X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=libpcsxcore%2Fcdrom.c;h=753c51262f3788a89986ff141046a58061f6cc72;hp=95e1f05f1e2ccfe9e3a3d58997509a3caaa06728;hb=3968e69e7fa8f9cb0d44ac79477d5929b9649271;hpb=80f91a20e39eed8294b125af199c504cf8519d45 diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 95e1f05f..753c5126 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -14,16 +14,17 @@ * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * - * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * ***************************************************************************/ -/* +/* * Handles all CD-ROM registers and functions. */ #include "cdrom.h" #include "ppf.h" #include "psxdma.h" +#include "arm_features.h" /* logging */ #if 0 @@ -45,9 +46,10 @@ cdrStruct cdr; static unsigned char *pTransfer; +static s16 read_buf[CD_FRAMESIZE_RAW/2]; /* CD-ROM magic numbers */ -#define CdlSync 0 +#define CdlSync 0 /* nocash documentation : "Uh, actually, returns error code 40h = Invalid Command...?" */ #define CdlNop 1 #define CdlSetloc 2 #define CdlPlay 3 @@ -57,12 +59,12 @@ static unsigned char *pTransfer; #define CdlStandby 7 #define CdlStop 8 #define CdlPause 9 -#define CdlInit 10 +#define CdlReset 10 #define CdlMute 11 #define CdlDemute 12 #define CdlSetfilter 13 #define CdlSetmode 14 -#define CdlGetmode 15 +#define CdlGetparam 15 #define CdlGetlocL 16 #define CdlGetlocP 17 #define CdlReadT 18 @@ -75,18 +77,19 @@ static unsigned char *pTransfer; #define CdlTest 25 #define CdlID 26 #define CdlReadS 27 -#define CdlReset 28 +#define CdlInit 28 +#define CdlGetQ 29 #define CdlReadToc 30 char *CmdName[0x100]= { "CdlSync", "CdlNop", "CdlSetloc", "CdlPlay", "CdlForward", "CdlBackward", "CdlReadN", "CdlStandby", - "CdlStop", "CdlPause", "CdlInit", "CdlMute", - "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetmode", + "CdlStop", "CdlPause", "CdlReset", "CdlMute", + "CdlDemute", "CdlSetfilter", "CdlSetmode", "CdlGetparam", "CdlGetlocL", "CdlGetlocP", "CdlReadT", "CdlGetTN", "CdlGetTD", "CdlSeekL", "CdlSeekP", "CdlSetclock", "CdlGetclock", "CdlTest", "CdlID", "CdlReadS", - "CdlReset", NULL, "CDlReadToc", NULL + "CdlInit", NULL, "CDlReadToc", NULL }; unsigned char Test04[] = { 0 }; @@ -124,6 +127,10 @@ unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 }; #define STATUS_ROTATING (1<<1) // 0x02 #define STATUS_ERROR (1<<0) // 0x01 +/* Errors */ +#define ERROR_NOTREADY (1<<7) // 0x80 +#define ERROR_INVALIDCMD (1<<6) // 0x40 +#define ERROR_INVALIDARG (1<<5) // 0x20 // 1x = 75 sectors per second // PSXCLK = 1 sec in the ps @@ -135,6 +142,7 @@ enum drive_state { DRIVESTATE_LID_OPEN, DRIVESTATE_RESCAN_CD, DRIVESTATE_PREPARE_CD, + DRIVESTATE_STOPPED, }; // for cdr.Seeked @@ -199,7 +207,7 @@ static void sec2msf(unsigned int s, u8 *msf) { cdr.Reading = 0; \ psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \ } \ - cdr.StatP &= ~STATUS_READ;\ + cdr.StatP &= ~(STATUS_READ|STATUS_SEEK);\ } #define StopCdda() { \ @@ -375,7 +383,7 @@ static void ReadTrack(const u8 *time) { CDR_LOG("ReadTrack *** %02x:%02x:%02x\n", tmp[0], tmp[1], tmp[2]); - cdr.RErr = CDR_readTrack(tmp); + cdr.NoErr = CDR_readTrack(tmp); memcpy(cdr.Prev, tmp, 3); if (CheckSBI(time)) @@ -405,9 +413,16 @@ static void ReadTrack(const u8 *time) { cdr.subq.Absolute[0], cdr.subq.Absolute[1], cdr.subq.Absolute[2]); } -static void AddIrqQueue(unsigned char irq, unsigned long ecycle) { - if (cdr.Irq != 0) +static void AddIrqQueue(unsigned short irq, unsigned long ecycle) { + if (cdr.Irq != 0) { + if (irq == cdr.Irq || irq + 0x100 == cdr.Irq) { + cdr.IrqRepeated = 1; + CDR_INT(ecycle); + return; + } + CDR_LOG_I("cdr: override cmd %02x -> %02x\n", cdr.Irq, irq); + } cdr.Irq = irq; cdr.eCycle = ecycle; @@ -417,6 +432,10 @@ static void AddIrqQueue(unsigned char irq, unsigned long ecycle) { static void cdrPlayInterrupt_Autopause() { + u32 abs_lev_max = 0; + boolean abs_lev_chselect; + u32 i; + if ((cdr.Mode & MODE_AUTOPAUSE) && cdr.TrackChanged) { CDR_LOG( "CDDA STOP\n" ); @@ -431,11 +450,21 @@ static void cdrPlayInterrupt_Autopause() StopCdda(); } - else if (cdr.Mode & MODE_REPORT) { - + else if (((cdr.Mode & MODE_REPORT) || cdr.FastForward || cdr.FastBackward)) { + CDR_readCDDA(cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2], (u8 *)read_buf); cdr.Result[0] = cdr.StatP; cdr.Result[1] = cdr.subq.Track; cdr.Result[2] = cdr.subq.Index; + + abs_lev_chselect = cdr.subq.Absolute[1] & 0x01; + + /* 8 is a hack. For accuracy, it should be 588. */ + for (i = 0; i < 8; i++) + { + abs_lev_max = MAX_VALUE(abs_lev_max, abs(read_buf[i * 2 + abs_lev_chselect])); + } + abs_lev_max = MIN_VALUE(abs_lev_max, 32767); + abs_lev_max |= abs_lev_chselect << 15; if (cdr.subq.Absolute[2] & 0x10) { cdr.Result[3] = cdr.subq.Relative[0]; @@ -448,8 +477,8 @@ static void cdrPlayInterrupt_Autopause() cdr.Result[5] = cdr.subq.Absolute[2]; } - cdr.Result[6] = 0; - cdr.Result[7] = 0; + cdr.Result[6] = abs_lev_max >> 0; + cdr.Result[7] = abs_lev_max >> 8; // Rayman: Logo freeze (resultready + dataready) cdr.ResultReady = 1; @@ -479,7 +508,11 @@ void cdrPlayInterrupt() setIrq(); } - memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + if (cdr.SetlocPending) { + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + cdr.m_locationChanged = TRUE; + } Find_CurTrack(cdr.SetSectorPlay); ReadTrack(cdr.SetSectorPlay); cdr.TrackChanged = FALSE; @@ -499,6 +532,12 @@ void cdrPlayInterrupt() cdrPlayInterrupt_Autopause(); if (!cdr.Play) return; + + if (CDR_readCDDA && !cdr.Muted && cdr.Mode & MODE_REPORT) { + cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1); + if (SPU_playCDDAchannel) + SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW); + } cdr.SetSectorPlay[2]++; if (cdr.SetSectorPlay[2] == 75) { @@ -510,15 +549,29 @@ void cdrPlayInterrupt() } } - CDRMISC_INT(cdReadTime); + if (cdr.m_locationChanged) + { + CDRMISC_INT(cdReadTime * 30); + cdr.m_locationChanged = FALSE; + } + else + { + CDRMISC_INT(cdReadTime); + } // update for CdlGetlocP/autopause generate_subq(cdr.SetSectorPlay); } void cdrInterrupt() { + u16 Irq = cdr.Irq; + int no_busy_error = 0; + int start_rotating = 0; + int error = 0; + int delay; + unsigned int seekTime = 0; + u8 set_loc[3]; int i; - unsigned char Irq = cdr.Irq; // Reschedule IRQ if (cdr.Stat) { @@ -527,40 +580,74 @@ void cdrInterrupt() { return; } - cdr.Irq = 0; cdr.Ctrl &= ~0x80; - switch (Irq) { - case CdlSync: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; - break; + // default response + SetResultSize(1); + cdr.Result[0] = cdr.StatP; + cdr.Stat = Acknowledge; - case CdlNop: - SetResultSize(1); - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + if (cdr.IrqRepeated) { + cdr.IrqRepeated = 0; + if (cdr.eCycle > psxRegs.cycle) { + CDR_INT(cdr.eCycle); + goto finish; + } + } + + cdr.Irq = 0; + switch (Irq) { + case CdlNop: if (cdr.DriveState != DRIVESTATE_LID_OPEN) cdr.StatP &= ~STATUS_SHELLOPEN; + no_busy_error = 1; break; case CdlSetloc: - cdr.CmdProcess = 0; - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + CDR_LOG("CDROM setloc command (%02X, %02X, %02X)\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]); + + // MM must be BCD, SS must be BCD and <0x60, FF must be BCD and <0x75 + if (((cdr.Param[0] & 0x0F) > 0x09) || (cdr.Param[0] > 0x99) || ((cdr.Param[1] & 0x0F) > 0x09) || (cdr.Param[1] >= 0x60) || ((cdr.Param[2] & 0x0F) > 0x09) || (cdr.Param[2] >= 0x75)) + { + CDR_LOG("Invalid/out of range seek to %02X:%02X:%02X\n", cdr.Param[0], cdr.Param[1], cdr.Param[2]); + error = ERROR_INVALIDARG; + goto set_error; + } + else + { + for (i = 0; i < 3; i++) + { + set_loc[i] = btoi(cdr.Param[i]); + } + + i = msf2sec(cdr.SetSectorPlay); + i = abs(i - msf2sec(set_loc)); + if (i > 16) + cdr.Seeked = SEEK_PENDING; + + memcpy(cdr.SetSector, set_loc, 3); + cdr.SetSector[3] = 0; + cdr.SetlocPending = 1; + } break; + do_CdlPlay: case CdlPlay: + StopCdda(); if (cdr.Seeked == SEEK_PENDING) { // XXX: wrong, should seek instead.. - memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); cdr.Seeked = SEEK_DONE; } + + cdr.FastBackward = 0; + cdr.FastForward = 0; + + if (cdr.SetlocPending) { + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + cdr.m_locationChanged = TRUE; + } // BIOS CD Player // - Pause player, hit Track 01/02/../xx (Setloc issued!!) @@ -604,74 +691,75 @@ void cdrInterrupt() { // Vib Ribbon: gameplay checks flag cdr.StatP &= ~STATUS_SEEK; - - cdr.CmdProcess = 0; - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; cdr.StatP |= STATUS_PLAY; - // BIOS player - set flag again cdr.Play = TRUE; CDRMISC_INT( cdReadTime ); + start_rotating = 1; break; case CdlForward: - cdr.CmdProcess = 0; - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; + // TODO: error 80 if stopped cdr.Stat = Complete; - // GameShark CD Player: Calls 2x + Play 2x - if( cdr.FastForward == 0 ) cdr.FastForward = 2; - else cdr.FastForward++; - + cdr.FastForward = 1; cdr.FastBackward = 0; break; case CdlBackward: - cdr.CmdProcess = 0; - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; - // GameShark CD Player: Calls 2x + Play 2x - if( cdr.FastBackward == 0 ) cdr.FastBackward = 2; - else cdr.FastBackward++; - + cdr.FastBackward = 1; cdr.FastForward = 0; break; case CdlStandby: - cdr.CmdProcess = 0; - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; + if (cdr.DriveState != DRIVESTATE_STOPPED) { + error = ERROR_INVALIDARG; + goto set_error; + } + AddIrqQueue(CdlStandby + 0x100, cdReadTime * 125 / 2); + start_rotating = 1; + break; + + case CdlStandby + 0x100: cdr.Stat = Complete; break; case CdlStop: - cdr.CmdProcess = 0; - SetResultSize(1); + if (cdr.Play) { + // grab time for current track + CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD); + + cdr.SetSectorPlay[0] = cdr.ResultTD[2]; + cdr.SetSectorPlay[1] = cdr.ResultTD[1]; + cdr.SetSectorPlay[2] = cdr.ResultTD[0]; + } + + StopCdda(); + StopReading(); + + delay = 0x800; + if (cdr.DriveState == DRIVESTATE_STANDBY) + delay = cdReadTime * 30 / 2; + + cdr.DriveState = DRIVESTATE_STOPPED; + AddIrqQueue(CdlStop + 0x100, delay); + break; + + case CdlStop + 0x100: cdr.StatP &= ~STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; -// cdr.Stat = Acknowledge; break; case CdlPause: - SetResultSize(1); - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; - /* Gundam Battle Assault 2: much slower (*) - Fixes boot, gameplay @@ -682,97 +770,91 @@ void cdrInterrupt() { InuYasha - Feudal Fairy Tale: slower - Fixes battles */ - AddIrqQueue(CdlPause + 0x20, cdReadTime * 3); + /* Gameblabla - Tightening the timings (as taken from Duckstation). + * The timings from Duckstation are based upon hardware tests. + * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode, + * seems to be timing sensitive as it can depend on the CPU's clock speed. + * */ + if (cdr.DriveState != DRIVESTATE_STANDBY) + { + delay = 7000; + } + else + { + delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000)); + CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime); + } + AddIrqQueue(CdlPause + 0x100, delay); cdr.Ctrl |= 0x80; break; - case CdlPause + 0x20: - SetResultSize(1); + case CdlPause + 0x100: cdr.StatP &= ~STATUS_READ; - cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; cdr.Stat = Complete; break; - case CdlInit: - SetResultSize(1); - cdr.StatP = STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; -// if (!cdr.Init) { - AddIrqQueue(CdlInit + 0x20, 0x800); -// } - break; + case CdlReset: + cdr.Muted = FALSE; + cdr.Mode = 0x20; /* This fixes This is Football 2, Pooh's Party lockups */ + AddIrqQueue(CdlReset + 0x100, 4100000); + no_busy_error = 1; + start_rotating = 1; + break; - case CdlInit + 0x20: - SetResultSize(1); - cdr.Result[0] = cdr.StatP; + case CdlReset + 0x100: cdr.Stat = Complete; - cdr.Init = 1; break; case CdlMute: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + cdr.Muted = TRUE; break; case CdlDemute: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + cdr.Muted = FALSE; break; case CdlSetfilter: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + cdr.File = cdr.Param[0]; + cdr.Channel = cdr.Param[1]; break; case CdlSetmode: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + no_busy_error = 1; break; - case CdlGetmode: - SetResultSize(6); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; + case CdlGetparam: + /* Gameblabla : According to mednafen, Result size should be 5 and done this way. */ + SetResultSize(5); cdr.Result[1] = cdr.Mode; - cdr.Result[2] = cdr.File; - cdr.Result[3] = cdr.Channel; - cdr.Result[4] = 0; - cdr.Result[5] = 0; - cdr.Stat = Acknowledge; + cdr.Result[2] = 0; + cdr.Result[3] = cdr.File; + cdr.Result[4] = cdr.Channel; + no_busy_error = 1; break; case CdlGetlocL: SetResultSize(8); - for (i = 0; i < 8; i++) - cdr.Result[i] = cdr.Transfer[i]; - cdr.Stat = Acknowledge; + memcpy(cdr.Result, cdr.Transfer, 8); break; case CdlGetlocP: SetResultSize(8); memcpy(&cdr.Result, &cdr.subq, 8); + break; - if (!cdr.Play && !cdr.Reading) - cdr.Result[1] = 0; // HACK? + case CdlReadT: // SetSession? + // really long + AddIrqQueue(CdlReadT + 0x100, cdReadTime * 290 / 4); + start_rotating = 1; + break; - cdr.Stat = Acknowledge; + case CdlReadT + 0x100: + cdr.Stat = Complete; break; case CdlGetTN: - cdr.CmdProcess = 0; SetResultSize(3); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; if (CDR_getTN(cdr.ResultTN) == -1) { cdr.Stat = DiskError; cdr.Result[0] |= STATUS_ERROR; @@ -784,10 +866,8 @@ void cdrInterrupt() { break; case CdlGetTD: - cdr.CmdProcess = 0; cdr.Track = btoi(cdr.Param[0]); SetResultSize(4); - cdr.StatP |= STATUS_ROTATING; if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) { cdr.Stat = DiskError; cdr.Result[0] |= STATUS_ERROR; @@ -796,17 +876,17 @@ void cdrInterrupt() { cdr.Result[0] = cdr.StatP; cdr.Result[1] = itob(cdr.ResultTD[2]); cdr.Result[2] = itob(cdr.ResultTD[1]); - cdr.Result[3] = itob(cdr.ResultTD[0]); + /* According to Nocash's documentation, the function doesn't care about ff. + * This can be seen also in Mednafen's implementation. */ + //cdr.Result[3] = itob(cdr.ResultTD[0]); } break; case CdlSeekL: case CdlSeekP: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; + StopCdda(); + StopReading(); cdr.StatP |= STATUS_SEEK; - cdr.Stat = Acknowledge; /* Crusaders of Might and Magic = 0.5x-4x @@ -823,10 +903,10 @@ void cdrInterrupt() { */ CDRMISC_INT(cdr.Seeked == SEEK_DONE ? 