X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=libpcsxcore%2Fpsxmem.c;h=c09965dc15e50353d583e80e3ebbf3ae880d2bf8;hp=a1a641df1a441ad5ac532c687b5fe30bbce202ec;hb=be516ebe45e48044b599e9d9f9f2d296c3f3ee62;hpb=39ecfba491cd7ae374847b990b189e89ff878f1c diff --git a/libpcsxcore/psxmem.c b/libpcsxcore/psxmem.c index a1a641df..c09965dc 100644 --- a/libpcsxcore/psxmem.c +++ b/libpcsxcore/psxmem.c @@ -176,7 +176,11 @@ int psxMemInit() { memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *)); memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *)); - psxMemWLUT[0x1f00] = (u8 *)psxP; + // Don't allow writes to PIO Expansion region (psxP) to take effect. + // NOTE: Not sure if this is needed to fix any games but seems wise, + // seeing as some games do read from PIO as part of copy-protection + // check. (See fix in psxMemReset() regarding psxP region reads). + psxMemWLUT[0x1f00] = NULL; psxMemWLUT[0x1f80] = (u8 *)psxH; return 0; @@ -236,7 +240,7 @@ u8 psxMemRead8(u32 mem) { #ifdef PSXMEM_LOG PSXMEM_LOG("err lb %8.8lx\n", mem); #endif - return 0; + return 0xFF; } } } @@ -261,7 +265,7 @@ u16 psxMemRead16(u32 mem) { #ifdef PSXMEM_LOG PSXMEM_LOG("err lh %8.8lx\n", mem); #endif - return 0; + return 0xFFFF; } } } @@ -286,7 +290,7 @@ u32 psxMemRead32(u32 mem) { #ifdef PSXMEM_LOG if (writeok) { PSXMEM_LOG("err lw %8.8lx\n", mem); } #endif - return 0; + return 0xFFFFFFFF; } } } @@ -307,7 +311,7 @@ void psxMemWrite8(u32 mem, u8 value) { if (Config.Debug) DebugCheckBP((mem & 0xffffff) | 0x80000000, W1); *(u8 *)(p + (mem & 0xffff)) = value; -#ifdef PSXREC +#ifndef DRC_DISABLE psxCpu->Clear((mem & (~3)), 1); #endif } else { @@ -334,7 +338,7 @@ void psxMemWrite16(u32 mem, u16 value) { if (Config.Debug) DebugCheckBP((mem & 0xffffff) | 0x80000000, W2); *(u16 *)(p + (mem & 0xffff)) = SWAPu16(value); -#ifdef PSXREC +#ifndef DRC_DISABLE psxCpu->Clear((mem & (~3)), 1); #endif } else { @@ -362,12 +366,12 @@ void psxMemWrite32(u32 mem, u32 value) { if (Config.Debug) DebugCheckBP((mem & 0xffffff) | 0x80000000, W4); *(u32 *)(p + (mem & 0xffff)) = SWAPu32(value); -#ifdef PSXREC +#ifndef DRC_DISABLE psxCpu->Clear(mem, 1); #endif } else { if (mem != 0xfffe0130) { -#ifdef PSXREC +#ifndef DRC_DISABLE if (!writeok) psxCpu->Clear(mem, 1); #endif @@ -385,6 +389,10 @@ void psxMemWrite32(u32 mem, u32 value) { memset(psxMemWLUT + 0x0000, 0, 0x80 * sizeof(void *)); memset(psxMemWLUT + 0x8000, 0, 0x80 * sizeof(void *)); memset(psxMemWLUT + 0xa000, 0, 0x80 * sizeof(void *)); +#ifdef ICACHE_EMULATION + /* Required for icache interpreter otherwise Armored Core won't boot on icache interpreter */ + psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL); +#endif break; case 0x00: case 0x1e988: if (writeok == 1) break; @@ -392,6 +400,10 @@ void psxMemWrite32(u32 mem, u32 value) { for (i = 0; i < 0x80; i++) psxMemWLUT[i + 0x0000] = (void *)&psxM[(i & 0x1f) << 16]; memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *)); memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *)); +#ifdef ICACHE_EMULATION + /* Dynarecs might take this opportunity to flush their code cache */ + psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL); +#endif break; default: #ifdef PSXMEM_LOG