X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=frontend%2Fplugin_lib.c;h=e79e523207a028cae71c8a5f8730e3f539ab0616;hp=239e8520dadf4a2a573f4d674dff8179a9f0a242;hb=a92f6af13d44b1c3c6f0fb23350a3990b0dff95e;hpb=41f55c9fb3e682e2c424e98ec70ab6aad226f85d diff --git a/frontend/plugin_lib.c b/frontend/plugin_lib.c index 239e8520..e79e5232 100644 --- a/frontend/plugin_lib.c +++ b/frontend/plugin_lib.c @@ -24,6 +24,7 @@ #include "omap.h" #include "menu.h" #include "main.h" +#include "plat.h" #include "pcnt.h" #include "pl_gun_ts.h" #include "../libpcsxcore/new_dynarec/new_dynarec.h" @@ -31,13 +32,13 @@ int in_type1, in_type2; int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 }; +int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }}; int in_keystate, in_state_gun; -int pl_flip_cnt; -static void *ts; +int in_enable_vibration; +void *tsdev; void *pl_vout_buf; static int pl_vout_w, pl_vout_h, pl_vout_bpp; -static int vsync_cnt, flips_per_sec, tick_per_sec; -static float vsps_cur; +static int vsync_cnt; static int frame_interval, frame_interval1024, vsync_usec_time; @@ -70,13 +71,14 @@ static void print_msg(int h, int border) static void print_fps(int h, int border) { if (pl_vout_bpp == 16) - pl_text_out16(border + 2, h - 10, "%2d %4.1f", flips_per_sec, vsps_cur); + pl_text_out16(border + 2, h - 10, "%2d %4.1f", + pl_rearmed_cbs.flips_per_sec, pl_rearmed_cbs.vsps_cur); } static void print_cpu_usage(int w, int h, int border) { if (pl_vout_bpp == 16) - pl_text_out16(w - border - 28, h - 10, "%3d", tick_per_sec); + pl_text_out16(w - border - 28, h - 10, "%3d", pl_rearmed_cbs.cpu_usage); } // draw 192x8 status of 24 sound channels @@ -161,7 +163,7 @@ static void *pl_vout_set_mode(int w, int h, int bpp) static void *pl_vout_flip(void) { - pl_flip_cnt++; + pl_rearmed_cbs.flip_cnt++; if (pl_vout_buf != NULL) pl_print_hud(pl_vout_w, pl_vout_h, 0); @@ -209,22 +211,49 @@ static void pl_vout_close(void) void *pl_prepare_screenshot(int *w, int *h, int *bpp) { +#if defined(VOUT_FBDEV) *w = pl_vout_w; *h = pl_vout_h; *bpp = pl_vout_bpp; return pl_vout_buf; +#else + return plat_prepare_screenshot(w, h, bpp); +#endif +} + +#ifndef MAEMO +static void update_analogs(void) +{ + int *nubp[2] = { in_a1, in_a2 }; + int i, a, v, ret; + + for (i = 0; i < 2; i++) + { + if (in_adev[i] < 0) + continue; + + for (a = 0; a < 2; a++) { + nubp[i][a] = 127; + + ret = in_update_analog(in_adev[i], in_adev_axis[i][a], &v); + if (ret == 0) { + v = v / (IN_ABS_RANGE / 128) + 127; + nubp[i][a] = v < 0 ? 0 : v; + } + } + } + //printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]); } static void update_input(void) { -#ifndef MAEMO int actions[IN_BINDTYPE_COUNT] = { 0, }; unsigned int emu_act; in_update(actions); if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) - in_update_analogs(); + update_analogs(); emu_act = actions[IN_BINDTYPE_EMU]; in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER; @@ -238,18 +267,22 @@ static void