X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=30aa9bdb90e4d3d8da73608eda153d5a1c2856f7;hp=d7c4caecece9d5ecd3ffade8bb58146d0b3da729;hb=8c84ba5f4478dd4e7cc48e86f1b023bc6b99ea9c;hpb=688bdb9526d42181368e64ceaa6828727a10188c diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index d7c4caec..30aa9bdb 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -127,7 +127,8 @@ static u32 gpuDmaChainSize(u32 addr) { } void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU - u32 *ptr; + u32 *ptr, madr_next, *madr_next_p; + int do_walking; u32 words; u32 size; @@ -179,22 +180,25 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU #ifdef PSXDMA_LOG PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); #endif + // when not emulating walking progress, end immediately + madr_next = 0xffffff; - size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff); + do_walking = Config.GpuListWalking; + if (do_walking < 0) + do_walking = Config.hacks.gpu_slow_list_walking; + madr_next_p = do_walking ? &madr_next : NULL; + + size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, madr_next_p); if ((int)size <= 0) size = gpuDmaChainSize(madr); - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); - // we don't emulate progress, just busy flag and end irq, - // so pretend we're already at the last block - HW_DMA2_MADR = SWAPu32(0xffffff); + HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + HW_DMA2_MADR = SWAPu32(madr_next); // Tekken 3 = use 1.0 only (not 1.5x) // Einhander = parse linked list in pieces (todo) - // Final Fantasy 4 = internal vram time (todo) // Rebel Assault 2 = parse linked list in pieces (todo) - // Vampire Hunter D = allow edits to linked list (todo) GPUDMA_INT(size); return; @@ -208,6 +212,14 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU } void gpuInterrupt() { + if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) + { + u32 size, madr_next = 0xffffff; + size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); + HW_DMA2_MADR = SWAPu32(madr_next); + GPUDMA_INT(size); + return; + } if (HW_DMA2_CHCR & SWAP32(0x01000000)) { HW_DMA2_CHCR &= SWAP32(~0x01000000);