0x800 : cdReadTime * 4); cdr.Seeked = SEEK_PENDING; + start_rotating = 1; break; case CdlTest: - cdr.Stat = Acknowledge; switch (cdr.Param[0]) { case 0x20: // System Controller ROM Version SetResultSize(4); @@ -841,17 +921,14 @@ void cdrInterrupt() { memcpy(cdr.Result, Test23, 4); break; } + no_busy_error = 1; break; case CdlID: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; - AddIrqQueue(CdlID + 0x20, 0x800); + AddIrqQueue(CdlID + 0x100, 20480); break; - case CdlID + 0x20: + case CdlID + 0x100: SetResultSize(8); cdr.Result[0] = cdr.StatP; cdr.Result[1] = 0; @@ -874,51 +951,66 @@ void cdrInterrupt() { cdr.Stat = Complete; break; - case CdlReset: - SetResultSize(1); - cdr.StatP = STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + case CdlInit: + // yes, it really sets STATUS_SHELLOPEN + cdr.StatP |= STATUS_SHELLOPEN; + cdr.DriveState = DRIVESTATE_RESCAN_CD; + CDRLID_INT(20480); + no_busy_error = 1; + start_rotating = 1; break; - case CdlReadT: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; - AddIrqQueue(CdlReadT + 0x20, 0x800); - break; - - case CdlReadT + 0x20: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Complete; + case CdlGetQ: + no_busy_error = 1; break; case CdlReadToc: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; - AddIrqQueue(CdlReadToc + 0x20, cdReadTime * 16); + AddIrqQueue(CdlReadToc + 0x100, cdReadTime * 180 / 4); + no_busy_error = 1; + start_rotating = 1; break; - case CdlReadToc + 0x20: - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; - cdr.Result[0] = cdr.StatP; + case CdlReadToc + 0x100: cdr.Stat = Complete; + no_busy_error = 1; break; case CdlReadN: case CdlReadS: - if (!cdr.Reading) return; + if (cdr.SetlocPending) { + seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(cdr.SetSector)) * (cdReadTime / 200); + /* + * Gameblabla : + * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball + * and was unreliable for that game. + * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly. + * + * Obviously, this isn't perfect but right now, it should be a bit better. + * Games to test this against if you change that setting : + * - Driver (titlescreen music delay and retry mission) + * - Worms Pinball (Will either not boot or crash in the memory card screen) + * - Viewpoint (short pauses if the delay in the ingame music is too long) + * + * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping. + * However, 1000000 is not enough for Worms Pinball to reliably boot. + */ + if(seekTime > 3386880 * 2) seekTime = 3386880 * 2; + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + cdr.m_locationChanged = TRUE; + } + Find_CurTrack(cdr.SetSectorPlay); + + if ((cdr.Mode & MODE_CDDA) && cdr.CurTrack > 1) + // Read* acts as play for cdda tracks in cdda mode + goto do_CdlPlay; + + cdr.Reading = 1; + cdr.FirstSector = 1; // Fighting Force 2 - update subq time immediately // - fixes new game - Find_CurTrack(cdr.SetSector); - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); // Crusaders of Might and Magic - update getlocl now @@ -934,61 +1026,82 @@ void cdrInterrupt() { - fixes cutscenes C-12 - Final Resistance - doesn't like seek */ + + /* + By nicolasnoble from PCSX Redux : + "It LOOKS like this logic is wrong, therefore disabling it with `&& false` for now. + For "PoPoLoCrois Monogatari II", the game logic will soft lock and will never issue GetLocP to detect + the end of its XA streams, as it seems to assume ReadS will not return a status byte with the SEEK + flag set. I think the reasonning is that since it's invalid to call GetLocP while seeking, the game + tries to protect itself against errors by preventing from issuing a GetLocP while it knows the + last status was "seek". But this makes the logic just softlock as it'll never get a notification + about the fact the drive is done seeking and the read actually started. + + In other words, this state machine here is probably wrong in assuming the response to ReadS/ReadN is + done right away. It's rather when it's done seeking, and the read has actually started. This probably + requires a bit more work to make sure seek delays are processed properly. + Checked with a few games, this seems to work fine." + + Gameblabla additional notes : + This still needs the "+ seekTime" that PCSX Redux doesn't have for the Driver "retry" mission error. + */ + cdr.StatP |= STATUS_READ; + cdr.StatP &= ~STATUS_SEEK; - if (cdr.Seeked != SEEK_DONE) { - cdr.StatP |= STATUS_SEEK; - cdr.StatP &= ~STATUS_READ; - - // Crusaders of Might and Magic - use short time - // - fix cutscene speech (startup) - - // ??? - use more accurate seek time later - CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); - } else { - cdr.StatP |= STATUS_READ; - cdr.StatP &= ~STATUS_SEEK; - - CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1); - } + CDREAD_INT(((cdr.Mode & 0x80) ? (cdReadTime) : cdReadTime * 2) + seekTime); - SetResultSize(1); - cdr.StatP |= STATUS_ROTATING; cdr.Result[0] = cdr.StatP; - cdr.Stat = Acknowledge; + start_rotating = 1; break; - + case CdlSync: default: - cdr.Stat = Complete; + CDR_LOG_I("Invalid command: %02x\n", Irq); + error = ERROR_INVALIDCMD; + // FALLTHROUGH + + set_error: + SetResultSize(2); + cdr.Result[0] = cdr.StatP | STATUS_ERROR; + cdr.Result[1] = error; + cdr.Stat = DiskError; break; } - if (Irq != CdlNop) { + if (cdr.DriveState == DRIVESTATE_STOPPED && start_rotating) { + cdr.DriveState = DRIVESTATE_STANDBY; + cdr.StatP |= STATUS_ROTATING; + } + + if (!no_busy_error) { switch (cdr.DriveState) { case DRIVESTATE_LID_OPEN: case DRIVESTATE_RESCAN_CD: case DRIVESTATE_PREPARE_CD: SetResultSize(2); cdr.Result[0] = cdr.StatP | STATUS_ERROR; - cdr.Result[1] = 0x80; + cdr.Result[1] = ERROR_NOTREADY; cdr.Stat = DiskError; break; } } - cdr.ParamC = 0; - +finish: setIrq(); + cdr.ParamC = 0; #ifdef CDR_LOG_CMD_IRQ - SysPrintf("IRQ %d cmd %02x stat %02x: ", - !!(cdr.Stat & cdr.Reg2), Irq, cdr.Stat); - for (i = 0; i < cdr.ResultC; i++) - SysPrintf("%02x ", cdr.Result[i]); - SysPrintf("\n"); + { + int i; + SysPrintf("CDR IRQ %d cmd %02x stat %02x: ", + !!(cdr.Stat & cdr.Reg2), Irq, cdr.Stat); + for (i = 0; i < cdr.ResultC; i++) + SysPrintf("%02x ", cdr.Result[i]); + SysPrintf("\n"); + } #endif } -#ifdef __ARM_ARCH_7A__ +#ifdef HAVE_ARMV7 #define ssat32_to_16(v) \ asm("ssat %0,#16,%1" : "=r" (v) : "r" (v)) #else @@ -1055,13 +1168,13 @@ void cdrReadInterrupt() { cdr.Result[0] = cdr.StatP; cdr.Seeked = SEEK_DONE; - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); buf = CDR_getBuffer(); if (buf == NULL) - cdr.RErr = -1; + cdr.NoErr = 0; - if (cdr.RErr == -1) { + if (!cdr.NoErr) { CDR_LOG_I("cdrReadInterrupt() Log: err\n"); memset(cdr.Transfer, 0, DATA_SIZE); cdr.Stat = DiskError; @@ -1083,12 +1196,30 @@ void cdrReadInterrupt() { cdr.Channel = cdr.Transfer[4 + 1]; } + /* Gameblabla + * Skips playing on channel 255. + * Fixes missing audio in Blue's Clues : Blue's Big Musical. (Should also fix Taxi 2) + * TODO : Check if this is the proper behaviour. + * */ if((cdr.Transfer[4 + 2] & 0x4) && (cdr.Transfer[4 + 1] == cdr.Channel) && - (cdr.Transfer[4 + 0] == cdr.File)) { + (cdr.Transfer[4 + 0] == cdr.File) && cdr.Channel != 255) { int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector); if (!ret) { cdrAttenuate(cdr.Xa.pcm, cdr.Xa.nsamples, cdr.Xa.stereo); + /* + * Gameblabla - + * This is a hack for Megaman X4, Castlevania etc... + * that regressed from the new m_locationChanged and CDROM timings changes. + * It is mostly noticeable in Castevania however and the stuttering can be very jarring. + * + * According to PCSX redux authors, we shouldn't cause a location change if + * the sector difference is too small. + * I attempted to go with that approach but came empty handed. + * So for now, let's just set cdr.m_locationChanged to false when playing back any ADPCM samples. + * This does not regress Crash Team Racing's intro at least. + */ + cdr.m_locationChanged = FALSE; SPU_playADPCMchannel(&cdr.Xa); cdr.FirstSector = 0; } @@ -1096,19 +1227,25 @@ void cdrReadInterrupt() { } } - cdr.SetSector[2]++; - if (cdr.SetSector[2] == 75) { - cdr.SetSector[2] = 0; - cdr.SetSector[1]++; - if (cdr.SetSector[1] == 60) { - cdr.SetSector[1] = 0; - cdr.SetSector[0]++; + cdr.SetSectorPlay[2]++; + if (cdr.SetSectorPlay[2] == 75) { + cdr.SetSectorPlay[2] = 0; + cdr.SetSectorPlay[1]++; + if (cdr.SetSectorPlay[1] == 60) { + cdr.SetSectorPlay[1] = 0; + cdr.SetSectorPlay[0]++; } } cdr.Readed = 0; - CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime); + uint32_t delay = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime; + if (cdr.m_locationChanged) { + CDREAD_INT(delay * 30); + cdr.m_locationChanged = FALSE; + } else { + CDREAD_INT(delay); + } /* Croc 2: $40 - only FORM1 (*) @@ -1122,7 +1259,7 @@ void cdrReadInterrupt() { } // update for CdlGetlocP - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); } /* @@ -1176,9 +1313,6 @@ unsigned char cdrRead1(void) { } void cdrWrite1(unsigned char rt) { - u8 set_loc[3]; - int i; - CDR_LOG_IO("cdr w1: %02x\n", rt); switch (cdr.Ctrl & 3) { @@ -1212,120 +1346,21 @@ void cdrWrite1(unsigned char rt) { AddIrqQueue(cdr.Cmd, 0x800); switch (cdr.Cmd) { - case CdlSync: - case CdlNop: - case CdlForward: - case CdlBackward: - case CdlReadT: - case CdlTest: - case CdlID: - case CdlReadToc: - case CdlGetmode: - case CdlGetlocL: - case CdlGetlocP: - case CdlGetTD: - break; - - case CdlSetloc: - StopReading(); - for (i = 0; i < 3; i++) - set_loc[i] = btoi(cdr.Param[i]); - - // FIXME: clean up this SetSector/SetSectorPlay mess, - // there should be single var tracking current sector pos - if (cdr.Play) - i = msf2sec(cdr.SetSectorPlay); - else - i = msf2sec(cdr.SetSector); - i = abs(i - msf2sec(set_loc)); - if (i > 16) - cdr.Seeked = SEEK_PENDING; - - memcpy(cdr.SetSector, set_loc, 3); - cdr.SetSector[3] = 0; - break; - - case CdlPlay: - // Vib Ribbon: try same track again - StopCdda(); - - // Vib Ribbon - decoded buffer IRQ for CDDA reading - // - fixes ribbon timing + music CD mode - //CDRDBUF_INT( PSXCLK / 44100 * 0x100 ); - - cdr.Play = TRUE; - - cdr.StatP |= STATUS_SEEK; - cdr.StatP &= ~STATUS_ROTATING; - break; case CdlReadN: - StopReading(); - cdr.Reading = 1; - cdr.FirstSector = 1; - cdr.Readed = 0xff; - break; - - case CdlStandby: - StopCdda(); - StopReading(); - break; - - case CdlStop: - // GameShark CD Player: Reset CDDA to track start - if (cdr.Play) { - // grab time for current track - CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD); - - cdr.SetSectorPlay[0] = cdr.ResultTD[2]; - cdr.SetSectorPlay[1] = cdr.ResultTD[1]; - cdr.SetSectorPlay[2] = cdr.ResultTD[0]; - } - - StopCdda(); - StopReading(); - break; - + case CdlReadS: case CdlPause: - /* - GameShark CD Player: save time for resume - - Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors - */ - StopCdda(); StopReading(); break; - case CdlReset: case CdlInit: + case CdlReset: cdr.Seeked = SEEK_DONE; StopCdda(); StopReading(); break; - case CdlMute: - cdr.Muted = TRUE; - // Duke Nukem - Time to Kill - // - do not directly set cd-xa volume - //SPU_writeRegister( H_CDLeft, 0x0000 ); - //SPU_writeRegister( H_CDRight, 0x0000 ); - break; - - case CdlDemute: - cdr.Muted = FALSE; - - // Duke Nukem - Time to Kill - // - do not directly set cd-xa volume - //SPU_writeRegister( H_CDLeft, 0x7f00 ); - //SPU_writeRegister( H_CDRight, 0x7f00 ); - break; - - case CdlSetfilter: - cdr.File = cdr.Param[0]; - cdr.Channel = cdr.Param[1]; - break; - case CdlSetmode: CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]); @@ -1336,32 +1371,6 @@ void cdrWrite1(unsigned char rt) { if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 ) StopCdda(); break; - - case CdlGetTN: - //AddIrqQueue(cdr.Cmd, 0x800); - - // GameShark CDX CD Player: very long time - AddIrqQueue(cdr.Cmd, 0x100000); - break; - - case CdlSeekL: - case CdlSeekP: - // Tomb Raider 2 - reset cdda - StopCdda(); - StopReading(); - break; - - case CdlReadS: - StopReading(); - cdr.Reading = 2; - cdr.FirstSector = 1; - cdr.Readed = 0xff; - break; - - default: - cdr.ParamC = 0; - CDR_LOG_I("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd); - return; } } @@ -1507,13 +1516,15 @@ void psxDma3(u32 madr, u32 bcr, u32 chcr) { psxCpu->Clear(madr, cdsize / 4); pTransfer += cdsize; - - // burst vs normal if( chcr == 0x11400100 ) { + HW_DMA3_MADR = SWAPu32(madr + cdsize); CDRDMA_INT( (cdsize/4) / 4 ); } else if( chcr == 0x11000000 ) { - CDRDMA_INT( (cdsize/4) * 1 ); + // CDRDMA_INT( (cdsize/4) * 1 ); + // halted + psxRegs.cycle += (cdsize/4) * 24/2; + CDRDMA_INT(16); } return; @@ -1554,8 +1565,9 @@ void cdrReset() { cdr.Reg2 = 0x1f; cdr.Stat = NoIntr; cdr.DriveState = DRIVESTATE_STANDBY; + cdr.StatP = STATUS_ROTATING; pTransfer = cdr.Transfer; - + // BIOS player - default values cdr.AttenuatorLeftToLeft = 0x80; cdr.AttenuatorLeftToRight = 0x00; @@ -1572,7 +1584,7 @@ int cdrFreeze(void *f, int Mode) { if (Mode == 0 && !Config.Cdda) CDR_stop(); - cdr.freeze_ver = 0x63647201; + cdr.freeze_ver = 0x63647202; gzfreeze(&cdr, sizeof(cdr)); if (Mode == 1) { @@ -1588,11 +1600,16 @@ int cdrFreeze(void *f, int Mode) { pTransfer = cdr.Transfer + tmp; // read right sub data - memcpy(tmpp, cdr.Prev, 3); + tmpp[0] = btoi(cdr.Prev[0]); + tmpp[1] = btoi(cdr.Prev[1]); + tmpp[2] = btoi(cdr.Prev[2]); cdr.Prev[0]++; ReadTrack(tmpp); if (cdr.Play) { + if (cdr.freeze_ver < 0x63647202) + memcpy(cdr.SetSectorPlay, cdr.SetSector, 3); + Find_CurTrack(cdr.SetSectorPlay); if (!Config.Cdda) CDR_play(cdr.SetSectorPlay); @@ -1604,6 +1621,12 @@ int cdrFreeze(void *f, int Mode) { SysPrintf("cdrom: fixing up old savestate\n"); cdr.Reg2 = 7; } + // also did not save Attenuator.. + if ((cdr.AttenuatorLeftToLeft | cdr.AttenuatorLeftToRight + | cdr.AttenuatorRightToLeft | cdr.AttenuatorRightToRight) == 0) + { + cdr.AttenuatorLeftToLeft = cdr.AttenuatorRightToRight = 0x80; + } } }