update_input(void) emu_set_action(emu_act); in_keystate = actions[IN_BINDTYPE_PLAYER12]; -#endif #ifdef X11 extern int x11_update_keys(unsigned int *action); in_keystate |= x11_update_keys(&emu_act); emu_set_action(emu_act); #endif } +#else /* MAEMO */ +static void update_input(void) +{ +} +#endif void pl_update_gun(int *xn, int *xres, int *y, int *in) { - if (ts) - pl_gun_ts_update(ts, xn, y, in); + if (tsdev) + pl_gun_ts_update(tsdev, xn, y, in); *xres = pl_vout_w; *y = *y * pl_vout_h >> 10; @@ -264,7 +297,7 @@ void pl_update_gun(int *xn, int *xres, int *y, int *in) void pl_frame_limit(void) { static struct timeval tv_old, tv_expect; - static int vsync_cnt_prev; + static int vsync_cnt_prev, drc_active_vsyncs; struct timeval now; int diff, usadj; @@ -279,26 +312,28 @@ void pl_frame_limit(void) if (now.tv_sec != tv_old.tv_sec) { diff = tvdiff(now, tv_old); - vsps_cur = 0.0f; + pl_rearmed_cbs.vsps_cur = 0.0f; if (0 < diff && diff < 2000000) - vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff; + pl_rearmed_cbs.vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff; vsync_cnt_prev = vsync_cnt; - flips_per_sec = pl_flip_cnt; - pl_flip_cnt = 0; - tv_old = now; + + if (g_opts & OPT_SHOWFPS) + pl_rearmed_cbs.flips_per_sec = pl_rearmed_cbs.flip_cnt; + pl_rearmed_cbs.flip_cnt = 0; if (g_opts & OPT_SHOWCPU) - tick_per_sec = get_cpu_ticks(); + pl_rearmed_cbs.cpu_usage = get_cpu_ticks(); if (hud_new_msg > 0) { hud_new_msg--; if (hud_new_msg == 0) hud_msg[0] = 0; } + tv_old = now; } #ifdef PCNT static int ya_vsync_count; if (++ya_vsync_count == PCNT_FRAMES) { - pcnt_print(vsps_cur); + pcnt_print(pl_rearmed_cbs.vsps_cur); ya_vsync_count = 0; } #endif @@ -333,6 +368,17 @@ void pl_frame_limit(void) pl_rearmed_cbs.fskip_advice = 1; else if (diff >= 0) pl_rearmed_cbs.fskip_advice = 0; + + // recompilation is not that fast and may cause frame skip on + // loading screens and such, resulting in flicker or glitches + if (new_dynarec_did_compile) { + if (drc_active_vsyncs < 32) + pl_rearmed_cbs.fskip_advice = 0; + drc_active_vsyncs++; + } + else + drc_active_vsyncs = 0; + new_dynarec_did_compile = 0; } pcnt_start(PCNT_ALL); @@ -341,6 +387,8 @@ void pl_frame_limit(void) void pl_timing_prepare(int is_pal) { pl_rearmed_cbs.fskip_advice = 0; + pl_rearmed_cbs.flips_per_sec = 0; + pl_rearmed_cbs.cpu_usage = 0; frame_interval = is_pal ? 20000 : 16667; frame_interval1024 = is_pal ? 20000*1024 : 17066667; @@ -410,7 +458,7 @@ static void *watchdog_thread(void *unused) int seen_dead = 0; int sleep_time = 5; -#ifndef NDEBUG +#if !defined(NDEBUG) || defined(DRC_DBG) // don't interfere with debug return NULL; #endif @@ -459,8 +507,14 @@ void pl_start_watchdog(void) void pl_init(void) { + extern unsigned int hSyncCount; // from psxcounters + extern unsigned int frame_counter; + pl_vout_w = pl_vout_h = 256; pl_vout_bpp = 16; - ts = pl_gun_ts_init(); + tsdev = pl_gun_ts_init(); + + pl_rearmed_cbs.gpu_hcnt = &hSyncCount; + pl_rearmed_cbs.gpu_frame_count = &frame_counter; }