X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=46a78f4c5ab22963b8ede3144ffb9437fdf9a5b6;hp=9a87e2660a392f13dd6351381b12856a786947e9;hb=ee849648a1bd5d12bd48c98f3b51bb96d7984d43;hpb=f932e54bc49d2b211a9100f8b6f5385e0eafe64c diff --git a/pandora/readme.txt b/pandora/readme.txt index 9a87e266..46a78f4c 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -1,6 +1,8 @@ PCSX-ReARMed - yet another PCSX fork +http://notaz.gp2x.de/pcsx_rearmed.php + About ----- @@ -11,8 +13,7 @@ version is ARM architecture oriented and features MIPS->ARM recompiler by Ari64. It was created for Pandora handheld, but should be usable on other devices after some code adjustments. -It does not, however, have anything in common with similar psx4all and -pcsx4all projects, except that all of these are PCSX ports. +PCSX ReARMed features GPU plugin from PCSX4ALL project. Usage @@ -30,15 +31,50 @@ Supportd CD image formats: CDDA (CD audio) support requires .cue/.bin format. +The emulator can simulate BIOS, which means BIOS files are not required, +however implementation is not complete and some games still need real BIOS +to work. To use real BIOS, copy uncompressed BIOS files to +[sd card]/pandora/appdata/pcsx_rearmed/bios/ +then select the BIOS you want to use in Options->BIOS/Plugins menu. + + +Plugins +------- + +GPU (graphics) and SPU (sound) plugins can be selected in +[BIOS/Plugins] menu: + +builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow. +gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. +gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. + Occasionally faster but has lots of glitches and seems to + be rather unstable (may crash the system). +builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. +spunull.so - NULL plugin, i.e. no sound emulation. + Changelog --------- -r2: +r4 (2011-01-15) ++ added real BIOS support (and various things for it to work) +* fixed various recompiler issues ++ added interpreter option (useful to overcome dynarec bugs) +* fixed some memory card related issues with HLE bios +* rewrote frame limiter (old was sometimes sleeping needlessly) + +r3 (2011-01-05): ++ added Pickle's port of gpu-gles from psx4m project ++ added PCSX4ALL gpu as a plugin +* improved gpu plugin support ++ added savestate preview +* various frontend fixes + +r2 (2010-12-29): * fixed memcard paths * fixed a keybind copy-paste bug * properly implemented pad handling - (inputs no longer controls both emulated pads at once) + (inputs no longer control both emulated pads at once) * fixed a crash caused by framebuffer out of range access * fixed SWL/SWR handling (usually resulted in graphic glitches) * fixed BxxZAL (Medal of Honor) @@ -48,7 +84,7 @@ r2: + added per-game configs (controls still not saved though) + added simple plugin select interface to the menu -r1: +r1 (2010-12-25): * initial release @@ -74,20 +110,21 @@ Emulator core: Stefan Sikora (C) 2009-2010 PCSX-Reloaded Team - avlex (Help on xcode project) - Dario (Various bugfixes) edgbla (Root counters, various core/plugin fixes) Firnis (GTE code from PCSX-Revolution Project) Gabriele Gorla (MDEC decoder) - maggix (Snow Leopard compile fix) - NeToU (Bugfix) Peter Collingbourne (Various core/psxbios fixes) - siveritas (Bugfix) + Dario, NeToU, siveritas (Various bugfixes) shalma (GTE Divider, various core fixes) - Tristin Celestin (PulseAudio support) Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff) -GLES plugin: +PCSX4ALL GPU plugin: + (C) 2010 PCSX4ALL Team + (C) 2010 Unai + Franxis + Chui + +GLES plugin (psx4m project): (C) 1999-2009 by Pete Bernert EQ Olli Hinkka