X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=pcsx_rearmed.git;a=blobdiff_plain;f=pandora%2Freadme.txt;h=4f2cbedd2d618c8e64deb5108743487f4d931531;hp=5dcf0cb36a2822832b3fad2a4c858ee68ec5d060;hb=7ca0ce80ad969c7a77e2dcccb4575eded4d4a7c6;hpb=900acfae7114e6808c1a6ee6cd58059026bd526f diff --git a/pandora/readme.txt b/pandora/readme.txt index 5dcf0cb3..4f2cbedd 100644 --- a/pandora/readme.txt +++ b/pandora/readme.txt @@ -10,8 +10,9 @@ About PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version is ARM architecture oriented and features MIPS->ARM recompiler by -Ari64. It was created for Pandora handheld, but should be usable on other -devices after some code adjustments. +Ari64, NEON GTE code and more performance improvements. It was created for +Pandora handheld, but should be usable on other devices after some code +adjustments (N900 version is also available). PCSX ReARMed features GPU plugin from PCSX4ALL project. @@ -32,7 +33,7 @@ Supported CD image formats: - .ZNX/.ZNX.table (partial) - EBOOT.PBP (PSP, partial) -CDDA (CD audio) support requires .cue/.bin format. +CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. There is support for redump.org .sbi files, which can be used instead of .sub files to save space (name it the same as .cue/.bin, just use .sbi extension). This is required for Libcrypt copy protected game support. @@ -45,6 +46,8 @@ then select the BIOS you want to use in Options->BIOS/Plugins menu. Analog controllers are supported using nubs, but this is disabled by default and needs to be enabled in 'Controls' menu. +There is also touchscreen based GunCon support, which also requires +appropriate controller selected in controls configuration. Plugins @@ -58,13 +61,45 @@ gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches. gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES. Occasionally faster but has lots of glitches and seems to be rather unstable (may crash the system). -builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow. +builtin_spu - P.E.Op.S. SPU plugin. spunull.so - NULL plugin, i.e. no sound emulation. Changelog --------- +r9 (2011-08-13) +* fixed various dynarec integration issues that were causing instability +* merged latest Ari64 dynarec code for some performance improvement +* changed frameskip handling in builtin and PCSX4ALL plugins, + fixes some cases where it would not work +* merged PCSX4ALL 2.2 GPU code to it's plugin +* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7. ++ added CDDA handling for eboot format +* improved CDDA handling for all image formats that support it +* various compatibility/accuracy improvements +* optimized PEOPS SPU core +* various menu adjustments +* changed scaling options a bit, there are now two 4:3 options: + integer and fractional ++ added some basic memory card manager, which allows to change + or remove cards (remove needed for Tenka) ++ added GunCon support ++ added gpuPEOPS2 plugin (peops rendering + new emulation code) + +r8 (2011-03-22) +* improved recompiler performance for some games +* fixed a few recompiler related compatibility issues + (also fixes broken memcard support in some games) +* fixed some graphics problems caused by frameskip. + Note that not all problems were fixed, so if you see graphics + glitches try turning off frameskip or using different GPU plugin. ++ added screenshot function ++ added some code to attempt to sync with pandora's LCD better +* merged a few compatibility fixes from PCSX-Reloaded +* fixed and issue with external controllers +* added experimental ability to use nubs as buttons + r7 (2011-03-02) + implemented most used GTE operations in NEON * merged latest Ari64's recompiler patches @@ -188,15 +223,23 @@ GLES plugin (psx4m project): Proger Pickle -builtin GPU/SPU plugins: - Pete Bernert and the P.E.Op.S. team +builtin GPU/SPU plugin: + (C) Pete Bernert and the P.E.Op.S. team + +builtin SPU plugin: + (C) Pete Bernert and the P.E.Op.S. team + (C) SPU2-X, gigaherz, Pcsx2 Development Team + shalma MIPS->ARM recompiler: - (C) 2009-2010 Ari64 + (C) 2009-2011 Ari64 integration, optimization and frontend: (C) 2010-2011 notaz +some implementation ideas (and maybe code?) likely originated from +MAME/smf/pSXauthor and were integrated by various people to PCSX. + Source code is released under GNU GPL license, version 2 or later. See COPYING included in the archive (.pnd can be extracted using unsquashfs). The source code is available in a GIT repository at: