X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=libpcsxcore%2Fcdrom.c;h=b686855714497390cbd9af081f18128232d98f84;hp=966bb702a90733450e8d66bb3f3effca10156a41;hb=0f2dee0f3abf319a08a8540982fc1e81e9a97a53;hpb=22bbabf6807d704b1a8c9231d55f139e3e00b8dd diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 966bb702..b6868557 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -205,7 +205,7 @@ static void sec2msf(unsigned int s, u8 *msf) { cdr.Reading = 0; \ psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \ } \ - cdr.StatP &= ~STATUS_READ;\ + cdr.StatP &= ~(STATUS_READ|STATUS_SEEK);\ } #define StopCdda() { \ @@ -492,7 +492,10 @@ void cdrPlayInterrupt() setIrq(); } - memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + if (cdr.SetlocPending) { + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + } Find_CurTrack(cdr.SetSectorPlay); ReadTrack(cdr.SetSectorPlay); cdr.TrackChanged = FALSE; @@ -574,13 +577,17 @@ void cdrInterrupt() { case CdlSetloc: break; + do_CdlPlay: case CdlPlay: StopCdda(); if (cdr.Seeked == SEEK_PENDING) { // XXX: wrong, should seek instead.. - memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 ); cdr.Seeked = SEEK_DONE; } + if (cdr.SetlocPending) { + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + } // BIOS CD Player // - Pause player, hit Track 01/02/../xx (Setloc issued!!) @@ -900,13 +907,22 @@ void cdrInterrupt() { case CdlReadN: case CdlReadS: + if (cdr.SetlocPending) { + memcpy(cdr.SetSectorPlay, cdr.SetSector, 4); + cdr.SetlocPending = 0; + } + Find_CurTrack(cdr.SetSectorPlay); + + if ((cdr.Mode & MODE_CDDA) && cdr.CurTrack > 1) + // Read* acts as play for cdda tracks in cdda mode + goto do_CdlPlay; + cdr.Reading = 1; cdr.FirstSector = 1; // Fighting Force 2 - update subq time immediately // - fixes new game - Find_CurTrack(cdr.SetSector); - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); // Crusaders of Might and Magic - update getlocl now @@ -1057,7 +1073,7 @@ void cdrReadInterrupt() { cdr.Result[0] = cdr.StatP; cdr.Seeked = SEEK_DONE; - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); buf = CDR_getBuffer(); if (buf == NULL) @@ -1098,13 +1114,13 @@ void cdrReadInterrupt() { } } - cdr.SetSector[2]++; - if (cdr.SetSector[2] == 75) { - cdr.SetSector[2] = 0; - cdr.SetSector[1]++; - if (cdr.SetSector[1] == 60) { - cdr.SetSector[1] = 0; - cdr.SetSector[0]++; + cdr.SetSectorPlay[2]++; + if (cdr.SetSectorPlay[2] == 75) { + cdr.SetSectorPlay[2] = 0; + cdr.SetSectorPlay[1]++; + if (cdr.SetSectorPlay[1] == 60) { + cdr.SetSectorPlay[1] = 0; + cdr.SetSectorPlay[0]++; } } @@ -1124,7 +1140,7 @@ void cdrReadInterrupt() { } // update for CdlGetlocP - ReadTrack(cdr.SetSector); + ReadTrack(cdr.SetSectorPlay); } /* @@ -1218,18 +1234,14 @@ void cdrWrite1(unsigned char rt) { for (i = 0; i < 3; i++) set_loc[i] = btoi(cdr.Param[i]); - // FIXME: clean up this SetSector/SetSectorPlay mess, - // there should be single var tracking current sector pos - if (cdr.Play) - i = msf2sec(cdr.SetSectorPlay); - else - i = msf2sec(cdr.SetSector); + i = msf2sec(cdr.SetSectorPlay); i = abs(i - msf2sec(set_loc)); if (i > 16) cdr.Seeked = SEEK_PENDING; memcpy(cdr.SetSector, set_loc, 3); cdr.SetSector[3] = 0; + cdr.SetlocPending = 1; break; case CdlReadN: @@ -1467,7 +1479,7 @@ int cdrFreeze(void *f, int Mode) { if (Mode == 0 && !Config.Cdda) CDR_stop(); - cdr.freeze_ver = 0x63647201; + cdr.freeze_ver = 0x63647202; gzfreeze(&cdr, sizeof(cdr)); if (Mode == 1) { @@ -1488,6 +1500,9 @@ int cdrFreeze(void *f, int Mode) { ReadTrack(tmpp); if (cdr.Play) { + if (cdr.freeze_ver < 0x63647202) + memcpy(cdr.SetSectorPlay, cdr.SetSector, 3); + Find_CurTrack(cdr.SetSectorPlay); if (!Config.Cdda) CDR_play(cdr.SetSectorPlay); @@ -1499,6 +1514,12 @@ int cdrFreeze(void *f, int Mode) { SysPrintf("cdrom: fixing up old savestate\n"); cdr.Reg2 = 7; } + // also did not save Attenuator.. + if ((cdr.AttenuatorLeftToLeft | cdr.AttenuatorLeftToRight + | cdr.AttenuatorRightToLeft | cdr.AttenuatorRightToRight) == 0) + { + cdr.AttenuatorLeftToLeft = cdr.AttenuatorRightToRight = 0x80; + } } }