu_hcnt = &hSyncCount; + pl_rearmed_cbs.gpu_frame_count = &frame_counter; +}